| 4 |
|
#include "Oni.h" |
| 5 |
|
#include "Oni_Character.h" |
| 6 |
|
|
| 7 |
+ |
#include "_Version.h" |
| 8 |
+ |
|
| 9 |
|
#include "Daodan.h" |
| 10 |
|
#include "Daodan_Cheater.h" |
| 11 |
|
union MSVC_EVIL_FLOAT_HACK |
| 48 |
|
{ "shinobi", "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled", cheat_shinobi }, |
| 49 |
|
{ "x", "Developer Access Enabled", "Developer Access Disabled", cheat_x }, |
| 50 |
|
{ "testcheat", "Testing...", "", cheat_testcheat }, |
| 51 |
< |
{ "tellmetheversion", "Daodan v.3.0", "", cheat_tellmetheversion }, |
| 51 |
> |
{ "tellmetheversion", "Daodan v."DAODAN_VERSION_STRING"", "", cheat_tellmetheversion }, |
| 52 |
|
{0} |
| 53 |
|
}; |
| 54 |
|
|
| 292 |
|
if (inc_fallingframes) |
| 293 |
|
++*((unsigned int*)((char*)Ebp + 0xf6)); |
| 294 |
|
} |
| 295 |
< |
|
| 295 |
> |
|