Revision
993 -
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Modified
Sun Apr 6 17:06:02 2014 UTC
(11 years, 6 months ago)
by
alloc
File length: 4719 byte(s)
Diff to
previous 992
Daodan:
- Fix #74
- Fix #75
- Fix #72
Revision
992 -
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Modified
Sat Apr 5 10:19:11 2014 UTC
(11 years, 6 months ago)
by
alloc
File length: 4426 byte(s)
Diff to
previous 838
Daodan: Removed unused MSVC tree, build folders; reorganized source layout; removed Flatline from current Daodan
Revision
838 -
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Modified
Mon Apr 29 16:29:16 2013 UTC
(12 years, 5 months ago)
by
alloc
File length: 4448 byte(s)
Diff to
previous 837
Daodan:
- Fixes #40
- Moved configuration parsing (ini, command line) into its own file
Revision
837 -
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Modified
Mon Apr 29 15:26:54 2013 UTC
(12 years, 5 months ago)
by
alloc
File length: 4420 byte(s)
Diff to
previous 705
Daodan:
- Fixes #21
- Fixes #31
- Prepends "Daodan: " to every daodan related output on startup.txt
Revision
705 -
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Modified
Tue Mar 19 15:00:23 2013 UTC
(12 years, 6 months ago)
by
alloc
File length: 4412 byte(s)
Diff to
previous 692
Daodan: DaodanGL fixes, intro/outro fixes, chinese=true by default
Revision
692 -
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Modified
Thu Mar 7 17:26:13 2013 UTC
(12 years, 7 months ago)
by
alloc
File length: 1808 byte(s)
Diff to
previous 677
Daodan: Lots of cleanups (mostly unnecessary includes removed, empty files deleted, case of filenames corrected)
Revision
677 -
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Modified
Sat Mar 2 23:46:33 2013 UTC
(12 years, 7 months ago)
by
alloc
File length: 1830 byte(s)
Diff to
previous 492
Daodan: Updated src to work with MinGW
Revision
476 -
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Modified
Tue Nov 3 10:38:47 2009 UTC
(15 years, 11 months ago)
by
gumby
File length: 1705 byte(s)
Diff to
previous 326
Added Weapon information for dropped weapons
Started on adding new dsay colors
Revision
326 -
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Modified
Thu May 28 10:33:59 2009 UTC
(16 years, 4 months ago)
by
rossy
File length: 1669 byte(s)
Diff to
previous 323
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
Revision
322 -
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Added
Fri May 15 11:45:19 2009 UTC
(16 years, 5 months ago)
by
rossy
File length: 0 byte(s)