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#pragma once |
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#ifndef ONI_H |
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#define ONI_H |
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#include "Daodan.h" |
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#include "oni_gl.h" |
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//#include <stdint.h> |
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#include "Oni_GL.h" |
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#include <windows.h> |
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#include "Oni_GameState.h" |
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typedef unsigned char onibool; |
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typedef struct |
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{ |
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typedef struct { |
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HINSTANCE Instance; |
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HWND Window; |
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} ONtPlatformData; |
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int MaxCount, //# of elements in PointerList |
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void** PointerList, //Where the found pointers go |
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int* FoundCount //Where the number of pointers found go. |
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); |
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); |
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#include "Oni_Symbols.h" |
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