Daodan: Updated src to work with MinGW
ZOMG FLATLINE
Added Weapon information for dropped weapons Started on adding new dsay colors
Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
command line arguments (btw Oni's AUrBuildArgumentList doesn't follow C standards, this confused me for ages)
DDrCheater
Daodan_Console
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
DDrPlatform_Initialize
DDrMain
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