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#include <stdlib.h> |
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#include "Daodan_Character.h" |
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#include "Oni_Character.h" |
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|
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int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it... |
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{ |
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if (!strcmp(team_string, "Konoko")) return team_konoko; |
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else if (!strcmp(team_string, "TCTF")) return team_tctf; |
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else if (!strcmp(team_string, "Syndicate")) return team_syndicate; |
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else if (!strcmp(team_string, "Neutral")) return team_neutral; |
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else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard; |
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else if (!strcmp(team_string, "RougeKonoko")) return team_rougekonoko; |
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else if (!strcmp(team_string, "Switzerland")) return team_switzerland; |
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else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory; |
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return team_neutral; //if you enter a bad teamname, return Neutral..... |
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} |
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|
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void CHARTest() |
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{ |
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CharacterObject* TestCHAR = malloc(sizeof(CharacterObject)); |
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memset(TestCHAR, 0, sizeof(CharacterObject)); |
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|
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int type = 0x43484152; |
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TestCHAR->Header.Type = type; |
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memcpy(TestCHAR->OSD.Name, "Gumby", 6); |
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memcpy(TestCHAR->OSD.Class, "striker_easy_1", 15); |
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memcpy(TestCHAR->OSD.ScriptSpawn, "dmsg", 20); |
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TestCHAR->OSD.Options = chr_unkillable; |
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TestCHAR->OSD.TeamID = team_syndicate; |
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|
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|
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ONrGameState_NewCharacter(TestCHAR, NULL, NULL, NULL); |
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} |