| 1 |
#include <windows.h> |
| 2 |
#include <stdlib.h> |
| 3 |
#include <stdarg.h> |
| 4 |
#include <stdint.h> |
| 5 |
#include "oni_stdio.h" |
| 6 |
|
| 7 |
#include "Daodan_Utility.h" |
| 8 |
#include "BFW_Utility.h" |
| 9 |
|
| 10 |
const double fps = 60.0; |
| 11 |
|
| 12 |
void __cdecl DDrStartupMessage(const char* fmt, ...) |
| 13 |
{ |
| 14 |
va_list ap; |
| 15 |
va_start(ap, fmt); |
| 16 |
char* buffer = malloc(vsnprintf(NULL, 0, fmt, ap) + 1); |
| 17 |
|
| 18 |
vsprintf(buffer, fmt, ap); |
| 19 |
va_end(ap); |
| 20 |
|
| 21 |
if (!ONgFileStartup) |
| 22 |
if (!(ONgFileStartup = oni_fopen("startup.txt", "w"))) |
| 23 |
return; |
| 24 |
|
| 25 |
oni_fprintf(ONgFileStartup, "%s\n", buffer); |
| 26 |
free(buffer); |
| 27 |
|
| 28 |
oni_fflush(ONgFileStartup); |
| 29 |
return; |
| 30 |
} |
| 31 |
|
| 32 |
/* |
| 33 |
int64_t ONICALL DDrMachineTime_Sixtieths() |
| 34 |
{ |
| 35 |
static int64_t LastTime, Time; |
| 36 |
int64_t Current; |
| 37 |
|
| 38 |
Current = LastTime + GetTickCount(); |
| 39 |
|
| 40 |
if (Current > Time) |
| 41 |
{ |
| 42 |
LastTime += 1; |
| 43 |
Current += 1; |
| 44 |
} |
| 45 |
|
| 46 |
Time = Current; |
| 47 |
|
| 48 |
return (Time * 3) / 50; |
| 49 |
} |
| 50 |
*/ |
| 51 |
|
| 52 |
int64_t ONICALL DDrMachineTime_Sixtieths() |
| 53 |
{ |
| 54 |
static uint32_t startticks = 0; |
| 55 |
double ticks = 0; |
| 56 |
|
| 57 |
if (startticks) |
| 58 |
ticks = GetTickCount() - startticks; |
| 59 |
else |
| 60 |
startticks = GetTickCount(); |
| 61 |
|
| 62 |
return (int64_t)(ticks / 1000.0 * fps); |
| 63 |
} |
| 64 |
|
| 65 |
int64_t ONICALL DDrMachineTime_High() |
| 66 |
{ |
| 67 |
// LARGE_INTEGER PerfCount; |
| 68 |
// |
| 69 |
// if (!QueryPerformanceCounter(&PerfCount)) |
| 70 |
// PerfCount.QuadPart = GetTickCount(); |
| 71 |
// |
| 72 |
// return PerfCount.QuadPart; |
| 73 |
return GetTickCount(); |
| 74 |
} |
| 75 |
|
| 76 |
double ONICALL DDrMachineTime_High_Frequency() |
| 77 |
{ |
| 78 |
// LARGE_INTEGER Frequency; |
| 79 |
// |
| 80 |
// if (!QueryPerformanceFrequency(&Frequency)) |
| 81 |
return 1000.0; |
| 82 |
|
| 83 |
// return Frequency.QuadPart; |
| 84 |
} |