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root/Oni2/Daodan/src/Daodan_Character.c
Revision: 428
Committed: Thu Jul 16 06:37:58 2009 UTC (16 years, 2 months ago) by rossy
Content type: text/x-csrc
File size: 1242 byte(s)
Log Message:
getting closer...

File Contents

# Content
1 #include <stdlib.h>
2 #include "Daodan_Character.h"
3 #include "Oni_Character.h"
4
5 int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it...
6 {
7 if (!strcmp(team_string, "Konoko")) return team_konoko;
8 else if (!strcmp(team_string, "TCTF")) return team_tctf;
9 else if (!strcmp(team_string, "Syndicate")) return team_syndicate;
10 else if (!strcmp(team_string, "Neutral")) return team_neutral;
11 else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard;
12 else if (!strcmp(team_string, "RougeKonoko")) return team_rougekonoko;
13 else if (!strcmp(team_string, "Switzerland")) return team_switzerland;
14 else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory;
15 return team_neutral; //if you enter a bad teamname, return Neutral.....
16 }
17
18 void CHARTest()
19 {
20 CharacterObject TestCHAR;
21 memset(&TestCHAR, 0, sizeof(CharacterObject));
22
23 memcpy(TestCHAR.Header.Type, "CHAR", 5);
24 memcpy(TestCHAR.OSD.Name, "Gumby", 6);
25 memcpy(TestCHAR.OSD.Class, "muro_generic", 13);
26 TestCHAR.OSD.TeamID = team_syndicate;
27
28 ONrGameState_NewCharacter(&TestCHAR, NULL);
29 }