1 |
#include "Flatline.h" |
2 |
#include "Oni_Character.h" |
3 |
#include "Flatline_Server.h" |
4 |
#include <sys/time.h> |
5 |
#include <time.h> |
6 |
uint32_t last1 = 0; uint32_t last2 = 0; |
7 |
player_info Players[MAX_PLAYERS] = {{0}, {0}, {0}, {0}}; |
8 |
player_info * PlayerList[MAX_CONNECTIONS] = {0}; |
9 |
const char * Rejection_Messages[][255] = { |
10 |
{"Server is full"}, |
11 |
{"-2"}, |
12 |
{"-3"}, |
13 |
{"-4"}, |
14 |
{"-5"}, |
15 |
}; |
16 |
|
17 |
bool FLrServer_PacketCallback(char* data, int datalen, int from) |
18 |
{ |
19 |
flatline_packet * packet = (flatline_packet*)data; |
20 |
static int recieved = 0; |
21 |
sockaddr_in sender; |
22 |
sender.sin_family = AF_INET; |
23 |
sender.sin_port = htons(27777); |
24 |
sender.sin_addr = *((struct in_addr*)(int*)&from); |
25 |
|
26 |
|
27 |
//packet->data[datalen] = '\0'; |
28 |
|
29 |
//DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from); |
30 |
|
31 |
|
32 |
|
33 |
//if data[0] != CONNECT_SEND, search in playerlist for ip address |
34 |
|
35 |
int i, j; //stupid C90, won't let me declare my counter inside a for loop. |
36 |
bool found_player = 0; |
37 |
|
38 |
switch(packet->id) { |
39 |
//rewrite this when we get TCP support. |
40 |
//rewrite this before we get TCP support* |
41 |
//the way of seeing if there is room for players sucks. |
42 |
case CONNECT_SEND: |
43 |
; |
44 |
flatline_packet connect_recv; |
45 |
connect_recv.id = CONNECT_REPLY; |
46 |
//if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message |
47 |
DDrConsole_PrintF("%s connected from IP_ADDRESS", ((connect_send*)(packet->data))->name); |
48 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
49 |
player_info * playah = FLrServer_AddPlayer(from,((connect_send*)(packet->data))->name, 0); |
50 |
if(!((int)playah > -5 && (int)playah <= 0)) { |
51 |
((connect_reply*)(connect_recv.data))->goodtogo = 1; |
52 |
((connect_reply*)(connect_recv.data))->player_slot = playah->list_slot; |
53 |
DDrConsole_PrintF("Slot: %i", playah->list_slot); |
54 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) - 256 + FLATLINE_HEADER); |
55 |
Sleep(100); //remove when we implement TCP. |
56 |
flatline_packet new_char = {0}; |
57 |
new_char.id = NEW_PLAYER; |
58 |
CharacterObject* Char = &(((new_player*)(new_char.data))->Character); |
59 |
memset(Char, 0, sizeof(CharacterObject)); |
60 |
Char->Header.Type = 'CHAR'; |
61 |
Char->OSD.Options = char_dontaim; |
62 |
for(j = 0; j < max_connections; j++) { |
63 |
if(PlayerList[j] != 0) { |
64 |
(*(new_player*)(void*)&new_char.data).Playernumber = j; |
65 |
sprintf(Char->OSD.Name,"%s",PlayerList[j]->name); |
66 |
sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC)); |
67 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER ); |
68 |
} |
69 |
|
70 |
} |
71 |
} |
72 |
else { |
73 |
//fix the error messages... |
74 |
DDrConsole_PrintF("Server is full. :("); |
75 |
((connect_reply*)(connect_recv.data))->goodtogo = 0; |
76 |
sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr); |
77 |
memcpy(((connect_reply*)(connect_recv.data))->message,"Server is full.", sizeof("Server is full.")); |
78 |
NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full.")); |
79 |
|
80 |
} |
81 |
|
82 |
|
83 |
break; |
84 |
case CONNECT_REPLY: |
85 |
break; //do nothing...a server shouldn't recieve this type of packet. |
86 |
case MESSAGE: |
87 |
for(i = 0; i < MAX_PLAYERS; i++) { |
88 |
DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip))); |
89 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
90 |
found_player = 1; |
91 |
break; |
92 |
} |
93 |
} |
94 |
if(found_player == 0) return true; |
95 |
|
96 |
data[datalen] = 0; |
97 |
char message_buffer[512] = {0}; |
98 |
DDrConsole_PrintF("%s: %s", Players[i].name, packet->data); |
99 |
sprintf(message_buffer, "%s: %s", Players[i].name, packet->data); |
100 |
flatline_packet message; |
101 |
message.id = MESSAGE; |
102 |
int message_size = sprintf(message.data, "%s", message_buffer); |
103 |
COrMessage_Print(message_buffer, "chat", 0); |
104 |
UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER); |
105 |
break; |
106 |
case CHANGE_NAME: |
107 |
; //wtf, needed or i get an error. |
108 |
DDrConsole_PrintF("Changing Name to: %s", packet->data); |
109 |
for(i = 0; i < MAX_PLAYERS; i++) { |
110 |
if(Players[i].ip == sender.sin_addr.S_un.S_addr) { |
111 |
found_player = 1; |
112 |
break; |
113 |
} |
114 |
} |
115 |
if(found_player == 0) return true; |
116 |
bool name_exists = 0; |
117 |
for(j = 0; j < MAX_PLAYERS; j++) { |
118 |
if(!strcmp(packet->data, Players[j].name)) { |
119 |
name_exists = 1; |
120 |
break; |
121 |
} |
122 |
} |
123 |
if(!name_exists) { |
124 |
char message_buffer[1024]; |
125 |
sprintf(message_buffer,"%s changed their name to %s", Players[i].name, packet->data); |
126 |
COrMessage_Print(message_buffer, "name_change", 0); |
127 |
memcpy(Players[i].name, packet->data, 256); |
128 |
|
129 |
} |
130 |
break; |
131 |
case PLAYER_INPUT: |
132 |
|
133 |
for(i = 0; i < max_connections; i++) { |
134 |
if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) { |
135 |
found_player = 1; |
136 |
break; |
137 |
} |
138 |
} |
139 |
|
140 |
if(found_player == 0) return true; |
141 |
|
142 |
input_struct * packet_input = (input_struct*)(packet->data); |
143 |
|
144 |
|
145 |
PlayerList[i]->Actions1 = packet_input->Actions1; |
146 |
PlayerList[i]->Actions2 = packet_input->Actions2; |
147 |
PlayerList[i]->MouseDeltaX = packet_input->MouseDeltaX; |
148 |
PlayerList[i]->MouseDeltaY = packet_input->MouseDeltaY; |
149 |
|
150 |
|
151 |
break; |
152 |
default: |
153 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
154 |
break; |
155 |
} |
156 |
return true; |
157 |
} |
158 |
|
159 |
bool FLrServer_Run() |
160 |
{ |
161 |
// Get the local hostname |
162 |
char szHostName[255]; |
163 |
gethostname(szHostName, 255); |
164 |
struct hostent *host_entry; |
165 |
host_entry=gethostbyname(szHostName); |
166 |
DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list)); |
167 |
return NetUDPServer_Listen(27777, FLrServer_PacketCallback); |
168 |
} |
169 |
|
170 |
RGBA green = {0, 0xFF, 0, 0}; |
171 |
RGBA red = {0, 0, 0xFF, 0}; |
172 |
RGBA grey = {0x80,0x80,0x80,0x80}; |
173 |
|
174 |
//FLrClient_Run |
175 |
//Looping function that waits for packets from the server. |
176 |
//TODO: Convert connection packet stuff to TCP |
177 |
int client_slot = 0; |
178 |
bool FLrClient_Run(flatline_packet* packet) |
179 |
{ |
180 |
client_connected = 0; |
181 |
char data[1400]; |
182 |
uint16_t len; |
183 |
int j; |
184 |
|
185 |
//starts the connection |
186 |
DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock); |
187 |
int sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, 255); |
188 |
if(sent_bytes == SOCKET_ERROR) { |
189 |
NetCatchError(); |
190 |
} |
191 |
//loops once per second waiting for a reply. |
192 |
for(j = 0; j < CONNECTION_TIMEOUT; j++) { |
193 |
while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){ |
194 |
packet = (flatline_packet*)data; |
195 |
if(packet->id == CONNECT_REPLY) { |
196 |
if(((connect_reply*)packet->data)->goodtogo){ |
197 |
client_connected = 1; |
198 |
client_slot = ((connect_reply*)packet->data)->player_slot; |
199 |
DDrConsole_PrintColored("Connection successful!",0,green, grey); |
200 |
//DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot); |
201 |
break; |
202 |
} |
203 |
else { |
204 |
DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message); |
205 |
return false; |
206 |
break; |
207 |
} |
208 |
} |
209 |
} |
210 |
if(client_connected) break; |
211 |
DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j); |
212 |
Sleep(1000); |
213 |
} |
214 |
//the client timed out without recieving an error message. |
215 |
if(!client_connected) { |
216 |
DDrConsole_PrintColored("Connection timed out.",0,red, grey); |
217 |
return false; |
218 |
} |
219 |
#define SPAM_INPUT |
220 |
#ifdef SPAM_INPUT |
221 |
struct timeval lasttime; |
222 |
gettimeofday(&lasttime, 0); |
223 |
struct timeval thistime; |
224 |
#endif |
225 |
while(1) { |
226 |
#ifdef SPAM_INPUT |
227 |
gettimeofday(&thistime, 0); |
228 |
|
229 |
//DDrConsole_PrintF("%i.%i | %i.%i | %i.%i",lasttime.tv_sec, lasttime.tv_usec, thistime.tv_sec, thistime.tv_usec, |
230 |
// thistime.tv_sec - lasttime.tv_sec, thistime.tv_usec - lasttime.tv_usec); |
231 |
//checks to see if enough time has passed since the last input update (by default once every 10ms) |
232 |
if( |
233 |
((thistime.tv_sec > lasttime.tv_sec) && ((thistime.tv_usec + 1000000 - lasttime.tv_usec ) > update_rate * 1000) ) |
234 |
|| ((thistime.tv_sec == lasttime.tv_sec) && ((thistime.tv_usec - lasttime.tv_usec ) > update_rate * 1000)) |
235 |
) { |
236 |
|
237 |
lasttime.tv_usec = ++thistime.tv_usec; //in case recieving packets takes less than 1 ms. |
238 |
flatline_packet input_packet; |
239 |
input_packet.id = PLAYER_INPUT; |
240 |
|
241 |
if( ((GameState*)(ONgGameState))->Input.Current.Actions1 != last1 || ((GameState*)(ONgGameState))->Input.Current.Actions2 != last2) { |
242 |
last1 =((GameState*)(ONgGameState))->Input.Current.Actions1; |
243 |
last2 =((GameState*)(ONgGameState))->Input.Current.Actions2; |
244 |
} |
245 |
|
246 |
((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
247 |
((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
248 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
249 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
250 |
sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
251 |
//if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
252 |
} |
253 |
#endif |
254 |
if(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)) { |
255 |
packet = (flatline_packet*)data; |
256 |
//DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id); |
257 |
switch(packet->id) { |
258 |
case MESSAGE: |
259 |
COrMessage_Print(packet->data, "chat", 0); |
260 |
break; |
261 |
case CONNECT_SEND: |
262 |
; |
263 |
flatline_packet connect_recv; |
264 |
memcpy(((connect_reply*)&(connect_recv.data))->message,"This isn't a server!", sizeof("This isn't a server!")); |
265 |
NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!")); |
266 |
case CONNECT_REPLY: |
267 |
break; //extra packet or something. |
268 |
case NEW_PLAYER: |
269 |
; |
270 |
uint32_t chr_index; |
271 |
DDrConsole_PrintF("%i | %i", ((new_player*)(packet->data))->Playernumber ,client_slot); |
272 |
|
273 |
if(((new_player*)(packet->data))->Playernumber == client_slot) { |
274 |
PlayerList[((new_player*)(packet->data))->Playernumber] = Players; |
275 |
Character* PC = (Character*)(((GameState*)ONgGameState)->PlayerCharacter); |
276 |
Players[0].Chr = PC; |
277 |
|
278 |
} |
279 |
else { |
280 |
ONrGameState_NewCharacter(&(((new_player*)(packet->data))->Character), NULL, NULL, &chr_index); |
281 |
PlayerList[((new_player*)(packet->data))->Playernumber] = &Players[chr_index]; |
282 |
Players[chr_index].Chr = &(((GameState*)ONgGameState)->CharacterStorage[chr_index]); |
283 |
DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet->data))->Character.OSD.Name, ((new_player*)(packet->data))->Character.OSD.Class,chr_index) ; |
284 |
} |
285 |
//Players[((new_player*)(packet->data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet->data))->Character), NULL, NULL, 0); |
286 |
break; |
287 |
case PLAYER_DATA:; |
288 |
player_data * data = (void*)packet->data; |
289 |
uint16_t i = data->PlayerNum; |
290 |
//DDrConsole_PrintF("Got data for Player %i, %x", i, PlayerList[i]); |
291 |
if (i > max_connections || PlayerList[i] == 0) break; |
292 |
|
293 |
//PlayerList[i]->Chr = ((GameState *)ONgGameState)->CharacterStorage; |
294 |
|
295 |
PlayerList[i]->Chr->Health = data->Health; |
296 |
PlayerList[i]->Chr->MaxHealth = data->MaxHealth; |
297 |
PlayerList[i]->Chr->Position = data->Position; |
298 |
PlayerList[i]->Chr->Location = data->Location; |
299 |
PlayerList[i]->Chr->LastPosition = data->LastPosition; |
300 |
PlayerList[i]->Chr->Facing = data->Facing; |
301 |
PlayerList[i]->Chr->DesiredFacing = data->DesiredFacing; |
302 |
PlayerList[i]->Chr->CosmeticFacing = data->CosmeticFacing; |
303 |
PlayerList[i]->Actions1 = data->Inputs.Actions1; |
304 |
PlayerList[i]->Actions2 = data->Inputs.Actions2; |
305 |
ActiveCharacter * Active = ((ActiveCharacter*)(ONrGetActiveCharacter(PlayerList[i]->Chr))); |
306 |
if(!Active) break; |
307 |
|
308 |
Active->PhyContext_->Position = data->Position; |
309 |
|
310 |
/* |
311 |
int ptr = 0; |
312 |
(TMrInstance_GetDataPtr('TRAM',data->Animation,&ptr)); *(void**)((char*)Active + 0x1AF8) = ptr; |
313 |
|
314 |
*(uint16_t *)((char*)Active + 0x1AFC) = data->AnimationToState; |
315 |
*(uint16_t *)((char*)Active + 0x1AFE) = data->AnimationFromState; |
316 |
*(uint16_t *)((char*)Active + 0x1B00) = data->AnimationType; |
317 |
*(uint16_t *)((char*)Active + 0x1B02) = data->NextAnimationType; |
318 |
*(uint16_t *)((char*)Active + 0x1B04) = data->AnimationType2; |
319 |
*/ |
320 |
if((int)*((char*)(Active + 0x1AF8) + 0x166) > data->Frame + 1) |
321 |
*(uint16_t *)((char*)Active + 0x1C88) = data->Frame + 1; |
322 |
|
323 |
break; |
324 |
default: |
325 |
DDrConsole_PrintF("Warning, recieved badly formed packet!"); |
326 |
break; |
327 |
} |
328 |
} |
329 |
else { |
330 |
Sleep(1); |
331 |
} |
332 |
} |
333 |
|
334 |
return true; |
335 |
} |
336 |
|
337 |
//UDPServer_SendToAll |
338 |
//Sends a packet to all the clients currently connected. |
339 |
//Returns the number of players sent to. |
340 |
int UDPServer_SendToAll(void* packet, int size) { |
341 |
int j; |
342 |
int players = 0; |
343 |
sockaddr_in address; |
344 |
memset(&address, 0, sizeof(sockaddr_in)); |
345 |
address.sin_family = AF_INET; |
346 |
address.sin_addr.s_addr = htonl(INADDR_ANY); |
347 |
address.sin_port = htons(27777); |
348 |
for(j = 0; j < max_connections; j++) { |
349 |
if (PlayerList[j] != 0 && PlayerList[j]->ip != inet_addr("127.0.0.1")) { |
350 |
address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip)); |
351 |
int sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size); |
352 |
if(sent_bytes == SOCKET_ERROR) NetCatchError(); |
353 |
else players++; |
354 |
} |
355 |
} |
356 |
return players; |
357 |
} |
358 |
|
359 |
player_info *FLr_FindEmptySlot() { |
360 |
int j; |
361 |
for(j = 0; j < MAX_PLAYERS; j++) { |
362 |
if (Players[j].ip == 0) { |
363 |
return &Players[j]; |
364 |
} |
365 |
} |
366 |
return 0; |
367 |
} |
368 |
|
369 |
extern uint16_t max_connections; |
370 |
uint16_t FLr_FindEmptyListSlot() { |
371 |
int j; |
372 |
for(j = 0; j < max_connections; j++) { |
373 |
if (PlayerList[j] == 0) { |
374 |
return j; |
375 |
} |
376 |
} |
377 |
return -1; |
378 |
} |
379 |
void * ONICALL FLrInput_Update_Keys(void) { |
380 |
#ifndef SPAM_INPUT |
381 |
if(client_connected) { |
382 |
flatline_packet input_packet; |
383 |
input_packet.id = PLAYER_INPUT; |
384 |
((input_struct*)(void*)(input_packet.data))->Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
385 |
((input_struct*)(void*)(input_packet.data))->Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
386 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaX = ((GameState*)(ONgGameState))->Input.MouseDeltaX; |
387 |
((input_struct*)(void*)(input_packet.data))->MouseDeltaY = ((GameState*)(ONgGameState))->Input.MouseDeltaY; |
388 |
int sent_bytes = NetUDPSocket_Send(client_sock,(sockaddr *) &address, (char*)&input_packet, sizeof(input_struct) + FLATLINE_HEADER); |
389 |
return ONgGameState; |
390 |
} |
391 |
#endif |
392 |
if(!(server_started || client_connected)) return ONgGameState; |
393 |
uint16_t i; |
394 |
for(i = 0; i < max_connections; i++) { |
395 |
if(PlayerList[i] == 0) continue; |
396 |
char * Active_Player = (void*)ONrGetActiveCharacter(PlayerList[i]->Chr); |
397 |
|
398 |
if(Active_Player == 0) continue; |
399 |
GameInput * Active_Input = (void*)( Active_Player + 0x2158); |
400 |
if(server_started) { |
401 |
flatline_packet data_out = {0}; |
402 |
data_out.id = PLAYER_DATA; |
403 |
player_data * data = (void*)&(data_out.data); |
404 |
data->PlayerNum = i; |
405 |
data->Health = PlayerList[i]->Chr->Health; |
406 |
data->MaxHealth = PlayerList[i]->Chr->MaxHealth; |
407 |
data->Position = PlayerList[i]->Chr->Position; |
408 |
data->Location = PlayerList[i]->Chr->Location; |
409 |
data->LastPosition = PlayerList[i]->Chr->LastPosition; |
410 |
data->Facing = PlayerList[i]->Chr->Facing; |
411 |
data->DesiredFacing = PlayerList[i]->Chr->DesiredFacing; |
412 |
data->CosmeticFacing = PlayerList[i]->Chr->CosmeticFacing; |
413 |
data->Frame = *(Active_Player + 0x1C88); |
414 |
memcpy(data->Animation, TMrInstance_GetInstanceName(*(void **)(Active_Player + 0x1AF8)), 32); |
415 |
data->AnimationToState = *(uint16_t *)(Active_Player + 0x1AFC); |
416 |
data->AnimationFromState = *(uint16_t *)(Active_Player + 0x1AFE); |
417 |
data->AnimationType = *(uint16_t *)(Active_Player + 0x1B00); |
418 |
data->NextAnimationType = *(uint16_t *)(Active_Player + 0x1B02); |
419 |
data->AnimationType2= *(uint16_t *)(Active_Player + 0x1B04); |
420 |
if(i == 0) { |
421 |
data->Inputs.Actions1 = ((GameState*)(ONgGameState))->Input.Current.Actions1; |
422 |
data->Inputs.Actions2 = ((GameState*)(ONgGameState))->Input.Current.Actions2; |
423 |
} |
424 |
else{ |
425 |
data->Inputs.Actions1 = PlayerList[i]->Actions1; |
426 |
data->Inputs.Actions2 = PlayerList[i]->Actions2; |
427 |
} |
428 |
UDPServer_SendToAll(&data_out, sizeof(player_data) + FLATLINE_HEADER); |
429 |
} |
430 |
|
431 |
if( (server_started && i !=0) || (!server_started && i != client_slot)) { |
432 |
Active_Input->Stop.Actions1 = ~PlayerList[i]->Actions1 & Active_Input->Current.Actions1; |
433 |
Active_Input->Stop.Actions2 = ~PlayerList[i]->Actions2 & Active_Input->Current.Actions2; |
434 |
Active_Input->Start.Actions1 = ~Active_Input->Current.Actions1 & PlayerList[i]->Actions1; |
435 |
Active_Input->Start.Actions2 = ~Active_Input->Current.Actions2 & PlayerList[i]->Actions2; |
436 |
Active_Input->Current.Actions1 = PlayerList[i]->Actions1; |
437 |
Active_Input->Current.Actions2 = PlayerList[i]->Actions2; |
438 |
Active_Input->Stopped.Actions1 = ~Active_Input->Current.Actions1; |
439 |
Active_Input->Stopped.Actions2 = ~Active_Input->Current.Actions2; |
440 |
Active_Input->MouseDeltaX = PlayerList[i]->MouseDeltaX; |
441 |
Active_Input->MouseDeltaY = PlayerList[i]->MouseDeltaY; |
442 |
} |
443 |
} |
444 |
return ONgGameState; |
445 |
} |