| 1 |
#ifndef ONI_H |
| 2 |
#error Do not include this file directly, include Oni/Oni.h instead! |
| 3 |
#endif |
| 4 |
|
| 5 |
#ifndef GAMESTATE_H |
| 6 |
#define GAMESTATE_H |
| 7 |
|
| 8 |
typedef struct { |
| 9 |
float X; |
| 10 |
float Y; |
| 11 |
float Z; |
| 12 |
} Vector3; //probably move to utilities... |
| 13 |
|
| 14 |
typedef struct { |
| 15 |
float X; |
| 16 |
float Y; |
| 17 |
float Z; |
| 18 |
float W; |
| 19 |
} Quaternion; |
| 20 |
|
| 21 |
typedef struct { |
| 22 |
float RotationScale[9]; |
| 23 |
Vector3 Translation; |
| 24 |
} Matrix4x3; |
| 25 |
|
| 26 |
typedef struct { |
| 27 |
Vector3 Center; |
| 28 |
float Radius; |
| 29 |
} Sphere; |
| 30 |
|
| 31 |
typedef struct |
| 32 |
{ |
| 33 |
int StartTime; |
| 34 |
int field_4; |
| 35 |
char Active; |
| 36 |
char field_9; |
| 37 |
} Letterbox; |
| 38 |
|
| 39 |
typedef struct |
| 40 |
{ |
| 41 |
__int16 Count; |
| 42 |
__int16 field_2; |
| 43 |
int Memory; |
| 44 |
} DoorArray; |
| 45 |
|
| 46 |
typedef struct |
| 47 |
{ |
| 48 |
int Count; |
| 49 |
int Head; |
| 50 |
}PHNodeList; |
| 51 |
|
| 52 |
typedef struct |
| 53 |
{ |
| 54 |
PHNodeList OutList; |
| 55 |
PHNodeList InList; |
| 56 |
int AKVA; |
| 57 |
int field_14; |
| 58 |
int XTiles; |
| 59 |
int ZTiles; |
| 60 |
int GridSize; |
| 61 |
char field_24; |
| 62 |
char NoGrid; |
| 63 |
char gap_26[2]; |
| 64 |
int GridData; |
| 65 |
int field_2D; |
| 66 |
__int16 field_31; |
| 67 |
char gap_32[2]; |
| 68 |
int DynamicGrid; |
| 69 |
int field_39; |
| 70 |
int field_3D; |
| 71 |
int field_41; |
| 72 |
int field_45; |
| 73 |
int field_49; |
| 74 |
int field_4D; |
| 75 |
int field_51; |
| 76 |
int field_55; |
| 77 |
int field_59; |
| 78 |
int field_5D; |
| 79 |
int field_61; |
| 80 |
int field_65; |
| 81 |
int field_69; |
| 82 |
int field_6D; |
| 83 |
int field_71; |
| 84 |
int field_75; |
| 85 |
__int16 Visited; |
| 86 |
__int16 field_7A; |
| 87 |
int TraverseQueueNext; |
| 88 |
int field_81; |
| 89 |
int field_85; |
| 90 |
int field_89; |
| 91 |
int field_8D; |
| 92 |
int field_91; |
| 93 |
int field_95; |
| 94 |
int field_99; |
| 95 |
} PHGraphNode; |
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typedef struct |
| 97 |
{ |
| 98 |
int field_0; |
| 99 |
int field_4; |
| 100 |
int field_8; |
| 101 |
int field_C; |
| 102 |
int field_10; |
| 103 |
int field_14; |
| 104 |
int field_18; |
| 105 |
int field_1C; |
| 106 |
int field_20; |
| 107 |
int field_24; |
| 108 |
int field_28; |
| 109 |
int field_2C; |
| 110 |
int field_30; |
| 111 |
int field_34; |
| 112 |
int field_38; |
| 113 |
int field_3C; |
| 114 |
int field_40; |
| 115 |
} MotionBlur; |
| 116 |
|
| 117 |
typedef struct |
| 118 |
{ |
| 119 |
char field_0[2052]; |
| 120 |
} Shadow; |
| 121 |
|
| 122 |
typedef struct |
| 123 |
{ |
| 124 |
int ONSK; |
| 125 |
Vector3 PlanetPositions[8]; |
| 126 |
int StarSpriteArray; |
| 127 |
int Skybox; |
| 128 |
int field_6C; |
| 129 |
int field_70; |
| 130 |
int field_74; |
| 131 |
int field_78; |
| 132 |
int field_7C; |
| 133 |
int field_80; |
| 134 |
int field_84; |
| 135 |
int field_88; |
| 136 |
int field_8C; |
| 137 |
int field_90; |
| 138 |
int field_94; |
| 139 |
int field_98; |
| 140 |
int field_9C; |
| 141 |
int field_A0; |
| 142 |
int field_A4; |
| 143 |
int field_A8; |
| 144 |
int field_AC; |
| 145 |
int field_B0; |
| 146 |
int field_B4; |
| 147 |
int field_B8; |
| 148 |
int field_BC; |
| 149 |
int field_C0; |
| 150 |
int field_C4; |
| 151 |
int field_C8; |
| 152 |
int field_CC; |
| 153 |
int field_D0; |
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int field_D4; |
| 155 |
int field_D8; |
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int field_DC; |
| 157 |
float field_E0; |
| 158 |
int field_E4; |
| 159 |
int field_E8; |
| 160 |
int field_EC; |
| 161 |
int field_F0; |
| 162 |
int field_F4; |
| 163 |
int field_F8; |
| 164 |
int field_FC; |
| 165 |
int field_100; |
| 166 |
int field_104; |
| 167 |
int field_108; |
| 168 |
int field_10C; |
| 169 |
int field_110; |
| 170 |
int field_114; |
| 171 |
int field_118; |
| 172 |
int field_11C; |
| 173 |
int field_120; |
| 174 |
int field_124; |
| 175 |
int field_128; |
| 176 |
int field_12C; |
| 177 |
int field_130; |
| 178 |
int field_134; |
| 179 |
int field_138; |
| 180 |
int field_13C; |
| 181 |
int field_140; |
| 182 |
int field_144; |
| 183 |
int field_148; |
| 184 |
int field_14C; |
| 185 |
int field_150; |
| 186 |
int field_154; |
| 187 |
int field_158; |
| 188 |
int field_15C; |
| 189 |
int field_160; |
| 190 |
float field_164; |
| 191 |
int field_168; |
| 192 |
int field_16C; |
| 193 |
int field_170; |
| 194 |
int field_174; |
| 195 |
int field_178; |
| 196 |
int field_17C; |
| 197 |
int field_180; |
| 198 |
int field_184; |
| 199 |
int field_188; |
| 200 |
int field_18C; |
| 201 |
int field_190; |
| 202 |
int field_194; |
| 203 |
int field_198; |
| 204 |
int field_19C; |
| 205 |
int field_1A0; |
| 206 |
int field_1A4; |
| 207 |
int field_1A8; |
| 208 |
int field_1AC; |
| 209 |
int field_1B0; |
| 210 |
int field_1B4; |
| 211 |
int field_1B8; |
| 212 |
int field_1BC; |
| 213 |
int field_1C0; |
| 214 |
int field_1C4; |
| 215 |
int field_1C8; |
| 216 |
int field_1CC; |
| 217 |
int field_1D0; |
| 218 |
int field_1D4; |
| 219 |
int field_1D8; |
| 220 |
int field_1DC; |
| 221 |
int field_1E0; |
| 222 |
int field_1E4; |
| 223 |
int field_1E8; |
| 224 |
int field_1EC; |
| 225 |
int field_1F0; |
| 226 |
int field_1F4; |
| 227 |
int field_1F8; |
| 228 |
int field_1FC; |
| 229 |
int field_200; |
| 230 |
float field_204; |
| 231 |
int field_208; |
| 232 |
int field_20C; |
| 233 |
int field_210; |
| 234 |
int field_214; |
| 235 |
int field_218; |
| 236 |
int field_21C; |
| 237 |
int field_220; |
| 238 |
int field_224; |
| 239 |
int field_228; |
| 240 |
int field_22C; |
| 241 |
int field_230; |
| 242 |
int field_234; |
| 243 |
int field_238; |
| 244 |
int field_23C; |
| 245 |
int field_240; |
| 246 |
int field_244; |
| 247 |
int field_248; |
| 248 |
Vector3 SunFlarePosition; |
| 249 |
Vector3 field_258; |
| 250 |
int field_264; |
| 251 |
int field_268; |
| 252 |
int field_26C; |
| 253 |
int field_270; |
| 254 |
Vector3 field_274; |
| 255 |
int field_280; |
| 256 |
int field_284; |
| 257 |
int field_288; |
| 258 |
int field_28C; |
| 259 |
} Sky; |
| 260 |
|
| 261 |
|
| 262 |
|
| 263 |
typedef struct { |
| 264 |
Sphere Sphere_; //fix this name |
| 265 |
int Child1; |
| 266 |
int Child2; |
| 267 |
} SphereTreeNode; |
| 268 |
|
| 269 |
typedef struct { |
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Vector3 Min; |
| 271 |
Vector3 Max; |
| 272 |
} BoundingBox; |
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|
| 274 |
|
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/* 202 */ typedef struct |
| 276 |
{ |
| 277 |
char Name[32]; |
| 278 |
__int16 Id; |
| 279 |
__int16 field_22; |
| 280 |
int Length; |
| 281 |
} PatrolPathOSD; |
| 282 |
|
| 283 |
/* 396 */ typedef struct |
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{ |
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int Type; |
| 286 |
int field_4; |
| 287 |
int field_8; |
| 288 |
int field_C; |
| 289 |
int field_10; |
| 290 |
} PatrolPathPoint; |
| 291 |
|
| 292 |
enum { //action flags |
| 293 |
Action_Escape = 1, |
| 294 |
Action_Console = 2, |
| 295 |
Action_PauseScreen = 4, |
| 296 |
Action_Cutscene_1 = 8, |
| 297 |
Action_Cutscene_2 = 0x10, |
| 298 |
Action_F4 = 0x20, |
| 299 |
Action_F5 = 0x40, |
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Action_F6 = 0x80, |
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Action_F7 = 0x100, |
| 302 |
Action_F8 = 0x200, |
| 303 |
Action_StartRecord = 0x400, |
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Action_StopRecord = 0x800, |
| 305 |
Action_PlayRecord = 0x1000, |
| 306 |
Action_F12 = 0x2000, |
| 307 |
Action_Unknown1 = 0x4000, |
| 308 |
Action_LookMode = 0x8000, |
| 309 |
Action_Screenshot = 0x10000, |
| 310 |
Action_Unknown2 = 0x20000, |
| 311 |
Action_Unknown3 = 0x40000, |
| 312 |
Action_Unknown4 = 0x80000, |
| 313 |
Action_Unknown5 = 0x100000, |
| 314 |
Action_Forward = 0x200000, |
| 315 |
Action_Backward = 0x400000, |
| 316 |
Action_TurnLeft = 0x800000, |
| 317 |
Action_TurnRight = 0x1000000, |
| 318 |
Action_StepLeft = 0x2000000, |
| 319 |
Action_StepRight = 0x4000000, |
| 320 |
Action_Jump = 0x8000000, |
| 321 |
Action_Crouch = 0x10000000, |
| 322 |
Action_Punch = 0x20000000, |
| 323 |
Action_Kick = 0x40000000, |
| 324 |
Action_Block = 0x80000000, |
| 325 |
//used in second action field |
| 326 |
Action2_Walk = 1, |
| 327 |
Action2_Action = 2, |
| 328 |
Action2_Hypo = 4, |
| 329 |
Action2_Reload = 8, |
| 330 |
Action2_Swap = 0x10, |
| 331 |
Action2_Drop = 0x20, |
| 332 |
Action2_Fire1 = 0x40, |
| 333 |
Action2_Fire2 = 0x80, |
| 334 |
Action2_Fire3 = 0x100, |
| 335 |
}; |
| 336 |
|
| 337 |
|
| 338 |
typedef struct { |
| 339 |
int32_t Actions1; |
| 340 |
int32_t Actions2; |
| 341 |
} InputAction; |
| 342 |
|
| 343 |
|
| 344 |
typedef struct { |
| 345 |
float MouseDeltaX; |
| 346 |
float MouseDeltaY; |
| 347 |
float field_8; |
| 348 |
float field_C; |
| 349 |
InputAction Current; |
| 350 |
InputAction Stopped; |
| 351 |
InputAction Start; |
| 352 |
InputAction Stop; |
| 353 |
} GameInput; |
| 354 |
|
| 355 |
typedef struct { |
| 356 |
int Type; //'CHAR' etc. |
| 357 |
int ObjectId; //not needed |
| 358 |
int Flags; //The flags of the object...not used for CHAR |
| 359 |
Vector3 Position; //Position of Object |
| 360 |
Vector3 Rotation; //Rotation of Object |
| 361 |
int EditorCallbacks; //Lets try not to mess with it for now. :P |
| 362 |
int field_28; //unknown |
| 363 |
} OSD_Header; |
| 364 |
|
| 365 |
typedef struct |
| 366 |
{ |
| 367 |
short ID; |
| 368 |
short flags; |
| 369 |
|
| 370 |
short keys; |
| 371 |
short open_time; |
| 372 |
|
| 373 |
float activate_radius_squared; |
| 374 |
|
| 375 |
short state; |
| 376 |
short blocked_frames; |
| 377 |
|
| 378 |
short open_time_left; |
| 379 |
short some_timer; |
| 380 |
|
| 381 |
Vector3 center_offset; |
| 382 |
char name[63]; |
| 383 |
char pad; |
| 384 |
void *class; |
| 385 |
} DoorOSD; |
| 386 |
|
| 387 |
typedef struct { |
| 388 |
OSD_Header OSD; |
| 389 |
DoorOSD Door; //incomplete |
| 390 |
} DoorObject; |
| 391 |
|
| 392 |
typedef struct { |
| 393 |
int32_t Flags; |
| 394 |
int32_t Frame; |
| 395 |
int32_t field_8; |
| 396 |
int32_t field_C; |
| 397 |
int32_t field_10; |
| 398 |
int32_t field_14; |
| 399 |
int32_t field_18; |
| 400 |
int32_t field_1C; |
| 401 |
int32_t FILMInstance; |
| 402 |
} PlayingFilm; |
| 403 |
|
| 404 |
typedef enum { |
| 405 |
chr_isplayer = 1 << 0, |
| 406 |
chr_randomskin = 1 << 1, |
| 407 |
chr_notprespawned = 1 << 2, |
| 408 |
chr_noncombatant = 1 << 3, |
| 409 |
chr_multispawnable = 1 << 4, |
| 410 |
chr_unkillable = 1 << 5, |
| 411 |
chr_superammo = 1 << 6, |
| 412 |
chr_omniscient = 1 << 8, |
| 413 |
chr_haslsi = 1 << 9, |
| 414 |
chr_boss = 1 << 10, |
| 415 |
chr_upgradedifficulty = 1 << 11, |
| 416 |
chr_noautodrop = 1 << 12, |
| 417 |
chr_dontaim = 1 << 13, |
| 418 |
chr_nocollision = 1 << 17, |
| 419 |
chr_noshadow = 1 << 24, |
| 420 |
chr_invincible = 1 << 25, |
| 421 |
chr_bossshield = 1 << 30, |
| 422 |
chr_weaponimmune = 1 << 31, |
| 423 |
} chr_flags; |
| 424 |
|
| 425 |
|
| 426 |
typedef struct { |
| 427 |
uint32_t Options; //A bitset. Someone had better define these |
| 428 |
char Class[64]; //Name of the ONCC we use. ONCCName in idb |
| 429 |
char Name[32]; //Name of the character. ie: ai2_spawn Muro |
| 430 |
char Weapon[64]; //Name of the weapon he holds. ONWCName in idb |
| 431 |
char ScriptSpawn[32]; //Script function called when char spawns |
| 432 |
char ScriptDie[32]; //Script function called when char dies |
| 433 |
char ScriptAware[32]; //Script function called when char detects something |
| 434 |
char ScriptAlarm[32]; //Script function called when char is alarmed at something |
| 435 |
char ScriptHurt[32]; //Script function called when char is hurt for the first time |
| 436 |
char ScriptDefeat[32]; //Script function called when char is at 1 HP |
| 437 |
char ScriptNoPath[32]; //Script function called when char loses path. Broken. |
| 438 |
char ScriptNoAmmo[32]; //Script function called when char is out of ammo for the first time. Char must have ammo at spawn. |
| 439 |
int32_t AdditionalHealth; //Additional Health given to the character |
| 440 |
int16_t AmmoUsed; //Ammo given for the char to use |
| 441 |
int16_t AmmoDropped; //Ammo the char drops |
| 442 |
int16_t CellsUsed; //Cells given for the char to use |
| 443 |
int16_t CellsDropped; //Cells the char drops |
| 444 |
int16_t HypoUsed; //Hypo given for the char to use |
| 445 |
int16_t HypoDropped; //Hypo the char drops |
| 446 |
int16_t ShieldUsed; //Bullet shield given for the char to use |
| 447 |
int16_t ShieldDropped; //Bullet shield the char drops |
| 448 |
int16_t CloakUsed; //Phase Cloak given for the char to use |
| 449 |
int16_t CloakDropped; //Phase Cloak the char drops |
| 450 |
int16_t NCIUsed; //Don't use this... |
| 451 |
int16_t NCIDropped; //Don't use this... |
| 452 |
int32_t TeamID; //Team ID |
| 453 |
int32_t AmmoPercent; //Percent of weapon ammo full |
| 454 |
int32_t JobID; //Job ID... |
| 455 |
//0 - none |
| 456 |
//1 - idle |
| 457 |
//2 - guard (never used in Oni) |
| 458 |
//3 - patrol |
| 459 |
//4 - teambattle (never used in Oni) |
| 460 |
int16_t PatrolID; //patrol path ID (reference to the Patrol_Path.BINA file) |
| 461 |
int16_t CombatID; //combat ID (reference to the Combat.BINA file) |
| 462 |
int16_t MeleeID; //melee ID (reference to the Melee Profile.BINA file) |
| 463 |
int16_t NeutralID; //neutral ID (reference to the Neutral.BINA file) |
| 464 |
int32_t AlarmGroups; //Bitset. http://wiki.oni2.net/CHAR |
| 465 |
int32_t InitialAlertLevel; //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat |
| 466 |
int32_t MinimalAlertLevel; //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat |
| 467 |
int32_t StartJobAlertLevel; //0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat |
| 468 |
int32_t InvestigatingAlertLevel;//0 - lull, 1 - low, 2 - medium, 3 - high, 4 - combat |
| 469 |
int32_t PursuitStrongLow; |
| 470 |
int32_t PursuitWeakLow; |
| 471 |
int32_t PursuitStrongHigh; |
| 472 |
int32_t PursuitWeakHigh; |
| 473 |
int32_t Pursuit5; |
| 474 |
int32_t field_1FC; |
| 475 |
} CharacterOSD; |
| 476 |
|
| 477 |
typedef struct { |
| 478 |
OSD_Header Header; |
| 479 |
CharacterOSD OSD; |
| 480 |
} CharacterObject; |
| 481 |
|
| 482 |
typedef struct { |
| 483 |
Vector3 Center; |
| 484 |
float Radius; |
| 485 |
} BoundingSphere; |
| 486 |
|
| 487 |
typedef struct { |
| 488 |
int32_t ONCP; //probably pointer |
| 489 |
int32_t field_4; //who knows? |
| 490 |
int32_t Instance; //probably link to actual particle |
| 491 |
int32_t Bone; //duh |
| 492 |
} AttachedParticle; |
| 493 |
|
| 494 |
|
| 495 |
typedef struct |
| 496 |
{ |
| 497 |
__int16 Index; |
| 498 |
__int16 Flags; |
| 499 |
int Class; |
| 500 |
int Character; |
| 501 |
Matrix4x3 Matrix; |
| 502 |
int PhyContext; |
| 503 |
int Facing; |
| 504 |
__int16 FadeTimer; |
| 505 |
__int16 TimeToFade; |
| 506 |
int CreationTime; |
| 507 |
__int16 ShotDelay1; |
| 508 |
__int16 ShotDelay2; |
| 509 |
__int16 PauseBeforeReload; |
| 510 |
__int16 PauseAfterReload; |
| 511 |
__int16 ActiveFireModeLength; |
| 512 |
__int16 AmmoCount; |
| 513 |
__int16 field_58; |
| 514 |
__int16 FiringDelays[16]; |
| 515 |
char gap_7a[2]; |
| 516 |
int ParticleInstances[16]; |
| 517 |
int field_BC[16]; |
| 518 |
int field_FC; |
| 519 |
int DodgeFiringSpreadPtr; |
| 520 |
int field_104; |
| 521 |
int field_108; |
| 522 |
int field_10C; |
| 523 |
char gap_110[20]; |
| 524 |
Vector3 Center; |
| 525 |
int NodeList[16]; |
| 526 |
} Weapon; |
| 527 |
|
| 528 |
typedef struct { //Inventory |
| 529 |
Weapon* Weapons[3]; |
| 530 |
int8_t z_forced_holster; |
| 531 |
int8_t z_forced_holster_is_magic; |
| 532 |
int16_t AmmoUsed; //Ammo given for the char to use |
| 533 |
int16_t HypoUsed; //Hypo given for the char to use |
| 534 |
int16_t CellsUsed; //Cells given for the char to use |
| 535 |
int16_t AmmoDropped; //Ammo the char drops |
| 536 |
int16_t HypoDropped; //Hypo the char drops |
| 537 |
int16_t CellsDropped; //Cells the char drops |
| 538 |
int16_t hypoRemaining; //who knows? InverseHypoRegenRate? |
| 539 |
int16_t hypoTimer; |
| 540 |
int16_t pad; |
| 541 |
char hasLSI; |
| 542 |
char field_1B5; |
| 543 |
int16_t shieldDisplayAmount; |
| 544 |
int16_t ShieldUsed; //Bullet shield given for the char to use |
| 545 |
int16_t CloakUsed; //Phase Cloak given for the char to use |
| 546 |
int32_t numInvisibleFrames; //probably bullet shield dropped |
| 547 |
int32_t DoorKeys; //Lol. We can use this later for other sorts of items. |
| 548 |
} Inventory; |
| 549 |
|
| 550 |
typedef struct { |
| 551 |
uint32_t SphereTree; |
| 552 |
Vector3 ObBox[8]; |
| 553 |
Vector3 * ObBowPtr; |
| 554 |
Vector3 Velocity; |
| 555 |
Quaternion field_74; |
| 556 |
Vector3 Position; |
| 557 |
Quaternion Rotation; |
| 558 |
float Scale; |
| 559 |
Matrix4x3 Matrix; |
| 560 |
Matrix4x3 InitMatrix; |
| 561 |
float field_104; |
| 562 |
float Gravity; |
| 563 |
float field_10C; |
| 564 |
float field_110; |
| 565 |
float Friction_1; |
| 566 |
float Friction_2; |
| 567 |
Vector3 Force; |
| 568 |
uint32_t Flags; |
| 569 |
uint32_t Type; |
| 570 |
char AnimState[0x18]; |
| 571 |
void* Callbacks; |
| 572 |
void* Owner; |
| 573 |
} PhyContext; |
| 574 |
typedef struct |
| 575 |
{ |
| 576 |
int field_0; |
| 577 |
int NumContacts; |
| 578 |
int FirstContact; |
| 579 |
int NotifyKnowledgeCallback; |
| 580 |
} AI2KnowledgeState; |
| 581 |
|
| 582 |
typedef struct |
| 583 |
{ |
| 584 |
char Name[128]; |
| 585 |
__int16 ImpactId; |
| 586 |
} ONCCImpact; |
| 587 |
|
| 588 |
typedef struct |
| 589 |
{ |
| 590 |
int RecoilCompensation; |
| 591 |
int BestAimingAngle; |
| 592 |
int ShotGroupError; |
| 593 |
int ShotGroupDecay; |
| 594 |
int ShotingInaccuracyMultiplier; |
| 595 |
__int16 MinDelayBetweenShots; |
| 596 |
__int16 MaxDelayBetweenShots; |
| 597 |
} ONCCWeaponSkill; |
| 598 |
|
| 599 |
typedef struct |
| 600 |
{ |
| 601 |
__int16 field_0; |
| 602 |
__int16 field_2; |
| 603 |
__int16 field_4; |
| 604 |
__int16 field_6; |
| 605 |
__int16 field_8; |
| 606 |
__int16 field_A; |
| 607 |
__int16 field_C; |
| 608 |
__int16 field_E; |
| 609 |
__int16 field_10; |
| 610 |
__int16 field_12; |
| 611 |
__int16 field_14; |
| 612 |
char Loaded; |
| 613 |
char field_17; |
| 614 |
int field_18; |
| 615 |
char HurtLightSoundName[32]; |
| 616 |
char HurtMediumSoundName[32]; |
| 617 |
char HurtHeavySoundName[32]; |
| 618 |
char DeathSoundName[32]; |
| 619 |
int HurtLightSoundPtr; |
| 620 |
int HurtMediumSoundPtr; |
| 621 |
int HurtHeavySoundPtr; |
| 622 |
int DeathSoundPtr; |
| 623 |
}HurtParams; |
| 624 |
|
| 625 |
|
| 626 |
typedef struct |
| 627 |
{ |
| 628 |
int field_0; |
| 629 |
int Gravity; |
| 630 |
float JumpStartVelocity; |
| 631 |
float MaxFallingVelocity; |
| 632 |
float JumpAcceleration; |
| 633 |
__int16 field_14; |
| 634 |
__int16 JetpackTimer; |
| 635 |
float MaxFallingHeightWithoutDamage; |
| 636 |
float MaxFallingHeightWithDamage; |
| 637 |
int ShadowTexture; |
| 638 |
float ShadowMaxHeight; |
| 639 |
float ShadowFadeHeight; |
| 640 |
float ShadowSize1; |
| 641 |
float ShadowSize2; |
| 642 |
float ShadowSize3; |
| 643 |
__int16 field_38; |
| 644 |
__int16 field_3A; |
| 645 |
int field_3C; |
| 646 |
char field_40; |
| 647 |
char field_41; |
| 648 |
__int16 field_42; |
| 649 |
int field_44; |
| 650 |
int field_48; |
| 651 |
int field_4C; |
| 652 |
int field_50; |
| 653 |
int field_54; |
| 654 |
int field_58; |
| 655 |
__int16 InverseHypoRegenerationRate; |
| 656 |
__int16 field_5E; |
| 657 |
int field_60; |
| 658 |
int field_64; |
| 659 |
int field_68; |
| 660 |
int field_6C; |
| 661 |
int field_70; |
| 662 |
HurtParams HurtParams; |
| 663 |
int AIOptions; |
| 664 |
int AIRotationSpeed; |
| 665 |
__int16 MinimalDazeTime; |
| 666 |
__int16 MaximalDazeTime; |
| 667 |
__int16 MinimalRealiseFiringSpreadTime; |
| 668 |
__int16 MaximalRealiseFiringSpreadTime; |
| 669 |
int MinimalFiringSpreadDodge; |
| 670 |
int MaximalFiringSpreadDodge; |
| 671 |
int field_138; |
| 672 |
int field_13C; |
| 673 |
int field_140; |
| 674 |
int field_144; |
| 675 |
int field_148; |
| 676 |
int field_14C; |
| 677 |
int field_150; |
| 678 |
ONCCWeaponSkill WeaponSkills[13]; |
| 679 |
int field_28C; |
| 680 |
int field_290; |
| 681 |
int field_294; |
| 682 |
int TauntChance; |
| 683 |
int GoForGunChance; |
| 684 |
int RunPickupChance; |
| 685 |
__int16 CombatId; |
| 686 |
__int16 MeleeId; |
| 687 |
char SoundProbabilities[10]; |
| 688 |
char gap_2b2[2]; |
| 689 |
char TauntSound[32]; |
| 690 |
char AlertSound[32]; |
| 691 |
char StartleSound[32]; |
| 692 |
char CheckBodySound[32]; |
| 693 |
char PursueSound[32]; |
| 694 |
char CoverSound[32]; |
| 695 |
char SuperpunchSound[32]; |
| 696 |
char SuperKickSound[32]; |
| 697 |
char Super3Sound[32]; |
| 698 |
char Super4Sound[32]; |
| 699 |
int CentralVisionRange; |
| 700 |
int PeripheralVisionRange; |
| 701 |
int HFov; |
| 702 |
int CentralVisionCurve; |
| 703 |
int CentralVFOV; |
| 704 |
int PeripheralVisionCurve; |
| 705 |
int PeripheralVFOV; |
| 706 |
int HostileThreatDefiniteTimer; |
| 707 |
int HostileThreatStrongTimer; |
| 708 |
int HostileThreatWeakTimer; |
| 709 |
int FriendlyThreadDefiniteTimer; |
| 710 |
int FriendlyThreatStrongTimer; |
| 711 |
int FriendlyThreatWeakTimer; |
| 712 |
int EarshotRadius; |
| 713 |
int ONCV; |
| 714 |
int ONCP; |
| 715 |
int ONIA; |
| 716 |
char ImpactsLoaded; |
| 717 |
char gap_439[1]; |
| 718 |
__int16 ImpactModifier; |
| 719 |
char ImpactModifierName[16]; |
| 720 |
ONCCImpact Impacts[15]; |
| 721 |
char gap_bea[2]; |
| 722 |
char DeathParticleName[64]; |
| 723 |
int DeathParticlePtr; |
| 724 |
int BodySurfaceCache; |
| 725 |
int TRBS; |
| 726 |
int TRMA; |
| 727 |
int CBPM; |
| 728 |
int CBPI; |
| 729 |
int PeaceTimer; |
| 730 |
int IdleTimer1; |
| 731 |
int IdleTimer2; |
| 732 |
int BaseHealth; |
| 733 |
int field_C54; |
| 734 |
int MinBodySizeFactor; |
| 735 |
int MaxBodySizeFactor; |
| 736 |
int field_C60[7]; |
| 737 |
int field_C7C; |
| 738 |
int TRAC; |
| 739 |
int TRSC; |
| 740 |
char gap_c88[2]; |
| 741 |
__int16 DeathDeleteTimer; |
| 742 |
char WeaponHand; |
| 743 |
char HasDaodanPowers; |
| 744 |
char HasSuperShield; |
| 745 |
char CantTouchThis; |
| 746 |
} ONCC; |
| 747 |
|
| 748 |
|
| 749 |
/* 398 */ typedef struct |
| 750 |
{ |
| 751 |
char Number; |
| 752 |
char gap_1[1]; |
| 753 |
__int16 ActiveCharacterIndex; |
| 754 |
int Flags; |
| 755 |
int field_8; |
| 756 |
ONCC* ONCC; |
| 757 |
__int16 ONCCnumber; |
| 758 |
__int16 Team; |
| 759 |
char Name[32]; |
| 760 |
int BodySize; |
| 761 |
int Health; |
| 762 |
int MaxHealth; |
| 763 |
__int16 AISA_ID; |
| 764 |
char gap_42[2]; |
| 765 |
int field_44; |
| 766 |
char ScriptNew[32]; |
| 767 |
char ScriptDie[32]; |
| 768 |
char ScriptSeen[32]; |
| 769 |
char ScriptAlarm[32]; |
| 770 |
char ScriptHurt[32]; |
| 771 |
char ScriptDefeat[32]; |
| 772 |
char ScriptLowAmmo[32]; |
| 773 |
//char ScriptNoPath[32]; |
| 774 |
char ScriptNoPath[28]; |
| 775 |
int RegenHax; |
| 776 |
Vector3 Position; |
| 777 |
Vector3 LastPosition; |
| 778 |
Vector3 Location; |
| 779 |
float Facing; |
| 780 |
float DesiredFacing; |
| 781 |
float CosmeticFacing; |
| 782 |
int field_178; |
| 783 |
int field_17C; |
| 784 |
int field_180; |
| 785 |
int BNV; |
| 786 |
int GraphNode; |
| 787 |
float PelvisHeight; |
| 788 |
int field_190; |
| 789 |
Inventory Inventory; |
| 790 |
Vector3 Velocity; |
| 791 |
int field_1D0; |
| 792 |
int field_1D4; |
| 793 |
int field_1D8; |
| 794 |
int field_1DC; |
| 795 |
int field_1E0; |
| 796 |
int IdleDelay; |
| 797 |
int charType; |
| 798 |
char gap_1ec[4]; |
| 799 |
int CombatFlags; |
| 800 |
int JobId; |
| 801 |
int Goal; |
| 802 |
int field_1FC; |
| 803 |
__int16 field_200; |
| 804 |
char gap_202[6]; |
| 805 |
int field_208; |
| 806 |
char gap_20c[588]; |
| 807 |
char field_458; |
| 808 |
char gap_459[352]; |
| 809 |
char field_5B9; |
| 810 |
char gap_5ba[14]; |
| 811 |
char field_5C8; |
| 812 |
char gap_5c9[359]; |
| 813 |
int field_730; |
| 814 |
int field_734; |
| 815 |
int field_738; |
| 816 |
char gap_73c[380]; |
| 817 |
char CombatState; |
| 818 |
char gap_8b9[7]; |
| 819 |
PatrolPathOSD PatrolPathOSD_; |
| 820 |
PatrolPathPoint PatrolPathPoints[64]; |
| 821 |
char gap_de8[392]; |
| 822 |
int Combat_StatePtr; |
| 823 |
AI2KnowledgeState KnowledgeState_; |
| 824 |
char gap_f84[4]; |
| 825 |
int AlertDecayTimer; |
| 826 |
int field_F8C; |
| 827 |
int field_F90; |
| 828 |
int AlertLevel; |
| 829 |
int MinimalAlertLevel; |
| 830 |
int StartJobAlertLevel; |
| 831 |
int InvestigatingAlertLevel; |
| 832 |
int StartleTime; |
| 833 |
int field_FA8; |
| 834 |
int field_FAC; |
| 835 |
int field_FB0; |
| 836 |
int Pursue1; |
| 837 |
int Pursue2; |
| 838 |
int Pursue3; |
| 839 |
int Pursue4; |
| 840 |
int Pursue5; |
| 841 |
char field_FC8; |
| 842 |
char gap_fc9[3]; |
| 843 |
int field_FCC; |
| 844 |
char gap_fd0[8]; |
| 845 |
int AlarmGroups; |
| 846 |
int field_FDC; |
| 847 |
int field_FE0; |
| 848 |
int field_FE4; |
| 849 |
int field_FE8; |
| 850 |
int field_FEC; |
| 851 |
int field_FF0; |
| 852 |
int field_FF4; |
| 853 |
int field_FF8; |
| 854 |
int field_FFC; |
| 855 |
int field_1000; |
| 856 |
int field_1004; |
| 857 |
int field_1008; |
| 858 |
__int16 field_100C; |
| 859 |
__int16 field_100E; |
| 860 |
int field_1010; |
| 861 |
int field_1014; |
| 862 |
int field_1018; |
| 863 |
char field_101C; |
| 864 |
char gap_101d[3]; |
| 865 |
int DazeTimer; |
| 866 |
__int16 field_1024; |
| 867 |
__int16 field_1026; |
| 868 |
__int16 field_1028; |
| 869 |
__int16 field_102A; |
| 870 |
int field_102C; |
| 871 |
int field_1030; |
| 872 |
int field_1034; |
| 873 |
char gap_1038[20]; |
| 874 |
int field_104C; |
| 875 |
int field_1050; |
| 876 |
int field_1054; |
| 877 |
int field_1058; |
| 878 |
int field_105C; |
| 879 |
int field_1060; |
| 880 |
int field_1064; |
| 881 |
int MeleePtr; |
| 882 |
int field_106C; |
| 883 |
__int16 field_1070; |
| 884 |
char gap_1072[126]; |
| 885 |
int Path_DestinationType; |
| 886 |
int Path_TypeSpecificInfo; |
| 887 |
char Path_MovementState; |
| 888 |
char gap_10f9[3]; |
| 889 |
int Path_OrientTo; |
| 890 |
Vector3 Path_DestinationPoint; |
| 891 |
int field_110C; |
| 892 |
int field_1110; |
| 893 |
Vector3 field_1114; |
| 894 |
Vector3 field_1120; |
| 895 |
char Path_State; |
| 896 |
char field_112D; |
| 897 |
char field_112E; |
| 898 |
char gap_112f[1]; |
| 899 |
Vector3 field_1130; |
| 900 |
int field_113C; |
| 901 |
int field_1140; |
| 902 |
int field_1144; |
| 903 |
char field_1148; |
| 904 |
char gap_1149[3]; |
| 905 |
int Path_CurrentNodeNumber; |
| 906 |
int Path_NumNodes; |
| 907 |
Vector3 Path_From; |
| 908 |
Vector3 Path_To; |
| 909 |
int Path_GraphFromNodePtr; |
| 910 |
int Path_GraphToNodePtr; |
| 911 |
int field_1174; |
| 912 |
char gap_1178[12]; |
| 913 |
int field_1184; |
| 914 |
char gap_1188[776]; |
| 915 |
int Path_LastError; |
| 916 |
int Path_RepathDelay; |
| 917 |
int Path_Repaths; |
| 918 |
int Path_RepathDecayTimer; |
| 919 |
int field_14A0; |
| 920 |
int MovementMode; |
| 921 |
char field_14A8; |
| 922 |
char gap_14a9[3]; |
| 923 |
int field_14AC; |
| 924 |
int MovementModifiers; |
| 925 |
int field_14B4; |
| 926 |
char gap_14b8[188]; |
| 927 |
int field_1574; |
| 928 |
int FacingState; |
| 929 |
int FacingAt_Destination; |
| 930 |
char field_1580; |
| 931 |
char field_1581; |
| 932 |
char gap_1582[2]; |
| 933 |
int Aiming_At_Type; |
| 934 |
Vector3 Aiming_At; |
| 935 |
int field_1594; |
| 936 |
int field_1598; |
| 937 |
int field_159C; |
| 938 |
int GlancingState; |
| 939 |
Vector3 GlancingDirOrPos; |
| 940 |
char field_15B0; |
| 941 |
char gap_15b1[3]; |
| 942 |
int field_15B4; |
| 943 |
int field_15B8; |
| 944 |
int field_15BC; |
| 945 |
int field_15C0; |
| 946 |
int field_15C4; |
| 947 |
int field_15C8; |
| 948 |
int field_15CC; |
| 949 |
int field_15D0; |
| 950 |
int field_15D4; |
| 951 |
int field_15D8; |
| 952 |
int field_15DC; |
| 953 |
int field_15E0; |
| 954 |
int field_15E4; |
| 955 |
int field_15E8; |
| 956 |
int AIBlockFunction; |
| 957 |
char field_15F0; |
| 958 |
char field_15F1; |
| 959 |
char field_15F2; |
| 960 |
char gap_15f3[1]; |
| 961 |
int field_15F4; |
| 962 |
int field_15F8; |
| 963 |
int field_15FC; |
| 964 |
int field_1600; |
| 965 |
char gap_1604[4]; |
| 966 |
int field_1608; |
| 967 |
int field_160C; |
| 968 |
char gap_1610[4]; |
| 969 |
int field_1614; |
| 970 |
char gap_1618[20]; |
| 971 |
int field_162C; |
| 972 |
int field_1630; |
| 973 |
int field_1634; |
| 974 |
int field_1638; |
| 975 |
int field_163C; |
| 976 |
int field_1640; |
| 977 |
__int16 field_1644; |
| 978 |
char gap_1646[2]; |
| 979 |
BoundingBox BoundingBox_; |
| 980 |
char gap_1660[4]; |
| 981 |
int BossShieldPower; |
| 982 |
int field_1668; |
| 983 |
char gap_166c[4]; |
| 984 |
uint32_t Kills; |
| 985 |
uint32_t Damage; |
| 986 |
int field_1678; |
| 987 |
int field_167C; |
| 988 |
int CurrentConsoleActionMarker; |
| 989 |
int field_1684; |
| 990 |
__int16 field_1688; |
| 991 |
__int16 field_168A; |
| 992 |
int field_168C; |
| 993 |
int field_1690; |
| 994 |
char field_1694; |
| 995 |
char field_1695; |
| 996 |
__int16 field_1696; |
| 997 |
int field_1698; |
| 998 |
int field_169C; |
| 999 |
} Character; |
| 1000 |
|
| 1001 |
typedef struct |
| 1002 |
{ |
| 1003 |
int Nodes; |
| 1004 |
int NodeCount; |
| 1005 |
int field_8; |
| 1006 |
int TraverseQueueHead; |
| 1007 |
int field_10; |
| 1008 |
int CacheLrar; |
| 1009 |
int CacheMem; |
| 1010 |
int field_1C; |
| 1011 |
int field_20; |
| 1012 |
int field_24; |
| 1013 |
}PHGraph |
| 1014 |
; |
| 1015 |
|
| 1016 |
/* 388 */ typedef struct //activecharacter |
| 1017 |
{ |
| 1018 |
__int16 Number; |
| 1019 |
__int16 field_2; |
| 1020 |
PhyContext* PhyContext; |
| 1021 |
SphereTreeNode SphereTree; |
| 1022 |
SphereTreeNode SphereTree3[4]; |
| 1023 |
SphereTreeNode SphereTree2[2]; |
| 1024 |
__int16 field_B0; |
| 1025 |
__int16 field_B2; |
| 1026 |
__int16 field_B4; |
| 1027 |
char field_B6; |
| 1028 |
char gap_b7[1]; |
| 1029 |
Vector3 field_B8; |
| 1030 |
Vector3 AccelerateWith; |
| 1031 |
int field_D0; |
| 1032 |
Vector3 field_D4; |
| 1033 |
__int16 field_E0; |
| 1034 |
char gap_e2[2]; |
| 1035 |
int field_E4; |
| 1036 |
int field_E8; |
| 1037 |
int field_EC; |
| 1038 |
int field_F0; |
| 1039 |
__int16 field_F4; |
| 1040 |
__int16 IsInAir; |
| 1041 |
Vector3 FallingVelocity; |
| 1042 |
Vector3 JumpVelocity; |
| 1043 |
char field_110; |
| 1044 |
char field_111; |
| 1045 |
__int16 field_112; |
| 1046 |
__int16 field_114; |
| 1047 |
char gap_116[2]; |
| 1048 |
int field_118; |
| 1049 |
int field_11C; |
| 1050 |
int field_120; |
| 1051 |
int field_124; |
| 1052 |
int field_128; |
| 1053 |
int field_12C; |
| 1054 |
BoundingSphere BoundingSphere; |
| 1055 |
Vector3 field_140; |
| 1056 |
Vector3 field_14C; |
| 1057 |
int field_158; |
| 1058 |
int field_15C; |
| 1059 |
Vector3 Location; |
| 1060 |
char gap_16c[24]; |
| 1061 |
int AkiraNode; |
| 1062 |
int GraphNode; |
| 1063 |
int PelvisHeight; |
| 1064 |
int Movement_StatePtr; |
| 1065 |
int ActiveWeapon; |
| 1066 |
int field_198; |
| 1067 |
int InventoryWeapon; |
| 1068 |
char gap_1a0[2]; |
| 1069 |
__int16 RedAmmoClipCount; |
| 1070 |
__int16 HypoCount; |
| 1071 |
__int16 GreenAmmoClipCount; |
| 1072 |
__int16 RedAmmoClipDropCount; |
| 1073 |
__int16 HypoDropCount; |
| 1074 |
__int16 GreenAmmoClipDropCount; |
| 1075 |
__int16 field_1AE; |
| 1076 |
__int16 InverseHypoRegenerationRate; |
| 1077 |
char DropShield; |
| 1078 |
char DropPhaseCloack; |
| 1079 |
char field_1B4; |
| 1080 |
char gap_1b5[1]; |
| 1081 |
__int16 field_1B6; |
| 1082 |
__int16 Shield; |
| 1083 |
__int16 PhaseCloacking; |
| 1084 |
int field_1BC; |
| 1085 |
char gap_1c0[4]; |
| 1086 |
__int16 field_1C4; |
| 1087 |
char gap_1c6[10]; |
| 1088 |
int field_1D0; |
| 1089 |
int field_1D4; |
| 1090 |
char gap_1d8[4]; |
| 1091 |
int field_1DC; |
| 1092 |
int NotIdleStartTime; |
| 1093 |
int TimeToIdle; |
| 1094 |
int field_1E8; |
| 1095 |
char gap_1ec[4]; |
| 1096 |
int field_1F0; |
| 1097 |
char gap_1f4[2048]; |
| 1098 |
int field_9F4; |
| 1099 |
char gap_9f8[36]; |
| 1100 |
int field_A1C; |
| 1101 |
char gap_a20[3020]; |
| 1102 |
int field_15EC; |
| 1103 |
char gap_15f0[60]; |
| 1104 |
int field_162C; |
| 1105 |
int field_1630; |
| 1106 |
int field_1634; |
| 1107 |
int field_1638; |
| 1108 |
int field_163C; |
| 1109 |
char gap_1640[8]; |
| 1110 |
BoundingBox BoundingBox; |
| 1111 |
int field_1660; |
| 1112 |
char gap_1664[4]; |
| 1113 |
int ShieldPower; |
| 1114 |
char gap_166c[4]; |
| 1115 |
int NumberOfKills; |
| 1116 |
int InflictedDamage; |
| 1117 |
int field_1678; |
| 1118 |
int field_167C; |
| 1119 |
char gap_1680[8]; |
| 1120 |
__int16 field_1688; |
| 1121 |
__int16 field_168A; |
| 1122 |
int field_168C; |
| 1123 |
int field_1690; |
| 1124 |
char field_1694; |
| 1125 |
char field_1695; |
| 1126 |
__int16 field_1696; |
| 1127 |
int field_1698; |
| 1128 |
int field_169C; |
| 1129 |
char gap_16a0[2]; |
| 1130 |
int field_16A2; |
| 1131 |
char gap_16a6[994]; |
| 1132 |
char field_1A88; |
| 1133 |
char field_1A89; |
| 1134 |
char field_1A8A; |
| 1135 |
char field_1A8B; |
| 1136 |
Vector3 Executor_AimingDirection; |
| 1137 |
int field_1A98; |
| 1138 |
int field_1A9C; |
| 1139 |
int Executor_ActualMovementMode; |
| 1140 |
int field_1AA4; |
| 1141 |
int field_1AA8; |
| 1142 |
int field_1AAC; |
| 1143 |
char Executor_HasFacingOverride; |
| 1144 |
char gap_1ab1[3]; |
| 1145 |
int Executor_AimingSpeed; |
| 1146 |
char field_1AB8; |
| 1147 |
char Executor_HasMoveOverride; |
| 1148 |
char gap_1aba[6]; |
| 1149 |
int field_1AC0; |
| 1150 |
int field_1AC4; |
| 1151 |
int Executor_FacingOverride; |
| 1152 |
char Executor_HasAttackOverride; |
| 1153 |
char gap_1acd[1]; |
| 1154 |
__int16 field_1ACE; |
| 1155 |
__int16 field_1AD0; |
| 1156 |
char gap_1ad2[6]; |
| 1157 |
int field_1AD8; |
| 1158 |
int field_1ADC; |
| 1159 |
int field_1AE0; |
| 1160 |
int field_1AE4; |
| 1161 |
char Executor_HasThrowOverride; |
| 1162 |
char gap_1ae9[3]; |
| 1163 |
int field_1AEC; |
| 1164 |
int field_1AF0; |
| 1165 |
int field_1AF4; |
| 1166 |
void* Animation; |
| 1167 |
__int16 AnimationToState; |
| 1168 |
__int16 AnimationFromState; |
| 1169 |
__int16 AnimationType; |
| 1170 |
__int16 NextAnimationType; |
| 1171 |
__int16 PrevAnimationType; |
| 1172 |
__int16 field_1B06; |
| 1173 |
char Stitch; |
| 1174 |
char gap_1b09[3]; |
| 1175 |
int StitchHeight; |
| 1176 |
__int16 InterpolationFromState; |
| 1177 |
char gap_1b12[2]; |
| 1178 |
Vector3 StitchVelocity; |
| 1179 |
__int16 InterpolationCurrentFrame; |
| 1180 |
__int16 InterpolationLength; |
| 1181 |
Quaternion InterpolationStartRotations[19]; |
| 1182 |
char gap_1c54[4]; |
| 1183 |
int field_1C58; |
| 1184 |
int field_1C5C; |
| 1185 |
int field_1C60; |
| 1186 |
int Overlay; |
| 1187 |
__int16 field_1C68; |
| 1188 |
__int16 field_1C6A; |
| 1189 |
int field_1C6C; |
| 1190 |
int field_1C70; |
| 1191 |
__int16 field_1C74; |
| 1192 |
char gap_1c76[2]; |
| 1193 |
int field_1C78; |
| 1194 |
char gap_1c7c[12]; |
| 1195 |
__int16 Frame; |
| 1196 |
__int16 SoftPause; |
| 1197 |
__int16 HardPause; |
| 1198 |
__int16 field_1C8E; |
| 1199 |
int ForcedAnimationFrames; |
| 1200 |
__int16 HitStun; |
| 1201 |
__int16 BlockStun; |
| 1202 |
__int16 Dizzy; |
| 1203 |
__int16 field_1C9A; |
| 1204 |
int field_1C9C; |
| 1205 |
__int16 AnimationVariant; |
| 1206 |
__int16 TimeToPeace; |
| 1207 |
char NumAnimationAttachedParticles; |
| 1208 |
char gap_1ca5[1]; |
| 1209 |
__int16 field_1CA6; |
| 1210 |
AttachedParticle AnimationAttachedParticles[16]; |
| 1211 |
int TRAMParticles; |
| 1212 |
char FixedParticlesAttached; |
| 1213 |
char FixedParticlesStarted; |
| 1214 |
__int16 NumFixedParticles; |
| 1215 |
AttachedParticle FixedParticles[16]; |
| 1216 |
__int16 CurrentAnimationType; |
| 1217 |
char gap_1eb2[2]; |
| 1218 |
int field_1EB4; |
| 1219 |
char field_1EB8; |
| 1220 |
char gap_1eb9[30]; |
| 1221 |
char field_1ED7; |
| 1222 |
__int16 throwing; |
| 1223 |
__int16 thrownBy; |
| 1224 |
Character* ThrowTargetCharacter; |
| 1225 |
void* targetThrow; //animation |
| 1226 |
int field_1EE4; |
| 1227 |
int field_1EE8; |
| 1228 |
int field_1EEC; |
| 1229 |
Quaternion Rotations[19]; |
| 1230 |
Quaternion OverlayRotations[19]; |
| 1231 |
int field_2150; |
| 1232 |
char gap_2154[4]; |
| 1233 |
GameInput Input; |
| 1234 |
int PrevActions1; |
| 1235 |
int PrevActions2; |
| 1236 |
int SprintTimer; |
| 1237 |
char field_2194; |
| 1238 |
char field_2195; |
| 1239 |
char gap_2196[2]; |
| 1240 |
Vector3 AimTarget; |
| 1241 |
Vector3 AimVector; |
| 1242 |
Vector3 CamVector; |
| 1243 |
float HeadFacing; |
| 1244 |
float HeadPitch; |
| 1245 |
int field_21C4; |
| 1246 |
int field_21C8; |
| 1247 |
int field_21CC; |
| 1248 |
int field_21D0; |
| 1249 |
char field_21D4; |
| 1250 |
char gap_21d5[3]; |
| 1251 |
int field_21D8; |
| 1252 |
char field_21DC; |
| 1253 |
char field_21DD; |
| 1254 |
char field_21DE; |
| 1255 |
char field_21DF; |
| 1256 |
char field_21E0; |
| 1257 |
char HasAlternateTrigger; |
| 1258 |
char field_21E2; |
| 1259 |
char ReleaseTrigger; |
| 1260 |
char ReleaseAlternateTrigger; |
| 1261 |
char TurningLeft; |
| 1262 |
char TurningRight; |
| 1263 |
char gap_21e7[1]; |
| 1264 |
int field_21E8; |
| 1265 |
int field_21EC; |
| 1266 |
__int16 field_21F0; |
| 1267 |
char gap_21f2[2]; |
| 1268 |
PlayingFilm PlayingFilm; |
| 1269 |
char gap_2218[4]; |
| 1270 |
int field_221C; |
| 1271 |
char gap_2220[8]; |
| 1272 |
Matrix4x3 * ExtraBody; |
| 1273 |
char gap_222c[76]; |
| 1274 |
Matrix4x3 BoneMatrices[19]; |
| 1275 |
Matrix4x3 WeaponMatrix; |
| 1276 |
char gap_2638[432]; |
| 1277 |
int field_27E8; |
| 1278 |
char gap_27ec[4]; |
| 1279 |
__int16 field_27F0; |
| 1280 |
__int16 field_27F2; |
| 1281 |
int field_27F4; |
| 1282 |
int field_27F8; |
| 1283 |
__int16 ShadowIndex; |
| 1284 |
char field_27FE; |
| 1285 |
char gap_27ff[1]; |
| 1286 |
char field_2800; |
| 1287 |
char field_2801; |
| 1288 |
char ShieldParts[19]; |
| 1289 |
char field_2815; |
| 1290 |
char gap_2816[2]; |
| 1291 |
int field_2818; |
| 1292 |
__int16 field_281C; |
| 1293 |
char gap_281e[2]; |
| 1294 |
int field_2820; |
| 1295 |
int field_2824; |
| 1296 |
int field_2828; |
| 1297 |
int field_282C; |
| 1298 |
__int16 field_2830; |
| 1299 |
__int16 field_2832; |
| 1300 |
char gap_2834[1]; |
| 1301 |
char field_2835; |
| 1302 |
char field_2836; |
| 1303 |
char field_2837; |
| 1304 |
} ActiveCharacter; |
| 1305 |
|
| 1306 |
typedef struct |
| 1307 |
{ |
| 1308 |
char name[64]; // Must be same as ONcMaxLevelName above (for TE) |
| 1309 |
|
| 1310 |
void *env; |
| 1311 |
void *objectsetup; |
| 1312 |
void *markers; |
| 1313 |
void *flags; |
| 1314 |
void *triggers; |
| 1315 |
|
| 1316 |
void *Sky; |
| 1317 |
float SkyHeight; |
| 1318 |
|
| 1319 |
|
| 1320 |
} OniLevel; |
| 1321 |
|
| 1322 |
typedef struct |
| 1323 |
{ |
| 1324 |
int TimerMode; |
| 1325 |
char TimerName[32]; |
| 1326 |
int TimerDuration; |
| 1327 |
char field_28; |
| 1328 |
char gap_29[3]; |
| 1329 |
int field_2C; |
| 1330 |
Letterbox Letterbox; |
| 1331 |
char gap_3a[2]; |
| 1332 |
char field_3C; |
| 1333 |
char gap_3d[3]; |
| 1334 |
int field_40; |
| 1335 |
int CutsceneSyncMark; |
| 1336 |
char field_48; |
| 1337 |
char gap_49[3]; |
| 1338 |
int field_4C; |
| 1339 |
int field_50; |
| 1340 |
int field_54; |
| 1341 |
int field_58; |
| 1342 |
int field_5C; |
| 1343 |
int field_60; |
| 1344 |
int field_64; |
| 1345 |
int field_68; |
| 1346 |
int field_6C; |
| 1347 |
int field_70; |
| 1348 |
int FadeStartTime; |
| 1349 |
int FadeEndTime; |
| 1350 |
char field_7C; |
| 1351 |
char gap_7d[3]; |
| 1352 |
int Camera; |
| 1353 |
PHGraph PathFindingGraph; |
| 1354 |
Character* PlayerCharacter; |
| 1355 |
int field_B0; |
| 1356 |
char gap_b4[4]; |
| 1357 |
GameInput Input; |
| 1358 |
int field_E8; |
| 1359 |
int field_EC; |
| 1360 |
char ScreenShotEveryFrame; |
| 1361 |
char gap_f1[7]; |
| 1362 |
char field_F8; |
| 1363 |
char field_F9; |
| 1364 |
char field_FA; |
| 1365 |
char gap_fb[1]; |
| 1366 |
int field_FC; |
| 1367 |
int field_100; |
| 1368 |
char field_104; |
| 1369 |
char gap_105[3]; |
| 1370 |
int SlowMotion; |
| 1371 |
char gap_10c[4]; |
| 1372 |
int field_110; |
| 1373 |
int field_114; |
| 1374 |
char SplashScreenTextureName[32]; |
| 1375 |
char field_138; |
| 1376 |
char gap_139[7]; |
| 1377 |
int field_140; |
| 1378 |
int GameTime; |
| 1379 |
int field_148; |
| 1380 |
int field_14C; |
| 1381 |
OniLevel* Level; |
| 1382 |
int field_154; |
| 1383 |
MotionBlur MotionBlur_[64]; |
| 1384 |
int MotionBlurCount; |
| 1385 |
__int16 field_125C; |
| 1386 |
__int16 field_125E; |
| 1387 |
Character CharacterStorage[128]; |
| 1388 |
__int16 CharacterCount; |
| 1389 |
char gap_b6262[2]; |
| 1390 |
int field_B6264; |
| 1391 |
ActiveCharacter ActiveCharacters[64]; |
| 1392 |
__int16 ActiveCharacterCount; |
| 1393 |
Shadow Shadows[32]; |
| 1394 |
__int16 field_1670EA; |
| 1395 |
int ShadowCount; |
| 1396 |
int ActiveCharacterList[128]; |
| 1397 |
int ActiveCharacterListCount; |
| 1398 |
int ActiveCharacterListLock; |
| 1399 |
int LivingCharacterList[128]; |
| 1400 |
int LivingCharacterListCount; |
| 1401 |
int LivingCharacterListLock; |
| 1402 |
Character* PresentCharacterList[128]; |
| 1403 |
int PresentCharacterListCount; |
| 1404 |
int PresentCharacterListLock; |
| 1405 |
int ObjectList; |
| 1406 |
DoorArray DoorArray_; |
| 1407 |
Sky Sky_; |
| 1408 |
int field_1679A4; |
| 1409 |
int Triggers; |
| 1410 |
char IsGamePaused; |
| 1411 |
char IsInputEnabled; |
| 1412 |
char field_1679AE; |
| 1413 |
char gap_1679af[1]; |
| 1414 |
int LastInputActions1; |
| 1415 |
int LastInputActions2; |
| 1416 |
int field_1679B8; |
| 1417 |
int WinLose; |
| 1418 |
int field_1679C0; |
| 1419 |
int field_1679C4; |
| 1420 |
int field_1679C8; |
| 1421 |
int field_1679CC; |
| 1422 |
int field_1679D0; |
| 1423 |
int field_1679D4; |
| 1424 |
__int16 field_1679D8; |
| 1425 |
char gap_1679da[2]; |
| 1426 |
int field_1679DC; |
| 1427 |
} GameState; |
| 1428 |
|
| 1429 |
|
| 1430 |
typedef struct |
| 1431 |
{ |
| 1432 |
int priority; |
| 1433 |
int timer; // amount of time to display the text |
| 1434 |
char prefix[10]; // prefix for the line |
| 1435 |
char text[502]; // text on the line |
| 1436 |
const char *identifier; |
| 1437 |
int text_color; |
| 1438 |
int text_shadow; |
| 1439 |
} COtTextEntry; |
| 1440 |
|
| 1441 |
typedef struct |
| 1442 |
{ |
| 1443 |
void *font_family; |
| 1444 |
void *text_context; // text context to do the drawing |
| 1445 |
short formatting; |
| 1446 |
short font_size; |
| 1447 |
char scale_font; |
| 1448 |
char bottom_justify; |
| 1449 |
char display_completion; |
| 1450 |
char fade_over_bounds; |
| 1451 |
char use_formatting_commands; |
| 1452 |
|
| 1453 |
short bounds[4]; |
| 1454 |
short num_text_entries; |
| 1455 |
short max_text_entries; |
| 1456 |
char pad[3]; |
| 1457 |
COtTextEntry *text_entries; // an array (num_text_entries long) of COtTextEntry |
| 1458 |
int blah; |
| 1459 |
int blah2; |
| 1460 |
int blah3; |
| 1461 |
} COtTextArea; |
| 1462 |
|
| 1463 |
#endif |
| 1464 |
|