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#include <string.h> |
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#include <time.h> |
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#include "Daodan.h" |
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#include "Daodan_Config.h" |
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#include "Daodan_Patch.h" |
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#include "Patches/Utility.h" |
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#include "Inifile_Reader.h" |
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#define ARRAY_SIZE(arr) (sizeof(arr) / sizeof(arr[0])) |
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static const char* iniName = "daodan.ini"; |
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static const char* helpFile = "daodan_help.txt"; |
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|
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{ 0, 0, 0, {0}, {0} } |
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} }, |
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{ "gameplay", "Gameplay", { |
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{ "bindablecheats", |
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"Allows cheats to be bound to keys. Requires 'customactions' and 'cheattable' to be true.", |
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C_BOOL, |
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{.intBoolVal = true}, |
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{.intBoolVal = true} }, |
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{ "characterawareness", |
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"Makes AI remember the player.", |
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C_BOOL, |
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{.intBoolVal = true}, |
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{.intBoolVal = true} }, |
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{ "cheatsenabled", |
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"Enables cheats without having to beat the game first.", |
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C_BOOL, |
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C_BOOL, |
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{.intBoolVal = true}, |
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{.intBoolVal = true} }, |
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{ "customactions", |
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"Allows more actions to be bound through Daodan.", |
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C_BOOL, |
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{.intBoolVal = true}, |
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{.intBoolVal = true} }, |
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{ "kickguns", |
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"EXPERIMENTAL! Unfinished, do not use.", |
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C_BOOL, |
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C_BOOL, |
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{.intBoolVal = true}, |
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{.intBoolVal = true} }, |
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{ "daodaninput", |
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"New input system that reports input on every frame, supports Raw Input for mice.", |
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C_BOOL, |
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{.intBoolVal = true}, |
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{.intBoolVal = true} }, |
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{ "directinput", |
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"Enforces the usage of DirectInput on every system. Should be off for Linux/Wine.", |
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C_BOOL, |
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{.intBoolVal = true}, |
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{.intBoolVal = true} }, |
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{ "mousesensitivity", |
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"Multiplier for Oni's mouse sensitivity. 1.0 is Oni's default.", |
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C_FLOAT, |
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{.floatVal = 1.0f}, |
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{.floatVal = 1.0f} }, |
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{ "disablecmdline", |
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"Disables Oni's existing command line parser as Daodan has its own.", |
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C_BOOL, |
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break; |
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case C_CMD: |
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break; |
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case C_FLOAT: |
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STARTUPMESSAGE("Option %s.%s = %f (def %f)", config[s].name, co->name, co->value.floatVal, co->defaultValue.floatVal); |
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break; |
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default: |
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STARTUPMESSAGE("Option %s.%s = %d (def %d)", config[s].name, co->name, co->value.intBoolVal, co->defaultValue.intBoolVal); |
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} |
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switch (type) { |
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case C_INT: |
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return "Int"; |
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case C_FLOAT: |
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return "Float"; |
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case C_BOOL: |
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return "Bool"; |
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case C_STRING: |
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return (boolV ? "true" : "false"); |
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case C_CMD: |
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return 0; |
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case C_FLOAT: |
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val = malloc(50); |
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sprintf(val, "%f", optVal->floatVal); |
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return val; |
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default: |
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val = malloc(20); |
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sprintf(val, "%d", boolV); |
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return 0; |
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case C_INT: |
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return opt->defaultValue.intBoolVal != opt->value.intBoolVal; |
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case C_FLOAT: |
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return opt->defaultValue.floatVal != opt->value.floatVal; |
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} |
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return 0; |
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} |
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case C_INT: |
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co->value.intBoolVal = strtol(value, NULL, 0); |
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break; |
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case C_FLOAT: |
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co->value.floatVal = strtof(value, NULL); |
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break; |
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case C_BOOL: |
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co->value.intBoolVal = !_stricmp(value, "true"); |
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break; |