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#pragma once |
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#ifndef DAODAN_CHEATER_H |
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#define DAODAN_CHEATER_H |
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//#include <stdint.h> |
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#include "Daodan.h" |
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typedef struct { |
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const char* name; |
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int func; |
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} oniCheatCode; |
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enum { cheat_shapeshifter, |
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enum { |
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cheat_shapeshifter, |
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cheat_liveforever, |
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cheat_touchofdeath, |
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cheat_canttouchthis, |
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}; |
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extern oniCheatCode DDr_CheatTable[]; |
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extern int turn_dev_mode_on; |
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uint8_t ONICALL DDrCheater(uint32_t cheat); |
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void __stdcall FallingFrames(void* Ebp); |
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void ONICALL DDrCheater_LevelLoad(); |