1 |
#include <string.h> |
2 |
#include <stdbool.h> |
3 |
|
4 |
#include "Oni.h" |
5 |
#include "Oni_Character.h" |
6 |
|
7 |
#include "Daodan.h" |
8 |
#include "Daodan_Cheater.h" |
9 |
|
10 |
oniCheatCode DDr_CheatTable[] = { |
11 |
{ "shapeshifter", "Change Characters Enabled", "Change Characters Disabled", cheat_shapeshifter }, |
12 |
{ "liveforever", "Invincibility Enabled", "Invincibility Disabled", cheat_liveforever }, |
13 |
{ "touchofdeath", "Omnipotence Enabled", "Omnipotence Disabled", cheat_touchofdeath }, |
14 |
{ "canttouchthis", "Unstoppable Enabled", "Unstoppable Disabled", cheat_canttouchthis }, |
15 |
{ "fatloot", "Fat Loot Received", NULL, cheat_fatloot }, |
16 |
{ "glassworld", "Glass Furniture Enabled", "Glass Furniture Disabled", cheat_glassworld }, |
17 |
{ "winlevel", "Instantly Win Level", NULL, cheat_winlevel }, |
18 |
{ "loselevel", "Instantly Lose Level", NULL, cheat_loselevel }, |
19 |
{ "bighead", "Big Head Enabled", "Big Head Disabled", cheat_bighead }, |
20 |
{ "minime", "Mini Mode Enabled", "Mini Mode Disabled", cheat_minime }, |
21 |
{ "superammo", "Super Ammo Mode Enabled", "Super Ammo Mode Disabled", cheat_superammo }, |
22 |
{ "thedayismine", "Developer Access Enabled", "Developer Access Disabled", cheat_thedayismine }, |
23 |
{ "reservoirdogs", "Last Man Standing Enabled", "Last Man Standing Disabled", cheat_reservoirdogs }, |
24 |
{ "roughjustice", "Gatling Guns Enabled", "Gatling Guns Disabled", cheat_roughjustice }, |
25 |
{ "chenille", "Daodan Power Enabled", "Daodan Power Disabled", cheat_chenille }, |
26 |
{ "behemoth", "Godzilla Mode Enabled", "Godzilla Mode Disabled", cheat_behemoth }, |
27 |
{ "elderrune", "Regeneration Enabled", "Regeneration Disabled", cheat_elderrune }, |
28 |
{ "moonshadow", "Phase Cloak Enabled", "Phase Cloak Disabled", cheat_moonshadow }, |
29 |
{ "munitionfrenzy", "Weapons Locker Created", NULL, cheat_munitionfrenzy }, |
30 |
{ "fistsoflegend", "Fists Of Legend Enabled", "Fists Of Legend Disabled", cheat_fistsoflegend }, |
31 |
{ "killmequick", "Ultra Mode Enabled", "Ultra Mode Disabled", cheat_killmequick }, |
32 |
{ "carousel", "Slow Motion Enabled", "Slow Motion Disabled", cheat_carousel }, |
33 |
{ "bigbadboss", "Boss Shield Enabled", "Boss Shield Disabled", cheat_bigbadboss }, |
34 |
{ "bulletproof", "Force Field Enabled", "Force Field Disabled", cheat_bulletproof }, |
35 |
{ "kangaroo", "Alex Okita Mode Enabled", "Alex Okita Mode Disabled", cheat_kangaroo }, |
36 |
{ "himynameisalex", "Kangaroo Jump Enabled", "Kangaroo Jump Disabled", cheat_kangaroo }, |
37 |
{ "marypoppins", "Jet Pack Mode Enabled", "Jet Pack Mode Disabled", cheat_marypoppins }, |
38 |
{ "buddha", "Unkillable Enabled", "Unkillable Disabled", cheat_buddha }, |
39 |
{ "shinobi", "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled", cheat_shinobi }, |
40 |
{ "x", "Developer Access Enabled", "Developer Access Disabled", cheat_x }, |
41 |
{ "testcheat", "Testing...", "", cheat_testcheat }, |
42 |
{ "tellmetheversion","Daodan Version ???", "", cheat_tellmetheversion}, |
43 |
{0} |
44 |
}; |
45 |
|
46 |
// Just copied all these defines from the old daodan, they were originaly from SFeLi's code. |
47 |
|
48 |
#define GSA_camera (0x00000080) |
49 |
#define GSA_player (0x000000AC) |
50 |
#define GSA_carousel (0x00000104) /* char */ |
51 |
#define GSA_slowmotimer (0x00000108) |
52 |
#define GSA_splashscreen (0x00000118) /* char */ |
53 |
|
54 |
#define CHR_flags (0x00000004) |
55 |
#define CHR_flags2 (0x00000008) |
56 |
#define CHR_oncc (0x0000000C) |
57 |
#define CHR_team (0x00000012) /* short */ |
58 |
#define CHR_name (0x00000014) /* char[32] */ |
59 |
#define CHR_scalemodel (0x00000034) |
60 |
#define CHR_weapon1 (0x00000194) |
61 |
#define CHR_weapon2 (0x00000198) |
62 |
#define CHR_weapon3 (0x0000019C) |
63 |
#define CHR_shield_curr (0x000001B6) /* short */ |
64 |
#define CHR_shield (0x000001B8) /* short */ |
65 |
#define CHR_phasecloak (0x000001BA) /* short */ |
66 |
#define CHR_stats_kills (0x00001670) |
67 |
#define CHR_stats_damage (0x00001674) |
68 |
|
69 |
#define ONCC_jet_accel (0x00000010) /* float */ |
70 |
#define ONCC_jet_timer (0x00000016) /* short */ |
71 |
#define ONCC_height1 (0x00000018) /* float */ |
72 |
#define ONCC_height2 (0x0000001C) /* float */ |
73 |
#define ONCC_bodysize_min (0x00000C58) /* float */ |
74 |
#define ONCC_bodysize_max (0x00000C8C) /* float */ |
75 |
|
76 |
#define kangaroo_h (60) |
77 |
#define kangaroo_jp (0.06) |
78 |
#define marypoppins_jp (0.14) |
79 |
|
80 |
uint16_t cheat_oldshield = 0; |
81 |
int32_t cheat_oldhealth = 1; |
82 |
int32_t cheat_oldmaxhealth = 1; |
83 |
float cheat_oldjet_accel = 0.03f; |
84 |
uint16_t cheat_oldjet_timer = 20; |
85 |
float cheat_oldheight1 = 45; |
86 |
float cheat_oldheight2 = 135; |
87 |
bool inc_fallingframes = true; |
88 |
|
89 |
uint8_t ONICALL DDrCheater(uint32_t cheat) |
90 |
{ |
91 |
switch (cheat) |
92 |
{ |
93 |
case cheat_bigbadboss: |
94 |
{ |
95 |
char* player = *((char**)(ONgGameState + GSA_player)); |
96 |
if (*(unsigned int*)(player + CHR_flags) & chr_bossshield) |
97 |
{ |
98 |
*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_bossshield; |
99 |
return 0; |
100 |
} |
101 |
else |
102 |
{ |
103 |
*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_bossshield; |
104 |
return 1; |
105 |
} |
106 |
} |
107 |
case cheat_bulletproof: |
108 |
{ |
109 |
char* player = *((char**)(ONgGameState + GSA_player)); |
110 |
if (*(unsigned int*)(player + CHR_flags) & chr_weaponimmune) |
111 |
{ |
112 |
*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_weaponimmune; |
113 |
*(unsigned short*)(player + CHR_shield) = cheat_oldshield; |
114 |
return 0; |
115 |
} |
116 |
else |
117 |
{ |
118 |
*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_weaponimmune; |
119 |
cheat_oldshield = *(unsigned short*)(player + CHR_shield); |
120 |
*(unsigned short*)(player + CHR_shield) = 100; |
121 |
return 1; |
122 |
} |
123 |
} |
124 |
case cheat_kangaroo: |
125 |
{ |
126 |
char* player = *((char**)(ONgGameState + GSA_player)); |
127 |
char* oncc = *(char**)(player + CHR_oncc); |
128 |
if (!inc_fallingframes) |
129 |
inc_fallingframes = true; |
130 |
if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h) |
131 |
{ |
132 |
*(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel; |
133 |
*(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer; |
134 |
*(float*)(oncc + ONCC_height1) = cheat_oldheight1; |
135 |
*(float*)(oncc + ONCC_height2) = cheat_oldheight2; |
136 |
return 0; |
137 |
} |
138 |
else if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF) |
139 |
{ |
140 |
*(float*)(oncc + ONCC_jet_accel) = kangaroo_jp; |
141 |
*(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h; |
142 |
*(float*)(oncc + ONCC_height1) = 0x7f800000; |
143 |
*(float*)(oncc + ONCC_height2) = 0x7f800000; |
144 |
return 1; |
145 |
} |
146 |
else |
147 |
{ |
148 |
cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel); |
149 |
cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer); |
150 |
cheat_oldheight1 = *(float*)(oncc + ONCC_height1); |
151 |
cheat_oldheight2 = *(float*)(oncc + ONCC_height2); |
152 |
*(float*)(oncc + ONCC_jet_accel) = kangaroo_jp; |
153 |
*(unsigned short*)(oncc + ONCC_jet_timer) = kangaroo_h; |
154 |
*(float*)(oncc + ONCC_height1) = 0x7f800000; |
155 |
*(float*)(oncc + ONCC_height2) = 0x7f800000; |
156 |
return 1; |
157 |
} |
158 |
} |
159 |
case cheat_marypoppins: |
160 |
{ |
161 |
char* player = *((char**)(ONgGameState + GSA_player)); |
162 |
char* oncc = *(char**)(player + CHR_oncc); |
163 |
if (!inc_fallingframes) |
164 |
{ |
165 |
inc_fallingframes = true; |
166 |
if (*(unsigned int*)(oncc + ONCC_jet_timer) == 0xFFFF) |
167 |
{ |
168 |
*(float*)(oncc + ONCC_jet_accel) = cheat_oldjet_accel; |
169 |
*(unsigned short*)(oncc + ONCC_jet_timer) = cheat_oldjet_timer; |
170 |
*(float*)(oncc + ONCC_height1) = cheat_oldheight1; |
171 |
*(float*)(oncc + ONCC_height2) = cheat_oldheight2; |
172 |
} |
173 |
return 0; |
174 |
} |
175 |
else if (*(unsigned int*)(oncc + ONCC_jet_timer) == kangaroo_h) |
176 |
{ |
177 |
*(float*)(oncc + ONCC_jet_accel) = marypoppins_jp; |
178 |
*(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF; |
179 |
*(float*)(oncc + ONCC_height1) = 0x7f800000; |
180 |
*(float*)(oncc + ONCC_height2) = 0x7f800000; |
181 |
inc_fallingframes = false; |
182 |
return 1; |
183 |
} |
184 |
else |
185 |
{ |
186 |
cheat_oldjet_accel = *(float*)(oncc + ONCC_jet_accel); |
187 |
cheat_oldjet_timer = *(unsigned short*)(oncc + ONCC_jet_timer); |
188 |
cheat_oldheight1 = *(float*)(oncc + ONCC_height1); |
189 |
cheat_oldheight2 = *(float*)(oncc + ONCC_height2); |
190 |
*(float*)(oncc + ONCC_jet_accel) = marypoppins_jp; |
191 |
*(unsigned short*)(oncc + ONCC_jet_timer) = 0xFFFF; |
192 |
*(float*)(oncc + ONCC_height1) = 0x7f800000; |
193 |
*(float*)(oncc + ONCC_height2) = 0x7f800000; |
194 |
inc_fallingframes = false; |
195 |
return 1; |
196 |
} |
197 |
} |
198 |
case cheat_buddha: |
199 |
{ |
200 |
char* player = *((char**)(ONgGameState + GSA_player)); |
201 |
if (*(unsigned int*)(player + CHR_flags) & chr_unkillable) |
202 |
{ |
203 |
*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_unkillable; |
204 |
return 0; |
205 |
} |
206 |
else |
207 |
{ |
208 |
*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_unkillable; |
209 |
return 1; |
210 |
} |
211 |
} |
212 |
case cheat_shinobi: |
213 |
{ |
214 |
Character* player = (Character*)*((void**)(ONgGameState + GSA_player)); |
215 |
if (player->MaxHealth == 1) |
216 |
{ |
217 |
player->Health = cheat_oldhealth; |
218 |
player->MaxHealth = cheat_oldmaxhealth; |
219 |
player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune); |
220 |
return 0; |
221 |
} |
222 |
else |
223 |
{ |
224 |
cheat_oldhealth = player->Health; |
225 |
cheat_oldmaxhealth = player->MaxHealth; |
226 |
player->Health = 1; |
227 |
player->MaxHealth = 1; |
228 |
player->Flags = player->Flags | chr_bossshield | chr_weaponimmune; |
229 |
return 1; |
230 |
} |
231 |
|
232 |
} |
233 |
case cheat_testcheat: |
234 |
{ |
235 |
char* player = *((char**)(ONgGameState + GSA_player)); |
236 |
*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_noncombatant; |
237 |
return 1; |
238 |
} |
239 |
case cheat_tellmetheversion: |
240 |
{ |
241 |
return 1; |
242 |
} |
243 |
case cheat_x: |
244 |
return ONrCheater(cheat_thedayismine); |
245 |
default: |
246 |
return ONrCheater(cheat); |
247 |
} |
248 |
} |
249 |
|
250 |
void ONICALL DDrCheater_LevelLoad() |
251 |
{ |
252 |
inc_fallingframes = true; |
253 |
} |
254 |
|
255 |
__stdcall void FallingFrames(void* Ebp) |
256 |
{ |
257 |
if (inc_fallingframes) |
258 |
++*((unsigned int*)(Ebp + 0xf6)); |
259 |
} |