# | Line 114 | Line 114 | typedef struct { | |
---|---|---|
114 | uint32_t MaxHealth; | |
115 | input_struct Inputs; | |
116 | uint16_t Frame; | |
117 | + | char Animation[32]; |
118 | + | uint16_t AnimationToState; |
119 | + | uint16_t AnimationFromState; |
120 | + | uint16_t AnimationType; |
121 | + | uint16_t NextAnimationType; |
122 | + | uint16_t AnimationType2; |
123 | } player_data; | |
124 | ||
125 | //used for storing data about each player |
– | Removed lines |
+ | Added lines |
< | Changed lines (old) |
> | Changed lines (new) |