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#include <windows.h> |
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|
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#include "Daodan.h" |
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#include "Daodan_Config.h" |
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#include "Daodan_Win32.h" |
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|
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#include "Oni/Oni.h" |
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|
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|
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// LIrPlatform_Terminate wrapper. Removes any cursor clipping we've done. Doing |
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// this is required for Windows 98 :-D |
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void ONICALL DD_LIrPlatform_Terminate(void) |
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{ |
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ClipCursor(NULL); |
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LIrPlatform_Terminate(); |
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} |
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|
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// LIrPlatform_Mode_Set wrapper. Clips cursor to window bounds to |
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// prevent loosing focus (mostly on Linux). |
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void ONICALL DD_LIrPlatform_Mode_Set(unsigned int active_mode) |
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{ |
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DDmAssert(ONgPlatformData.Window); |
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|
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if (active_mode) |
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{ |
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RECT rc; |
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POINT pt; |
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|
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pt.x = 0; |
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pt.y = 0; |
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|
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if (GetClientRect(ONgPlatformData.Window, &rc) && |
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ClientToScreen(ONgPlatformData.Window, &pt)) |
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{ |
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rc.left += pt.x; |
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rc.top += pt.y; |
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rc.right += pt.x; |
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rc.bottom += pt.y; |
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|
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ClipCursor(&rc); |
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} |
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} |
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else |
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{ |
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ClipCursor(NULL); |
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} |
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|
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LIrPlatform_Mode_Set(active_mode); |
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} |
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|
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BOOL WINAPI DD_GetCursorPos(LPPOINT lpPoint) |
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{ |
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DDmAssert(ONgPlatformData.Window); |
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|
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return GetCursorPos(lpPoint) && ScreenToClient(ONgPlatformData.Window, lpPoint); |
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} |
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|
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BOOL WINAPI DD_SetCursorPos(int X, int Y) |
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{ |
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POINT pt; |
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pt.x = X; |
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pt.y = Y; |
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|
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DDmAssert(ONgPlatformData.Window); |
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|
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return ClientToScreen(ONgPlatformData.Window, &pt) && SetCursorPos(pt.x, pt.y); |
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} |
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|
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static LRESULT CALLBACK DD_ONrPlatform_WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) |
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{ |
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switch (uMsg) |
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{ |
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case WM_SYSCOMMAND: |
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if (wParam == SC_SCREENSAVE) |
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{ |
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// Prevent screen saver from starting when Oni has focus. |
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return 0; |
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} |
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break; |
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|
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case WM_PAINT: |
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{ |
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PAINTSTRUCT ps; |
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BeginPaint(hWnd, &ps); |
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// Oni does a useless PatBlt here. |
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EndPaint(hWnd, &ps); |
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return 0; |
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} |
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|
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case WM_CLOSE: |
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// There's no way to reliably terminate a modal dialog. |
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// The following condition is (almost) always true. |
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if (WMgActive) |
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exit(0); |
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|
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ONgTerminateGame = UUcTrue; |
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return 0; |
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|
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case WM_SETCURSOR: |
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// If a mouse is inside our client area, we hide cursor (always), |
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// otherwise we ask DefWindowProc to set an appropriate arrow for us. |
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if (LOWORD(lParam) == HTCLIENT) |
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{ |
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SetCursor(NULL); |
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return TRUE; |
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} |
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|
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break; |
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} |
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|
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return ONrPlatform_WindowProc(hWnd, uMsg, wParam, lParam); |
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} |
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|
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|
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UUtError ONICALL DD_ONrPlatform_Initialize(ONtPlatformData *PlatformData) |
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{ |
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WNDCLASSEX WndClass; |
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RECT Rect; |
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const int Width = 640, Height = 480; |
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DWORD window_style, window_style_ex; |
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|
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PlatformData->Instance = ONgInstance; |
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PlatformData->Window = NULL; |
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|
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if (FindWindow("ONI ", "ONI ")) |
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{ |
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AUrMessageBox(1, "Daodan: There is already an instance of the game running."); |
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exit(0); |
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} |
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|
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WndClass.cbSize = sizeof(WndClass); |
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WndClass.style = CS_VREDRAW | CS_HREDRAW | CS_OWNDC; |
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WndClass.cbClsExtra = 0; |
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WndClass.cbWndExtra = 0; |
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WndClass.hInstance = PlatformData->Instance; |
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WndClass.hCursor = NULL; // To debug: LoadCursor(NULL, IDC_ARROW); |
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WndClass.hIcon = LoadIcon(ONgInstance, MAKEINTRESOURCE(103)); |
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WndClass.hIconSm = LoadIcon(ONgInstance, MAKEINTRESOURCE(103)); |
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WndClass.hbrBackground = GetStockObject(BLACK_BRUSH); |
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WndClass.lpszMenuName = NULL; |
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WndClass.lpszMenuName = NULL; |
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WndClass.lpszClassName = "ONI "; |
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WndClass.lpfnWndProc = DD_ONrPlatform_WindowProc; |
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|
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RegisterClassEx(&WndClass); |
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|
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if (M3gResolutionSwitch) |
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{ |
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// Do not allow border and topmost flag for a fullscreen window. |
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window_style = WS_POPUP; |
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window_style_ex = 0; |
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} |
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else |
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{ |
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window_style = (opt_border) ? WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_DLGFRAME | WS_MINIMIZEBOX : WS_POPUP; |
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window_style_ex = (opt_topmost) ? WS_EX_TOPMOST : 0; |
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} |
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|
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Rect.left = (GetSystemMetrics(SM_CXSCREEN) / 2) - (Width / 2); |
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Rect.top = (GetSystemMetrics(SM_CYSCREEN) / 2) - (Height / 2); |
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Rect.right = Rect.left + Width; |
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Rect.bottom = Rect.top + Height; |
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AdjustWindowRectEx(&Rect, window_style, FALSE, window_style_ex); |
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|
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PlatformData->Window = CreateWindowEx(window_style_ex, WndClass.lpszClassName, "ONI ", window_style, |
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Rect.left, Rect.top, Rect.right - Rect.left, Rect.bottom - Rect.top, |
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NULL, NULL, PlatformData->Instance, NULL); |
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|
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ShowWindow(PlatformData->Window, SW_SHOWNORMAL); |
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UpdateWindow(PlatformData->Window); |
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|
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return UUcError_None; |
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} |
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