10 |
|
#include "Daodan_GL.h" |
11 |
|
#include "Oni_GL.h" |
12 |
|
|
13 |
< |
#define max_modes (104) // Dirty hack to add more resolutions, it really should only be 16 ^_^ |
14 |
< |
#define builtin_modes (sizeof(daodan_reslist) / sizeof(M3tDisplayMode)) |
15 |
< |
#define builtin_depths (sizeof(daodan_resdepths) / sizeof(short)) |
16 |
< |
|
17 |
< |
bool daodan_testmode(M3tDisplayMode mode); |
18 |
< |
|
19 |
< |
const M3tDisplayMode daodan_reslist[] = { |
20 |
< |
{ 720 , 480, 0, 0 }, |
21 |
< |
{ 720 , 576, 0, 0 }, |
22 |
< |
{ 768 , 480, 0, 0 }, |
23 |
< |
{ 800 , 480, 0, 0 }, |
24 |
< |
{ 800 , 600, 0, 0 }, |
25 |
< |
{ 852 , 480, 0, 0 }, |
26 |
< |
{ 856 , 480, 0, 0 }, |
27 |
< |
{ 960 , 540, 0, 0 }, |
28 |
< |
{ 960 , 720, 0, 0 }, |
13 |
> |
static const M3tDisplayMode daodan_reslist[] = |
14 |
> |
{ |
15 |
> |
{ 640, 480, 0, 0 }, |
16 |
> |
{ 720, 480, 0, 0 }, |
17 |
> |
{ 720, 576, 0, 0 }, |
18 |
> |
{ 768, 480, 0, 0 }, |
19 |
> |
{ 800, 480, 0, 0 }, |
20 |
> |
{ 800, 600, 0, 0 }, |
21 |
> |
{ 852, 480, 0, 0 }, |
22 |
> |
{ 856, 480, 0, 0 }, |
23 |
> |
{ 960, 540, 0, 0 }, |
24 |
> |
{ 960, 720, 0, 0 }, |
25 |
|
{ 1024, 576, 0, 0 }, |
26 |
|
{ 1024, 600, 0, 0 }, |
27 |
|
{ 1024, 640, 0, 0 }, |
42 |
|
{ 1920, 1200, 0, 0 }, |
43 |
|
{ 1920, 1440, 0, 0 }, |
44 |
|
}; |
49 |
– |
//Just going to always use 32 bits for now... |
50 |
– |
//short daodan_resdepths[] = { 16, 32 }; |
51 |
– |
short daodan_resdepths[] = { 32 }; |
52 |
– |
DEVMODE orig_devmode, cur_devmode, new_devmode; |
45 |
|
|
46 |
< |
/* Never called |
55 |
< |
void init_daodan_gl() |
56 |
< |
{ |
57 |
< |
DDrStartupMessage("initalizing daodan gl"); |
58 |
< |
|
59 |
< |
memset(&orig_devmode, 0, sizeof(orig_devmode)); |
60 |
< |
orig_devmode.dmSize = sizeof(orig_devmode); |
61 |
< |
|
62 |
< |
if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &orig_devmode)) |
63 |
< |
{ |
64 |
< |
orig_devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; |
65 |
< |
orig_devmode.dmBitsPerPel = 32; |
66 |
< |
orig_devmode.dmPelsWidth = GetSystemMetrics(SM_CXSCREEN); |
67 |
< |
orig_devmode.dmPelsHeight = GetSystemMetrics(SM_CYSCREEN); |
68 |
< |
} |
69 |
< |
|
70 |
< |
memcpy(&cur_devmode, &orig_devmode, sizeof(orig_devmode)); |
71 |
< |
memcpy(&new_devmode, &orig_devmode, sizeof(orig_devmode)); |
72 |
< |
} |
73 |
< |
*/ |
46 |
> |
static DWORD window_style, window_exstyle; |
47 |
|
|
48 |
< |
void update_cdmode() |
49 |
< |
{ |
50 |
< |
if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &cur_devmode)) |
51 |
< |
{ |
52 |
< |
cur_devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; |
53 |
< |
cur_devmode.dmBitsPerPel = 32; |
54 |
< |
cur_devmode.dmPelsWidth = GetSystemMetrics(SM_CXSCREEN); |
55 |
< |
cur_devmode.dmPelsHeight = GetSystemMetrics(SM_CYSCREEN); |
56 |
< |
} |
57 |
< |
} |
48 |
> |
// HACK: use additional device entries to store display modes. It would give us |
49 |
> |
// 67 mode slots total (far more than enough). I absolutely have no idea where |
50 |
> |
// Rossy got his 104 (it would take up to 0x660 bytes while the whole GL state |
51 |
> |
// is only 0x63c bytes). Maybe it was just octal (67 + 1). |
52 |
> |
// This hack would break (crash!) "m3_display_list" script command. |
53 |
> |
#define DD_MAX_MODES ((offsetof(M3tDrawEngineCaps,__unknown) - \ |
54 |
> |
offsetof(M3tDrawEngineCaps,DisplayDevices) - \ |
55 |
> |
offsetof(M3tDisplayDevice,Modes)) / sizeof(M3tDisplayMode)) |
56 |
> |
|
57 |
> |
// Former daodan_resdepths. |
58 |
> |
#define DD_MIN_DEPTH 16 |
59 |
|
|
60 |
< |
unsigned int ONICALL daodan_enumerate_valid_display_modes(M3tDisplayMode modes[max_modes]) |
60 |
> |
unsigned short ONICALL DD_GLrEnumerateDisplayModes(M3tDisplayMode* modes) |
61 |
|
{ |
62 |
|
unsigned int vmodes = 0; |
63 |
|
unsigned int screen_x = GetSystemMetrics(SM_CXSCREEN); |
64 |
|
unsigned int screen_y = GetSystemMetrics(SM_CYSCREEN); |
65 |
|
|
66 |
< |
uint16_t i, j; |
66 |
> |
unsigned int i; |
67 |
> |
signed int j; |
68 |
|
|
69 |
|
DDrStartupMessage("listing display modes"); |
70 |
< |
/* |
71 |
< |
if (!M3gResolutionSwitch) |
72 |
< |
daodan_resdepths[0] = orig_devmode.dmBitsPerPel; |
73 |
< |
*/ |
99 |
< |
for (i = 0; i < builtin_depths; i ++) |
70 |
> |
|
71 |
> |
memset(modes, 0, sizeof(M3tDisplayMode) * DD_MAX_MODES); |
72 |
> |
|
73 |
> |
if (M3gResolutionSwitch) |
74 |
|
{ |
75 |
< |
bool scrInsert = false; |
76 |
< |
|
77 |
< |
modes[vmodes].Width = 640; |
78 |
< |
modes[vmodes].Height = 480; |
79 |
< |
modes[vmodes].Depth = daodan_resdepths[i]; |
80 |
< |
|
81 |
< |
if (++vmodes == max_modes - builtin_modes + i) |
82 |
< |
goto modesfull; |
83 |
< |
|
84 |
< |
for (j = 0; j < builtin_modes; j ++) |
85 |
< |
if (!(daodan_reslist[j].Width == 640 && daodan_reslist[j].Height == 480) && !(daodan_reslist[j].Width == screen_x && daodan_reslist[j].Height == screen_y) && |
86 |
< |
((daodan_reslist[j].Width < screen_x && daodan_reslist[j].Height < screen_y) || (M3gResolutionSwitch && daodan_testmode(daodan_reslist[j])))) |
75 |
> |
// Enumerate in -switch mode. "67 slots ought to be enough for anybody". |
76 |
> |
|
77 |
> |
DEVMODE dm; |
78 |
> |
|
79 |
> |
dm.dmSize = sizeof(dm); |
80 |
> |
dm.dmDriverExtra = 0; |
81 |
> |
|
82 |
> |
for (i = 0; EnumDisplaySettings(NULL, i, &dm); ++i) |
83 |
> |
{ |
84 |
> |
if (dm.dmBitsPerPel < DD_MIN_DEPTH || dm.dmPelsWidth < 640 || dm.dmPelsHeight < 480) |
85 |
> |
continue; |
86 |
> |
|
87 |
> |
// Already exists? Search backwards as modes are sorted most of the times |
88 |
> |
for (j = vmodes - 1; j >= 0; --j) |
89 |
> |
if (modes[j].Width == dm.dmPelsWidth && modes[j].Height == dm.dmPelsHeight && |
90 |
> |
modes[j].Depth == dm.dmBitsPerPel) |
91 |
> |
break; |
92 |
> |
|
93 |
> |
if (j >= 0) |
94 |
> |
continue; // We've found a match. |
95 |
> |
|
96 |
> |
modes[vmodes].Width = dm.dmPelsWidth; |
97 |
> |
modes[vmodes].Height = dm.dmPelsHeight; |
98 |
> |
modes[vmodes].Depth = dm.dmBitsPerPel; |
99 |
> |
|
100 |
> |
if (++vmodes >= DD_MAX_MODES) |
101 |
> |
break; |
102 |
> |
} |
103 |
> |
} |
104 |
> |
else |
105 |
> |
{ |
106 |
> |
// In -noswtich we put predefined window sizes which don't overlap |
107 |
> |
// deskbar(s) plus one "native" fullscreen mode. |
108 |
> |
|
109 |
> |
unsigned int workarea_width, workarea_height, frame_width, frame_height; |
110 |
> |
DWORD style, exstyle; |
111 |
> |
RECT rc; |
112 |
> |
|
113 |
> |
if (SystemParametersInfo(SPI_GETWORKAREA, 0, &rc, 0)) |
114 |
> |
{ |
115 |
> |
workarea_width = rc.right - rc.left; |
116 |
> |
workarea_height = rc.bottom - rc.top; |
117 |
> |
} |
118 |
> |
else |
119 |
> |
{ |
120 |
> |
workarea_width = screen_x; |
121 |
> |
workarea_height = screen_y; |
122 |
> |
} |
123 |
> |
|
124 |
> |
style = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE); |
125 |
> |
exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE); |
126 |
> |
|
127 |
> |
// Calculate additional width and height for window borders. Don't |
128 |
> |
// bother with system metrics. Let Windows calculate this. |
129 |
> |
rc.left = rc.top = 0; |
130 |
> |
rc.right = rc.bottom = 300; |
131 |
> |
|
132 |
> |
if (AdjustWindowRectEx(&rc, style, FALSE, exstyle)) |
133 |
> |
{ |
134 |
> |
frame_width = rc.right - rc.left - 300; |
135 |
> |
frame_height = rc.bottom - rc.top - 300; |
136 |
> |
} |
137 |
> |
else |
138 |
> |
{ |
139 |
> |
frame_width = 0; |
140 |
> |
frame_height = 0; |
141 |
> |
} |
142 |
> |
|
143 |
> |
for (i = 0; i < sizeof(daodan_reslist) / sizeof(daodan_reslist[0]); ++i) |
144 |
> |
{ |
145 |
> |
// Don't check the mode which has the same rect as screen. We would |
146 |
> |
// add it later as a special case. |
147 |
> |
if (daodan_reslist[i].Width == screen_x && daodan_reslist[i].Height == screen_y) |
148 |
> |
continue; |
149 |
> |
|
150 |
> |
if (daodan_reslist[i].Width + frame_width <= workarea_width && |
151 |
> |
daodan_reslist[i].Height + frame_height <= workarea_height) |
152 |
|
{ |
153 |
< |
if (!scrInsert && (daodan_reslist[j].Width > screen_x || (daodan_reslist[j].Width == screen_x && daodan_reslist[j].Height > screen_y))) |
153 |
> |
modes[vmodes] = daodan_reslist[i]; |
154 |
> |
modes[vmodes].Depth = GLgInitialMode.dmBitsPerPel; |
155 |
> |
|
156 |
> |
if (++vmodes >= DD_MAX_MODES) |
157 |
|
{ |
158 |
< |
modes[vmodes].Width = screen_x; |
159 |
< |
modes[vmodes].Height = screen_y; |
118 |
< |
modes[vmodes].Depth = daodan_resdepths[i]; |
119 |
< |
|
120 |
< |
if (++vmodes == max_modes - builtin_modes + i) |
121 |
< |
goto modesfull; |
122 |
< |
|
123 |
< |
scrInsert = true; |
158 |
> |
--vmodes; // Remove the last mode to make room for "fullscreen" mode. |
159 |
> |
break; |
160 |
|
} |
125 |
– |
|
126 |
– |
modes[vmodes].Width = daodan_reslist[j].Width; |
127 |
– |
modes[vmodes].Height = daodan_reslist[j].Height; |
128 |
– |
modes[vmodes].Depth = daodan_resdepths[i]; |
129 |
– |
|
130 |
– |
if (++vmodes == max_modes - builtin_modes + i) |
131 |
– |
goto modesfull; |
161 |
|
} |
133 |
– |
|
134 |
– |
if (!scrInsert) |
135 |
– |
{ |
136 |
– |
modes[vmodes].Width = screen_x; |
137 |
– |
modes[vmodes].Height = screen_y; |
138 |
– |
modes[vmodes].Depth = daodan_resdepths[i]; |
139 |
– |
|
140 |
– |
if (++vmodes == max_modes - builtin_modes + i) |
141 |
– |
goto modesfull; |
162 |
|
} |
163 |
< |
|
164 |
< |
if (!M3gResolutionSwitch) |
165 |
< |
goto modesfull; |
163 |
> |
|
164 |
> |
modes[vmodes].Width = GLgInitialMode.dmPelsWidth; |
165 |
> |
modes[vmodes].Height = GLgInitialMode.dmPelsHeight; |
166 |
> |
modes[vmodes].Depth = GLgInitialMode.dmBitsPerPel; |
167 |
> |
++vmodes; |
168 |
|
} |
169 |
< |
|
170 |
< |
modesfull: |
171 |
< |
DDrStartupMessage("%d modes available", vmodes); |
169 |
> |
|
170 |
> |
DDrStartupMessage("%u modes available:", vmodes); |
171 |
> |
for (i = 0; i < vmodes; ++i) |
172 |
> |
DDrStartupMessage(" %ux%ux%u", modes[i].Width, modes[i].Height, modes[i].Depth); |
173 |
> |
|
174 |
|
return vmodes; |
175 |
|
} |
176 |
|
|
177 |
< |
bool daodan_testmode(M3tDisplayMode mode) |
177 |
> |
// Sets a new display mode (if it is somehow different from a current mode). |
178 |
> |
// NOTE: signature for this function was changed to simplify code. |
179 |
> |
UUtBool DD_GLrPlatform_SetDisplayMode(M3tDisplayMode* mode) |
180 |
|
{ |
181 |
< |
DEVMODE devmode; |
182 |
< |
memset(&devmode, 0, sizeof(devmode)); |
157 |
< |
|
158 |
< |
devmode.dmSize = sizeof(devmode); |
159 |
< |
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; |
160 |
< |
devmode.dmBitsPerPel = mode.Depth; |
161 |
< |
devmode.dmPelsWidth = mode.Width; |
162 |
< |
devmode.dmPelsHeight = mode.Height; |
163 |
< |
|
164 |
< |
return (ChangeDisplaySettings(&devmode, CDS_TEST | CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL); |
165 |
< |
} |
181 |
> |
if (mode->Height < 480) |
182 |
> |
return UUcFalse; |
183 |
|
|
167 |
– |
int daodan_set_display_mode(short width, short height, short depth) |
168 |
– |
{ |
184 |
|
if (M3gResolutionSwitch) |
185 |
|
{ |
186 |
< |
DEVMODE new_devmode; |
187 |
< |
new_devmode.dmSize = sizeof(new_devmode); |
188 |
< |
new_devmode.dmFields = DM_BITSPERPEL | DM_PELSHEIGHT | DM_PELSWIDTH; |
189 |
< |
new_devmode.dmPelsWidth = width; |
190 |
< |
new_devmode.dmPelsHeight = height; |
191 |
< |
new_devmode.dmBitsPerPel = depth; |
192 |
< |
|
193 |
< |
if (ChangeDisplaySettings(&new_devmode, CDS_TEST) != DISP_CHANGE_SUCCESSFUL) |
194 |
< |
return 0; |
195 |
< |
|
196 |
< |
if (ChangeDisplaySettings(&new_devmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) |
197 |
< |
return 0; |
186 |
> |
DEVMODE new_mode, cur_mode; |
187 |
> |
|
188 |
> |
cur_mode.dmSize = sizeof(cur_mode); |
189 |
> |
cur_mode.dmDriverExtra = 0; |
190 |
> |
|
191 |
> |
// We don't need this check. Windows does this too (see CDS_RESET). |
192 |
> |
if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &cur_mode) || |
193 |
> |
cur_mode.dmPelsWidth != mode->Width || cur_mode.dmPelsHeight != mode->Height || |
194 |
> |
cur_mode.dmBitsPerPel != mode->Depth) |
195 |
> |
{ |
196 |
> |
new_mode.dmSize = sizeof(new_mode); |
197 |
> |
new_mode.dmFields = DM_BITSPERPEL | DM_PELSHEIGHT | DM_PELSWIDTH; |
198 |
> |
new_mode.dmPelsWidth = mode->Width; |
199 |
> |
new_mode.dmPelsHeight = mode->Height; |
200 |
> |
new_mode.dmBitsPerPel = mode->Depth; |
201 |
> |
|
202 |
> |
if (ChangeDisplaySettings(&new_mode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) |
203 |
> |
return UUcFalse; |
204 |
> |
} |
205 |
|
|
206 |
< |
update_cdmode(); |
207 |
< |
gl_eng->DisplayMode.Width = cur_devmode.dmPelsWidth; |
208 |
< |
gl_eng->DisplayMode.Height = cur_devmode.dmPelsHeight; |
209 |
< |
if (cur_devmode.dmBitsPerPel > (unsigned short)depth) |
210 |
< |
gl_eng->DisplayMode.Depth = cur_devmode.dmBitsPerPel; |
206 |
> |
// We didn't change window size in DD_GLrPlatform_Initialize so we need |
207 |
> |
// to change it here. |
208 |
> |
SetWindowPos(ONgPlatformData.Window, NULL, 0, 0, mode->Width, mode->Height, |
209 |
> |
SWP_NOACTIVATE | SWP_NOSENDCHANGING | SWP_NOZORDER); |
210 |
> |
|
211 |
> |
return UUcTrue; |
212 |
|
} |
213 |
|
else |
214 |
|
{ |
215 |
< |
update_cdmode(); |
216 |
< |
if (cur_devmode.dmBitsPerPel > (unsigned short)depth) |
217 |
< |
gl_eng->DisplayMode.Depth = cur_devmode.dmBitsPerPel; |
218 |
< |
} |
219 |
< |
return 1; |
220 |
< |
} |
221 |
< |
int ONICALL daodangl_platform_initialize() |
222 |
< |
{ |
223 |
< |
static M3tDisplayMode lastmode = {0, 0, 0, 0}; |
224 |
< |
|
225 |
< |
if (lastmode.Width != gl_eng->DisplayMode.Width || lastmode.Height != gl_eng->DisplayMode.Height || lastmode.Depth != gl_eng->DisplayMode.Depth) |
226 |
< |
if (!daodan_set_display_mode(gl_eng->DisplayMode.Width, gl_eng->DisplayMode.Height, gl_eng->DisplayMode.Depth)) |
227 |
< |
if (gl_eng->DisplayMode.Width != 640 || gl_eng->DisplayMode.Height != 480 || gl_eng->DisplayMode.Depth != 16) |
215 |
> |
unsigned screen_x, screen_y; |
216 |
> |
DWORD style, exstyle, new_style, new_exstyle; |
217 |
> |
DWORD flags; |
218 |
> |
RECT rc, workarea_rc; |
219 |
> |
POINT pt; |
220 |
> |
|
221 |
> |
screen_x = GetSystemMetrics(SM_CXSCREEN); |
222 |
> |
screen_y = GetSystemMetrics(SM_CYSCREEN); |
223 |
> |
|
224 |
> |
GetClientRect(ONgPlatformData.Window, &rc); |
225 |
> |
|
226 |
> |
// Don't do anything if the mode was not changed. |
227 |
> |
if (rc.right == mode->Width && rc.bottom == mode->Height) |
228 |
> |
return UUcTrue; |
229 |
> |
|
230 |
> |
style = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE); |
231 |
> |
exstyle = (DWORD) GetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE); |
232 |
> |
flags = SWP_NOACTIVATE | SWP_NOZORDER; |
233 |
> |
|
234 |
> |
// Remember initial window style to correctly restore from fullscreen. |
235 |
> |
if (window_style == 0) |
236 |
> |
{ |
237 |
> |
window_style = style; |
238 |
> |
window_exstyle = exstyle; |
239 |
> |
} |
240 |
> |
|
241 |
> |
if (mode->Width == screen_x && mode->Height == screen_y) |
242 |
> |
{ |
243 |
> |
// "Fullscreen" mode. |
244 |
> |
new_exstyle = exstyle & ~(WS_EX_CLIENTEDGE | WS_EX_DLGMODALFRAME | WS_EX_STATICEDGE | WS_EX_WINDOWEDGE); |
245 |
> |
new_style = style & ~(WS_CAPTION | WS_BORDER | WS_THICKFRAME | WS_DLGFRAME); |
246 |
> |
new_style = new_style | WS_POPUP; |
247 |
> |
rc.left = 0; |
248 |
> |
rc.top = 0; |
249 |
> |
rc.right = mode->Width; |
250 |
> |
rc.bottom = mode->Height; |
251 |
> |
} |
252 |
> |
else |
253 |
> |
{ |
254 |
> |
if (opt_border) |
255 |
> |
{ |
256 |
> |
pt.x = rc.left; |
257 |
> |
pt.y = rc.top; |
258 |
> |
ClientToScreen(ONgPlatformData.Window, &pt); |
259 |
> |
} |
260 |
> |
else |
261 |
> |
{ |
262 |
> |
pt.x = screen_x / 2 - mode->Width / 2; |
263 |
> |
pt.y = screen_y / 2 - mode->Height / 2; |
264 |
> |
} |
265 |
> |
|
266 |
> |
new_exstyle = window_exstyle; |
267 |
> |
new_style = window_style; |
268 |
> |
rc.left = pt.x; |
269 |
> |
rc.top = pt.y; |
270 |
> |
rc.right = rc.left + mode->Width; |
271 |
> |
rc.bottom = rc.top + mode->Height; |
272 |
> |
|
273 |
> |
AdjustWindowRectEx(&rc, new_style, FALSE, new_exstyle); |
274 |
> |
|
275 |
> |
// Convert to width and height. |
276 |
> |
rc.right -= rc.left; |
277 |
> |
rc.bottom -= rc.top; |
278 |
> |
|
279 |
> |
if (SystemParametersInfo(SPI_GETWORKAREA, 0, &workarea_rc, 0)) |
280 |
|
{ |
281 |
< |
gl_eng->DisplayMode.Width = 640; |
282 |
< |
gl_eng->DisplayMode.Height = 480; |
283 |
< |
if (!daodan_set_display_mode(640, 480, 16)) |
284 |
< |
goto exit_err; |
281 |
> |
// We try to keep window position, but we should prevent window |
282 |
> |
// from going off screen. |
283 |
> |
|
284 |
> |
if (rc.left + rc.right > workarea_rc.right) |
285 |
> |
rc.left = workarea_rc.right - rc.right; |
286 |
> |
if (rc.top + rc.bottom > workarea_rc.bottom) |
287 |
> |
rc.top = workarea_rc.bottom - rc.bottom; |
288 |
> |
|
289 |
> |
// Titlebar should always be visible. |
290 |
> |
|
291 |
> |
if (rc.left < workarea_rc.left) |
292 |
> |
rc.left = workarea_rc.left; |
293 |
> |
if (rc.top < workarea_rc.top) |
294 |
> |
rc.top = workarea_rc.top; |
295 |
|
} |
296 |
+ |
} |
297 |
+ |
|
298 |
+ |
if (new_style != style) |
299 |
+ |
{ |
300 |
+ |
SetWindowLongPtr(ONgPlatformData.Window, GWL_STYLE, (LONG_PTR) new_style); |
301 |
+ |
flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME; |
302 |
+ |
} |
303 |
+ |
|
304 |
+ |
if (new_exstyle != exstyle) |
305 |
+ |
{ |
306 |
+ |
SetWindowLongPtr(ONgPlatformData.Window, GWL_EXSTYLE, (LONG_PTR) new_exstyle); |
307 |
+ |
flags |= SWP_FRAMECHANGED | SWP_DRAWFRAME; |
308 |
+ |
} |
309 |
|
|
310 |
< |
if (lastmode.Width != gl_eng->DisplayMode.Width || lastmode.Height != gl_eng->DisplayMode.Height) |
310 |
> |
SetWindowPos(ONgPlatformData.Window, NULL, rc.left, rc.top, rc.right, rc.bottom, flags); |
311 |
> |
return UUcTrue; |
312 |
> |
} |
313 |
> |
} |
314 |
> |
|
315 |
> |
static void ONICALL DD_GLiGamma_Restore(void) |
316 |
> |
{ |
317 |
> |
if (opt_gamma) |
318 |
|
{ |
319 |
< |
RECT Rect; |
320 |
< |
Rect.left = (GetSystemMetrics(SM_CXSCREEN) / 2) - (gl_eng->DisplayMode.Width / 2); |
321 |
< |
Rect.top = (GetSystemMetrics(SM_CYSCREEN) / 2) - (gl_eng->DisplayMode.Height / 2); |
322 |
< |
Rect.right = Rect.left + gl_eng->DisplayMode.Width; |
218 |
< |
Rect.bottom = Rect.top + gl_eng->DisplayMode.Height; |
219 |
< |
AdjustWindowRect(&Rect, WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CAPTION |WS_TILEDWINDOW , FALSE); |
220 |
< |
|
221 |
< |
SetWindowPos(ONgPlatformData.Window, NULL, Rect.left, Rect.top, Rect.right - Rect.left, Rect.bottom - Rect.top, SWP_NOACTIVATE | SWP_NOZORDER); |
319 |
> |
if (gl_api->wglSetDeviceGammaRamp3DFX) |
320 |
> |
gl_api->wglSetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp); |
321 |
> |
else |
322 |
> |
SetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp); |
323 |
|
} |
324 |
+ |
} |
325 |
|
|
326 |
< |
if (gl_eng->HDC == NULL) |
327 |
< |
if ((gl_eng->HDC = GetDC(ONgPlatformData.Window)) == NULL) |
328 |
< |
goto exit_err; |
227 |
< |
|
228 |
< |
if (gl_api->wglGetDeviceGammaRamp3DFX != NULL) |
326 |
> |
static void ONICALL DD_GLiGamma_Initialize(void) |
327 |
> |
{ |
328 |
> |
if (opt_gamma) |
329 |
|
{ |
330 |
< |
DDrStartupMessage("Using 3DFX gamma adjustment"); |
330 |
> |
if (gl_api->wglSetDeviceGammaRamp3DFX) |
331 |
> |
{ |
332 |
> |
UUrStartupMessage("Using 3dfx gamma adjustment"); |
333 |
> |
GLgGammaRampValid = gl_api->wglGetDeviceGammaRamp3DFX(gl->hDC, GLgInitialGammaRamp); |
334 |
> |
} |
335 |
> |
else |
336 |
> |
{ |
337 |
> |
UUrStartupMessage("Using Windows gamma adjustment"); |
338 |
> |
GLgGammaRampValid = GetDeviceGammaRamp(gl->hDC, GLgInitialGammaRamp); |
339 |
> |
} |
340 |
|
|
341 |
< |
if (gl_api->wglGetDeviceGammaRamp3DFX(gl_eng->HDC, gl_gamma_ramp)) |
233 |
< |
gl_gamma_ramp_valid = 1; |
341 |
> |
M3rSetGamma(ONrPersist_GetGamma()); |
342 |
|
} |
343 |
|
else |
344 |
|
{ |
345 |
< |
DDrStartupMessage("Using standard Windows gamma adjustment"); |
345 |
> |
GLgGammaRampValid = FALSE; |
346 |
> |
} |
347 |
> |
} |
348 |
> |
|
349 |
> |
// Disposes OpenGL engine. Called once. |
350 |
> |
void ONICALL DD_GLrPlatform_Dispose(void) |
351 |
> |
{ |
352 |
> |
DEVMODE dm; |
353 |
> |
|
354 |
> |
DD_GLiGamma_Restore(); |
355 |
|
|
356 |
< |
if (GetDeviceGammaRamp(gl_eng->HDC, gl_gamma_ramp)) |
357 |
< |
gl_gamma_ramp_valid = 1; |
356 |
> |
gl_api->wglMakeCurrent(NULL, NULL); |
357 |
> |
gl_api->wglDeleteContext(gl->hGLRC); |
358 |
> |
ReleaseDC(ONgPlatformData.Window, gl->hDC); |
359 |
> |
|
360 |
> |
// Restore initial display mode if it does not match current mode. |
361 |
> |
|
362 |
> |
dm.dmSize = sizeof(dm); |
363 |
> |
dm.dmDriverExtra = 0; |
364 |
> |
|
365 |
> |
if (!EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm) || |
366 |
> |
dm.dmPelsWidth != GLgInitialMode.dmPelsWidth || |
367 |
> |
dm.dmPelsHeight != GLgInitialMode.dmPelsHeight || |
368 |
> |
dm.dmBitsPerPel != GLgInitialMode.dmBitsPerPel) |
369 |
> |
{ |
370 |
> |
ChangeDisplaySettings(&GLgInitialMode, 0); |
371 |
|
} |
372 |
|
|
373 |
< |
/*if (gl_gamma_ramp_valid) |
374 |
< |
daodan_set_gamma(ONrPersist_GetGamma()); |
375 |
< |
else*/ |
376 |
< |
DDrStartupMessage("gamma adjustment not supported"); |
373 |
> |
// (skipping SetWindowPos as it only adds flickering) |
374 |
> |
gl_unload_library(); |
375 |
> |
} |
376 |
> |
|
377 |
> |
// Initializes (and re-initializes) OpenGL. |
378 |
> |
UUtBool ONICALL DD_GLrPlatform_Initialize(void) |
379 |
> |
{ |
380 |
> |
static const M3tDisplayMode FallbackMode = { 640, 480, 16, 0 }; |
381 |
> |
|
382 |
> |
if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode)) |
383 |
> |
{ |
384 |
> |
gl->DisplayMode = FallbackMode; |
385 |
> |
|
386 |
> |
if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode)) |
387 |
> |
{ |
388 |
> |
goto exit_err; |
389 |
> |
} |
390 |
> |
} |
391 |
> |
|
392 |
> |
// (DD_GLrPlatform_SetDisplayMode updates a window rectangle for us) |
393 |
|
|
394 |
< |
if (!gl_platform_set_pixel_format(gl_eng->HDC)) |
395 |
< |
if (gl_eng->DisplayMode.Depth != 16) |
394 |
> |
if (!gl->hDC && !(gl->hDC = GetDC(ONgPlatformData.Window))) |
395 |
> |
{ |
396 |
> |
goto exit_err; |
397 |
> |
} |
398 |
> |
|
399 |
> |
if (!M3gResolutionSwitch && opt_gamma) |
400 |
> |
{ |
401 |
> |
UUrStartupMessage("Ignoring gamma setting for a windowed mode"); |
402 |
> |
opt_gamma = false; |
403 |
> |
} |
404 |
> |
|
405 |
> |
DD_GLiGamma_Initialize(); |
406 |
> |
|
407 |
> |
// This creates a rendering context too. |
408 |
> |
if (!gl_platform_set_pixel_format(gl->hDC)) |
409 |
> |
{ |
410 |
> |
if (gl->DisplayMode.Depth != 16) |
411 |
|
{ |
412 |
< |
if (!daodan_set_display_mode(gl_eng->DisplayMode.Width, gl_eng->DisplayMode.Height, 16)) |
412 |
> |
gl->DisplayMode.Depth = 16; |
413 |
> |
if (!DD_GLrPlatform_SetDisplayMode(&gl->DisplayMode)) |
414 |
|
goto exit_err; |
415 |
|
|
416 |
< |
if (!gl_platform_set_pixel_format(gl_eng->HDC)) |
416 |
> |
if (!gl_platform_set_pixel_format(gl->hDC)) |
417 |
|
goto exit_err; |
418 |
|
} |
419 |
+ |
} |
420 |
|
|
421 |
< |
lastmode.Width = gl_eng->DisplayMode.Width; |
259 |
< |
lastmode.Height = gl_eng->DisplayMode.Height; |
260 |
< |
lastmode.Depth = gl_eng->DisplayMode.Depth; |
261 |
< |
return 1; |
421 |
> |
return UUcTrue; |
422 |
|
|
423 |
|
exit_err: |
424 |
|
AUrMessageBox(1, "Failed to initialize OpenGL contexts; Oni will now exit."); |