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root/Oni2/Daodan/src/Daodan_Utility.c
Revision: 476
Committed: Tue Nov 3 10:38:47 2009 UTC (15 years, 11 months ago) by gumby
Content type: text/x-csrc
File size: 3249 byte(s)
Log Message:
Added Weapon information for dropped weapons
Started on adding new dsay colors

File Contents

# Content
1 #include <windows.h>
2 #include <stdlib.h>
3 #include <stdarg.h>
4 #include <stdint.h>
5 #include "oni_stdio.h"
6
7 #include "Daodan_Utility.h"
8 #include "BFW_Utility.h"
9 #include "Oni.h"
10
11 const double fps = 60.0;
12
13 void __cdecl DDrStartupMessage(const char* fmt, ...)
14 {
15 va_list ap;
16 va_start(ap, fmt);
17 char* buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1);
18
19 vsprintf(buffer, fmt, ap);
20 va_end(ap);
21
22 if (!ONgFileStartup)
23 if (!(ONgFileStartup = oni_fopen("startup.txt", "w")))
24 return;
25
26 oni_fprintf(ONgFileStartup, "%s\n", buffer);
27 free(buffer);
28
29 oni_fflush(ONgFileStartup);
30 return;
31 }
32
33 /*
34 int64_t ONICALL DDrMachineTime_Sixtieths()
35 {
36 static int64_t LastTime, Time;
37 int64_t Current;
38
39 Current = LastTime + GetTickCount();
40
41 if (Current > Time)
42 {
43 LastTime += 1;
44 Current += 1;
45 }
46
47 Time = Current;
48
49 return (Time * 3) / 50;
50 }
51 */
52
53 int64_t ONICALL DDrMachineTime_Sixtieths()
54 {
55 static uint32_t startticks = 0;
56 double ticks = 0;
57
58 if (startticks)
59 ticks = GetTickCount() - startticks;
60 else
61 startticks = GetTickCount();
62
63 return (int64_t)(ticks / 1000.0 * fps);
64 }
65
66 int64_t ONICALL DDrMachineTime_High()
67 {
68 // LARGE_INTEGER PerfCount;
69 //
70 // if (!QueryPerformanceCounter(&PerfCount))
71 // PerfCount.QuadPart = GetTickCount();
72 //
73 // return PerfCount.QuadPart;
74 return GetTickCount();
75 }
76
77 double ONICALL DDrMachineTime_High_Frequency()
78 {
79 // LARGE_INTEGER Frequency;
80 //
81 // if (!QueryPerformanceFrequency(&Frequency))
82 return 1000.0;
83
84 // return Frequency.QuadPart;
85 }
86
87 void ONICALL DDrWeapon2Message(int* weapon, void* output_ptr) {
88 char buffer[128] = {0};
89 char* weapon_string = (char*)(*(weapon + 1)+0x5C);
90 int16_t ammo = *(int16_t *)((int)weapon + 0x56);
91 int16_t maxammo = *(int16_t *)(*(weapon + 1)+0xC0);
92 float ratio = (float)ammo / (float)maxammo;
93 char ammocolor = ' ';
94 if(ratio >= .9) ammocolor = 'g';
95 else if (ratio >= .5) ammocolor = 'y';
96 else if (ratio >= .2) ammocolor = 'o';
97 else ammocolor = 'r';
98 DDrMake_Weapon_Message( weapon_string, buffer); //gets the name of the weapon and formats it...probably doesn't need to be in seperate func.
99 sprintf(SSrMessage_Find("autoprompt_weapon"), "%s |[%s.%i/%i]|", buffer, &ammocolor, ammo, maxammo); //copies the new string to ONGS
100 ONiGameState_FindAutoPromptMessage("weapon", output_ptr); //does what the code i replaced does. Basically tells the game to show the msg.
101 }
102
103
104 void ONICALL DDrMake_Weapon_Message(char* weapon_string, char* output_ptr) {
105 char* weapon_msg = NULL; //The normal "You have recieved X" message.
106 char weapon_name[64] = {'\0'}; //The stripped weapon name
107 //TODO, someday: dynamically detect different keybindings.
108 char default_msg[] = "Press [c.Q] to pick up weapon."; //default return
109
110 //Find the recieved message string
111 weapon_msg = SSrMessage_Find(weapon_string);
112 //this probably could be reorganized
113 if(weapon_msg) { //SSrMsgblah returns NULL if it can't find the message key
114 memcpy(weapon_name, weapon_msg, (strstr(weapon_msg," received.") - weapon_msg )); //strips uneeded characters
115 sprintf(output_ptr, "Press [c.Q] to pick up %s", weapon_name);
116 }
117 else {
118 memcpy(output_ptr, default_msg, sizeof(default_msg));
119 }
120
121 }