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#include "Oni.h" |
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#include "Oni_Persistence.h" |
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#include "Daodan_Utility.h" |
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< |
|
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> |
#include <GL/gl.h> |
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> |
#include <GL/glu.h> |
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> |
#include "Daodan_Win32.h" |
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#include "BFW_Utility.h" |
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#include "daodan_gl.h" |
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{ 1920, 1200, 0, 0 }, |
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{ 1920, 1440, 0, 0 }, |
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}; |
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< |
|
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< |
short daodan_resdepths[] = { 16, 32 }; |
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< |
|
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> |
//Just going to always use 32 bits for now... |
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//short daodan_resdepths[] = { 16, 32 }; |
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> |
short daodan_resdepths[] = { 32 }; |
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DEVMODE orig_devmode, cur_devmode, new_devmode; |
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|
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void init_daodan_gl() |
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unsigned int ONICALL daodan_enumerate_valid_display_modes(M3tDisplayMode modes[max_modes]) |
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{ |
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unsigned int vmodes = 0; |
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< |
unsigned int screen_x = orig_devmode.dmPelsWidth; |
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< |
unsigned int screen_y = orig_devmode.dmPelsHeight; |
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unsigned int screen_x = GetSystemMetrics(SM_CXSCREEN); |
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unsigned int screen_y = GetSystemMetrics(SM_CYSCREEN); |
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|
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int i, j; |
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> |
uint16_t i, j; |
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|
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DDrStartupMessage("listing display modes"); |
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|
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/* |
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if (!M3gResolutionSwitch) |
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daodan_resdepths[0] = orig_devmode.dmBitsPerPel; |
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< |
|
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> |
*/ |
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for (i = 0; i < builtin_depths; i ++) |
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{ |
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bool scrInsert = false; |
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return 0; |
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|
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update_cdmode(); |
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gl->DisplayMode.Width = cur_devmode.dmPelsWidth; |
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gl->DisplayMode.Height = cur_devmode.dmPelsHeight; |
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gl_eng->DisplayMode.Width = cur_devmode.dmPelsWidth; |
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> |
gl_eng->DisplayMode.Height = cur_devmode.dmPelsHeight; |
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if (cur_devmode.dmBitsPerPel > depth) |
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< |
gl->DisplayMode.Depth = cur_devmode.dmBitsPerPel; |
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gl_eng->DisplayMode.Depth = cur_devmode.dmBitsPerPel; |
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} |
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else |
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{ |
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update_cdmode(); |
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if (cur_devmode.dmBitsPerPel > depth) |
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< |
gl->DisplayMode.Depth = cur_devmode.dmBitsPerPel; |
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> |
gl_eng->DisplayMode.Depth = cur_devmode.dmBitsPerPel; |
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} |
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return 1; |
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} |
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– |
|
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void daodan_set_gamma(float gamma) |
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{ |
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WORD ramp[3][256]; |
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int i; |
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|
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if (!gl_gamma_ramp_valid) |
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return; |
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|
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gamma = (1.0f - gamma) * 1.2f + 0.4f; |
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|
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for (i = 0; i < 256; i++) |
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{ |
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int value = (int)(pow(gl_gamma_ramp[i] / 65535.0f, gamma) * 65535.0f); |
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|
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if (value < 0) |
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value = 0; |
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else if (value > 65535) |
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value = 65535; |
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|
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ramp[0][i] = ramp[1][i] = ramp[2][i] = value; |
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} |
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|
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if (gl_api->wglSetDeviceGammaRamp3DFX) |
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gl_api->wglSetDeviceGammaRamp3DFX(gl->HDC, ramp); |
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else |
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SetDeviceGammaRamp(gl->HDC, ramp); |
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} |
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|
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int ONICALL daodangl_platform_initialize() |
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{ |
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static M3tDisplayMode lastmode = {0, 0, 0, 0}; |
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|
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< |
if (lastmode.Width != gl->DisplayMode.Width || lastmode.Height != gl->DisplayMode.Height || lastmode.Depth != gl->DisplayMode.Depth) |
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< |
if (!daodan_set_display_mode(gl->DisplayMode.Width, gl->DisplayMode.Height, gl->DisplayMode.Depth)) |
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< |
if (gl->DisplayMode.Width != 640 || gl->DisplayMode.Height != 480 || gl->DisplayMode.Depth != 16) |
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> |
if (lastmode.Width != gl_eng->DisplayMode.Width || lastmode.Height != gl_eng->DisplayMode.Height || lastmode.Depth != gl_eng->DisplayMode.Depth) |
| 201 |
> |
if (!daodan_set_display_mode(gl_eng->DisplayMode.Width, gl_eng->DisplayMode.Height, gl_eng->DisplayMode.Depth)) |
| 202 |
> |
if (gl_eng->DisplayMode.Width != 640 || gl_eng->DisplayMode.Height != 480 || gl_eng->DisplayMode.Depth != 16) |
| 203 |
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{ |
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< |
gl->DisplayMode.Width = 640; |
| 205 |
< |
gl->DisplayMode.Height = 480; |
| 204 |
> |
gl_eng->DisplayMode.Width = 640; |
| 205 |
> |
gl_eng->DisplayMode.Height = 480; |
| 206 |
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if (!daodan_set_display_mode(640, 480, 16)) |
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goto exit_err; |
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} |
| 209 |
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|
| 210 |
< |
if (lastmode.Width != gl->DisplayMode.Width || lastmode.Height != gl->DisplayMode.Height) |
| 210 |
> |
if (lastmode.Width != gl_eng->DisplayMode.Width || lastmode.Height != gl_eng->DisplayMode.Height) |
| 211 |
|
{ |
| 212 |
|
RECT Rect; |
| 213 |
< |
Rect.left = (GetSystemMetrics(SM_CXSCREEN) / 2) - (gl->DisplayMode.Width / 2); |
| 214 |
< |
Rect.top = (GetSystemMetrics(SM_CYSCREEN) / 2) - (gl->DisplayMode.Height / 2); |
| 215 |
< |
Rect.right = Rect.left + gl->DisplayMode.Width; |
| 216 |
< |
Rect.bottom = Rect.top + gl->DisplayMode.Height; |
| 213 |
> |
Rect.left = (GetSystemMetrics(SM_CXSCREEN) / 2) - (gl_eng->DisplayMode.Width / 2); |
| 214 |
> |
Rect.top = (GetSystemMetrics(SM_CYSCREEN) / 2) - (gl_eng->DisplayMode.Height / 2); |
| 215 |
> |
Rect.right = Rect.left + gl_eng->DisplayMode.Width; |
| 216 |
> |
Rect.bottom = Rect.top + gl_eng->DisplayMode.Height; |
| 217 |
|
AdjustWindowRect(&Rect, WS_MAXIMIZEBOX | WS_MINIMIZEBOX | WS_CAPTION |WS_TILEDWINDOW , FALSE); |
| 218 |
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|
| 219 |
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SetWindowPos(ONgPlatformData.Window, NULL, Rect.left, Rect.top, Rect.right - Rect.left, Rect.bottom - Rect.top, SWP_NOACTIVATE | SWP_NOZORDER); |
| 220 |
|
} |
| 221 |
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|
| 222 |
< |
if (gl->HDC == NULL) |
| 223 |
< |
if ((gl->HDC = GetDC(ONgPlatformData.Window)) == NULL) |
| 222 |
> |
if (gl_eng->HDC == NULL) |
| 223 |
> |
if ((gl_eng->HDC = GetDC(ONgPlatformData.Window)) == NULL) |
| 224 |
|
goto exit_err; |
| 225 |
|
|
| 226 |
|
if (gl_api->wglGetDeviceGammaRamp3DFX != NULL) |
| 227 |
|
{ |
| 228 |
|
DDrStartupMessage("Using 3DFX gamma adjustment"); |
| 229 |
|
|
| 230 |
< |
if (gl_api->wglGetDeviceGammaRamp3DFX(gl->HDC, gl_gamma_ramp)) |
| 230 |
> |
if (gl_api->wglGetDeviceGammaRamp3DFX(gl_eng->HDC, gl_gamma_ramp)) |
| 231 |
|
gl_gamma_ramp_valid = 1; |
| 232 |
|
} |
| 233 |
|
else |
| 234 |
|
{ |
| 235 |
|
DDrStartupMessage("Using standard Windows gamma adjustment"); |
| 236 |
|
|
| 237 |
< |
if (GetDeviceGammaRamp(gl->HDC, gl_gamma_ramp)) |
| 237 |
> |
if (GetDeviceGammaRamp(gl_eng->HDC, gl_gamma_ramp)) |
| 238 |
|
gl_gamma_ramp_valid = 1; |
| 239 |
|
} |
| 240 |
< |
|
| 240 |
> |
/* |
| 241 |
|
if (gl_gamma_ramp_valid) |
| 242 |
|
daodan_set_gamma(ONrPersist_GetGamma()); |
| 243 |
< |
else |
| 243 |
> |
else*/ |
| 244 |
|
DDrStartupMessage("gamma adjustment not supported"); |
| 245 |
|
|
| 246 |
< |
if (!gl_platform_set_pixel_format(gl->HDC)) |
| 247 |
< |
if (gl->DisplayMode.Depth != 16) |
| 246 |
> |
if (!gl_platform_set_pixel_format(gl_eng->HDC)) |
| 247 |
> |
if (gl_eng->DisplayMode.Depth != 16) |
| 248 |
|
{ |
| 249 |
< |
if (!daodan_set_display_mode(gl->DisplayMode.Width, gl->DisplayMode.Height, 16)) |
| 249 |
> |
if (!daodan_set_display_mode(gl_eng->DisplayMode.Width, gl_eng->DisplayMode.Height, 16)) |
| 250 |
|
goto exit_err; |
| 251 |
|
|
| 252 |
< |
if (!gl_platform_set_pixel_format(gl->HDC)) |
| 252 |
> |
if (!gl_platform_set_pixel_format(gl_eng->HDC)) |
| 253 |
|
goto exit_err; |
| 254 |
|
} |
| 255 |
|
|
| 256 |
< |
lastmode.Width = gl->DisplayMode.Width; |
| 257 |
< |
lastmode.Height = gl->DisplayMode.Height; |
| 258 |
< |
lastmode.Depth = gl->DisplayMode.Depth; |
| 256 |
> |
lastmode.Width = gl_eng->DisplayMode.Width; |
| 257 |
> |
lastmode.Height = gl_eng->DisplayMode.Height; |
| 258 |
> |
lastmode.Depth = gl_eng->DisplayMode.Depth; |
| 259 |
|
return 1; |
| 260 |
|
|
| 261 |
|
exit_err: |