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#include <string.h> |
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|
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#include "Oni.h" |
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#include "Oni_Character.h" |
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|
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#include "Daodan.h" |
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#include "Daodan_Cheater.h" |
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|
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oniCheatCode DDr_CheatTable[] = { |
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{ "shapeshifter", "Change Characters Enabled", "Change Characters Disabled", cheat_shapeshifter }, |
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{ "liveforever", "Invincibility Enabled", "Invincibility Disabled", cheat_liveforever }, |
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{ "touchofdeath", "Omnipotence Enabled", "Omnipotence Disabled", cheat_touchofdeath }, |
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{ "canttouchthis", "Unstoppable Enabled", "Unstoppable Disabled", cheat_canttouchthis }, |
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{ "fatloot", "Fat Loot Received", NULL, cheat_fatloot }, |
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{ "glassworld", "Glass Furniture Enabled", "Glass Furniture Disabled", cheat_glassworld }, |
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{ "winlevel", "Instantly Win Level", NULL, cheat_winlevel }, |
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{ "loselevel", "Instantly Lose Level", NULL, cheat_loselevel }, |
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{ "bighead", "Big Head Enabled", "Big Head Disabled", cheat_bighead }, |
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{ "minime", "Mini Mode Enabled", "Mini Mode Disabled", cheat_minime }, |
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{ "superammo", "Super Ammo Mode Enabled", "Super Ammo Mode Disabled", cheat_superammo }, |
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{ "thedayismine", "Developer Access Enabled", "Developer Access Disabled", cheat_thedayismine }, |
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{ "reservoirdogs", "Last Man Standing Enabled", "Last Man Standing Disabled", cheat_reservoirdogs }, |
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{ "roughjustice", "Gatling Guns Enabled", "Gatling Guns Disabled", cheat_roughjustice }, |
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{ "chenille", "Daodan Power Enabled", "Daodan Power Disabled", cheat_chenille }, |
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{ "behemoth", "Godzilla Mode Enabled", "Godzilla Mode Disabled", cheat_behemoth }, |
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{ "elderrune", "Regeneration Enabled", "Regeneration Disabled", cheat_elderrune }, |
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{ "moonshadow", "Phase Cloak Enabled", "Phase Cloak Disabled", cheat_moonshadow }, |
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{ "munitionfrenzy", "Weapons Locker Created", NULL, cheat_munitionfrenzy }, |
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{ "fistsoflegend", "Fists Of Legend Enabled", "Fists Of Legend Disabled", cheat_fistsoflegend }, |
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{ "killmequick", "Ultra Mode Enabled", "Ultra Mode Disabled", cheat_killmequick }, |
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{ "carousel", "Slow Motion Enabled", "Slow Motion Disabled", cheat_carousel }, |
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{ "bigbadboss", "Boss Shield Enabled", "Boss Shield Disabled", cheat_bigbadboss }, |
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{ "bulletproof", "Force Field Enabled", "Force Field Disabled", cheat_bulletproof }, |
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{ "kangaroo", "Kangaroo Jump Enabled", "Kangaroo Jump Disabled", cheat_kangaroo }, |
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{ "marypoppins", "Jet Pack Mode Enabled", "Jet Pack Mode Disabled", cheat_marypoppins }, |
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{ "buddha", "Unkillable Enabled", "Unkillable Disabled", cheat_buddha }, |
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{ "shinobi", "Ninja Mode Enabled (good luck!)", "Ninja Mode Disabled", cheat_shinobi }, |
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{ "x", "Developer Access Enabled", "Developer Access Disabled", cheat_x }, |
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{ "testcheat", "Testing...", "", cheat_testcheat }, |
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{0} |
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}; |
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|
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// Just copied all these defines from the old daodan, they were originaly from SFeLi's code. |
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|
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#define GSA_camera (0x00000080) |
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#define GSA_player (0x000000AC) |
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#define GSA_carousel (0x00000104) /* char */ |
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#define GSA_slowmotimer (0x00000108) |
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#define GSA_splashscreen (0x00000118) /* char */ |
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|
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#define CHR_flags (0x00000004) |
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#define CHR_flags2 (0x00000008) |
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#define CHR_oncc (0x0000000C) |
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#define CHR_team (0x00000012) /* short */ |
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#define CHR_name (0x00000014) /* char[32] */ |
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#define CHR_scalemodel (0x00000034) |
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#define CHR_weapon1 (0x00000194) |
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#define CHR_weapon2 (0x00000198) |
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#define CHR_weapon3 (0x0000019C) |
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#define CHR_shield_curr (0x000001B6) /* short */ |
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#define CHR_shield (0x000001B8) /* short */ |
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#define CHR_phasecloak (0x000001BA) /* short */ |
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#define CHR_stats_kills (0x00001670) |
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#define CHR_stats_damage (0x00001674) |
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|
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#define ONCC_jet_accel (0x00000010) /* float */ |
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#define ONCC_jet_timer (0x00000016) /* short */ |
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#define ONCC_height1 (0x00000018) /* float */ |
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#define ONCC_height2 (0x0000001C) /* float */ |
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#define ONCC_bodysize_min (0x00000C58) /* float */ |
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#define ONCC_bodysize_max (0x00000C8C) /* float */ |
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|
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uint16_t cheat_oldshield = 0; |
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int32_t cheat_oldhealth = 0; |
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int32_t cheat_oldmaxhealth = 0; |
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|
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uint8_t ONICALL DDrCheater(uint32_t cheat) |
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{ |
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switch (cheat) |
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{ |
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case cheat_bigbadboss: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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if (*(unsigned int*)(player + CHR_flags) & chr_bossshield) |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_bossshield; |
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return 0; |
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} |
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else |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_bossshield; |
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return 1; |
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} |
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} |
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case cheat_bulletproof: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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if (*(unsigned int*)(player + CHR_flags) & chr_weaponimmune) |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_weaponimmune; |
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*(unsigned short*)(player + CHR_shield) = cheat_oldshield; |
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return 0; |
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} |
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else |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_weaponimmune; |
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cheat_oldshield = *(unsigned short*)(player + CHR_shield); |
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*(unsigned short*)(player + CHR_shield) = 100; |
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return 1; |
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} |
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} |
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case cheat_buddha: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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if (*(unsigned int*)(player + CHR_flags) & chr_unkillable) |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) & ~chr_unkillable; |
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return 0; |
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} |
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else |
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{ |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_unkillable; |
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return 1; |
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} |
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} |
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case cheat_shinobi: |
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{ |
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Character* player = (Character*)*((void**)(ONgGameState + GSA_player)); |
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if (player->MaxHealth == 1) |
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{ |
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player->Health = cheat_oldhealth; |
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player->MaxHealth = cheat_oldmaxhealth; |
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player->Flags = player->Flags & ~(chr_bossshield | chr_weaponimmune); |
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return 0; |
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} |
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else |
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{ |
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cheat_oldhealth = player->Health; |
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cheat_oldmaxhealth = player->MaxHealth; |
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player->Health = 1; |
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player->MaxHealth = 1; |
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player->Flags = player->Flags | chr_bossshield | chr_weaponimmune; |
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return 1; |
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} |
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|
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} |
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case cheat_testcheat: |
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{ |
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char* player = *((char**)(ONgGameState + GSA_player)); |
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*(unsigned int*)(player + CHR_flags) = *(unsigned int*)(player + CHR_flags) | chr_noncombatant; |
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return 1; |
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} |
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case cheat_x: |
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return ONrCheater(cheat_thedayismine); |
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default: |
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return ONrCheater(cheat); |
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} |
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} |