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root/Oni2/Daodan/src/Daodan_Cheater.c
Revision: 476
Committed: Tue Nov 3 10:38:47 2009 UTC (15 years, 11 months ago) by gumby
Content type: text/x-csrc
File size: 10932 byte(s)
Log Message:
Added Weapon information for dropped weapons
Started on adding new dsay colors

File Contents

# Content
1 #include <string.h>
2 #include <stdbool.h>
3
4 #include "Oni.h"
5 #include "Oni_Character.h"
6
7 #include "Daodan.h"
8 #include "Daodan_Cheater.h"
9
10 oniCheatCode DDr_CheatTable[] = {
11 { "shapeshifter", "Change Characters Enabled", "Change Characters Disabled", cheat_shapeshifter },
12 { "liveforever", "Invincibility Enabled", "Invincibility Disabled", cheat_liveforever },
13 { "touchofdeath", "Omnipotence Enabled", "Omnipotence Disabled", cheat_touchofdeath },
14 { "canttouchthis", "Unstoppable Enabled", "Unstoppable Disabled", cheat_canttouchthis },
15 { "fatloot", "Fat Loot Received", NULL, cheat_fatloot },
16 { "glassworld", "Glass Furniture Enabled", "Glass Furniture Disabled", cheat_glassworld },
17 { "winlevel", "Instantly Win Level", NULL, cheat_winlevel },
18 { "loselevel", "Instantly Lose Level", NULL, cheat_loselevel },
19 { "bighead", "Big Head Enabled", "Big Head Disabled", cheat_bighead },
20 { "minime", "Mini Mode Enabled", "Mini Mode Disabled", cheat_minime },
21 { "superammo", "Super Ammo Mode Enabled", "Super Ammo Mode Disabled", cheat_superammo },
22 { "thedayismine", "Developer Access Enabled", "Developer Access Disabled", cheat_thedayismine },
23 { "reservoirdogs", "Last Man Standing Enabled", "Last Man Standing Disabled", cheat_reservoirdogs },
24 { "roughjustice", "Gatling Guns Enabled", "Gatling Guns Disabled", cheat_roughjustice },
25 { "chenille", "Daodan Power Enabled", "Daodan Power Disabled", cheat_chenille },
26 { "behemoth", "Godzilla Mode Enabled", "Godzilla Mode Disabled", cheat_behemoth },
27 { "elderrune", "Regeneration Enabled", "Regeneration Disabled", cheat_elderrune },
28 { "moonshadow", "Phase Cloak Enabled", "Phase Cloak Disabled", cheat_moonshadow },
29 { "munitionfrenzy", "Weapons Locker Created", NULL, cheat_munitionfrenzy },
30 { "fistsoflegend", "Fists Of Legend Enabled", "Fists Of Legend Disabled", cheat_fistsoflegend },
31 { "killmequick", "Ultra Mode Enabled", "Ultra Mode Disabled", cheat_killmequick },
32 { "carousel", "Slow Motion Enabled", "Slow Motion Disabled", cheat_carousel },
33 { "bigbadboss", "Boss Shield Enabled", "Boss Shield Disabled", cheat_bigbadboss },
34 { "bulletproof", "Force Field Enabled", "Force Field Disabled", cheat_bulletproof },
35 { "kangaroo", "Alex Okita Mode Enabled", "Alex Okita Mode Disabled", cheat_kangaroo },
36 { "himynameisalex", "Kangaroo Jump Enabled", "Kangaroo Jump Disabled", cheat_kangaroo },
37 { "marypoppins", "Jet Pack Mode Enabled", "Jet Pack Mode Disabled", cheat_marypoppins },
38 { "buddha", "Unkillable Enabled", "Unkillable Disabled", cheat_buddha },
39 { "shinobi", "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled", cheat_shinobi },
40 { "x", "Developer Access Enabled", "Developer Access Disabled", cheat_x },
41 { "testcheat", "Testing...", "", cheat_testcheat },
42 { "tellmetheversion", "Daodan v.3.0", "", cheat_tellmetheversion },
43 {0}
44 };
45
46
47
48 // Just copied all these defines from the old daodan, they were originaly from SFeLi's code.
49
50 #define GSA_camera (0x00000080)
51 #define GSA_player (0x000000AC)
52 #define GSA_carousel (0x00000104) /* char */
53 #define GSA_slowmotimer (0x00000108)
54 #define GSA_splashscreen (0x00000118) /* char */
55
56 #define CHR_flags (0x00000004)
57 #define CHR_flags2 (0x00000008)
58 #define CHR_oncc (0x0000000C)
59 #define CHR_team (0x00000012) /* short */
60 #define CHR_name (0x00000014) /* char[32] */
61 #define CHR_scalemodel (0x00000034)
62 #define CHR_weapon1 (0x00000194)
63 #define CHR_weapon2 (0x00000198)
64 #define CHR_weapon3 (0x0000019C)
65 #define CHR_shield_curr (0x000001B6) /* short */
66 #define CHR_shield (0x000001B8) /* short */
67 #define CHR_phasecloak (0x000001BA) /* short */
68 #define CHR_stats_kills (0x00001670)
69 #define CHR_stats_damage (0x00001674)
70
71 #define ONCC_jet_accel (0x00000010) /* float */
72 #define ONCC_jet_timer (0x00000016) /* short */
73 #define ONCC_height1 (0x00000018) /* float */
74 #define ONCC_height2 (0x0000001C) /* float */
75 #define ONCC_bodysize_min (0x00000C58) /* float */
76 #define ONCC_bodysize_max (0x00000C8C) /* float */
77
78 #define kangaroo_h (60)
79 #define kangaroo_jp (0.06)
80 #define marypoppins_jp (0.14)
81
82 uint16_t cheat_oldshield = 0;
83 int32_t cheat_oldhealth = 1;
84 int32_t cheat_oldmaxhealth = 1;
85 float cheat_oldjet_accel = 0.03f;
86 uint16_t cheat_oldjet_timer = 20;
87 float cheat_oldheight1 = 45;
88 float cheat_oldheight2 = 135;
89 bool inc_fallingframes = true;
90
91 uint8_t ONICALL DDrCheater(uint32_t cheat)
92 {
93 switch (cheat)
94 {
95 case cheat_bigbadboss:
96 {
97 char* player = *((char**)(ONgGameState + GSA_player));
98 if (*(unsigned int*)(player + CHR_flags) & chr_bossshield)
99 {
100 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_bossshield;
101 return 0;
102 }
103 else
104 {
105 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_bossshield;
106 return 1;
107 }
108 }
109 case cheat_bulletproof:
110 {
111 char* player = *((char**)(ONgGameState + GSA_player));
112 if (*(unsigned int*)(player + CHR_flags) & chr_weaponimmune)
113 {
114 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_weaponimmune;
115 *(unsigned short*)(player + CHR_shield) = cheat_oldshield;
116 return 0;
117 }
118 else
119 {
120 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_weaponimmune;
121 cheat_oldshield = *(unsigned short*)(player + CHR_shield);
122 *(unsigned short*)(player + CHR_shield) = 100;
123 return 1;
124 }
125 }
126 case cheat_kangaroo:
127 {
128 char* player = *((char**)(ONgGameState + GSA_player));
129 char* oncc = *(char**)(player + CHR_oncc);
130 if (!inc_fallingframes)
131 inc_fallingframes = true;
132 if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h)
133 {
134 *(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel;
135 *(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer;
136 *(float*)(oncc + ONCC_height1) = cheat_oldheight1;
137 *(float*)(oncc + ONCC_height2) = cheat_oldheight2;
138 return 0;
139 }
140 else if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF)
141 {
142 *(float*)(oncc + ONCC_jet_accel) = kangaroo_jp;
143 *(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h;
144 *(float*)(oncc + ONCC_height1) = 0x7f800000;
145 *(float*)(oncc + ONCC_height2) = 0x7f800000;
146 return 1;
147 }
148 else
149 {
150 cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel);
151 cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer);
152 cheat_oldheight1 = *(float*)(oncc + ONCC_height1);
153 cheat_oldheight2 = *(float*)(oncc + ONCC_height2);
154 *(float*)(oncc + ONCC_jet_accel) = kangaroo_jp;
155 *(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h;
156 *(float*)(oncc + ONCC_height1) = 0x7f800000;
157 *(float*)(oncc + ONCC_height2) = 0x7f800000;
158 return 1;
159 }
160 }
161 case cheat_marypoppins:
162 {
163 char* player = *((char**)(ONgGameState + GSA_player));
164 char* oncc = *(char**)(player + CHR_oncc);
165 if (!inc_fallingframes)
166 {
167 inc_fallingframes = true;
168 if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF)
169 {
170 *(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel;
171 *(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer;
172 *(float*)(oncc + ONCC_height1) = cheat_oldheight1;
173 *(float*)(oncc + ONCC_height2) = cheat_oldheight2;
174 }
175 return 0;
176 }
177 else if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h)
178 {
179 *(float*)(oncc + ONCC_jet_accel) = marypoppins_jp;
180 *(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF;
181 *(float*)(oncc + ONCC_height1) = 0x7f800000;
182 *(float*)(oncc + ONCC_height2) = 0x7f800000;
183 inc_fallingframes = false;
184 return 1;
185 }
186 else
187 {
188 cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel);
189 cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer);
190 cheat_oldheight1 = *(float*)(oncc + ONCC_height1);
191 cheat_oldheight2 = *(float*)(oncc + ONCC_height2);
192 *(float*)(oncc + ONCC_jet_accel) = marypoppins_jp;
193 *(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF;
194 *(float*)(oncc + ONCC_height1) = 0x7f800000;
195 *(float*)(oncc + ONCC_height2) = 0x7f800000;
196 inc_fallingframes = false;
197 return 1;
198 }
199 }
200 case cheat_buddha:
201 {
202 char* player = *((char**)(ONgGameState + GSA_player));
203 if (*(unsigned int*)(player + CHR_flags) & chr_unkillable)
204 {
205 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_unkillable;
206 return 0;
207 }
208 else
209 {
210 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_unkillable;
211 return 1;
212 }
213 }
214 case cheat_shinobi:
215 {
216 Character* player = (Character*)*((void**)(ONgGameState + GSA_player));
217 if (player->MaxHealth == 1)
218 {
219 player->Health = cheat_oldhealth;
220 player->MaxHealth = cheat_oldmaxhealth;
221 player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune);
222 ai2_deaf = 0;
223 return 0;
224 }
225 else
226 {
227 cheat_oldhealth = player->Health;
228 cheat_oldmaxhealth = player->MaxHealth;
229 player->Health = 1;
230 player->MaxHealth = 1;
231 player->Flags = player->Flags | chr_bossshield | chr_weaponimmune;
232 ai2_deaf = 1;
233 return 1;
234 }
235
236 }
237 case cheat_testcheat:
238 {
239 char* player = *((char**)(ONgGameState + GSA_player));
240 *(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_noncombatant;
241 return 1;
242 }
243 case cheat_tellmetheversion:
244 return 1;
245 case cheat_x:
246 return ONrCheater(cheat_thedayismine);
247 default:
248 return ONrCheater(cheat);
249 }
250 }
251
252 void ONICALL DDrCheater_LevelLoad()
253 {
254 inc_fallingframes = true;
255 }
256
257 // Biggest hack in the entire thing ^_^
258 __stdcall void FallingFrames(void* Ebp)
259 {
260 if (inc_fallingframes)
261 ++*((unsigned int*)(Ebp + 0xf6));
262 }