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#include <string.h> |
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#include <stdbool.h> |
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#include "bool.h" |
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#include <math.h> |
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#include "Oni.h" |
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#include "Oni_Character.h" |
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#include "Daodan.h" |
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#include "Daodan_Cheater.h" |
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union MSVC_EVIL_FLOAT_HACK |
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{ |
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unsigned __int8 Bytes[4]; |
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float Value; |
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}; |
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static union MSVC_EVIL_FLOAT_HACK INFINITY_HACK = {{0x00, 0x00, 0x80, 0x7F}}; |
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#define INFINITY (INFINITY_HACK.Value) |
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oniCheatCode DDr_CheatTable[] = { |
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{ "shapeshifter", "Change Characters Enabled", "Change Characters Disabled", cheat_shapeshifter }, |
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#define ONCC_bodysize_min (0x00000C58) /* float */ |
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#define ONCC_bodysize_max (0x00000C8C) /* float */ |
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#define kangaroo_h (60) |
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#define kangaroo_jp (0.06) |
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#define marypoppins_jp (0.14) |
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#define kangaroo_h (short)(60) |
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#define kangaroo_jp (float)(0.06) |
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#define marypoppins_jp (float)(0.14) |
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uint16_t cheat_oldshield = 0; |
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int32_t cheat_oldhealth = 1; |
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float cheat_oldheight1 = 45; |
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float cheat_oldheight2 = 135; |
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bool inc_fallingframes = true; |
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extern bool patch_bsl; |
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uint8_t ONICALL DDrCheater(uint32_t cheat) |
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{ |
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switch (cheat) |
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{ |
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case cheat_bigbadboss: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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if (*(unsigned int*)(player + CHR_flags) & chr_bossshield) |
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GameState* GameState = ONgGameState; |
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|
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Character* player = ONgGameState->PlayerCharacter; |
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//char* player = *((char**)(ONgGameState + GSA_player)); |
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if (player->Flags & chr_bossshield) |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_bossshield; |
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player->Flags = player->Flags & ~chr_bossshield; |
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return 0; |
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} |
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else |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_bossshield; |
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player->Flags = player->Flags | chr_bossshield; |
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return 1; |
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} |
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} |
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case cheat_bulletproof: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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if (*(unsigned int*)(player + CHR_flags) & chr_weaponimmune) |
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Character* player = ONgGameState->PlayerCharacter; |
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if (player->Flags & chr_weaponimmune) |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_weaponimmune; |
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*(unsigned short*)(player + CHR_shield) = cheat_oldshield; |
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player->Flags = player->Flags & ~chr_weaponimmune; |
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player->Inventory.ShieldUsed = cheat_oldshield; |
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return 0; |
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} |
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else |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_weaponimmune; |
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cheat_oldshield = *(unsigned short*)(player + CHR_shield); |
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*(unsigned short*)(player + CHR_shield) = 100; |
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player->Flags |= chr_weaponimmune; |
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cheat_oldshield = player->Inventory.ShieldUsed; |
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player->Inventory.ShieldUsed = 100; |
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return 1; |
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} |
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} |
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case cheat_kangaroo: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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char* oncc = *(char**)(player + CHR_oncc); |
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Character* player = ONgGameState->PlayerCharacter; |
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//char* oncc = *(char**)(player + CHR_oncc); |
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if (!inc_fallingframes) |
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inc_fallingframes = true; |
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if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h) |
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if (player->ONCC->JetpackTimer == kangaroo_h) |
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{ |
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*(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel; |
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*(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer; |
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*(float*)(oncc + ONCC_height1) = cheat_oldheight1; |
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*(float*)(oncc + ONCC_height2) = cheat_oldheight2; |
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player->ONCC->JumpAcceleration = cheat_oldjet_accel; |
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player->ONCC->JetpackTimer = cheat_oldjet_timer; |
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player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; |
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player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; |
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return 0; |
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} |
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else if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF) |
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else if (player->ONCC->JetpackTimer == 0xFFFF) |
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{ |
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*(float*)(oncc + ONCC_jet_accel) = kangaroo_jp; |
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*(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h; |
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*(float*)(oncc + ONCC_height1) = 0x7f800000; |
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*(float*)(oncc + ONCC_height2) = 0x7f800000; |
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player->ONCC->JumpAcceleration = kangaroo_jp; |
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player->ONCC->JetpackTimer = kangaroo_h; |
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player->ONCC->MaxFallingHeightWithoutDamage = INFINITY; |
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player->ONCC->MaxFallingHeightWithDamage = INFINITY; |
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return 1; |
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} |
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else |
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{ |
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cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel); |
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cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer); |
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cheat_oldheight1 = *(float*)(oncc + ONCC_height1); |
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cheat_oldheight2 = *(float*)(oncc + ONCC_height2); |
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*(float*)(oncc + ONCC_jet_accel) = kangaroo_jp; |
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*(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h; |
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*(float*)(oncc + ONCC_height1) = 0x7f800000; |
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*(float*)(oncc + ONCC_height2) = 0x7f800000; |
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cheat_oldjet_accel = player->ONCC->JumpAcceleration; |
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cheat_oldjet_timer = player->ONCC->JetpackTimer; |
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cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage ; |
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cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage; |
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player->ONCC->JumpAcceleration = kangaroo_jp; |
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player->ONCC->JetpackTimer = kangaroo_h; |
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player->ONCC->MaxFallingHeightWithoutDamage = INFINITY; |
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player->ONCC->MaxFallingHeightWithDamage = INFINITY; |
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return 1; |
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} |
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} |
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case cheat_marypoppins: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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char* oncc = *(char**)(player + CHR_oncc); |
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Character* player = ONgGameState->PlayerCharacter; |
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if (!inc_fallingframes) |
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{ |
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inc_fallingframes = true; |
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if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF) |
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if (player->ONCC->JetpackTimer == 0xFFFF) |
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{ |
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*(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel; |
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*(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer; |
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*(float*)(oncc + ONCC_height1) = cheat_oldheight1; |
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*(float*)(oncc + ONCC_height2) = cheat_oldheight2; |
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player->ONCC->JumpAcceleration = cheat_oldjet_accel; |
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player->ONCC->JetpackTimer = cheat_oldjet_timer; |
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player->ONCC->MaxFallingHeightWithoutDamage = cheat_oldheight1; |
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player->ONCC->MaxFallingHeightWithDamage = cheat_oldheight2; |
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} |
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return 0; |
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} |
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else if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h) |
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else if (player->ONCC->JetpackTimer == kangaroo_h) |
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{ |
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*(float*)(oncc + ONCC_jet_accel) = marypoppins_jp; |
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*(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF; |
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*(float*)(oncc + ONCC_height1) = 0x7f800000; |
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*(float*)(oncc + ONCC_height2) = 0x7f800000; |
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player->ONCC->JumpAcceleration = marypoppins_jp; |
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player->ONCC->JetpackTimer = 0xFFFF; |
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player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; |
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player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; |
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inc_fallingframes = false; |
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return 1; |
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} |
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else |
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{ |
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cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel); |
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cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer); |
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cheat_oldheight1 = *(float*)(oncc + ONCC_height1); |
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cheat_oldheight2 = *(float*)(oncc + ONCC_height2); |
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*(float*)(oncc + ONCC_jet_accel) = marypoppins_jp; |
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*(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF; |
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*(float*)(oncc + ONCC_height1) = 0x7f800000; |
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*(float*)(oncc + ONCC_height2) = 0x7f800000; |
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cheat_oldjet_accel = player->ONCC->JumpAcceleration; |
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cheat_oldjet_timer = player->ONCC->JetpackTimer; |
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cheat_oldheight1 = player->ONCC->MaxFallingHeightWithoutDamage; |
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cheat_oldheight2 = player->ONCC->MaxFallingHeightWithDamage ; |
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player->ONCC->JumpAcceleration = marypoppins_jp; |
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player->ONCC->JetpackTimer = 0xFFFF; |
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player->ONCC->MaxFallingHeightWithoutDamage = 0x7f800000; |
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player->ONCC->MaxFallingHeightWithDamage = 0x7f800000; |
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inc_fallingframes = false; |
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return 1; |
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} |
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} |
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case cheat_buddha: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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if (*(unsigned int*)(player + CHR_flags) & chr_unkillable) |
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> |
Character* player = ONgGameState->PlayerCharacter; |
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if (player->Flags& chr_unkillable) |
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{ |
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< |
*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_unkillable; |
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player->Flags= player->Flags& ~chr_unkillable; |
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return 0; |
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} |
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else |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_unkillable; |
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> |
player->Flags= player->Flags| chr_unkillable; |
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return 1; |
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} |
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} |
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case cheat_shinobi: |
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{ |
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Character* player = (Character*)*((void**)(ONgGameState + GSA_player)); |
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> |
Character* player = ONgGameState->PlayerCharacter; |
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if (player->MaxHealth == 1) |
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{ |
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player->Health = cheat_oldhealth; |
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} |
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case cheat_testcheat: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_noncombatant; |
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Character* player = ONgGameState->PlayerCharacter; |
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player->Flags = player->Flags | chr_noncombatant; |
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return 1; |
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} |
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case cheat_elderrune: |
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{ |
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if(patch_bsl) { |
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int* Regeneration = &ONgGameState->PlayerCharacter->RegenHax; |
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if(*Regeneration) |
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{ |
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*Regeneration = 0; |
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return 0; |
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} |
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else |
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{ |
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*Regeneration = 1; |
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return 1; |
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} |
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} |
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else |
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{ |
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return ONrCheater(cheat_elderrune); |
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} |
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} |
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|
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case cheat_tellmetheversion: |
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return 1; |
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case cheat_x: |
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} |
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|
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// Biggest hack in the entire thing ^_^ |
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< |
__stdcall void FallingFrames(void* Ebp) |
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> |
void __stdcall FallingFrames(void* Ebp) |
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{ |
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if (inc_fallingframes) |
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++*((unsigned int*)(Ebp + 0xf6)); |
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> |
++*((unsigned int*)((char*)Ebp + 0xf6)); |
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} |
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