| 1 | #ifndef ONI_H | 
 
 
 
 
 | 2 | #error Do not include this file directly, include Oni/Oni.h instead! | 
 
 
 
 
 | 3 | #endif | 
 
 
 
 
 | 4 |  | 
 
 
 
 
 | 5 | #ifndef GL_H | 
 
 
 
 
 | 6 | #define GL_H | 
 
 
 
 
 | 7 |  | 
 
 
 
 
 | 8 | typedef struct | 
 
 
 
 
 | 9 | { | 
 
 
 
 
 | 10 | int a; | 
 
 
 
 
 | 11 | M3tDrawEngineCaps DrawEngineCaps; | 
 
 
 
 
 | 12 | M3tDrawEngine DrawEngine; | 
 
 
 
 
 | 13 | M3tDrawContext DrawContext; | 
 
 
 
 
 | 14 | M3tDisplayMode DisplayMode; | 
 
 
 
 
 | 15 | int b; | 
 
 
 
 
 | 16 | int Textures[2]; | 
 
 
 
 
 | 17 | short c; | 
 
 
 
 
 | 18 | short d; | 
 
 
 
 
 | 19 | int IntState; | 
 
 
 
 
 | 20 | M3tDrawPtrState *PtrState; | 
 
 
 
 
 | 21 | int e; | 
 
 
 
 
 | 22 | int Color; | 
 
 
 
 
 | 23 | int MaxTextureSize; | 
 
 
 
 
 | 24 | int DoubleBufferSupported; | 
 
 
 
 
 | 25 | int MaxTextureUnits; | 
 
 
 
 
 | 26 | char *VendorString; | 
 
 
 
 
 | 27 | char *RendererString; | 
 
 
 
 
 | 28 | char *VersionString; | 
 
 
 
 
 | 29 | char *ExtensionsString; | 
 
 
 
 
 | 30 | int MultipassCapable; | 
 
 
 
 
 | 31 | int f_0588; | 
 
 
 
 
 | 32 | char f_058C; | 
 
 
 
 
 | 33 | char SupportsDepthReads; | 
 
 
 
 
 | 34 | char FogDisabled; | 
 
 
 
 
 | 35 | char f_058F; | 
 
 
 
 
 | 36 | int CompressedTextureFormats[16]; | 
 
 
 
 
 | 37 | int NumCompressedTextureFormats; | 
 
 
 
 
 | 38 | int f_05D4; | 
 
 
 
 
 | 39 | float FogStart; | 
 
 
 
 
 | 40 | float FogEnd; | 
 
 
 
 
 | 41 | char FogStartChanged; | 
 
 
 
 
 | 42 | char FogEndChanged; | 
 
 
 
 
 | 43 | short f_05E2; | 
 
 
 
 
 | 44 | int f_05E4[4]; | 
 
 
 
 
 | 45 | float FogColor_R; | 
 
 
 
 
 | 46 | float FogColor_G; | 
 
 
 
 
 | 47 | float FogColor_B; | 
 
 
 
 
 | 48 | int Fog_1_; | 
 
 
 
 
 | 49 | char Fog_2_; | 
 
 
 
 
 | 50 | char f_0605[3]; | 
 
 
 
 
 | 51 | float ClearColor[4]; | 
 
 
 
 
 | 52 | int LastError; | 
 
 
 
 
 | 53 | char *LastErrorString; | 
 
 
 
 
 | 54 | short RenderMode; | 
 
 
 
 
 | 55 | char BufferClear; | 
 
 
 
 
 | 56 | char DoubleBuffer; | 
 
 
 
 
 | 57 | int f_0624; | 
 
 
 
 
 | 58 | char *TextureBuffer; | 
 
 
 
 
 | 59 | HDC hDC; | 
 
 
 
 
 | 60 | HGLRC hGLRC; | 
 
 
 
 
 | 61 | char vsync; | 
 
 
 
 
 | 62 | char f_0635[3]; | 
 
 
 
 
 | 63 | void (*DisplayBackBuffer)(void); | 
 
 
 
 
 | 64 | } gl_engine_t; | 
 
 
 
 
 | 65 |  | 
 
 
 
 
 | 66 | typedef struct | 
 
 
 
 
 | 67 | { | 
 
 
 
 
 | 68 | void (WINAPI *glAccum)(GLenum op, GLfloat value); | 
 
 
 
 
 | 69 | void (WINAPI *glAlphaFunc)(GLenum func, GLclampf ref); | 
 
 
 
 
 | 70 | GLboolean (WINAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences); | 
 
 
 
 
 | 71 | void (WINAPI *glArrayElement)(GLint i); | 
 
 
 
 
 | 72 | void (WINAPI *glBegin)(GLenum mode); | 
 
 
 
 
 | 73 | void (WINAPI *glBindTexture)(GLenum target, GLuint texture); | 
 
 
 
 
 | 74 | void (WINAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); | 
 
 
 
 
 | 75 | void (WINAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor); | 
 
 
 
 
 | 76 | void (WINAPI *glCallList)(GLuint list); | 
 
 
 
 
 | 77 | void (WINAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists); | 
 
 
 
 
 | 78 | void (WINAPI *glClear)(GLbitfield mask); | 
 
 
 
 
 | 79 | void (WINAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
 
 
 
 
 | 80 | void (WINAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | 
 
 
 
 
 | 81 | void (WINAPI *glClearDepth)(GLclampd depth); | 
 
 
 
 
 | 82 | void (WINAPI *glClearIndex)(GLfloat c); | 
 
 
 
 
 | 83 | void (WINAPI *glClearStencil)(GLint s); | 
 
 
 
 
 | 84 | void (WINAPI *glClipPlane)(GLenum plane, const GLdouble *equation); | 
 
 
 
 
 | 85 | void (WINAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue); | 
 
 
 
 
 | 86 | void (WINAPI *glColor3bv)(const GLbyte *v); | 
 
 
 
 
 | 87 | void (WINAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue); | 
 
 
 
 
 | 88 | void (WINAPI *glColor3dv)(const GLdouble *v); | 
 
 
 
 
 | 89 | void (WINAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue); | 
 
 
 
 
 | 90 | void (WINAPI *glColor3fv)(const GLfloat *v); | 
 
 
 
 
 | 91 | void (WINAPI *glColor3i)(GLint red, GLint green, GLint blue); | 
 
 
 
 
 | 92 | void (WINAPI *glColor3iv)(const GLint *v); | 
 
 
 
 
 | 93 | void (WINAPI *glColor3s)(GLshort red, GLshort green, GLshort blue); | 
 
 
 
 
 | 94 | void (WINAPI *glColor3sv)(const GLshort *v); | 
 
 
 
 
 | 95 | void (WINAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue); | 
 
 
 
 
 | 96 | void (WINAPI *glColor3ubv)(const GLubyte *v); | 
 
 
 
 
 | 97 | void (WINAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue); | 
 
 
 
 
 | 98 | void (WINAPI *glColor3uiv)(const GLuint *v); | 
 
 
 
 
 | 99 | void (WINAPI *glColor3us)(GLushort red, GLushort green, GLushort blue); | 
 
 
 
 
 | 100 | void (WINAPI *glColor3usv)(const GLushort *v); | 
 
 
 
 
 | 101 | void (WINAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); | 
 
 
 
 
 | 102 | void (WINAPI *glColor4bv)(const GLbyte *v); | 
 
 
 
 
 | 103 | void (WINAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); | 
 
 
 
 
 | 104 | void (WINAPI *glColor4dv)(const GLdouble *v); | 
 
 
 
 
 | 105 | void (WINAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | 
 
 
 
 
 | 106 | void (WINAPI *glColor4fv)(const GLfloat *v); | 
 
 
 
 
 | 107 | void (WINAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha); | 
 
 
 
 
 | 108 | void (WINAPI *glColor4iv)(const GLint *v); | 
 
 
 
 
 | 109 | void (WINAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha); | 
 
 
 
 
 | 110 | void (WINAPI *glColor4sv)(const GLshort *v); | 
 
 
 
 
 | 111 | void (WINAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); | 
 
 
 
 
 | 112 | void (WINAPI *glColor4ubv)(const GLubyte *v); | 
 
 
 
 
 | 113 | void (WINAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha); | 
 
 
 
 
 | 114 | void (WINAPI *glColor4uiv)(const GLuint *v); | 
 
 
 
 
 | 115 | void (WINAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha); | 
 
 
 
 
 | 116 | void (WINAPI *glColor4usv)(const GLushort *v); | 
 
 
 
 
 | 117 | void (WINAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | 
 
 
 
 
 | 118 | void (WINAPI *glColorMaterial)(GLenum face, GLenum mode); | 
 
 
 
 
 | 119 | void (WINAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
 
 
 
 
 | 120 | void (WINAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); | 
 
 
 
 
 | 121 | void (WINAPI *glCopyTexImage1D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); | 
 
 
 
 
 | 122 | void (WINAPI *glCopyTexImage2D)(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | 
 
 
 
 
 | 123 | void (WINAPI *glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); | 
 
 
 
 
 | 124 | void (WINAPI *glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | 
 
 
 
 
 | 125 | void (WINAPI *glCullFace)(GLenum mode); | 
 
 
 
 
 | 126 | void (WINAPI *glDeleteLists)(GLuint list, GLsizei range); | 
 
 
 
 
 | 127 | void (WINAPI *glDeleteTextures)(GLsizei n, const GLuint *textures); | 
 
 
 
 
 | 128 | void (WINAPI *glDepthFunc)(GLenum func); | 
 
 
 
 
 | 129 | void (WINAPI *glDepthMask)(GLboolean flag); | 
 
 
 
 
 | 130 | void (WINAPI *glDepthRange)(GLclampd zNear, GLclampd zFar); | 
 
 
 
 
 | 131 | void (WINAPI *glDisable)(GLenum cap); | 
 
 
 
 
 | 132 | void (WINAPI *glDisableClientState)(GLenum array); | 
 
 
 
 
 | 133 | void (WINAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count); | 
 
 
 
 
 | 134 | void (WINAPI *glDrawBuffer)(GLenum mode); | 
 
 
 
 
 | 135 | void (WINAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); | 
 
 
 
 
 | 136 | void (WINAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | 
 
 
 
 
 | 137 | void (WINAPI *glEdgeFlag)(GLboolean flag); | 
 
 
 
 
 | 138 | void (WINAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer); | 
 
 
 
 
 | 139 | void (WINAPI *glEdgeFlagv)(const GLboolean *flag); | 
 
 
 
 
 | 140 | void (WINAPI *glEnable)(GLenum cap); | 
 
 
 
 
 | 141 | void (WINAPI *glEnableClientState)(GLenum array); | 
 
 
 
 
 | 142 | void (WINAPI *glEnd)(void); | 
 
 
 
 
 | 143 | void (WINAPI *glEndList)(void); | 
 
 
 
 
 | 144 | void (WINAPI *glEvalCoord1d)(GLdouble u); | 
 
 
 
 
 | 145 | void (WINAPI *glEvalCoord1dv)(const GLdouble *u); | 
 
 
 
 
 | 146 | void (WINAPI *glEvalCoord1f)(GLfloat u); | 
 
 
 
 
 | 147 | void (WINAPI *glEvalCoord1fv)(const GLfloat *u); | 
 
 
 
 
 | 148 | void (WINAPI *glEvalCoord2d)(GLdouble u, GLdouble v); | 
 
 
 
 
 | 149 | void (WINAPI *glEvalCoord2dv)(const GLdouble *u); | 
 
 
 
 
 | 150 | void (WINAPI *glEvalCoord2f)(GLfloat u, GLfloat v); | 
 
 
 
 
 | 151 | void (WINAPI *glEvalCoord2fv)(const GLfloat *u); | 
 
 
 
 
 | 152 | void (WINAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2); | 
 
 
 
 
 | 153 | void (WINAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); | 
 
 
 
 
 | 154 | void (WINAPI *glEvalPoint1)(GLint i); | 
 
 
 
 
 | 155 | void (WINAPI *glEvalPoint2)(GLint i, GLint j); | 
 
 
 
 
 | 156 | void (WINAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer); | 
 
 
 
 
 | 157 | void (WINAPI *glFinish)(void); | 
 
 
 
 
 | 158 | void (WINAPI *glFlush)(void); | 
 
 
 
 
 | 159 | void (WINAPI *glFogf)(GLenum pname, GLfloat param); | 
 
 
 
 
 | 160 | void (WINAPI *glFogfv)(GLenum pname, const GLfloat *params); | 
 
 
 
 
 | 161 | void (WINAPI *glFogi)(GLenum pname, GLint param); | 
 
 
 
 
 | 162 | void (WINAPI *glFogiv)(GLenum pname, const GLint *params); | 
 
 
 
 
 | 163 | void (WINAPI *glFrontFace)(GLenum mode); | 
 
 
 
 
 | 164 | void (WINAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); | 
 
 
 
 
 | 165 | GLuint (WINAPI *glGenLists)(GLsizei range); | 
 
 
 
 
 | 166 | void (WINAPI *glGenTextures)(GLsizei n, GLuint *textures); | 
 
 
 
 
 | 167 | void (WINAPI *glGetBooleanv)(GLenum pname, GLboolean *params); | 
 
 
 
 
 | 168 | void (WINAPI *glGetClipPlane)(GLenum plane, GLdouble *equation); | 
 
 
 
 
 | 169 | void (WINAPI *glGetDoublev)(GLenum pname, GLdouble *params); | 
 
 
 
 
 | 170 | GLenum (WINAPI *glGetError)(void); | 
 
 
 
 
 | 171 | void (WINAPI *glGetFloatv)(GLenum pname, GLfloat *params); | 
 
 
 
 
 | 172 | void (WINAPI *glGetIntegerv)(GLenum pname, GLint *params); | 
 
 
 
 
 | 173 | void (WINAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params); | 
 
 
 
 
 | 174 | void (WINAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params); | 
 
 
 
 
 | 175 | void (WINAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v); | 
 
 
 
 
 | 176 | void (WINAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v); | 
 
 
 
 
 | 177 | void (WINAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v); | 
 
 
 
 
 | 178 | void (WINAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params); | 
 
 
 
 
 | 179 | void (WINAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params); | 
 
 
 
 
 | 180 | void (WINAPI *glGetPixelMapfv)(GLenum map, GLfloat *values); | 
 
 
 
 
 | 181 | void (WINAPI *glGetPixelMapuiv)(GLenum map, GLuint *values); | 
 
 
 
 
 | 182 | void (WINAPI *glGetPixelMapusv)(GLenum map, GLushort *values); | 
 
 
 
 
 | 183 | void (WINAPI *glGetPointerv)(GLenum pname, GLvoid* *params); | 
 
 
 
 
 | 184 | void (WINAPI *glGetPolygonStipple)(GLubyte *mask); | 
 
 
 
 
 | 185 | const GLubyte * (WINAPI *glGetString)(GLenum name); | 
 
 
 
 
 | 186 | void (WINAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params); | 
 
 
 
 
 | 187 | void (WINAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params); | 
 
 
 
 
 | 188 | void (WINAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params); | 
 
 
 
 
 | 189 | void (WINAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params); | 
 
 
 
 
 | 190 | void (WINAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params); | 
 
 
 
 
 | 191 | void (WINAPI *glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); | 
 
 
 
 
 | 192 | void (WINAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params); | 
 
 
 
 
 | 193 | void (WINAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params); | 
 
 
 
 
 | 194 | void (WINAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params); | 
 
 
 
 
 | 195 | void (WINAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params); | 
 
 
 
 
 | 196 | void (WINAPI *glHint)(GLenum target, GLenum mode); | 
 
 
 
 
 | 197 | void (WINAPI *glIndexMask)(GLuint mask); | 
 
 
 
 
 | 198 | void (WINAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); | 
 
 
 
 
 | 199 | void (WINAPI *glIndexd)(GLdouble c); | 
 
 
 
 
 | 200 | void (WINAPI *glIndexdv)(const GLdouble *c); | 
 
 
 
 
 | 201 | void (WINAPI *glIndexf)(GLfloat c); | 
 
 
 
 
 | 202 | void (WINAPI *glIndexfv)(const GLfloat *c); | 
 
 
 
 
 | 203 | void (WINAPI *glIndexi)(GLint c); | 
 
 
 
 
 | 204 | void (WINAPI *glIndexiv)(const GLint *c); | 
 
 
 
 
 | 205 | void (WINAPI *glIndexs)(GLshort c); | 
 
 
 
 
 | 206 | void (WINAPI *glIndexsv)(const GLshort *c); | 
 
 
 
 
 | 207 | void (WINAPI *glIndexub)(GLubyte c); | 
 
 
 
 
 | 208 | void (WINAPI *glIndexubv)(const GLubyte *c); | 
 
 
 
 
 | 209 | void (WINAPI *glInitNames)(void); | 
 
 
 
 
 | 210 | void (WINAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer); | 
 
 
 
 
 | 211 | GLboolean (WINAPI *glIsEnabled)(GLenum cap); | 
 
 
 
 
 | 212 | GLboolean (WINAPI *glIsList)(GLuint list); | 
 
 
 
 
 | 213 | GLboolean (WINAPI *glIsTexture)(GLuint texture); | 
 
 
 
 
 | 214 | void (WINAPI *glLightModelf)(GLenum pname, GLfloat param); | 
 
 
 
 
 | 215 | void (WINAPI *glLightModelfv)(GLenum pname, const GLfloat *params); | 
 
 
 
 
 | 216 | void (WINAPI *glLightModeli)(GLenum pname, GLint param); | 
 
 
 
 
 | 217 | void (WINAPI *glLightModeliv)(GLenum pname, const GLint *params); | 
 
 
 
 
 | 218 | void (WINAPI *glLightf)(GLenum light, GLenum pname, GLfloat param); | 
 
 
 
 
 | 219 | void (WINAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params); | 
 
 
 
 
 | 220 | void (WINAPI *glLighti)(GLenum light, GLenum pname, GLint param); | 
 
 
 
 
 | 221 | void (WINAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params); | 
 
 
 
 
 | 222 | void (WINAPI *glLineStipple)(GLint factor, GLushort pattern); | 
 
 
 
 
 | 223 | void (WINAPI *glLineWidth)(GLfloat width); | 
 
 
 
 
 | 224 | void (WINAPI *glListBase)(GLuint base); | 
 
 
 
 
 | 225 | void (WINAPI *glLoadIdentity)(void); | 
 
 
 
 
 | 226 | void (WINAPI *glLoadMatrixd)(const GLdouble *m); | 
 
 
 
 
 | 227 | void (WINAPI *glLoadMatrixf)(const GLfloat *m); | 
 
 
 
 
 | 228 | void (WINAPI *glLoadName)(GLuint name); | 
 
 
 
 
 | 229 | void (WINAPI *glLogicOp)(GLenum opcode); | 
 
 
 
 
 | 230 | void (WINAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); | 
 
 
 
 
 | 231 | void (WINAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); | 
 
 
 
 
 | 232 | void (WINAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); | 
 
 
 
 
 | 233 | void (WINAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); | 
 
 
 
 
 | 234 | void (WINAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2); | 
 
 
 
 
 | 235 | void (WINAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2); | 
 
 
 
 
 | 236 | void (WINAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); | 
 
 
 
 
 | 237 | void (WINAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); | 
 
 
 
 
 | 238 | void (WINAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param); | 
 
 
 
 
 | 239 | void (WINAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params); | 
 
 
 
 
 | 240 | void (WINAPI *glMateriali)(GLenum face, GLenum pname, GLint param); | 
 
 
 
 
 | 241 | void (WINAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params); | 
 
 
 
 
 | 242 | void (WINAPI *glMatrixMode)(GLenum mode); | 
 
 
 
 
 | 243 | void (WINAPI *glMultMatrixd)(const GLdouble *m); | 
 
 
 
 
 | 244 | void (WINAPI *glMultMatrixf)(const GLfloat *m); | 
 
 
 
 
 | 245 | void (WINAPI *glNewList)(GLuint list, GLenum mode); | 
 
 
 
 
 | 246 | void (WINAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz); | 
 
 
 
 
 | 247 | void (WINAPI *glNormal3bv)(const GLbyte *v); | 
 
 
 
 
 | 248 | void (WINAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz); | 
 
 
 
 
 | 249 | void (WINAPI *glNormal3dv)(const GLdouble *v); | 
 
 
 
 
 | 250 | void (WINAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz); | 
 
 
 
 
 | 251 | void (WINAPI *glNormal3fv)(const GLfloat *v); | 
 
 
 
 
 | 252 | void (WINAPI *glNormal3i)(GLint nx, GLint ny, GLint nz); | 
 
 
 
 
 | 253 | void (WINAPI *glNormal3iv)(const GLint *v); | 
 
 
 
 
 | 254 | void (WINAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz); | 
 
 
 
 
 | 255 | void (WINAPI *glNormal3sv)(const GLshort *v); | 
 
 
 
 
 | 256 | void (WINAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer); | 
 
 
 
 
 | 257 | void (WINAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); | 
 
 
 
 
 | 258 | void (WINAPI *glPassThrough)(GLfloat token); | 
 
 
 
 
 | 259 | void (WINAPI *glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values); | 
 
 
 
 
 | 260 | void (WINAPI *glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values); | 
 
 
 
 
 | 261 | void (WINAPI *glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values); | 
 
 
 
 
 | 262 | void (WINAPI *glPixelStoref)(GLenum pname, GLfloat param); | 
 
 
 
 
 | 263 | void (WINAPI *glPixelStorei)(GLenum pname, GLint param); | 
 
 
 
 
 | 264 | void (WINAPI *glPixelTransferf)(GLenum pname, GLfloat param); | 
 
 
 
 
 | 265 | void (WINAPI *glPixelTransferi)(GLenum pname, GLint param); | 
 
 
 
 
 | 266 | void (WINAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor); | 
 
 
 
 
 | 267 | void (WINAPI *glPointSize)(GLfloat size); | 
 
 
 
 
 | 268 | void (WINAPI *glPolygonMode)(GLenum face, GLenum mode); | 
 
 
 
 
 | 269 | void (WINAPI *glPolygonOffset)(GLfloat factor, GLfloat units); | 
 
 
 
 
 | 270 | void (WINAPI *glPolygonStipple)(const GLubyte *mask); | 
 
 
 
 
 | 271 | void (WINAPI *glPopAttrib)(void); | 
 
 
 
 
 | 272 | void (WINAPI *glPopClientAttrib)(void); | 
 
 
 
 
 | 273 | void (WINAPI *glPopMatrix)(void); | 
 
 
 
 
 | 274 | void (WINAPI *glPopName)(void); | 
 
 
 
 
 | 275 | void (WINAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities); | 
 
 
 
 
 | 276 | void (WINAPI *glPushAttrib)(GLbitfield mask); | 
 
 
 
 
 | 277 | void (WINAPI *glPushClientAttrib)(GLbitfield mask); | 
 
 
 
 
 | 278 | void (WINAPI *glPushMatrix)(void); | 
 
 
 
 
 | 279 | void (WINAPI *glPushName)(GLuint name); | 
 
 
 
 
 | 280 | void (WINAPI *glRasterPos2d)(GLdouble x, GLdouble y); | 
 
 
 
 
 | 281 | void (WINAPI *glRasterPos2dv)(const GLdouble *v); | 
 
 
 
 
 | 282 | void (WINAPI *glRasterPos2f)(GLfloat x, GLfloat y); | 
 
 
 
 
 | 283 | void (WINAPI *glRasterPos2fv)(const GLfloat *v); | 
 
 
 
 
 | 284 | void (WINAPI *glRasterPos2i)(GLint x, GLint y); | 
 
 
 
 
 | 285 | void (WINAPI *glRasterPos2iv)(const GLint *v); | 
 
 
 
 
 | 286 | void (WINAPI *glRasterPos2s)(GLshort x, GLshort y); | 
 
 
 
 
 | 287 | void (WINAPI *glRasterPos2sv)(const GLshort *v); | 
 
 
 
 
 | 288 | void (WINAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z); | 
 
 
 
 
 | 289 | void (WINAPI *glRasterPos3dv)(const GLdouble *v); | 
 
 
 
 
 | 290 | void (WINAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z); | 
 
 
 
 
 | 291 | void (WINAPI *glRasterPos3fv)(const GLfloat *v); | 
 
 
 
 
 | 292 | void (WINAPI *glRasterPos3i)(GLint x, GLint y, GLint z); | 
 
 
 
 
 | 293 | void (WINAPI *glRasterPos3iv)(const GLint *v); | 
 
 
 
 
 | 294 | void (WINAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z); | 
 
 
 
 
 | 295 | void (WINAPI *glRasterPos3sv)(const GLshort *v); | 
 
 
 
 
 | 296 | void (WINAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
 
 
 
 
 | 297 | void (WINAPI *glRasterPos4dv)(const GLdouble *v); | 
 
 
 
 
 | 298 | void (WINAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
 
 
 
 
 | 299 | void (WINAPI *glRasterPos4fv)(const GLfloat *v); | 
 
 
 
 
 | 300 | void (WINAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w); | 
 
 
 
 
 | 301 | void (WINAPI *glRasterPos4iv)(const GLint *v); | 
 
 
 
 
 | 302 | void (WINAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w); | 
 
 
 
 
 | 303 | void (WINAPI *glRasterPos4sv)(const GLshort *v); | 
 
 
 
 
 | 304 | void (WINAPI *glReadBuffer)(GLenum mode); | 
 
 
 
 
 | 305 | void (WINAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); | 
 
 
 
 
 | 306 | void (WINAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); | 
 
 
 
 
 | 307 | void (WINAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2); | 
 
 
 
 
 | 308 | void (WINAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); | 
 
 
 
 
 | 309 | void (WINAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2); | 
 
 
 
 
 | 310 | void (WINAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2); | 
 
 
 
 
 | 311 | void (WINAPI *glRectiv)(const GLint *v1, const GLint *v2); | 
 
 
 
 
 | 312 | void (WINAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); | 
 
 
 
 
 | 313 | void (WINAPI *glRectsv)(const GLshort *v1, const GLshort *v2); | 
 
 
 
 
 | 314 | GLint (WINAPI *glRenderMode)(GLenum mode); | 
 
 
 
 
 | 315 | void (WINAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); | 
 
 
 
 
 | 316 | void (WINAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); | 
 
 
 
 
 | 317 | void (WINAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z); | 
 
 
 
 
 | 318 | void (WINAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z); | 
 
 
 
 
 | 319 | void (WINAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); | 
 
 
 
 
 | 320 | void (WINAPI *glSelectBuffer)(GLsizei size, GLuint *buffer); | 
 
 
 
 
 | 321 | void (WINAPI *glShadeModel)(GLenum mode); | 
 
 
 
 
 | 322 | void (WINAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask); | 
 
 
 
 
 | 323 | void (WINAPI *glStencilMask)(GLuint mask); | 
 
 
 
 
 | 324 | void (WINAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); | 
 
 
 
 
 | 325 | void (WINAPI *glTexCoord1d)(GLdouble s); | 
 
 
 
 
 | 326 | void (WINAPI *glTexCoord1dv)(const GLdouble *v); | 
 
 
 
 
 | 327 | void (WINAPI *glTexCoord1f)(GLfloat s); | 
 
 
 
 
 | 328 | void (WINAPI *glTexCoord1fv)(const GLfloat *v); | 
 
 
 
 
 | 329 | void (WINAPI *glTexCoord1i)(GLint s); | 
 
 
 
 
 | 330 | void (WINAPI *glTexCoord1iv)(const GLint *v); | 
 
 
 
 
 | 331 | void (WINAPI *glTexCoord1s)(GLshort s); | 
 
 
 
 
 | 332 | void (WINAPI *glTexCoord1sv)(const GLshort *v); | 
 
 
 
 
 | 333 | void (WINAPI *glTexCoord2d)(GLdouble s, GLdouble t); | 
 
 
 
 
 | 334 | void (WINAPI *glTexCoord2dv)(const GLdouble *v); | 
 
 
 
 
 | 335 | void (WINAPI *glTexCoord2f)(GLfloat s, GLfloat t); | 
 
 
 
 
 | 336 | void (WINAPI *glTexCoord2fv)(const GLfloat *v); | 
 
 
 
 
 | 337 | void (WINAPI *glTexCoord2i)(GLint s, GLint t); | 
 
 
 
 
 | 338 | void (WINAPI *glTexCoord2iv)(const GLint *v); | 
 
 
 
 
 | 339 | void (WINAPI *glTexCoord2s)(GLshort s, GLshort t); | 
 
 
 
 
 | 340 | void (WINAPI *glTexCoord2sv)(const GLshort *v); | 
 
 
 
 
 | 341 | void (WINAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r); | 
 
 
 
 
 | 342 | void (WINAPI *glTexCoord3dv)(const GLdouble *v); | 
 
 
 
 
 | 343 | void (WINAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r); | 
 
 
 
 
 | 344 | void (WINAPI *glTexCoord3fv)(const GLfloat *v); | 
 
 
 
 
 | 345 | void (WINAPI *glTexCoord3i)(GLint s, GLint t, GLint r); | 
 
 
 
 
 | 346 | void (WINAPI *glTexCoord3iv)(const GLint *v); | 
 
 
 
 
 | 347 | void (WINAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r); | 
 
 
 
 
 | 348 | void (WINAPI *glTexCoord3sv)(const GLshort *v); | 
 
 
 
 
 | 349 | void (WINAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); | 
 
 
 
 
 | 350 | void (WINAPI *glTexCoord4dv)(const GLdouble *v); | 
 
 
 
 
 | 351 | void (WINAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); | 
 
 
 
 
 | 352 | void (WINAPI *glTexCoord4fv)(const GLfloat *v); | 
 
 
 
 
 | 353 | void (WINAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q); | 
 
 
 
 
 | 354 | void (WINAPI *glTexCoord4iv)(const GLint *v); | 
 
 
 
 
 | 355 | void (WINAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q); | 
 
 
 
 
 | 356 | void (WINAPI *glTexCoord4sv)(const GLshort *v); | 
 
 
 
 
 | 357 | void (WINAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
 
 
 
 
 | 358 | void (WINAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param); | 
 
 
 
 
 | 359 | void (WINAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params); | 
 
 
 
 
 | 360 | void (WINAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param); | 
 
 
 
 
 | 361 | void (WINAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params); | 
 
 
 
 
 | 362 | void (WINAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param); | 
 
 
 
 
 | 363 | void (WINAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params); | 
 
 
 
 
 | 364 | void (WINAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param); | 
 
 
 
 
 | 365 | void (WINAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params); | 
 
 
 
 
 | 366 | void (WINAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param); | 
 
 
 
 
 | 367 | void (WINAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params); | 
 
 
 
 
 | 368 | void (WINAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
 
 
 
 
 | 369 | void (WINAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); | 
 
 
 
 
 | 370 | void (WINAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param); | 
 
 
 
 
 | 371 | void (WINAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params); | 
 
 
 
 
 | 372 | void (WINAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param); | 
 
 
 
 
 | 373 | void (WINAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params); | 
 
 
 
 
 | 374 | void (WINAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); | 
 
 
 
 
 | 375 | void (WINAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); | 
 
 
 
 
 | 376 | void (WINAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z); | 
 
 
 
 
 | 377 | void (WINAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z); | 
 
 
 
 
 | 378 | void (WINAPI *glVertex2d)(GLdouble x, GLdouble y); | 
 
 
 
 
 | 379 | void (WINAPI *glVertex2dv)(const GLdouble *v); | 
 
 
 
 
 | 380 | void (WINAPI *glVertex2f)(GLfloat x, GLfloat y); | 
 
 
 
 
 | 381 | void (WINAPI *glVertex2fv)(const GLfloat *v); | 
 
 
 
 
 | 382 | void (WINAPI *glVertex2i)(GLint x, GLint y); | 
 
 
 
 
 | 383 | void (WINAPI *glVertex2iv)(const GLint *v); | 
 
 
 
 
 | 384 | void (WINAPI *glVertex2s)(GLshort x, GLshort y); | 
 
 
 
 
 | 385 | void (WINAPI *glVertex2sv)(const GLshort *v); | 
 
 
 
 
 | 386 | void (WINAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z); | 
 
 
 
 
 | 387 | void (WINAPI *glVertex3dv)(const GLdouble *v); | 
 
 
 
 
 | 388 | void (WINAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z); | 
 
 
 
 
 | 389 | void (WINAPI *glVertex3fv)(const GLfloat *v); | 
 
 
 
 
 | 390 | void (WINAPI *glVertex3i)(GLint x, GLint y, GLint z); | 
 
 
 
 
 | 391 | void (WINAPI *glVertex3iv)(const GLint *v); | 
 
 
 
 
 | 392 | void (WINAPI *glVertex3s)(GLshort x, GLshort y, GLshort z); | 
 
 
 
 
 | 393 | void (WINAPI *glVertex3sv)(const GLshort *v); | 
 
 
 
 
 | 394 | void (WINAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); | 
 
 
 
 
 | 395 | void (WINAPI *glVertex4dv)(const GLdouble *v); | 
 
 
 
 
 | 396 | void (WINAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); | 
 
 
 
 
 | 397 | void (WINAPI *glVertex4fv)(const GLfloat *v); | 
 
 
 
 
 | 398 | void (WINAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w); | 
 
 
 
 
 | 399 | void (WINAPI *glVertex4iv)(const GLint *v); | 
 
 
 
 
 | 400 | void (WINAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w); | 
 
 
 
 
 | 401 | void (WINAPI *glVertex4sv)(const GLshort *v); | 
 
 
 
 
 | 402 | void (WINAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); | 
 
 
 
 
 | 403 | void (WINAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); | 
 
 
 
 
 | 404 |  | 
 
 
 
 
 | 405 | BOOL  (WINAPI *wglCopyContext)(HGLRC, HGLRC, UINT); | 
 
 
 
 
 | 406 | HGLRC (WINAPI *wglCreateContext)(HDC); | 
 
 
 
 
 | 407 | HGLRC (WINAPI *wglCreateLayerContext)(HDC, int); | 
 
 
 
 
 | 408 | BOOL  (WINAPI *wglDeleteContext)(HGLRC); | 
 
 
 
 
 | 409 | HGLRC (WINAPI *wglGetCurrentContext)(VOID); | 
 
 
 
 
 | 410 | HDC   (WINAPI *wglGetCurrentDC)(VOID); | 
 
 
 
 
 | 411 | PROC  (WINAPI *wglGetProcAddress)(LPCSTR); | 
 
 
 
 
 | 412 | BOOL  (WINAPI *wglMakeCurrent)(HDC, HGLRC); | 
 
 
 
 
 | 413 | BOOL  (WINAPI *wglShareLists)(HGLRC, HGLRC); | 
 
 
 
 
 | 414 |  | 
 
 
 
 
 | 415 | int f_0564; | 
 
 
 
 
 | 416 |  | 
 
 
 
 
 | 417 | int glActiveTextureARB; | 
 
 
 
 
 | 418 | int glClientActiveTextureARB; | 
 
 
 
 
 | 419 | int glMultiTexCoord4fARB; | 
 
 
 
 
 | 420 | int glMultiTexCoord2fvARB; | 
 
 
 
 
 | 421 | int glBlendColor; | 
 
 
 
 
 | 422 | int f_057C; | 
 
 
 
 
 | 423 | int f_0580; | 
 
 
 
 
 | 424 | int f_0584; | 
 
 
 
 
 | 425 | int f_0588; | 
 
 
 
 
 | 426 | int glCompressedTexImaged3DARB; | 
 
 
 
 
 | 427 | int glCompressedTexImaged2DARB; | 
 
 
 
 
 | 428 | int glCompressedTexImage1DARB; | 
 
 
 
 
 | 429 | int glCompressedTexSubImage3DARB; | 
 
 
 
 
 | 430 | int glCompressedTexSubImage2DARB; | 
 
 
 
 
 | 431 | int glCompressedTexSubImage1DARB; | 
 
 
 
 
 | 432 | int glCompressedTexImageARB; | 
 
 
 
 
 | 433 |  | 
 
 
 
 
 | 434 | GLboolean (WINAPI *wglSwapIntervalEXT)(GLint interval); | 
 
 
 
 
 | 435 |  | 
 
 
 
 
 | 436 | GLint (WINAPI *wglSetDeviceGammaRamp3DFX)(HDC, M3tWin32GammaRamp*); | 
 
 
 
 
 | 437 | GLint (WINAPI *wglGetDeviceGammaRamp3DFX)(HDC, M3tWin32GammaRamp*); | 
 
 
 
 
 | 438 | } gl_api_t; | 
 
 
 
 
 | 439 |  | 
 
 
 
 
 | 440 |  | 
 
 
 
 
 | 441 | #endif |