| 1 | #ifndef ONI_H | 
 
 
 
 
 | 2 | #error Do not include this file directly, include Oni/Oni.h instead! | 
 
 
 
 
 | 3 | #endif | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | #ifndef GAMESTATE_H | 
 
 
 
 
 | 6 | #define GAMESTATE_H | 
 
 
 
 
 | 7 |  | 
 
 
 
 
 | 8 | typedef struct { | 
 
 
 
 
 | 9 | float X; | 
 
 
 
 
 | 10 | float Y; | 
 
 
 
 
 | 11 | float Z; | 
 
 
 
 
 | 12 | } Vector3; //probably move to utilities... | 
 
 
 
 
 | 13 |  | 
 
 
 
 
 | 14 | typedef struct { | 
 
 
 
 
 | 15 | float X; | 
 
 
 
 
 | 16 | float Y; | 
 
 
 
 
 | 17 | float Z; | 
 
 
 
 
 | 18 | float W; | 
 
 
 
 
 | 19 | } Quaternion; | 
 
 
 
 
 | 20 |  | 
 
 
 
 
 | 21 | typedef struct { | 
 
 
 
 
 | 22 | float RotationScale[9]; | 
 
 
 
 
 | 23 | Vector3 Translation; | 
 
 
 
 
 | 24 | } Matrix4x3; | 
 
 
 
 
 | 25 |  | 
 
 
 
 
 | 26 | typedef struct { | 
 
 
 
 
 | 27 | Vector3 Center; | 
 
 
 
 
 | 28 | float Radius; | 
 
 
 
 
 | 29 | } Sphere; | 
 
 
 
 
 | 30 |  | 
 
 
 
 
 | 31 | typedef struct | 
 
 
 
 
 | 32 | { | 
 
 
 
 
 | 33 | int StartTime; | 
 
 
 
 
 | 34 | int field_4; | 
 
 
 
 
 | 35 | char Active; | 
 
 
 
 
 | 36 | char field_9; | 
 
 
 
 
 | 37 | } Letterbox; | 
 
 
 
 
 | 38 |  | 
 
 
 
 
 | 39 | typedef struct | 
 
 
 
 
 | 40 | { | 
 
 
 
 
 | 41 | __int16 Count; | 
 
 
 
 
 | 42 | __int16 field_2; | 
 
 
 
 
 | 43 | int Memory; | 
 
 
 
 
 | 44 | } DoorArray; | 
 
 
 
 
 | 45 |  | 
 
 
 
 
 | 46 | typedef struct | 
 
 
 
 
 | 47 | { | 
 
 
 
 
 | 48 | int Count; | 
 
 
 
 
 | 49 | int Head; | 
 
 
 
 
 | 50 | }PHNodeList; | 
 
 
 
 
 | 51 |  | 
 
 
 
 
 | 52 | typedef struct | 
 
 
 
 
 | 53 | { | 
 
 
 
 
 | 54 | PHNodeList OutList; | 
 
 
 
 
 | 55 | PHNodeList InList; | 
 
 
 
 
 | 56 | int AKVA; | 
 
 
 
 
 | 57 | int field_14; | 
 
 
 
 
 | 58 | int XTiles; | 
 
 
 
 
 | 59 | int ZTiles; | 
 
 
 
 
 | 60 | int GridSize; | 
 
 
 
 
 | 61 | char field_24; | 
 
 
 
 
 | 62 | char NoGrid; | 
 
 
 
 
 | 63 | char gap_26[2]; | 
 
 
 
 
 | 64 | int GridData; | 
 
 
 
 
 | 65 | int field_2D; | 
 
 
 
 
 | 66 | __int16 field_31; | 
 
 
 
 
 | 67 | char gap_32[2]; | 
 
 
 
 
 | 68 | int DynamicGrid; | 
 
 
 
 
 | 69 | int field_39; | 
 
 
 
 
 | 70 | int field_3D; | 
 
 
 
 
 | 71 | int field_41; | 
 
 
 
 
 | 72 | int field_45; | 
 
 
 
 
 | 73 | int field_49; | 
 
 
 
 
 | 74 | int field_4D; | 
 
 
 
 
 | 75 | int field_51; | 
 
 
 
 
 | 76 | int field_55; | 
 
 
 
 
 | 77 | int field_59; | 
 
 
 
 
 | 78 | int field_5D; | 
 
 
 
 
 | 79 | int field_61; | 
 
 
 
 
 | 80 | int field_65; | 
 
 
 
 
 | 81 | int field_69; | 
 
 
 
 
 | 82 | int field_6D; | 
 
 
 
 
 | 83 | int field_71; | 
 
 
 
 
 | 84 | int field_75; | 
 
 
 
 
 | 85 | __int16 Visited; | 
 
 
 
 
 | 86 | __int16 field_7A; | 
 
 
 
 
 | 87 | int TraverseQueueNext; | 
 
 
 
 
 | 88 | int field_81; | 
 
 
 
 
 | 89 | int field_85; | 
 
 
 
 
 | 90 | int field_89; | 
 
 
 
 
 | 91 | int field_8D; | 
 
 
 
 
 | 92 | int field_91; | 
 
 
 
 
 | 93 | int field_95; | 
 
 
 
 
 | 94 | int field_99; | 
 
 
 
 
 | 95 | } PHGraphNode; | 
 
 
 
 
 | 96 | typedef struct | 
 
 
 
 
 | 97 | { | 
 
 
 
 
 | 98 | int field_0; | 
 
 
 
 
 | 99 | int field_4; | 
 
 
 
 
 | 100 | int field_8; | 
 
 
 
 
 | 101 | int field_C; | 
 
 
 
 
 | 102 | int field_10; | 
 
 
 
 
 | 103 | int field_14; | 
 
 
 
 
 | 104 | int field_18; | 
 
 
 
 
 | 105 | int field_1C; | 
 
 
 
 
 | 106 | int field_20; | 
 
 
 
 
 | 107 | int field_24; | 
 
 
 
 
 | 108 | int field_28; | 
 
 
 
 
 | 109 | int field_2C; | 
 
 
 
 
 | 110 | int field_30; | 
 
 
 
 
 | 111 | int field_34; | 
 
 
 
 
 | 112 | int field_38; | 
 
 
 
 
 | 113 | int field_3C; | 
 
 
 
 
 | 114 | int field_40; | 
 
 
 
 
 | 115 | } MotionBlur; | 
 
 
 
 
 | 116 |  | 
 
 
 
 
 | 117 | typedef struct | 
 
 
 
 
 | 118 | { | 
 
 
 
 
 | 119 | char field_0[2052]; | 
 
 
 
 
 | 120 | } Shadow; | 
 
 
 
 
 | 121 |  | 
 
 
 
 
 | 122 | typedef struct | 
 
 
 
 
 | 123 | { | 
 
 
 
 
 | 124 | int ONSK; | 
 
 
 
 
 | 125 | Vector3 PlanetPositions[8]; | 
 
 
 
 
 | 126 | int StarSpriteArray; | 
 
 
 
 
 | 127 | int Skybox; | 
 
 
 
 
 | 128 | int field_6C; | 
 
 
 
 
 | 129 | int field_70; | 
 
 
 
 
 | 130 | int field_74; | 
 
 
 
 
 | 131 | int field_78; | 
 
 
 
 
 | 132 | int field_7C; | 
 
 
 
 
 | 133 | int field_80; | 
 
 
 
 
 | 134 | int field_84; | 
 
 
 
 
 | 135 | int field_88; | 
 
 
 
 
 | 136 | int field_8C; | 
 
 
 
 
 | 137 | int field_90; | 
 
 
 
 
 | 138 | int field_94; | 
 
 
 
 
 | 139 | int field_98; | 
 
 
 
 
 | 140 | int field_9C; | 
 
 
 
 
 | 141 | int field_A0; | 
 
 
 
 
 | 142 | int field_A4; | 
 
 
 
 
 | 143 | int field_A8; | 
 
 
 
 
 | 144 | int field_AC; | 
 
 
 
 
 | 145 | int field_B0; | 
 
 
 
 
 | 146 | int field_B4; | 
 
 
 
 
 | 147 | int field_B8; | 
 
 
 
 
 | 148 | int field_BC; | 
 
 
 
 
 | 149 | int field_C0; | 
 
 
 
 
 | 150 | int field_C4; | 
 
 
 
 
 | 151 | int field_C8; | 
 
 
 
 
 | 152 | int field_CC; | 
 
 
 
 
 | 153 | int field_D0; | 
 
 
 
 
 | 154 | int field_D4; | 
 
 
 
 
 | 155 | int field_D8; | 
 
 
 
 
 | 156 | int field_DC; | 
 
 
 
 
 | 157 | float field_E0; | 
 
 
 
 
 | 158 | int field_E4; | 
 
 
 
 
 | 159 | int field_E8; | 
 
 
 
 
 | 160 | int field_EC; | 
 
 
 
 
 | 161 | int field_F0; | 
 
 
 
 
 | 162 | int field_F4; | 
 
 
 
 
 | 163 | int field_F8; | 
 
 
 
 
 | 164 | int field_FC; | 
 
 
 
 
 | 165 | int field_100; | 
 
 
 
 
 | 166 | int field_104; | 
 
 
 
 
 | 167 | int field_108; | 
 
 
 
 
 | 168 | int field_10C; | 
 
 
 
 
 | 169 | int field_110; | 
 
 
 
 
 | 170 | int field_114; | 
 
 
 
 
 | 171 | int field_118; | 
 
 
 
 
 | 172 | int field_11C; | 
 
 
 
 
 | 173 | int field_120; | 
 
 
 
 
 | 174 | int field_124; | 
 
 
 
 
 | 175 | int field_128; | 
 
 
 
 
 | 176 | int field_12C; | 
 
 
 
 
 | 177 | int field_130; | 
 
 
 
 
 | 178 | int field_134; | 
 
 
 
 
 | 179 | int field_138; | 
 
 
 
 
 | 180 | int field_13C; | 
 
 
 
 
 | 181 | int field_140; | 
 
 
 
 
 | 182 | int field_144; | 
 
 
 
 
 | 183 | int field_148; | 
 
 
 
 
 | 184 | int field_14C; | 
 
 
 
 
 | 185 | int field_150; | 
 
 
 
 
 | 186 | int field_154; | 
 
 
 
 
 | 187 | int field_158; | 
 
 
 
 
 | 188 | int field_15C; | 
 
 
 
 
 | 189 | int field_160; | 
 
 
 
 
 | 190 | float field_164; | 
 
 
 
 
 | 191 | int field_168; | 
 
 
 
 
 | 192 | int field_16C; | 
 
 
 
 
 | 193 | int field_170; | 
 
 
 
 
 | 194 | int field_174; | 
 
 
 
 
 | 195 | int field_178; | 
 
 
 
 
 | 196 | int field_17C; | 
 
 
 
 
 | 197 | int field_180; | 
 
 
 
 
 | 198 | int field_184; | 
 
 
 
 
 | 199 | int field_188; | 
 
 
 
 
 | 200 | int field_18C; | 
 
 
 
 
 | 201 | int field_190; | 
 
 
 
 
 | 202 | int field_194; | 
 
 
 
 
 | 203 | int field_198; | 
 
 
 
 
 | 204 | int field_19C; | 
 
 
 
 
 | 205 | int field_1A0; | 
 
 
 
 
 | 206 | int field_1A4; | 
 
 
 
 
 | 207 | int field_1A8; | 
 
 
 
 
 | 208 | int field_1AC; | 
 
 
 
 
 | 209 | int field_1B0; | 
 
 
 
 
 | 210 | int field_1B4; | 
 
 
 
 
 | 211 | int field_1B8; | 
 
 
 
 
 | 212 | int field_1BC; | 
 
 
 
 
 | 213 | int field_1C0; | 
 
 
 
 
 | 214 | int field_1C4; | 
 
 
 
 
 | 215 | int field_1C8; | 
 
 
 
 
 | 216 | int field_1CC; | 
 
 
 
 
 | 217 | int field_1D0; | 
 
 
 
 
 | 218 | int field_1D4; | 
 
 
 
 
 | 219 | int field_1D8; | 
 
 
 
 
 | 220 | int field_1DC; | 
 
 
 
 
 | 221 | int field_1E0; | 
 
 
 
 
 | 222 | int field_1E4; | 
 
 
 
 
 | 223 | int field_1E8; | 
 
 
 
 
 | 224 | int field_1EC; | 
 
 
 
 
 | 225 | int field_1F0; | 
 
 
 
 
 | 226 | int field_1F4; | 
 
 
 
 
 | 227 | int field_1F8; | 
 
 
 
 
 | 228 | int field_1FC; | 
 
 
 
 
 | 229 | int field_200; | 
 
 
 
 
 | 230 | float field_204; | 
 
 
 
 
 | 231 | int field_208; | 
 
 
 
 
 | 232 | int field_20C; | 
 
 
 
 
 | 233 | int field_210; | 
 
 
 
 
 | 234 | int field_214; | 
 
 
 
 
 | 235 | int field_218; | 
 
 
 
 
 | 236 | int field_21C; | 
 
 
 
 
 | 237 | int field_220; | 
 
 
 
 
 | 238 | int field_224; | 
 
 
 
 
 | 239 | int field_228; | 
 
 
 
 
 | 240 | int field_22C; | 
 
 
 
 
 | 241 | int field_230; | 
 
 
 
 
 | 242 | int field_234; | 
 
 
 
 
 | 243 | int field_238; | 
 
 
 
 
 | 244 | int field_23C; | 
 
 
 
 
 | 245 | int field_240; | 
 
 
 
 
 | 246 | int field_244; | 
 
 
 
 
 | 247 | int field_248; | 
 
 
 
 
 | 248 | Vector3 SunFlarePosition; | 
 
 
 
 
 | 249 | Vector3 field_258; | 
 
 
 
 
 | 250 | int field_264; | 
 
 
 
 
 | 251 | int field_268; | 
 
 
 
 
 | 252 | int field_26C; | 
 
 
 
 
 | 253 | int field_270; | 
 
 
 
 
 | 254 | Vector3 field_274; | 
 
 
 
 
 | 255 | int field_280; | 
 
 
 
 
 | 256 | int field_284; | 
 
 
 
 
 | 257 | int field_288; | 
 
 
 
 
 | 258 | int field_28C; | 
 
 
 
 
 | 259 | } Sky; | 
 
 
 
 
 | 260 |  | 
 
 
 
 
 | 261 |  | 
 
 
 
 
 | 262 |  | 
 
 
 
 
 | 263 | typedef struct { | 
 
 
 
 
 | 264 | Sphere Sphere_; //fix this name | 
 
 
 
 
 | 265 | int Child1; | 
 
 
 
 
 | 266 | int Child2; | 
 
 
 
 
 | 267 | } SphereTreeNode; | 
 
 
 
 
 | 268 |  | 
 
 
 
 
 | 269 | typedef struct { | 
 
 
 
 
 | 270 | Vector3 Min; | 
 
 
 
 
 | 271 | Vector3 Max; | 
 
 
 
 
 | 272 | } BoundingBox; | 
 
 
 
 
 | 273 |  | 
 
 
 
 
 | 274 |  | 
 
 
 
 
 | 275 | /*  202 */ typedef struct | 
 
 
 
 
 | 276 | { | 
 
 
 
 
 | 277 | char Name[32]; | 
 
 
 
 
 | 278 | __int16 Id; | 
 
 
 
 
 | 279 | __int16 field_22; | 
 
 
 
 
 | 280 | int Length; | 
 
 
 
 
 | 281 | } PatrolPathOSD; | 
 
 
 
 
 | 282 |  | 
 
 
 
 
 | 283 | /*  396 */ typedef struct | 
 
 
 
 
 | 284 | { | 
 
 
 
 
 | 285 | int Type; | 
 
 
 
 
 | 286 | int field_4; | 
 
 
 
 
 | 287 | int field_8; | 
 
 
 
 
 | 288 | int field_C; | 
 
 
 
 
 | 289 | int field_10; | 
 
 
 
 
 | 290 | } PatrolPathPoint; | 
 
 
 
 
 | 291 |  | 
 
 
 
 
 | 292 | enum { //action flags | 
 
 
 
 
 | 293 | Action_Escape                    = 1, | 
 
 
 
 
 | 294 | Action_Console                   = 2, | 
 
 
 
 
 | 295 | Action_PauseScreen               = 4, | 
 
 
 
 
 | 296 | Action_Cutscene_1                = 8, | 
 
 
 
 
 | 297 | Action_Cutscene_2                = 0x10, | 
 
 
 
 
 | 298 | Action_F4                        = 0x20, | 
 
 
 
 
 | 299 | Action_F5                        = 0x40, | 
 
 
 
 
 | 300 | Action_F6                        = 0x80, | 
 
 
 
 
 | 301 | Action_F7                        = 0x100, | 
 
 
 
 
 | 302 | Action_F8                        = 0x200, | 
 
 
 
 
 | 303 | Action_StartRecord               = 0x400, | 
 
 
 
 
 | 304 | Action_StopRecord                = 0x800, | 
 
 
 
 
 | 305 | Action_PlayRecord                = 0x1000, | 
 
 
 
 
 | 306 | Action_F12                       = 0x2000, | 
 
 
 
 
 | 307 | Action_LookMode                  = 0x8000, | 
 
 
 
 
 | 308 | Action_Screenshot                = 0x10000, | 
 
 
 
 
 | 309 | Action_Forward                   = 0x200000, | 
 
 
 
 
 | 310 | Action_Backward                  = 0x400000, | 
 
 
 
 
 | 311 | Action_TurnLeft                  = 0x800000, | 
 
 
 
 
 | 312 | Action_TurnRight                 = 0x1000000, | 
 
 
 
 
 | 313 | Action_StepLeft                  = 0x2000000, | 
 
 
 
 
 | 314 | Action_StepRight                 = 0x4000000, | 
 
 
 
 
 | 315 | Action_Jump                      = 0x8000000, | 
 
 
 
 
 | 316 | Action_Crouch                    = 0x10000000, | 
 
 
 
 
 | 317 | Action_Punch                     = 0x20000000, | 
 
 
 
 
 | 318 | Action_Kick                      = 0x40000000, | 
 
 
 
 
 | 319 | Action_Block                     = 0x80000000, | 
 
 
 
 
 | 320 | Action_Walk                      = 0x100000000ull, | 
 
 
 
 
 | 321 | Action_Action                    = 0x200000000ull, | 
 
 
 
 
 | 322 | Action_Hypo                      = 0x400000000ull, | 
 
 
 
 
 | 323 | Action_Reload                    = 0x800000000ull, | 
 
 
 
 
 | 324 | Action_Swap                      = 0x1000000000ull, | 
 
 
 
 
 | 325 | Action_Drop                      = 0x2000000000ull, | 
 
 
 
 
 | 326 | Action_Fire1                     = 0x4000000000ull, | 
 
 
 
 
 | 327 | Action_Fire2                     = 0x8000000000ull, | 
 
 
 
 
 | 328 | Action_Fire3                     = 0x10000000000ull, | 
 
 
 
 
 | 329 | }; | 
 
 
 
 
 | 330 |  | 
 
 
 
 
 | 331 | typedef struct { | 
 
 
 
 
 | 332 | float MouseDeltaX; | 
 
 
 
 
 | 333 | float MouseDeltaY; | 
 
 
 
 
 | 334 | float unknown1; | 
 
 
 
 
 | 335 | int unknown2; | 
 
 
 
 
 | 336 | uint64_t ActionsDown; | 
 
 
 
 
 | 337 | uint64_t ActionsUp; | 
 
 
 
 
 | 338 | uint64_t ActionsPressed; | 
 
 
 
 
 | 339 | uint64_t ActionsReleased; | 
 
 
 
 
 | 340 | } GameInput; | 
 
 
 
 
 | 341 |  | 
 
 
 
 
 | 342 | typedef struct { | 
 
 
 
 
 | 343 | int Type;                               //'CHAR' etc. | 
 
 
 
 
 | 344 | int ObjectId;                   //not needed | 
 
 
 
 
 | 345 | int Flags;                              //The flags of the object...not used for CHAR | 
 
 
 
 
 | 346 | Vector3 Position;               //Position of Object | 
 
 
 
 
 | 347 | Vector3 Rotation;               //Rotation of Object | 
 
 
 
 
 | 348 | int EditorCallbacks;    //Lets try not to mess with it for now. :P | 
 
 
 
 
 | 349 | int field_28;                   //unknown | 
 
 
 
 
 | 350 | } OSD_Header; | 
 
 
 
 
 | 351 |  | 
 
 
 
 
 | 352 | typedef struct | 
 
 
 
 
 | 353 | { | 
 
 
 
 
 | 354 | short ID; | 
 
 
 
 
 | 355 | short flags; | 
 
 
 
 
 | 356 |  | 
 
 
 
 
 | 357 | short keys; | 
 
 
 
 
 | 358 | short open_time; | 
 
 
 
 
 | 359 |  | 
 
 
 
 
 | 360 | float activate_radius_squared; | 
 
 
 
 
 | 361 |  | 
 
 
 
 
 | 362 | short state; | 
 
 
 
 
 | 363 | short blocked_frames; | 
 
 
 
 
 | 364 |  | 
 
 
 
 
 | 365 | short open_time_left; | 
 
 
 
 
 | 366 | short some_timer; | 
 
 
 
 
 | 367 |  | 
 
 
 
 
 | 368 | Vector3 center_offset; | 
 
 
 
 
 | 369 | char name[63]; | 
 
 
 
 
 | 370 | char pad; | 
 
 
 
 
 | 371 | void *class; | 
 
 
 
 
 | 372 | } DoorOSD; | 
 
 
 
 
 | 373 |  | 
 
 
 
 
 | 374 | typedef struct { | 
 
 
 
 
 | 375 | OSD_Header OSD; | 
 
 
 
 
 | 376 | DoorOSD Door; //incomplete | 
 
 
 
 
 | 377 | } DoorObject; | 
 
 
 
 
 | 378 |  | 
 
 
 
 
 | 379 | typedef struct { | 
 
 
 
 
 | 380 | int32_t Flags; | 
 
 
 
 
 | 381 | int32_t Frame; | 
 
 
 
 
 | 382 | int32_t field_8; | 
 
 
 
 
 | 383 | int32_t field_C; | 
 
 
 
 
 | 384 | int32_t field_10; | 
 
 
 
 
 | 385 | int32_t field_14; | 
 
 
 
 
 | 386 | int32_t field_18; | 
 
 
 
 
 | 387 | int32_t field_1C; | 
 
 
 
 
 | 388 | int32_t FILMInstance; | 
 
 
 
 
 | 389 | } PlayingFilm; | 
 
 
 
 
 | 390 |  | 
 
 
 
 
 | 391 | typedef enum { | 
 
 
 
 
 | 392 | chr_isplayer          = 1 << 0, | 
 
 
 
 
 | 393 | chr_randomskin        = 1 << 1, | 
 
 
 
 
 | 394 | chr_notprespawned     = 1 << 2, | 
 
 
 
 
 | 395 | chr_noncombatant      = 1 << 3, | 
 
 
 
 
 | 396 | chr_multispawnable    = 1 << 4, | 
 
 
 
 
 | 397 | chr_unkillable        = 1 << 5, | 
 
 
 
 
 | 398 | chr_superammo         = 1 << 6, | 
 
 
 
 
 | 399 | chr_omniscient        = 1 << 8, | 
 
 
 
 
 | 400 | chr_haslsi            = 1 << 9, | 
 
 
 
 
 | 401 | chr_boss              = 1 << 10, | 
 
 
 
 
 | 402 | chr_upgradedifficulty = 1 << 11, | 
 
 
 
 
 | 403 | chr_noautodrop        = 1 << 12, | 
 
 
 
 
 | 404 | chr_dontaim           = 1 << 13, | 
 
 
 
 
 | 405 | chr_nocollision       = 1 << 17, | 
 
 
 
 
 | 406 | chr_noshadow          = 1 << 24, | 
 
 
 
 
 | 407 | chr_invincible        = 1 << 25, | 
 
 
 
 
 | 408 | chr_bossshield        = 1 << 30, | 
 
 
 
 
 | 409 | chr_weaponimmune      = 1 << 31, | 
 
 
 
 
 | 410 | } chr_flags; | 
 
 
 
 
 | 411 |  | 
 
 
 
 
 | 412 |  | 
 
 
 
 
 | 413 | typedef struct { | 
 
 
 
 
 | 414 | uint32_t Options;                               //A bitset. Someone had better define these | 
 
 
 
 
 | 415 | char Class[64];                                 //Name of the ONCC we use. ONCCName in idb | 
 
 
 
 
 | 416 | char Name[32];                                  //Name of the character. ie: ai2_spawn Muro | 
 
 
 
 
 | 417 | char Weapon[64];                                //Name of the weapon he holds. ONWCName in idb | 
 
 
 
 
 | 418 | char ScriptSpawn[32];                   //Script function called when char spawns | 
 
 
 
 
 | 419 | char ScriptDie[32];                             //Script function called when char dies | 
 
 
 
 
 | 420 | char ScriptAware[32];                   //Script function called when char detects something | 
 
 
 
 
 | 421 | char ScriptAlarm[32];                   //Script function called when char is alarmed at something | 
 
 
 
 
 | 422 | char ScriptHurt[32];                    //Script function called when char is hurt for the first time | 
 
 
 
 
 | 423 | char ScriptDefeat[32];                  //Script function called when char is at 1 HP | 
 
 
 
 
 | 424 | char ScriptNoPath[32];                  //Script function called when char loses path. Broken. | 
 
 
 
 
 | 425 | char ScriptNoAmmo[32];                  //Script function called when char is out of ammo for the first time. Char must have ammo at spawn. | 
 
 
 
 
 | 426 | int32_t AdditionalHealth;               //Additional Health given to the character | 
 
 
 
 
 | 427 | int16_t AmmoUsed;                               //Ammo given for the char to use | 
 
 
 
 
 | 428 | int16_t AmmoDropped;                    //Ammo the char drops | 
 
 
 
 
 | 429 | int16_t CellsUsed;                              //Cells given for the char to use | 
 
 
 
 
 | 430 | int16_t CellsDropped;                   //Cells the char drops | 
 
 
 
 
 | 431 | int16_t HypoUsed;                               //Hypo given for the char to use | 
 
 
 
 
 | 432 | int16_t HypoDropped;                    //Hypo the char drops | 
 
 
 
 
 | 433 | int16_t ShieldUsed;                             //Bullet shield given for the char to use | 
 
 
 
 
 | 434 | int16_t ShieldDropped;                  //Bullet shield the char drops | 
 
 
 
 
 | 435 | int16_t CloakUsed;                              //Phase Cloak given for the char to use | 
 
 
 
 
 | 436 | int16_t CloakDropped;                   //Phase Cloak the char drops | 
 
 
 
 
 | 437 | int16_t NCIUsed;                                //Don't use this... | 
 
 
 
 
 | 438 | int16_t NCIDropped;                             //Don't use this... | 
 
 
 
 
 | 439 | int32_t TeamID;                                 //Team ID | 
 
 
 
 
 | 440 | int32_t AmmoPercent;                    //Percent of weapon ammo full | 
 
 
 
 
 | 441 | int32_t JobID;                                  //Job ID... | 
 
 
 
 
 | 442 | //0 - none | 
 
 
 
 
 | 443 | //1 - idle | 
 
 
 
 
 | 444 | //2 - guard (never used in Oni) | 
 
 
 
 
 | 445 | //3 - patrol | 
 
 
 
 
 | 446 | //4 - teambattle (never used in Oni) | 
 
 
 
 
 | 447 | int16_t PatrolID;                               //patrol path ID (reference to the Patrol_Path.BINA file) | 
 
 
 
 
 | 448 | int16_t CombatID;                               //combat ID (reference to the Combat.BINA file) | 
 
 
 
 
 | 449 | int16_t MeleeID;                                //melee ID (reference to the Melee Profile.BINA file) | 
 
 
 
 
 | 450 | int16_t NeutralID;                              //neutral ID (reference to the Neutral.BINA file) | 
 
 
 
 
 | 451 | int32_t AlarmGroups;                    //Bitset. http://wiki.oni2.net/CHAR | 
 
 
 
 
 | 452 | int32_t InitialAlertLevel;              //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat | 
 
 
 
 
 | 453 | int32_t MinimalAlertLevel;              //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat | 
 
 
 
 
 | 454 | int32_t StartJobAlertLevel;             //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat | 
 
 
 
 
 | 455 | int32_t InvestigatingAlertLevel;//0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat | 
 
 
 
 
 | 456 | int32_t PursuitStrongLow; | 
 
 
 
 
 | 457 | int32_t PursuitWeakLow; | 
 
 
 
 
 | 458 | int32_t PursuitStrongHigh; | 
 
 
 
 
 | 459 | int32_t PursuitWeakHigh; | 
 
 
 
 
 | 460 | int32_t Pursuit5; | 
 
 
 
 
 | 461 | int32_t field_1FC; | 
 
 
 
 
 | 462 | } CharacterOSD; | 
 
 
 
 
 | 463 |  | 
 
 
 
 
 | 464 | typedef struct { | 
 
 
 
 
 | 465 | OSD_Header Header; | 
 
 
 
 
 | 466 | CharacterOSD OSD; | 
 
 
 
 
 | 467 | } CharacterObject; | 
 
 
 
 
 | 468 |  | 
 
 
 
 
 | 469 | typedef struct { | 
 
 
 
 
 | 470 | Vector3 Center; | 
 
 
 
 
 | 471 | float Radius; | 
 
 
 
 
 | 472 | } BoundingSphere; | 
 
 
 
 
 | 473 |  | 
 
 
 
 
 | 474 | typedef struct { | 
 
 
 
 
 | 475 | int32_t ONCP; //probably pointer | 
 
 
 
 
 | 476 | int32_t field_4;        //who knows? | 
 
 
 
 
 | 477 | int32_t Instance; //probably link to actual particle | 
 
 
 
 
 | 478 | int32_t Bone; //duh | 
 
 
 
 
 | 479 | } AttachedParticle; | 
 
 
 
 
 | 480 |  | 
 
 
 
 
 | 481 |  | 
 
 
 
 
 | 482 | typedef struct | 
 
 
 
 
 | 483 | { | 
 
 
 
 
 | 484 | __int16 Index; | 
 
 
 
 
 | 485 | __int16 Flags; | 
 
 
 
 
 | 486 | int Class; | 
 
 
 
 
 | 487 | int Character; | 
 
 
 
 
 | 488 | Matrix4x3 Matrix; | 
 
 
 
 
 | 489 | int PhyContext; | 
 
 
 
 
 | 490 | int Facing; | 
 
 
 
 
 | 491 | __int16 FadeTimer; | 
 
 
 
 
 | 492 | __int16 TimeToFade; | 
 
 
 
 
 | 493 | int CreationTime; | 
 
 
 
 
 | 494 | __int16 ShotDelay1; | 
 
 
 
 
 | 495 | __int16 ShotDelay2; | 
 
 
 
 
 | 496 | __int16 PauseBeforeReload; | 
 
 
 
 
 | 497 | __int16 PauseAfterReload; | 
 
 
 
 
 | 498 | __int16 ActiveFireModeLength; | 
 
 
 
 
 | 499 | __int16 AmmoCount; | 
 
 
 
 
 | 500 | __int16 field_58; | 
 
 
 
 
 | 501 | __int16 FiringDelays[16]; | 
 
 
 
 
 | 502 | char gap_7a[2]; | 
 
 
 
 
 | 503 | int ParticleInstances[16]; | 
 
 
 
 
 | 504 | int field_BC[16]; | 
 
 
 
 
 | 505 | int field_FC; | 
 
 
 
 
 | 506 | int DodgeFiringSpreadPtr; | 
 
 
 
 
 | 507 | int field_104; | 
 
 
 
 
 | 508 | int field_108; | 
 
 
 
 
 | 509 | int field_10C; | 
 
 
 
 
 | 510 | char gap_110[20]; | 
 
 
 
 
 | 511 | Vector3 Center; | 
 
 
 
 
 | 512 | int NodeList[16]; | 
 
 
 
 
 | 513 | } Weapon; | 
 
 
 
 
 | 514 |  | 
 
 
 
 
 | 515 | typedef struct { //Inventory | 
 
 
 
 
 | 516 | Weapon* Weapons[3]; | 
 
 
 
 
 | 517 | int8_t z_forced_holster; | 
 
 
 
 
 | 518 | int8_t z_forced_holster_is_magic; | 
 
 
 
 
 | 519 | int16_t AmmoUsed;                               //Ammo given for the char to use | 
 
 
 
 
 | 520 | int16_t HypoUsed;                               //Hypo given for the char to use | 
 
 
 
 
 | 521 | int16_t CellsUsed;                              //Cells given for the char to use | 
 
 
 
 
 | 522 | int16_t AmmoDropped;                    //Ammo the char drops | 
 
 
 
 
 | 523 | int16_t HypoDropped;                    //Hypo the char drops | 
 
 
 
 
 | 524 | int16_t CellsDropped;                   //Cells the char drops | 
 
 
 
 
 | 525 | int16_t hypoRemaining;  //who knows? InverseHypoRegenRate? | 
 
 
 
 
 | 526 | int16_t hypoTimer; | 
 
 
 
 
 | 527 | int16_t pad; | 
 
 
 
 
 | 528 | char hasLSI; | 
 
 
 
 
 | 529 | char field_1B5; | 
 
 
 
 
 | 530 | int16_t shieldDisplayAmount; | 
 
 
 
 
 | 531 | int16_t ShieldUsed;                             //Bullet shield given for the char to use | 
 
 
 
 
 | 532 | int16_t CloakUsed;                              //Phase Cloak given for the char to use | 
 
 
 
 
 | 533 | int32_t numInvisibleFrames;                     //probably bullet shield dropped | 
 
 
 
 
 | 534 | int32_t DoorKeys;               //Lol. We can use this later for other sorts of items. | 
 
 
 
 
 | 535 | } Inventory; | 
 
 
 
 
 | 536 |  | 
 
 
 
 
 | 537 | typedef struct { | 
 
 
 
 
 | 538 | uint32_t SphereTree; | 
 
 
 
 
 | 539 | Vector3 ObBox[8]; | 
 
 
 
 
 | 540 | Vector3 * ObBowPtr; | 
 
 
 
 
 | 541 | Vector3 Velocity; | 
 
 
 
 
 | 542 | Quaternion field_74; | 
 
 
 
 
 | 543 | Vector3 Position; | 
 
 
 
 
 | 544 | Quaternion Rotation; | 
 
 
 
 
 | 545 | float Scale; | 
 
 
 
 
 | 546 | Matrix4x3 Matrix; | 
 
 
 
 
 | 547 | Matrix4x3 InitMatrix; | 
 
 
 
 
 | 548 | float field_104; | 
 
 
 
 
 | 549 | float Gravity; | 
 
 
 
 
 | 550 | float field_10C; | 
 
 
 
 
 | 551 | float field_110; | 
 
 
 
 
 | 552 | float Friction_1; | 
 
 
 
 
 | 553 | float Friction_2; | 
 
 
 
 
 | 554 | Vector3 Force; | 
 
 
 
 
 | 555 | uint32_t Flags; | 
 
 
 
 
 | 556 | uint32_t Type; | 
 
 
 
 
 | 557 | char AnimState[0x18]; | 
 
 
 
 
 | 558 | void* Callbacks; | 
 
 
 
 
 | 559 | void* Owner; | 
 
 
 
 
 | 560 | } PhyContext; | 
 
 
 
 
 | 561 | typedef struct | 
 
 
 
 
 | 562 | { | 
 
 
 
 
 | 563 | int field_0; | 
 
 
 
 
 | 564 | int NumContacts; | 
 
 
 
 
 | 565 | int FirstContact; | 
 
 
 
 
 | 566 | int NotifyKnowledgeCallback; | 
 
 
 
 
 | 567 | } AI2KnowledgeState; | 
 
 
 
 
 | 568 |  | 
 
 
 
 
 | 569 | typedef struct | 
 
 
 
 
 | 570 | { | 
 
 
 
 
 | 571 | char Name[128]; | 
 
 
 
 
 | 572 | __int16 ImpactId; | 
 
 
 
 
 | 573 | } ONCCImpact; | 
 
 
 
 
 | 574 |  | 
 
 
 
 
 | 575 | typedef struct | 
 
 
 
 
 | 576 | { | 
 
 
 
 
 | 577 | int RecoilCompensation; | 
 
 
 
 
 | 578 | int BestAimingAngle; | 
 
 
 
 
 | 579 | int ShotGroupError; | 
 
 
 
 
 | 580 | int ShotGroupDecay; | 
 
 
 
 
 | 581 | int ShotingInaccuracyMultiplier; | 
 
 
 
 
 | 582 | __int16 MinDelayBetweenShots; | 
 
 
 
 
 | 583 | __int16 MaxDelayBetweenShots; | 
 
 
 
 
 | 584 | } ONCCWeaponSkill; | 
 
 
 
 
 | 585 |  | 
 
 
 
 
 | 586 | typedef struct | 
 
 
 
 
 | 587 | { | 
 
 
 
 
 | 588 | __int16 field_0; | 
 
 
 
 
 | 589 | __int16 field_2; | 
 
 
 
 
 | 590 | __int16 field_4; | 
 
 
 
 
 | 591 | __int16 field_6; | 
 
 
 
 
 | 592 | __int16 field_8; | 
 
 
 
 
 | 593 | __int16 field_A; | 
 
 
 
 
 | 594 | __int16 field_C; | 
 
 
 
 
 | 595 | __int16 field_E; | 
 
 
 
 
 | 596 | __int16 field_10; | 
 
 
 
 
 | 597 | __int16 field_12; | 
 
 
 
 
 | 598 | __int16 field_14; | 
 
 
 
 
 | 599 | char Loaded; | 
 
 
 
 
 | 600 | char field_17; | 
 
 
 
 
 | 601 | int field_18; | 
 
 
 
 
 | 602 | char HurtLightSoundName[32]; | 
 
 
 
 
 | 603 | char HurtMediumSoundName[32]; | 
 
 
 
 
 | 604 | char HurtHeavySoundName[32]; | 
 
 
 
 
 | 605 | char DeathSoundName[32]; | 
 
 
 
 
 | 606 | int HurtLightSoundPtr; | 
 
 
 
 
 | 607 | int HurtMediumSoundPtr; | 
 
 
 
 
 | 608 | int HurtHeavySoundPtr; | 
 
 
 
 
 | 609 | int DeathSoundPtr; | 
 
 
 
 
 | 610 | }HurtParams; | 
 
 
 
 
 | 611 |  | 
 
 
 
 
 | 612 |  | 
 
 
 
 
 | 613 | typedef struct | 
 
 
 
 
 | 614 | { | 
 
 
 
 
 | 615 | int field_0; | 
 
 
 
 
 | 616 | int Gravity; | 
 
 
 
 
 | 617 | float JumpStartVelocity; | 
 
 
 
 
 | 618 | float MaxFallingVelocity; | 
 
 
 
 
 | 619 | float JumpAcceleration; | 
 
 
 
 
 | 620 | __int16 field_14; | 
 
 
 
 
 | 621 | __int16 JetpackTimer; | 
 
 
 
 
 | 622 | float MaxFallingHeightWithoutDamage; | 
 
 
 
 
 | 623 | float MaxFallingHeightWithDamage; | 
 
 
 
 
 | 624 | int ShadowTexture; | 
 
 
 
 
 | 625 | float ShadowMaxHeight; | 
 
 
 
 
 | 626 | float ShadowFadeHeight; | 
 
 
 
 
 | 627 | float ShadowSize1; | 
 
 
 
 
 | 628 | float ShadowSize2; | 
 
 
 
 
 | 629 | float ShadowSize3; | 
 
 
 
 
 | 630 | __int16 field_38; | 
 
 
 
 
 | 631 | __int16 field_3A; | 
 
 
 
 
 | 632 | int field_3C; | 
 
 
 
 
 | 633 | char field_40; | 
 
 
 
 
 | 634 | char field_41; | 
 
 
 
 
 | 635 | __int16 field_42; | 
 
 
 
 
 | 636 | int field_44; | 
 
 
 
 
 | 637 | int field_48; | 
 
 
 
 
 | 638 | int field_4C; | 
 
 
 
 
 | 639 | int field_50; | 
 
 
 
 
 | 640 | int field_54; | 
 
 
 
 
 | 641 | int field_58; | 
 
 
 
 
 | 642 | __int16 InverseHypoRegenerationRate; | 
 
 
 
 
 | 643 | __int16 field_5E; | 
 
 
 
 
 | 644 | int field_60; | 
 
 
 
 
 | 645 | int field_64; | 
 
 
 
 
 | 646 | int field_68; | 
 
 
 
 
 | 647 | int field_6C; | 
 
 
 
 
 | 648 | int field_70; | 
 
 
 
 
 | 649 | HurtParams HurtParams; | 
 
 
 
 
 | 650 | int AIOptions; | 
 
 
 
 
 | 651 | int AIRotationSpeed; | 
 
 
 
 
 | 652 | __int16 MinimalDazeTime; | 
 
 
 
 
 | 653 | __int16 MaximalDazeTime; | 
 
 
 
 
 | 654 | __int16 MinimalRealiseFiringSpreadTime; | 
 
 
 
 
 | 655 | __int16 MaximalRealiseFiringSpreadTime; | 
 
 
 
 
 | 656 | int MinimalFiringSpreadDodge; | 
 
 
 
 
 | 657 | int MaximalFiringSpreadDodge; | 
 
 
 
 
 | 658 | int field_138; | 
 
 
 
 
 | 659 | int field_13C; | 
 
 
 
 
 | 660 | int field_140; | 
 
 
 
 
 | 661 | int field_144; | 
 
 
 
 
 | 662 | int field_148; | 
 
 
 
 
 | 663 | int field_14C; | 
 
 
 
 
 | 664 | int field_150; | 
 
 
 
 
 | 665 | ONCCWeaponSkill WeaponSkills[13]; | 
 
 
 
 
 | 666 | int field_28C; | 
 
 
 
 
 | 667 | int field_290; | 
 
 
 
 
 | 668 | int field_294; | 
 
 
 
 
 | 669 | int TauntChance; | 
 
 
 
 
 | 670 | int GoForGunChance; | 
 
 
 
 
 | 671 | int RunPickupChance; | 
 
 
 
 
 | 672 | __int16 CombatId; | 
 
 
 
 
 | 673 | __int16 MeleeId; | 
 
 
 
 
 | 674 | char SoundProbabilities[10]; | 
 
 
 
 
 | 675 | char gap_2b2[2]; | 
 
 
 
 
 | 676 | char TauntSound[32]; | 
 
 
 
 
 | 677 | char AlertSound[32]; | 
 
 
 
 
 | 678 | char StartleSound[32]; | 
 
 
 
 
 | 679 | char CheckBodySound[32]; | 
 
 
 
 
 | 680 | char PursueSound[32]; | 
 
 
 
 
 | 681 | char CoverSound[32]; | 
 
 
 
 
 | 682 | char SuperpunchSound[32]; | 
 
 
 
 
 | 683 | char SuperKickSound[32]; | 
 
 
 
 
 | 684 | char Super3Sound[32]; | 
 
 
 
 
 | 685 | char Super4Sound[32]; | 
 
 
 
 
 | 686 | int CentralVisionRange; | 
 
 
 
 
 | 687 | int PeripheralVisionRange; | 
 
 
 
 
 | 688 | int HFov; | 
 
 
 
 
 | 689 | int CentralVisionCurve; | 
 
 
 
 
 | 690 | int CentralVFOV; | 
 
 
 
 
 | 691 | int PeripheralVisionCurve; | 
 
 
 
 
 | 692 | int PeripheralVFOV; | 
 
 
 
 
 | 693 | int HostileThreatDefiniteTimer; | 
 
 
 
 
 | 694 | int HostileThreatStrongTimer; | 
 
 
 
 
 | 695 | int HostileThreatWeakTimer; | 
 
 
 
 
 | 696 | int FriendlyThreadDefiniteTimer; | 
 
 
 
 
 | 697 | int FriendlyThreatStrongTimer; | 
 
 
 
 
 | 698 | int FriendlyThreatWeakTimer; | 
 
 
 
 
 | 699 | int EarshotRadius; | 
 
 
 
 
 | 700 | int ONCV; | 
 
 
 
 
 | 701 | int ONCP; | 
 
 
 
 
 | 702 | int ONIA; | 
 
 
 
 
 | 703 | char ImpactsLoaded; | 
 
 
 
 
 | 704 | char gap_439[1]; | 
 
 
 
 
 | 705 | __int16 ImpactModifier; | 
 
 
 
 
 | 706 | char ImpactModifierName[16]; | 
 
 
 
 
 | 707 | ONCCImpact Impacts[15]; | 
 
 
 
 
 | 708 | char gap_bea[2]; | 
 
 
 
 
 | 709 | char DeathParticleName[64]; | 
 
 
 
 
 | 710 | int DeathParticlePtr; | 
 
 
 
 
 | 711 | int BodySurfaceCache; | 
 
 
 
 
 | 712 | int TRBS; | 
 
 
 
 
 | 713 | int TRMA; | 
 
 
 
 
 | 714 | int CBPM; | 
 
 
 
 
 | 715 | int CBPI; | 
 
 
 
 
 | 716 | int PeaceTimer; | 
 
 
 
 
 | 717 | int IdleTimer1; | 
 
 
 
 
 | 718 | int IdleTimer2; | 
 
 
 
 
 | 719 | int BaseHealth; | 
 
 
 
 
 | 720 | int field_C54; | 
 
 
 
 
 | 721 | int MinBodySizeFactor; | 
 
 
 
 
 | 722 | int MaxBodySizeFactor; | 
 
 
 
 
 | 723 | int field_C60[7]; | 
 
 
 
 
 | 724 | int field_C7C; | 
 
 
 
 
 | 725 | int TRAC; | 
 
 
 
 
 | 726 | int TRSC; | 
 
 
 
 
 | 727 | char gap_c88[2]; | 
 
 
 
 
 | 728 | __int16 DeathDeleteTimer; | 
 
 
 
 
 | 729 | char WeaponHand; | 
 
 
 
 
 | 730 | char HasDaodanPowers; | 
 
 
 
 
 | 731 | char HasSuperShield; | 
 
 
 
 
 | 732 | char CantTouchThis; | 
 
 
 
 
 | 733 | } ONCC; | 
 
 
 
 
 | 734 |  | 
 
 
 
 
 | 735 |  | 
 
 
 
 
 | 736 | /*  398 */ typedef struct | 
 
 
 
 
 | 737 | { | 
 
 
 
 
 | 738 | char Number; | 
 
 
 
 
 | 739 | char gap_1[1]; | 
 
 
 
 
 | 740 | __int16 ActiveCharacterIndex; | 
 
 
 
 
 | 741 | int Flags; | 
 
 
 
 
 | 742 | int field_8; | 
 
 
 
 
 | 743 | ONCC* ONCC; | 
 
 
 
 
 | 744 | __int16 ONCCnumber; | 
 
 
 
 
 | 745 | __int16 Team; | 
 
 
 
 
 | 746 | char Name[32]; | 
 
 
 
 
 | 747 | int BodySize; | 
 
 
 
 
 | 748 | int Health; | 
 
 
 
 
 | 749 | int MaxHealth; | 
 
 
 
 
 | 750 | __int16 AISA_ID; | 
 
 
 
 
 | 751 | char gap_42[2]; | 
 
 
 
 
 | 752 | int field_44; | 
 
 
 
 
 | 753 | char ScriptNew[32]; | 
 
 
 
 
 | 754 | char ScriptDie[32]; | 
 
 
 
 
 | 755 | char ScriptSeen[32]; | 
 
 
 
 
 | 756 | char ScriptAlarm[32]; | 
 
 
 
 
 | 757 | char ScriptHurt[32]; | 
 
 
 
 
 | 758 | char ScriptDefeat[32]; | 
 
 
 
 
 | 759 | char ScriptLowAmmo[32]; | 
 
 
 
 
 | 760 | //char ScriptNoPath[32]; | 
 
 
 
 
 | 761 | char ScriptNoPath[28]; | 
 
 
 
 
 | 762 | int RegenHax; | 
 
 
 
 
 | 763 | Vector3 Position; | 
 
 
 
 
 | 764 | Vector3 LastPosition; | 
 
 
 
 
 | 765 | Vector3 Location; | 
 
 
 
 
 | 766 | float Facing; | 
 
 
 
 
 | 767 | float DesiredFacing; | 
 
 
 
 
 | 768 | float CosmeticFacing; | 
 
 
 
 
 | 769 | int field_178; | 
 
 
 
 
 | 770 | int field_17C; | 
 
 
 
 
 | 771 | int field_180; | 
 
 
 
 
 | 772 | int BNV; | 
 
 
 
 
 | 773 | int GraphNode; | 
 
 
 
 
 | 774 | float PelvisHeight; | 
 
 
 
 
 | 775 | int field_190; | 
 
 
 
 
 | 776 | Inventory Inventory; | 
 
 
 
 
 | 777 | Vector3 Velocity; | 
 
 
 
 
 | 778 | int field_1D0; | 
 
 
 
 
 | 779 | int field_1D4; | 
 
 
 
 
 | 780 | int field_1D8; | 
 
 
 
 
 | 781 | int field_1DC; | 
 
 
 
 
 | 782 | int field_1E0; | 
 
 
 
 
 | 783 | int IdleDelay; | 
 
 
 
 
 | 784 | int charType; | 
 
 
 
 
 | 785 | char gap_1ec[4]; | 
 
 
 
 
 | 786 | int CombatFlags; | 
 
 
 
 
 | 787 | int JobId; | 
 
 
 
 
 | 788 | int Goal; | 
 
 
 
 
 | 789 | int field_1FC; | 
 
 
 
 
 | 790 | __int16 field_200; | 
 
 
 
 
 | 791 | char gap_202[6]; | 
 
 
 
 
 | 792 | int field_208; | 
 
 
 
 
 | 793 | char gap_20c[588]; | 
 
 
 
 
 | 794 | char field_458; | 
 
 
 
 
 | 795 | char gap_459[352]; | 
 
 
 
 
 | 796 | char field_5B9; | 
 
 
 
 
 | 797 | char gap_5ba[14]; | 
 
 
 
 
 | 798 | char field_5C8; | 
 
 
 
 
 | 799 | char gap_5c9[359]; | 
 
 
 
 
 | 800 | int field_730; | 
 
 
 
 
 | 801 | int field_734; | 
 
 
 
 
 | 802 | int field_738; | 
 
 
 
 
 | 803 | char gap_73c[380]; | 
 
 
 
 
 | 804 | char CombatState; | 
 
 
 
 
 | 805 | char gap_8b9[7]; | 
 
 
 
 
 | 806 | PatrolPathOSD PatrolPathOSD_; | 
 
 
 
 
 | 807 | PatrolPathPoint PatrolPathPoints[64]; | 
 
 
 
 
 | 808 | char gap_de8[392]; | 
 
 
 
 
 | 809 | int Combat_StatePtr; | 
 
 
 
 
 | 810 | AI2KnowledgeState KnowledgeState_; | 
 
 
 
 
 | 811 | char gap_f84[4]; | 
 
 
 
 
 | 812 | int AlertDecayTimer; | 
 
 
 
 
 | 813 | int field_F8C; | 
 
 
 
 
 | 814 | int field_F90; | 
 
 
 
 
 | 815 | int AlertLevel; | 
 
 
 
 
 | 816 | int MinimalAlertLevel; | 
 
 
 
 
 | 817 | int StartJobAlertLevel; | 
 
 
 
 
 | 818 | int InvestigatingAlertLevel; | 
 
 
 
 
 | 819 | int StartleTime; | 
 
 
 
 
 | 820 | int field_FA8; | 
 
 
 
 
 | 821 | int field_FAC; | 
 
 
 
 
 | 822 | int field_FB0; | 
 
 
 
 
 | 823 | int Pursue1; | 
 
 
 
 
 | 824 | int Pursue2; | 
 
 
 
 
 | 825 | int Pursue3; | 
 
 
 
 
 | 826 | int Pursue4; | 
 
 
 
 
 | 827 | int Pursue5; | 
 
 
 
 
 | 828 | char field_FC8; | 
 
 
 
 
 | 829 | char gap_fc9[3]; | 
 
 
 
 
 | 830 | int field_FCC; | 
 
 
 
 
 | 831 | char gap_fd0[8]; | 
 
 
 
 
 | 832 | int AlarmGroups; | 
 
 
 
 
 | 833 | int field_FDC; | 
 
 
 
 
 | 834 | int field_FE0; | 
 
 
 
 
 | 835 | int field_FE4; | 
 
 
 
 
 | 836 | int field_FE8; | 
 
 
 
 
 | 837 | int field_FEC; | 
 
 
 
 
 | 838 | int field_FF0; | 
 
 
 
 
 | 839 | int field_FF4; | 
 
 
 
 
 | 840 | int field_FF8; | 
 
 
 
 
 | 841 | int field_FFC; | 
 
 
 
 
 | 842 | int field_1000; | 
 
 
 
 
 | 843 | int field_1004; | 
 
 
 
 
 | 844 | int field_1008; | 
 
 
 
 
 | 845 | __int16 field_100C; | 
 
 
 
 
 | 846 | __int16 field_100E; | 
 
 
 
 
 | 847 | int field_1010; | 
 
 
 
 
 | 848 | int field_1014; | 
 
 
 
 
 | 849 | int field_1018; | 
 
 
 
 
 | 850 | char field_101C; | 
 
 
 
 
 | 851 | char gap_101d[3]; | 
 
 
 
 
 | 852 | int DazeTimer; | 
 
 
 
 
 | 853 | __int16 field_1024; | 
 
 
 
 
 | 854 | __int16 field_1026; | 
 
 
 
 
 | 855 | __int16 field_1028; | 
 
 
 
 
 | 856 | __int16 field_102A; | 
 
 
 
 
 | 857 | int field_102C; | 
 
 
 
 
 | 858 | int field_1030; | 
 
 
 
 
 | 859 | int field_1034; | 
 
 
 
 
 | 860 | char gap_1038[20]; | 
 
 
 
 
 | 861 | int field_104C; | 
 
 
 
 
 | 862 | int field_1050; | 
 
 
 
 
 | 863 | int field_1054; | 
 
 
 
 
 | 864 | int field_1058; | 
 
 
 
 
 | 865 | int field_105C; | 
 
 
 
 
 | 866 | int field_1060; | 
 
 
 
 
 | 867 | int field_1064; | 
 
 
 
 
 | 868 | int MeleePtr; | 
 
 
 
 
 | 869 | int field_106C; | 
 
 
 
 
 | 870 | __int16 field_1070; | 
 
 
 
 
 | 871 | char gap_1072[126]; | 
 
 
 
 
 | 872 | int Path_DestinationType; | 
 
 
 
 
 | 873 | int Path_TypeSpecificInfo; | 
 
 
 
 
 | 874 | char Path_MovementState; | 
 
 
 
 
 | 875 | char gap_10f9[3]; | 
 
 
 
 
 | 876 | int Path_OrientTo; | 
 
 
 
 
 | 877 | Vector3 Path_DestinationPoint; | 
 
 
 
 
 | 878 | int field_110C; | 
 
 
 
 
 | 879 | int field_1110; | 
 
 
 
 
 | 880 | Vector3 field_1114; | 
 
 
 
 
 | 881 | Vector3 field_1120; | 
 
 
 
 
 | 882 | char Path_State; | 
 
 
 
 
 | 883 | char field_112D; | 
 
 
 
 
 | 884 | char field_112E; | 
 
 
 
 
 | 885 | char gap_112f[1]; | 
 
 
 
 
 | 886 | Vector3 field_1130; | 
 
 
 
 
 | 887 | int field_113C; | 
 
 
 
 
 | 888 | int field_1140; | 
 
 
 
 
 | 889 | int field_1144; | 
 
 
 
 
 | 890 | char field_1148; | 
 
 
 
 
 | 891 | char gap_1149[3]; | 
 
 
 
 
 | 892 | int Path_CurrentNodeNumber; | 
 
 
 
 
 | 893 | int Path_NumNodes; | 
 
 
 
 
 | 894 | Vector3 Path_From; | 
 
 
 
 
 | 895 | Vector3 Path_To; | 
 
 
 
 
 | 896 | int Path_GraphFromNodePtr; | 
 
 
 
 
 | 897 | int Path_GraphToNodePtr; | 
 
 
 
 
 | 898 | int field_1174; | 
 
 
 
 
 | 899 | char gap_1178[12]; | 
 
 
 
 
 | 900 | int field_1184; | 
 
 
 
 
 | 901 | char gap_1188[776]; | 
 
 
 
 
 | 902 | int Path_LastError; | 
 
 
 
 
 | 903 | int Path_RepathDelay; | 
 
 
 
 
 | 904 | int Path_Repaths; | 
 
 
 
 
 | 905 | int Path_RepathDecayTimer; | 
 
 
 
 
 | 906 | int field_14A0; | 
 
 
 
 
 | 907 | int MovementMode; | 
 
 
 
 
 | 908 | char field_14A8; | 
 
 
 
 
 | 909 | char gap_14a9[3]; | 
 
 
 
 
 | 910 | int field_14AC; | 
 
 
 
 
 | 911 | int MovementModifiers; | 
 
 
 
 
 | 912 | int field_14B4; | 
 
 
 
 
 | 913 | char gap_14b8[188]; | 
 
 
 
 
 | 914 | int field_1574; | 
 
 
 
 
 | 915 | int FacingState; | 
 
 
 
 
 | 916 | int FacingAt_Destination; | 
 
 
 
 
 | 917 | char field_1580; | 
 
 
 
 
 | 918 | char field_1581; | 
 
 
 
 
 | 919 | char gap_1582[2]; | 
 
 
 
 
 | 920 | int Aiming_At_Type; | 
 
 
 
 
 | 921 | Vector3 Aiming_At; | 
 
 
 
 
 | 922 | int field_1594; | 
 
 
 
 
 | 923 | int field_1598; | 
 
 
 
 
 | 924 | int field_159C; | 
 
 
 
 
 | 925 | int GlancingState; | 
 
 
 
 
 | 926 | Vector3 GlancingDirOrPos; | 
 
 
 
 
 | 927 | char field_15B0; | 
 
 
 
 
 | 928 | char gap_15b1[3]; | 
 
 
 
 
 | 929 | int field_15B4; | 
 
 
 
 
 | 930 | int field_15B8; | 
 
 
 
 
 | 931 | int field_15BC; | 
 
 
 
 
 | 932 | int field_15C0; | 
 
 
 
 
 | 933 | int field_15C4; | 
 
 
 
 
 | 934 | int field_15C8; | 
 
 
 
 
 | 935 | int field_15CC; | 
 
 
 
 
 | 936 | int field_15D0; | 
 
 
 
 
 | 937 | int field_15D4; | 
 
 
 
 
 | 938 | int field_15D8; | 
 
 
 
 
 | 939 | int field_15DC; | 
 
 
 
 
 | 940 | int field_15E0; | 
 
 
 
 
 | 941 | int field_15E4; | 
 
 
 
 
 | 942 | int field_15E8; | 
 
 
 
 
 | 943 | int AIBlockFunction; | 
 
 
 
 
 | 944 | char field_15F0; | 
 
 
 
 
 | 945 | char field_15F1; | 
 
 
 
 
 | 946 | char field_15F2; | 
 
 
 
 
 | 947 | char gap_15f3[1]; | 
 
 
 
 
 | 948 | int field_15F4; | 
 
 
 
 
 | 949 | int field_15F8; | 
 
 
 
 
 | 950 | int field_15FC; | 
 
 
 
 
 | 951 | int field_1600; | 
 
 
 
 
 | 952 | char gap_1604[4]; | 
 
 
 
 
 | 953 | int field_1608; | 
 
 
 
 
 | 954 | int field_160C; | 
 
 
 
 
 | 955 | char gap_1610[4]; | 
 
 
 
 
 | 956 | int field_1614; | 
 
 
 
 
 | 957 | char gap_1618[20]; | 
 
 
 
 
 | 958 | int field_162C; | 
 
 
 
 
 | 959 | int field_1630; | 
 
 
 
 
 | 960 | int field_1634; | 
 
 
 
 
 | 961 | int field_1638; | 
 
 
 
 
 | 962 | int field_163C; | 
 
 
 
 
 | 963 | int field_1640; | 
 
 
 
 
 | 964 | __int16 field_1644; | 
 
 
 
 
 | 965 | char gap_1646[2]; | 
 
 
 
 
 | 966 | BoundingBox BoundingBox_; | 
 
 
 
 
 | 967 | char gap_1660[4]; | 
 
 
 
 
 | 968 | int BossShieldPower; | 
 
 
 
 
 | 969 | int field_1668; | 
 
 
 
 
 | 970 | char gap_166c[4]; | 
 
 
 
 
 | 971 | uint32_t Kills; | 
 
 
 
 
 | 972 | uint32_t Damage; | 
 
 
 
 
 | 973 | int field_1678; | 
 
 
 
 
 | 974 | int field_167C; | 
 
 
 
 
 | 975 | int CurrentConsoleActionMarker; | 
 
 
 
 
 | 976 | int field_1684; | 
 
 
 
 
 | 977 | __int16 field_1688; | 
 
 
 
 
 | 978 | __int16 field_168A; | 
 
 
 
 
 | 979 | int field_168C; | 
 
 
 
 
 | 980 | int field_1690; | 
 
 
 
 
 | 981 | char field_1694; | 
 
 
 
 
 | 982 | char field_1695; | 
 
 
 
 
 | 983 | __int16 field_1696; | 
 
 
 
 
 | 984 | int field_1698; | 
 
 
 
 
 | 985 | int field_169C; | 
 
 
 
 
 | 986 | } Character; | 
 
 
 
 
 | 987 |  | 
 
 
 
 
 | 988 | typedef struct | 
 
 
 
 
 | 989 | { | 
 
 
 
 
 | 990 | int Nodes; | 
 
 
 
 
 | 991 | int NodeCount; | 
 
 
 
 
 | 992 | int field_8; | 
 
 
 
 
 | 993 | int TraverseQueueHead; | 
 
 
 
 
 | 994 | int field_10; | 
 
 
 
 
 | 995 | int CacheLrar; | 
 
 
 
 
 | 996 | int CacheMem; | 
 
 
 
 
 | 997 | int field_1C; | 
 
 
 
 
 | 998 | int field_20; | 
 
 
 
 
 | 999 | int field_24; | 
 
 
 
 
 | 1000 | }PHGraph | 
 
 
 
 
 | 1001 | ; | 
 
 
 
 
 | 1002 |  | 
 
 
 
 
 | 1003 | /*  388 */ typedef struct //activecharacter | 
 
 
 
 
 | 1004 | { | 
 
 
 
 
 | 1005 | __int16 Number; | 
 
 
 
 
 | 1006 | __int16 field_2; | 
 
 
 
 
 | 1007 | PhyContext* PhyContext; | 
 
 
 
 
 | 1008 | SphereTreeNode SphereTree; | 
 
 
 
 
 | 1009 | SphereTreeNode SphereTree3[4]; | 
 
 
 
 
 | 1010 | SphereTreeNode SphereTree2[2]; | 
 
 
 
 
 | 1011 | __int16 field_B0; | 
 
 
 
 
 | 1012 | __int16 field_B2; | 
 
 
 
 
 | 1013 | __int16 field_B4; | 
 
 
 
 
 | 1014 | char field_B6; | 
 
 
 
 
 | 1015 | char gap_b7[1]; | 
 
 
 
 
 | 1016 | Vector3 field_B8; | 
 
 
 
 
 | 1017 | Vector3 AccelerateWith; | 
 
 
 
 
 | 1018 | int field_D0; | 
 
 
 
 
 | 1019 | Vector3 field_D4; | 
 
 
 
 
 | 1020 | __int16 field_E0; | 
 
 
 
 
 | 1021 | char gap_e2[2]; | 
 
 
 
 
 | 1022 | int field_E4; | 
 
 
 
 
 | 1023 | int field_E8; | 
 
 
 
 
 | 1024 | int field_EC; | 
 
 
 
 
 | 1025 | int field_F0; | 
 
 
 
 
 | 1026 | __int16 field_F4; | 
 
 
 
 
 | 1027 | __int16 IsInAir; | 
 
 
 
 
 | 1028 | Vector3 FallingVelocity; | 
 
 
 
 
 | 1029 | Vector3 JumpVelocity; | 
 
 
 
 
 | 1030 | char field_110; | 
 
 
 
 
 | 1031 | char field_111; | 
 
 
 
 
 | 1032 | __int16 field_112; | 
 
 
 
 
 | 1033 | __int16 field_114; | 
 
 
 
 
 | 1034 | char gap_116[2]; | 
 
 
 
 
 | 1035 | int field_118; | 
 
 
 
 
 | 1036 | int field_11C; | 
 
 
 
 
 | 1037 | int field_120; | 
 
 
 
 
 | 1038 | int field_124; | 
 
 
 
 
 | 1039 | int field_128; | 
 
 
 
 
 | 1040 | int field_12C; | 
 
 
 
 
 | 1041 | BoundingSphere BoundingSphere; | 
 
 
 
 
 | 1042 | Vector3 field_140; | 
 
 
 
 
 | 1043 | Vector3 field_14C; | 
 
 
 
 
 | 1044 | int field_158; | 
 
 
 
 
 | 1045 | int field_15C; | 
 
 
 
 
 | 1046 | Vector3 Location; | 
 
 
 
 
 | 1047 | char gap_16c[24]; | 
 
 
 
 
 | 1048 | int AkiraNode; | 
 
 
 
 
 | 1049 | int GraphNode; | 
 
 
 
 
 | 1050 | int PelvisHeight; | 
 
 
 
 
 | 1051 | int Movement_StatePtr; | 
 
 
 
 
 | 1052 | int ActiveWeapon; | 
 
 
 
 
 | 1053 | int field_198; | 
 
 
 
 
 | 1054 | int InventoryWeapon; | 
 
 
 
 
 | 1055 | char gap_1a0[2]; | 
 
 
 
 
 | 1056 | __int16 RedAmmoClipCount; | 
 
 
 
 
 | 1057 | __int16 HypoCount; | 
 
 
 
 
 | 1058 | __int16 GreenAmmoClipCount; | 
 
 
 
 
 | 1059 | __int16 RedAmmoClipDropCount; | 
 
 
 
 
 | 1060 | __int16 HypoDropCount; | 
 
 
 
 
 | 1061 | __int16 GreenAmmoClipDropCount; | 
 
 
 
 
 | 1062 | __int16 field_1AE; | 
 
 
 
 
 | 1063 | __int16 InverseHypoRegenerationRate; | 
 
 
 
 
 | 1064 | char DropShield; | 
 
 
 
 
 | 1065 | char DropPhaseCloack; | 
 
 
 
 
 | 1066 | char field_1B4; | 
 
 
 
 
 | 1067 | char gap_1b5[1]; | 
 
 
 
 
 | 1068 | __int16 field_1B6; | 
 
 
 
 
 | 1069 | __int16 Shield; | 
 
 
 
 
 | 1070 | __int16 PhaseCloacking; | 
 
 
 
 
 | 1071 | int field_1BC; | 
 
 
 
 
 | 1072 | char gap_1c0[4]; | 
 
 
 
 
 | 1073 | __int16 field_1C4; | 
 
 
 
 
 | 1074 | char gap_1c6[10]; | 
 
 
 
 
 | 1075 | int field_1D0; | 
 
 
 
 
 | 1076 | int field_1D4; | 
 
 
 
 
 | 1077 | char gap_1d8[4]; | 
 
 
 
 
 | 1078 | int field_1DC; | 
 
 
 
 
 | 1079 | int NotIdleStartTime; | 
 
 
 
 
 | 1080 | int TimeToIdle; | 
 
 
 
 
 | 1081 | int field_1E8; | 
 
 
 
 
 | 1082 | char gap_1ec[4]; | 
 
 
 
 
 | 1083 | int field_1F0; | 
 
 
 
 
 | 1084 | char gap_1f4[2048]; | 
 
 
 
 
 | 1085 | int field_9F4; | 
 
 
 
 
 | 1086 | char gap_9f8[36]; | 
 
 
 
 
 | 1087 | int field_A1C; | 
 
 
 
 
 | 1088 | char gap_a20[3020]; | 
 
 
 
 
 | 1089 | int field_15EC; | 
 
 
 
 
 | 1090 | char gap_15f0[60]; | 
 
 
 
 
 | 1091 | int field_162C; | 
 
 
 
 
 | 1092 | int field_1630; | 
 
 
 
 
 | 1093 | int field_1634; | 
 
 
 
 
 | 1094 | int field_1638; | 
 
 
 
 
 | 1095 | int field_163C; | 
 
 
 
 
 | 1096 | char gap_1640[8]; | 
 
 
 
 
 | 1097 | BoundingBox BoundingBox; | 
 
 
 
 
 | 1098 | int field_1660; | 
 
 
 
 
 | 1099 | char gap_1664[4]; | 
 
 
 
 
 | 1100 | int ShieldPower; | 
 
 
 
 
 | 1101 | char gap_166c[4]; | 
 
 
 
 
 | 1102 | int NumberOfKills; | 
 
 
 
 
 | 1103 | int InflictedDamage; | 
 
 
 
 
 | 1104 | int field_1678; | 
 
 
 
 
 | 1105 | int field_167C; | 
 
 
 
 
 | 1106 | char gap_1680[8]; | 
 
 
 
 
 | 1107 | __int16 field_1688; | 
 
 
 
 
 | 1108 | __int16 field_168A; | 
 
 
 
 
 | 1109 | int field_168C; | 
 
 
 
 
 | 1110 | int field_1690; | 
 
 
 
 
 | 1111 | char field_1694; | 
 
 
 
 
 | 1112 | char field_1695; | 
 
 
 
 
 | 1113 | __int16 field_1696; | 
 
 
 
 
 | 1114 | int field_1698; | 
 
 
 
 
 | 1115 | int field_169C; | 
 
 
 
 
 | 1116 | char gap_16a0[2]; | 
 
 
 
 
 | 1117 | int field_16A2; | 
 
 
 
 
 | 1118 | char gap_16a6[994]; | 
 
 
 
 
 | 1119 | char field_1A88; | 
 
 
 
 
 | 1120 | char field_1A89; | 
 
 
 
 
 | 1121 | char field_1A8A; | 
 
 
 
 
 | 1122 | char field_1A8B; | 
 
 
 
 
 | 1123 | Vector3 Executor_AimingDirection; | 
 
 
 
 
 | 1124 | int field_1A98; | 
 
 
 
 
 | 1125 | int field_1A9C; | 
 
 
 
 
 | 1126 | int Executor_ActualMovementMode; | 
 
 
 
 
 | 1127 | int field_1AA4; | 
 
 
 
 
 | 1128 | int field_1AA8; | 
 
 
 
 
 | 1129 | int field_1AAC; | 
 
 
 
 
 | 1130 | char Executor_HasFacingOverride; | 
 
 
 
 
 | 1131 | char gap_1ab1[3]; | 
 
 
 
 
 | 1132 | int Executor_AimingSpeed; | 
 
 
 
 
 | 1133 | char field_1AB8; | 
 
 
 
 
 | 1134 | char Executor_HasMoveOverride; | 
 
 
 
 
 | 1135 | char gap_1aba[6]; | 
 
 
 
 
 | 1136 | int field_1AC0; | 
 
 
 
 
 | 1137 | int field_1AC4; | 
 
 
 
 
 | 1138 | int Executor_FacingOverride; | 
 
 
 
 
 | 1139 | char Executor_HasAttackOverride; | 
 
 
 
 
 | 1140 | char gap_1acd[1]; | 
 
 
 
 
 | 1141 | __int16 field_1ACE; | 
 
 
 
 
 | 1142 | __int16 field_1AD0; | 
 
 
 
 
 | 1143 | char gap_1ad2[6]; | 
 
 
 
 
 | 1144 | int field_1AD8; | 
 
 
 
 
 | 1145 | int field_1ADC; | 
 
 
 
 
 | 1146 | int field_1AE0; | 
 
 
 
 
 | 1147 | int field_1AE4; | 
 
 
 
 
 | 1148 | char Executor_HasThrowOverride; | 
 
 
 
 
 | 1149 | char gap_1ae9[3]; | 
 
 
 
 
 | 1150 | int field_1AEC; | 
 
 
 
 
 | 1151 | int field_1AF0; | 
 
 
 
 
 | 1152 | int field_1AF4; | 
 
 
 
 
 | 1153 | void* Animation; | 
 
 
 
 
 | 1154 | __int16 AnimationToState; | 
 
 
 
 
 | 1155 | __int16 AnimationFromState; | 
 
 
 
 
 | 1156 | __int16 AnimationType; | 
 
 
 
 
 | 1157 | __int16 NextAnimationType; | 
 
 
 
 
 | 1158 | __int16 PrevAnimationType; | 
 
 
 
 
 | 1159 | __int16 field_1B06; | 
 
 
 
 
 | 1160 | char Stitch; | 
 
 
 
 
 | 1161 | char gap_1b09[3]; | 
 
 
 
 
 | 1162 | int StitchHeight; | 
 
 
 
 
 | 1163 | __int16 InterpolationFromState; | 
 
 
 
 
 | 1164 | char gap_1b12[2]; | 
 
 
 
 
 | 1165 | Vector3 StitchVelocity; | 
 
 
 
 
 | 1166 | __int16 InterpolationCurrentFrame; | 
 
 
 
 
 | 1167 | __int16 InterpolationLength; | 
 
 
 
 
 | 1168 | Quaternion InterpolationStartRotations[19]; | 
 
 
 
 
 | 1169 | char gap_1c54[4]; | 
 
 
 
 
 | 1170 | int field_1C58; | 
 
 
 
 
 | 1171 | int field_1C5C; | 
 
 
 
 
 | 1172 | int field_1C60; | 
 
 
 
 
 | 1173 | int Overlay; | 
 
 
 
 
 | 1174 | __int16 field_1C68; | 
 
 
 
 
 | 1175 | __int16 field_1C6A; | 
 
 
 
 
 | 1176 | int field_1C6C; | 
 
 
 
 
 | 1177 | int field_1C70; | 
 
 
 
 
 | 1178 | __int16 field_1C74; | 
 
 
 
 
 | 1179 | char gap_1c76[2]; | 
 
 
 
 
 | 1180 | int field_1C78; | 
 
 
 
 
 | 1181 | char gap_1c7c[12]; | 
 
 
 
 
 | 1182 | __int16 Frame; | 
 
 
 
 
 | 1183 | __int16 SoftPause; | 
 
 
 
 
 | 1184 | __int16 HardPause; | 
 
 
 
 
 | 1185 | __int16 field_1C8E; | 
 
 
 
 
 | 1186 | int ForcedAnimationFrames; | 
 
 
 
 
 | 1187 | __int16 HitStun; | 
 
 
 
 
 | 1188 | __int16 BlockStun; | 
 
 
 
 
 | 1189 | __int16 Dizzy; | 
 
 
 
 
 | 1190 | __int16 field_1C9A; | 
 
 
 
 
 | 1191 | int field_1C9C; | 
 
 
 
 
 | 1192 | __int16 AnimationVariant; | 
 
 
 
 
 | 1193 | __int16 TimeToPeace; | 
 
 
 
 
 | 1194 | char NumAnimationAttachedParticles; | 
 
 
 
 
 | 1195 | char gap_1ca5[1]; | 
 
 
 
 
 | 1196 | __int16 field_1CA6; | 
 
 
 
 
 | 1197 | AttachedParticle AnimationAttachedParticles[16]; | 
 
 
 
 
 | 1198 | int TRAMParticles; | 
 
 
 
 
 | 1199 | char FixedParticlesAttached; | 
 
 
 
 
 | 1200 | char FixedParticlesStarted; | 
 
 
 
 
 | 1201 | __int16 NumFixedParticles; | 
 
 
 
 
 | 1202 | AttachedParticle FixedParticles[16]; | 
 
 
 
 
 | 1203 | __int16 CurrentAnimationType; | 
 
 
 
 
 | 1204 | char gap_1eb2[2]; | 
 
 
 
 
 | 1205 | int field_1EB4; | 
 
 
 
 
 | 1206 | char field_1EB8; | 
 
 
 
 
 | 1207 | char gap_1eb9[30]; | 
 
 
 
 
 | 1208 | char field_1ED7; | 
 
 
 
 
 | 1209 | __int16 throwing; | 
 
 
 
 
 | 1210 | __int16 thrownBy; | 
 
 
 
 
 | 1211 | Character* ThrowTargetCharacter; | 
 
 
 
 
 | 1212 | void* targetThrow; //animation | 
 
 
 
 
 | 1213 | int field_1EE4; | 
 
 
 
 
 | 1214 | int field_1EE8; | 
 
 
 
 
 | 1215 | int field_1EEC; | 
 
 
 
 
 | 1216 | Quaternion Rotations[19]; | 
 
 
 
 
 | 1217 | Quaternion OverlayRotations[19]; | 
 
 
 
 
 | 1218 | int field_2150; | 
 
 
 
 
 | 1219 | char gap_2154[4]; | 
 
 
 
 
 | 1220 | GameInput Input; | 
 
 
 
 
 | 1221 | int PrevActions1; | 
 
 
 
 
 | 1222 | int PrevActions2; | 
 
 
 
 
 | 1223 | int SprintTimer; | 
 
 
 
 
 | 1224 | char field_2194; | 
 
 
 
 
 | 1225 | char field_2195; | 
 
 
 
 
 | 1226 | char gap_2196[2]; | 
 
 
 
 
 | 1227 | Vector3 AimTarget; | 
 
 
 
 
 | 1228 | Vector3 AimVector; | 
 
 
 
 
 | 1229 | Vector3 CamVector; | 
 
 
 
 
 | 1230 | float HeadFacing; | 
 
 
 
 
 | 1231 | float HeadPitch; | 
 
 
 
 
 | 1232 | int field_21C4; | 
 
 
 
 
 | 1233 | int field_21C8; | 
 
 
 
 
 | 1234 | int field_21CC; | 
 
 
 
 
 | 1235 | int field_21D0; | 
 
 
 
 
 | 1236 | char field_21D4; | 
 
 
 
 
 | 1237 | char gap_21d5[3]; | 
 
 
 
 
 | 1238 | int field_21D8; | 
 
 
 
 
 | 1239 | char field_21DC; | 
 
 
 
 
 | 1240 | char field_21DD; | 
 
 
 
 
 | 1241 | char field_21DE; | 
 
 
 
 
 | 1242 | char field_21DF; | 
 
 
 
 
 | 1243 | char field_21E0; | 
 
 
 
 
 | 1244 | char HasAlternateTrigger; | 
 
 
 
 
 | 1245 | char field_21E2; | 
 
 
 
 
 | 1246 | char ReleaseTrigger; | 
 
 
 
 
 | 1247 | char ReleaseAlternateTrigger; | 
 
 
 
 
 | 1248 | char TurningLeft; | 
 
 
 
 
 | 1249 | char TurningRight; | 
 
 
 
 
 | 1250 | char gap_21e7[1]; | 
 
 
 
 
 | 1251 | int field_21E8; | 
 
 
 
 
 | 1252 | int field_21EC; | 
 
 
 
 
 | 1253 | __int16 field_21F0; | 
 
 
 
 
 | 1254 | char gap_21f2[2]; | 
 
 
 
 
 | 1255 | PlayingFilm PlayingFilm; | 
 
 
 
 
 | 1256 | char gap_2218[4]; | 
 
 
 
 
 | 1257 | int field_221C; | 
 
 
 
 
 | 1258 | char gap_2220[8]; | 
 
 
 
 
 | 1259 | Matrix4x3  * ExtraBody; | 
 
 
 
 
 | 1260 | char gap_222c[76]; | 
 
 
 
 
 | 1261 | Matrix4x3 BoneMatrices[19]; | 
 
 
 
 
 | 1262 | Matrix4x3 WeaponMatrix; | 
 
 
 
 
 | 1263 | char gap_2638[432]; | 
 
 
 
 
 | 1264 | int field_27E8; | 
 
 
 
 
 | 1265 | char gap_27ec[4]; | 
 
 
 
 
 | 1266 | __int16 field_27F0; | 
 
 
 
 
 | 1267 | __int16 field_27F2; | 
 
 
 
 
 | 1268 | int field_27F4; | 
 
 
 
 
 | 1269 | int field_27F8; | 
 
 
 
 
 | 1270 | __int16 ShadowIndex; | 
 
 
 
 
 | 1271 | char field_27FE; | 
 
 
 
 
 | 1272 | char gap_27ff[1]; | 
 
 
 
 
 | 1273 | char field_2800; | 
 
 
 
 
 | 1274 | char field_2801; | 
 
 
 
 
 | 1275 | char ShieldParts[19]; | 
 
 
 
 
 | 1276 | char field_2815; | 
 
 
 
 
 | 1277 | char gap_2816[2]; | 
 
 
 
 
 | 1278 | int field_2818; | 
 
 
 
 
 | 1279 | __int16 field_281C; | 
 
 
 
 
 | 1280 | char gap_281e[2]; | 
 
 
 
 
 | 1281 | int field_2820; | 
 
 
 
 
 | 1282 | int field_2824; | 
 
 
 
 
 | 1283 | int field_2828; | 
 
 
 
 
 | 1284 | int field_282C; | 
 
 
 
 
 | 1285 | __int16 field_2830; | 
 
 
 
 
 | 1286 | __int16 field_2832; | 
 
 
 
 
 | 1287 | char gap_2834[1]; | 
 
 
 
 
 | 1288 | char field_2835; | 
 
 
 
 
 | 1289 | char field_2836; | 
 
 
 
 
 | 1290 | char field_2837; | 
 
 
 
 
 | 1291 | } ActiveCharacter; | 
 
 
 
 
 | 1292 |  | 
 
 
 
 
 | 1293 | typedef struct | 
 
 
 
 
 | 1294 | { | 
 
 
 
 
 | 1295 | char name[64];  // Must be same as ONcMaxLevelName above (for TE) | 
 
 
 
 
 | 1296 |  | 
 
 
 
 
 | 1297 | void *env; | 
 
 
 
 
 | 1298 | void *objectsetup; | 
 
 
 
 
 | 1299 | void *markers; | 
 
 
 
 
 | 1300 | void *flags; | 
 
 
 
 
 | 1301 | void *triggers; | 
 
 
 
 
 | 1302 |  | 
 
 
 
 
 | 1303 | void *Sky; | 
 
 
 
 
 | 1304 | float   SkyHeight; | 
 
 
 
 
 | 1305 |  | 
 
 
 
 
 | 1306 |  | 
 
 
 
 
 | 1307 | } OniLevel; | 
 
 
 
 
 | 1308 |  | 
 
 
 
 
 | 1309 | typedef struct | 
 
 
 
 
 | 1310 | { | 
 
 
 
 
 | 1311 | int TimerMode; | 
 
 
 
 
 | 1312 | char TimerName[32]; | 
 
 
 
 
 | 1313 | int TimerDuration; | 
 
 
 
 
 | 1314 | char field_28; | 
 
 
 
 
 | 1315 | char gap_29[3]; | 
 
 
 
 
 | 1316 | int field_2C; | 
 
 
 
 
 | 1317 | Letterbox Letterbox; | 
 
 
 
 
 | 1318 | char gap_3a[2]; | 
 
 
 
 
 | 1319 | char field_3C; | 
 
 
 
 
 | 1320 | char gap_3d[3]; | 
 
 
 
 
 | 1321 | int field_40; | 
 
 
 
 
 | 1322 | int CutsceneSyncMark; | 
 
 
 
 
 | 1323 | char field_48; | 
 
 
 
 
 | 1324 | char gap_49[3]; | 
 
 
 
 
 | 1325 | int field_4C; | 
 
 
 
 
 | 1326 | int field_50; | 
 
 
 
 
 | 1327 | int field_54; | 
 
 
 
 
 | 1328 | int field_58; | 
 
 
 
 
 | 1329 | int field_5C; | 
 
 
 
 
 | 1330 | int field_60; | 
 
 
 
 
 | 1331 | int field_64; | 
 
 
 
 
 | 1332 | int field_68; | 
 
 
 
 
 | 1333 | int field_6C; | 
 
 
 
 
 | 1334 | int field_70; | 
 
 
 
 
 | 1335 | int FadeStartTime; | 
 
 
 
 
 | 1336 | int FadeEndTime; | 
 
 
 
 
 | 1337 | char field_7C; | 
 
 
 
 
 | 1338 | char gap_7d[3]; | 
 
 
 
 
 | 1339 | int Camera; | 
 
 
 
 
 | 1340 | PHGraph PathFindingGraph; | 
 
 
 
 
 | 1341 | Character* PlayerCharacter; | 
 
 
 
 
 | 1342 | int field_B0; | 
 
 
 
 
 | 1343 | char gap_b4[4]; | 
 
 
 
 
 | 1344 | GameInput Input; | 
 
 
 
 
 | 1345 | int field_E8; | 
 
 
 
 
 | 1346 | int field_EC; | 
 
 
 
 
 | 1347 | char ScreenShotEveryFrame; | 
 
 
 
 
 | 1348 | char gap_f1[7]; | 
 
 
 
 
 | 1349 | char field_F8; | 
 
 
 
 
 | 1350 | char field_F9; | 
 
 
 
 
 | 1351 | char field_FA; | 
 
 
 
 
 | 1352 | char gap_fb[1]; | 
 
 
 
 
 | 1353 | int field_FC; | 
 
 
 
 
 | 1354 | int field_100; | 
 
 
 
 
 | 1355 | char field_104; | 
 
 
 
 
 | 1356 | char gap_105[3]; | 
 
 
 
 
 | 1357 | int SlowMotion; | 
 
 
 
 
 | 1358 | char gap_10c[4]; | 
 
 
 
 
 | 1359 | int field_110; | 
 
 
 
 
 | 1360 | int field_114; | 
 
 
 
 
 | 1361 | char SplashScreenTextureName[32]; | 
 
 
 
 
 | 1362 | char field_138; | 
 
 
 
 
 | 1363 | char gap_139[7]; | 
 
 
 
 
 | 1364 | int field_140; | 
 
 
 
 
 | 1365 | int GameTime; | 
 
 
 
 
 | 1366 | int field_148; | 
 
 
 
 
 | 1367 | int field_14C; | 
 
 
 
 
 | 1368 | OniLevel* Level; | 
 
 
 
 
 | 1369 | int field_154; | 
 
 
 
 
 | 1370 | MotionBlur MotionBlur_[64]; | 
 
 
 
 
 | 1371 | int MotionBlurCount; | 
 
 
 
 
 | 1372 | __int16 field_125C; | 
 
 
 
 
 | 1373 | __int16 field_125E; | 
 
 
 
 
 | 1374 | Character CharacterStorage[128]; | 
 
 
 
 
 | 1375 | __int16 CharacterCount; | 
 
 
 
 
 | 1376 | char gap_b6262[2]; | 
 
 
 
 
 | 1377 | int field_B6264; | 
 
 
 
 
 | 1378 | ActiveCharacter ActiveCharacters[64]; | 
 
 
 
 
 | 1379 | __int16 ActiveCharacterCount; | 
 
 
 
 
 | 1380 | Shadow Shadows[32]; | 
 
 
 
 
 | 1381 | __int16 field_1670EA; | 
 
 
 
 
 | 1382 | int ShadowCount; | 
 
 
 
 
 | 1383 | int ActiveCharacterList[128]; | 
 
 
 
 
 | 1384 | int ActiveCharacterListCount; | 
 
 
 
 
 | 1385 | int ActiveCharacterListLock; | 
 
 
 
 
 | 1386 | int LivingCharacterList[128]; | 
 
 
 
 
 | 1387 | int LivingCharacterListCount; | 
 
 
 
 
 | 1388 | int LivingCharacterListLock; | 
 
 
 
 
 | 1389 | Character* PresentCharacterList[128]; | 
 
 
 
 
 | 1390 | int PresentCharacterListCount; | 
 
 
 
 
 | 1391 | int PresentCharacterListLock; | 
 
 
 
 
 | 1392 | int ObjectList; | 
 
 
 
 
 | 1393 | DoorArray DoorArray_; | 
 
 
 
 
 | 1394 | Sky Sky_; | 
 
 
 
 
 | 1395 | int field_1679A4; | 
 
 
 
 
 | 1396 | int Triggers; | 
 
 
 
 
 | 1397 | char IsGamePaused; | 
 
 
 
 
 | 1398 | char IsInputEnabled; | 
 
 
 
 
 | 1399 | char field_1679AE; | 
 
 
 
 
 | 1400 | char gap_1679af[1]; | 
 
 
 
 
 | 1401 | int LastInputActions1; | 
 
 
 
 
 | 1402 | int LastInputActions2; | 
 
 
 
 
 | 1403 | int field_1679B8; | 
 
 
 
 
 | 1404 | int WinLose; | 
 
 
 
 
 | 1405 | int field_1679C0; | 
 
 
 
 
 | 1406 | int field_1679C4; | 
 
 
 
 
 | 1407 | int field_1679C8; | 
 
 
 
 
 | 1408 | int field_1679CC; | 
 
 
 
 
 | 1409 | int field_1679D0; | 
 
 
 
 
 | 1410 | int field_1679D4; | 
 
 
 
 
 | 1411 | __int16 field_1679D8; | 
 
 
 
 
 | 1412 | char gap_1679da[2]; | 
 
 
 
 
 | 1413 | int field_1679DC; | 
 
 
 
 
 | 1414 | } GameState; | 
 
 
 
 
 | 1415 |  | 
 
 
 
 
 | 1416 |  | 
 
 
 
 
 | 1417 | typedef struct | 
 
 
 
 
 | 1418 | { | 
 
 
 
 
 | 1419 | int                     priority; | 
 
 
 
 
 | 1420 | int timer;                                              // amount of time to display the text | 
 
 
 
 
 | 1421 | char                            prefix[10];     // prefix for the line | 
 
 
 
 
 | 1422 | char                            text[502];              // text on the line | 
 
 
 
 
 | 1423 | const char                      *identifier; | 
 
 
 
 
 | 1424 | int                     text_color; | 
 
 
 
 
 | 1425 | int                     text_shadow; | 
 
 
 
 
 | 1426 | } COtTextEntry; | 
 
 
 
 
 | 1427 |  | 
 
 
 
 
 | 1428 | typedef struct | 
 
 
 
 
 | 1429 | { | 
 
 
 
 
 | 1430 | void            *font_family; | 
 
 
 
 
 | 1431 | void *text_context;                             // text context to do the drawing | 
 
 
 
 
 | 1432 | short                   formatting; | 
 
 
 
 
 | 1433 | short                   font_size; | 
 
 
 
 
 | 1434 | char                            scale_font; | 
 
 
 
 
 | 1435 | char                            bottom_justify; | 
 
 
 
 
 | 1436 | char                            display_completion; | 
 
 
 
 
 | 1437 | char                            fade_over_bounds; | 
 
 
 
 
 | 1438 | char                            use_formatting_commands; | 
 
 
 
 
 | 1439 |  | 
 
 
 
 
 | 1440 | short                           bounds[4]; | 
 
 
 
 
 | 1441 | short                   num_text_entries; | 
 
 
 
 
 | 1442 | short max_text_entries; | 
 
 
 
 
 | 1443 | char pad[3]; | 
 
 
 
 
 | 1444 | COtTextEntry            *text_entries;                          // an array (num_text_entries long) of COtTextEntry | 
 
 
 
 
 | 1445 | int blah; | 
 
 
 
 
 | 1446 | int blah2; | 
 
 
 
 
 | 1447 | int blah3; | 
 
 
 
 
 | 1448 | } COtTextArea; | 
 
 
 
 
 | 1449 |  | 
 
 
 
 
 | 1450 | #endif | 
 
 
 
 
 | 1451 |  |