1 |
#include <string.h> |
2 |
#include "stdint.h" |
3 |
#include <math.h> |
4 |
|
5 |
#include "Oni/Oni.h" |
6 |
|
7 |
#include "_Version.h" |
8 |
|
9 |
#include "Daodan.h" |
10 |
#include "Daodan_Config.h" |
11 |
#include "Daodan_Cheater.h" |
12 |
|
13 |
union MSVC_EVIL_FLOAT_HACK |
14 |
{ |
15 |
unsigned __int8 Bytes[4]; |
16 |
float Value; |
17 |
}; |
18 |
static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; |
19 |
#define DD_INFINITY (INFINITY_HACK.Value) |
20 |
|
21 |
oniCheatCode DDr_CheatTable[] = { |
22 |
{ "shapeshifter", "Change Characters Enabled", "Change Characters Disabled", cheat_shapeshifter }, |
23 |
{ "liveforever", "Invincibility Enabled", "Invincibility Disabled", cheat_liveforever }, |
24 |
{ "touchofdeath", "Omnipotence Enabled", "Omnipotence Disabled", cheat_touchofdeath }, |
25 |
{ "canttouchthis", "Unstoppable Enabled", "Unstoppable Disabled", cheat_canttouchthis }, |
26 |
{ "fatloot", "Fat Loot Received", NULL, cheat_fatloot }, |
27 |
{ "glassworld", "Glass Furniture Enabled", "Glass Furniture Disabled", cheat_glassworld }, |
28 |
{ "winlevel", "Instantly Win Level", NULL, cheat_winlevel }, |
29 |
{ "loselevel", "Instantly Lose Level", NULL, cheat_loselevel }, |
30 |
{ "bighead", "Big Head Enabled", "Big Head Disabled", cheat_bighead }, |
31 |
{ "minime", "Mini Mode Enabled", "Mini Mode Disabled", cheat_minime }, |
32 |
{ "superammo", "Super Ammo Mode Enabled", "Super Ammo Mode Disabled", cheat_superammo }, |
33 |
{ "thedayismine", "Developer Access Enabled", "Developer Access Disabled", cheat_thedayismine }, |
34 |
{ "reservoirdogs", "Last Man Standing Enabled", "Last Man Standing Disabled", cheat_reservoirdogs }, |
35 |
{ "roughjustice", "Gatling Guns Enabled", "Gatling Guns Disabled", cheat_roughjustice }, |
36 |
{ "chenille", "Daodan Power Enabled", "Daodan Power Disabled", cheat_chenille }, |
37 |
{ "behemoth", "Godzilla Mode Enabled", "Godzilla Mode Disabled", cheat_behemoth }, |
38 |
{ "elderrune", "Regeneration Enabled", "Regeneration Disabled", cheat_elderrune }, |
39 |
{ "moonshadow", "Phase Cloak Enabled", "Phase Cloak Disabled", cheat_moonshadow }, |
40 |
{ "munitionfrenzy", "Weapons Locker Created", NULL, cheat_munitionfrenzy }, |
41 |
{ "fistsoflegend", "Fists Of Legend Enabled", "Fists Of Legend Disabled", cheat_fistsoflegend }, |
42 |
{ "killmequick", "Ultra Mode Enabled", "Ultra Mode Disabled", cheat_killmequick }, |
43 |
{ "carousel", "Slow Motion Enabled", "Slow Motion Disabled", cheat_carousel }, |
44 |
{ "bigbadboss", "Boss Shield Enabled", "Boss Shield Disabled", cheat_bigbadboss }, |
45 |
{ "bulletproof", "Force Field Enabled", "Force Field Disabled", cheat_bulletproof }, |
46 |
{ "kangaroo", "Kangaroo Jump Enabled", "Kangaroo Jump Disabled", cheat_kangaroo }, |
47 |
{ "marypoppins", "Jet Pack Mode Enabled", "Jet Pack Mode Disabled", cheat_marypoppins }, |
48 |
{ "buddha", "Unkillable Enabled", "Unkillable Disabled", cheat_buddha }, |
49 |
{ "shinobi", "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled", cheat_shinobi }, |
50 |
{ "x", "Developer Access Enabled", "Developer Access Disabled", cheat_x }, |
51 |
{ "testcheat", "Testing...", "", cheat_testcheat }, |
52 |
{ "tellmetheversion", "Daodan v."DAODAN_VERSION_STRING"", "", cheat_tellmetheversion }, |
53 |
{0, 0, 0, 0} |
54 |
}; |
55 |
|
56 |
|
57 |
|
58 |
// Just copied all these defines from the old daodan, they were originaly from SFeLi's code. |
59 |
|
60 |
#define GSA_camera (0x00000080) |
61 |
#define GSA_player (0x000000AC) |
62 |
#define GSA_carousel (0x00000104) /* char */ |
63 |
#define GSA_slowmotimer (0x00000108) |
64 |
#define GSA_splashscreen (0x00000118) /* char */ |
65 |
|
66 |
#define CHR_flags (0x00000004) |
67 |
#define CHR_flags2 (0x00000008) |
68 |
#define CHR_oncc (0x0000000C) |
69 |
#define CHR_team (0x00000012) /* short */ |
70 |
#define CHR_name (0x00000014) /* char[32] */ |
71 |
#define CHR_scalemodel (0x00000034) |
72 |
#define CHR_weapon1 (0x00000194) |
73 |
#define CHR_weapon2 (0x00000198) |
74 |
#define CHR_weapon3 (0x0000019C) |
75 |
#define CHR_shield_curr (0x000001B6) /* short */ |
76 |
#define CHR_shield (0x000001B8) /* short */ |
77 |
#define CHR_phasecloak (0x000001BA) /* short */ |
78 |
#define CHR_stats_kills (0x00001670) |
79 |
#define CHR_stats_damage (0x00001674) |
80 |
|
81 |
#define ONCC_jet_accel (0x00000010) /* float */ |
82 |
#define ONCC_jet_timer (0x00000016) /* short */ |
83 |
#define ONCC_height1 (0x00000018) /* float */ |
84 |
#define ONCC_height2 (0x0000001C) /* float */ |
85 |
#define ONCC_bodysize_min (0x00000C58) /* float */ |
86 |
#define ONCC_bodysize_max (0x00000C8C) /* float */ |
87 |
|
88 |
#define kangaroo_h (short)(60) |
89 |
#define kangaroo_jp (float)(0.06) |
90 |
#define marypoppins_jp (float)(0.14) |
91 |
|
92 |
uint16_t cheat_oldshield = 0; |
93 |
int32_t cheat_oldhealth = 1; |
94 |
int32_t cheat_oldmaxhealth = 1; |
95 |
float cheat_oldjet_accel = 0.03f; |
96 |
uint16_t cheat_oldjet_timer = 20; |
97 |
float cheat_oldheight1 = 45; |
98 |
float cheat_oldheight2 = 135; |
99 |
bool inc_fallingframes = true; |
100 |
|
101 |
uint8_t ONICALL DDrCheater(uint32_t cheat) |
102 |
{ |
103 |
switch (cheat) |
104 |
{ |
105 |
case cheat_bigbadboss: |
106 |
{ |
107 |
Character* player = ONgGameState->PlayerCharacter; |
108 |
//char* player = *((char**)(ONgGameState + GSA_player)); |
109 |
if (player->Flags & chr_bossshield) |
110 |
{ |
111 |
player->Flags = player->Flags & ~chr_bossshield; |
112 |
return 0; |
113 |
} |
114 |
else |
115 |
{ |
116 |
player->Flags = player->Flags | chr_bossshield; |
117 |
return 1; |
118 |
} |
119 |
} |
120 |
case cheat_bulletproof: |
121 |
{ |
122 |
Character* player = ONgGameState->PlayerCharacter; |
123 |
if (player->Flags & chr_weaponimmune) |
124 |
{ |
125 |
player->Flags = player->Flags & ~chr_weaponimmune; |
126 |
player->Inventory.ShieldUsed = cheat_oldshield; |
127 |
return 0; |
128 |
} |
129 |
else |
130 |
{ |
131 |
player->Flags |= chr_weaponimmune; |
132 |
cheat_oldshield = player->Inventory.ShieldUsed; |
133 |
player->Inventory.ShieldUsed = 100; |
134 |
return 1; |
135 |
} |
136 |
} |
137 |
case cheat_kangaroo: |
138 |
{ |
139 |
Character* player = ONgGameState->PlayerCharacter; |
140 |
//char* oncc = *(char**)(player + CHR_oncc); |
141 |
if (!inc_fallingframes) |
142 |
inc_fallingframes = true; |
143 |
if (player->ONCC->JetpackTimer == kangaroo_h) |
144 |
{ |
145 |
player->ONCC->JumpAcceleration = cheat_oldjet_accel; |
146 |
player->ONCC->JetpackTimer = cheat_oldjet_timer; |
147 |
player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; |
148 |
player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; |
149 |
return 0; |
150 |
} |
151 |
else if ((unsigned short)player->ONCC->JetpackTimer == 0xFFFF) |
152 |
{ |
153 |
player->ONCC->JumpAcceleration = kangaroo_jp; |
154 |
player->ONCC->JetpackTimer = kangaroo_h; |
155 |
player->ONCC->MaxFallingHeightWithoutDamage = DD_INFINITY; |
156 |
player->ONCC->MaxFallingHeightWithDamage = DD_INFINITY; |
157 |
return 1; |
158 |
} |
159 |
else |
160 |
{ |
161 |
cheat_oldjet_accel = player->ONCC->JumpAcceleration; |
162 |
cheat_oldjet_timer = player->ONCC->JetpackTimer; |
163 |
cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage ; |
164 |
cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage; |
165 |
player->ONCC->JumpAcceleration = kangaroo_jp; |
166 |
player->ONCC->JetpackTimer = kangaroo_h; |
167 |
player->ONCC->MaxFallingHeightWithoutDamage = DD_INFINITY; |
168 |
player->ONCC->MaxFallingHeightWithDamage = DD_INFINITY; |
169 |
return 1; |
170 |
} |
171 |
} |
172 |
case cheat_marypoppins: |
173 |
{ |
174 |
Character* player = ONgGameState->PlayerCharacter; |
175 |
if (!inc_fallingframes) |
176 |
{ |
177 |
inc_fallingframes = true; |
178 |
if ((unsigned short)player->ONCC->JetpackTimer == 0xFFFF) |
179 |
{ |
180 |
player->ONCC->JumpAcceleration = cheat_oldjet_accel; |
181 |
player->ONCC->JetpackTimer = cheat_oldjet_timer; |
182 |
player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; |
183 |
player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; |
184 |
} |
185 |
return 0; |
186 |
} |
187 |
else if (player->ONCC->JetpackTimer == kangaroo_h) |
188 |
{ |
189 |
player->ONCC->JumpAcceleration = marypoppins_jp; |
190 |
player->ONCC->JetpackTimer = 0xFFFF; |
191 |
player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; |
192 |
player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; |
193 |
inc_fallingframes = false; |
194 |
return 1; |
195 |
} |
196 |
else |
197 |
{ |
198 |
cheat_oldjet_accel = player->ONCC->JumpAcceleration; |
199 |
cheat_oldjet_timer = player->ONCC->JetpackTimer; |
200 |
cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage; |
201 |
cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage ; |
202 |
player->ONCC->JumpAcceleration = marypoppins_jp; |
203 |
player->ONCC->JetpackTimer = 0xFFFF; |
204 |
player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; |
205 |
player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; |
206 |
inc_fallingframes = false; |
207 |
return 1; |
208 |
} |
209 |
} |
210 |
case cheat_buddha: |
211 |
{ |
212 |
Character* player = ONgGameState->PlayerCharacter; |
213 |
if (player->Flags& chr_unkillable) |
214 |
{ |
215 |
player->Flags= player->Flags& ~chr_unkillable; |
216 |
return 0; |
217 |
} |
218 |
else |
219 |
{ |
220 |
player->Flags= player->Flags| chr_unkillable; |
221 |
return 1; |
222 |
} |
223 |
} |
224 |
case cheat_shinobi: |
225 |
{ |
226 |
Character* player = ONgGameState->PlayerCharacter; |
227 |
if (player->MaxHealth == 1) |
228 |
{ |
229 |
player->Health = cheat_oldhealth; |
230 |
player->MaxHealth = cheat_oldmaxhealth; |
231 |
player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune); |
232 |
ai2_deaf = 0; |
233 |
return 0; |
234 |
} |
235 |
else |
236 |
{ |
237 |
cheat_oldhealth = player->Health; |
238 |
cheat_oldmaxhealth = player->MaxHealth; |
239 |
player->Health = 1; |
240 |
player->MaxHealth = 1; |
241 |
player->Flags = player->Flags | chr_bossshield | chr_weaponimmune; |
242 |
ai2_deaf = 1; |
243 |
return 1; |
244 |
} |
245 |
|
246 |
} |
247 |
case cheat_testcheat: |
248 |
{ |
249 |
Character* player = ONgGameState->PlayerCharacter; |
250 |
player->Flags = player->Flags | chr_noncombatant; |
251 |
return 1; |
252 |
} |
253 |
case cheat_elderrune: |
254 |
{ |
255 |
ConfigOption_t* co = DDrConfig_GetOptOfType("patch.bsl", C_BOOL); |
256 |
if (co->value.intBoolVal) |
257 |
{ |
258 |
int* Regeneration = &ONgGameState->PlayerCharacter->RegenHax; |
259 |
if(*Regeneration) |
260 |
{ |
261 |
*Regeneration = 0; |
262 |
return 0; |
263 |
} |
264 |
else |
265 |
{ |
266 |
*Regeneration = 1; |
267 |
return 1; |
268 |
} |
269 |
} |
270 |
else |
271 |
{ |
272 |
return ONrCheater(cheat_elderrune); |
273 |
} |
274 |
} |
275 |
|
276 |
case cheat_tellmetheversion: |
277 |
return 1; |
278 |
case cheat_x: |
279 |
return ONrCheater(cheat_thedayismine); |
280 |
default: |
281 |
return ONrCheater(cheat); |
282 |
} |
283 |
} |
284 |
|
285 |
void ONICALL DDrCheater_LevelLoad() |
286 |
{ |
287 |
inc_fallingframes = true; |
288 |
} |
289 |
|
290 |
// Biggest hack in the entire thing ^_^ |
291 |
void __stdcall FallingFrames(void* Ebp) |
292 |
{ |
293 |
if (inc_fallingframes) |
294 |
++*((unsigned int*)((char*)Ebp + 0xf6)); |
295 |
} |
296 |
|