Daodan 3.4: - Fixes #66 by only allowing landscape resolutions - Fixes #64, adds patch "showalllasersights" defaulting to false - Fixes #67, also printing Daodan version
Daodan: - Fixes #40 - Moved configuration parsing (ini, command line) into its own file
Daodan: - Fixes #21 - Fixes #31 - Prepends "Daodan: " to every daodan related output on startup.txt
Fixed significant misspellings.
Daodan: DaodanGL fixes, intro/outro fixes, chinese=true by default
Daodan: Fixed gamma ramp thing
Daodan: Lots of cleanups (mostly unnecessary includes removed, empty files deleted, case of filenames corrected)
Daodan: Cleaning up code (a few comments, old commented out stuff removed), ugly wine-crash fix for DaodanGL
Daodan: Cleaning up code (a few comments, old commented out stuff removed), ugly wine-crash fix for DaodanGL
Daodan: Cleaned up code so no major warnings exist
Daodan: Updated src to work with MinGW
Added Weapon information for dropped weapons Started on adding new dsay colors
some things
Added AI deafness for Shinobi mode --- Turned on gl mod by default -- Fixed gl mod Fixed gamma ramp --- Added typedef onibool Added variable ai2_deaf
fixed resolution list
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
custom resoultions :)
some things that probably dont work
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