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root/Oni2/Daodan/src/Daodan_Character.c
Revision: 434
Committed: Thu Jul 16 21:23:52 2009 UTC (16 years, 2 months ago) by gumby
Content type: text/x-csrc
File size: 1399 byte(s)
Log Message:
Added flags

File Contents

# Content
1 #include <stdlib.h>
2 #include "Daodan_Character.h"
3 #include "Oni_Character.h"
4
5 int DDr_TeamToTeamID(const char* team_string) //Already something like this in the engine, but I'm reimplementing it...
6 {
7 if (!strcmp(team_string, "Konoko")) return team_konoko;
8 else if (!strcmp(team_string, "TCTF")) return team_tctf;
9 else if (!strcmp(team_string, "Syndicate")) return team_syndicate;
10 else if (!strcmp(team_string, "Neutral")) return team_neutral;
11 else if (!strcmp(team_string, "SecurityGuard")) return team_securityguard;
12 else if (!strcmp(team_string, "RougeKonoko")) return team_rougekonoko;
13 else if (!strcmp(team_string, "Switzerland")) return team_switzerland;
14 else if (!strcmp(team_string, "SyndicateAccessory")) return team_syndicateaccessory;
15 return team_neutral; //if you enter a bad teamname, return Neutral.....
16 }
17
18 void CHARTest()
19 {
20 CharacterObject* TestCHAR = malloc(sizeof(CharacterObject));
21 memset(TestCHAR, 0, sizeof(CharacterObject));
22
23 int type = 0x43484152;
24 TestCHAR->Header.Type = type;
25 memcpy(TestCHAR->OSD.Name, "Gumby", 6);
26 memcpy(TestCHAR->OSD.Class, "striker_easy_1", 15);
27 memcpy(TestCHAR->OSD.ScriptSpawn, "dmsg", 20);
28 TestCHAR->OSD.Options = chr_unkillable;
29 TestCHAR->OSD.TeamID = team_syndicate;
30
31
32 ONrGameState_NewCharacter(TestCHAR, NULL, NULL, NULL);
33 }