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#include <stdlib.h> |
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#include "Daodan_Character.h" |
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#include "Oni_Character.h" |
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#include "Oni.h" |
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|
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int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it... |
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{ |
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if (!strcmp(team_string, "Konoko")) return team_konoko; |
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else if (!strcmp(team_string, "TCTF")) return team_tctf; |
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else if (!strcmp(team_string, "Syndicate")) return team_syndicate; |
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else if (!strcmp(team_string, "Neutral")) return team_neutral; |
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else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard; |
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else if (!strcmp(team_string, "RogueKonoko")) return team_roguekonoko; |
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else if (!strcmp(team_string, "Switzerland")) return team_switzerland; |
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else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory; |
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return team_neutral; //if you enter a bad teamname, return Neutral..... |
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} |
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|
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uint32_t DDrGetCharacterIndexFromName(char* input) { |
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int i; |
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Character **characterlist = ONgGameState->PresentCharacterList; //pointer to array of Character pointers |
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int total_characters = ONgGameState->PresentCharacterListCount; //Max number of characters |
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for(i = 0; i < total_characters; i++) { |
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if (characterlist[i] != 0) //anti Blam! |
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if (!strcmp(characterlist[i]->Name, input)) { //checks for the same name |
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return characterlist[i]->Number; |
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} |
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} |
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return -1; //not found :( |
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} |
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