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root/Oni2/Daodan/src/Oni/GameState.h
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Comparing Daodan/src/Oni/GameState.h (file contents):
Revision 1161 by rossy, Sun Oct 24 02:50:22 2021 UTC vs.
Revision 1163 by rossy, Sun Oct 24 02:50:48 2021 UTC

# Line 1352 | Line 1352 | typedef struct
1352    char gap_fb[1];
1353    int field_FC;
1354    int field_100;
1355 <  char field_104;
1355 >  char SlowMotion;
1356    char gap_105[3];
1357 <  int SlowMotion;
1357 >  int SlowMotionTimer;
1358    char gap_10c[4];
1359    int field_110;
1360    int field_114;
1361    char SplashScreenTextureName[32];
1362    char field_138;
1363    char gap_139[7];
1364 <  int field_140;
1364 >  int LastSixtieths;
1365    int GameTime;
1366 <  int field_148;
1366 >  int TargetGameTime;
1367    int field_14C;
1368    OniLevel* Level;
1369    int field_154;

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