17 |
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18 |
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void CHARTest() |
19 |
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{ |
20 |
< |
CharacterObject* TestCHAR = malloc(sizeof(CharacterObject)); |
21 |
< |
memset(TestCHAR, 0, sizeof(CharacterObject)); |
20 |
> |
CharacterObject TestCHAR; |
21 |
> |
memset(&TestCHAR, 0, sizeof(CharacterObject)); |
22 |
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|
23 |
< |
memcpy(TestCHAR->Header.Type, "CHAR", 4); |
24 |
< |
memcpy(TestCHAR->OSD.Name, "Gumby", 6); |
25 |
< |
memcpy(TestCHAR->OSD.Class, "muro_generic", 13); |
26 |
< |
TestCHAR->OSD.TeamID = team_syndicate; |
23 |
> |
memcpy(TestCHAR.Header.Type, "CHAR", 4); |
24 |
> |
memcpy(TestCHAR.OSD.Name, "Gumby", 6); |
25 |
> |
memcpy(TestCHAR.OSD.Class, "muro_generic", 13); |
26 |
> |
TestCHAR.OSD.TeamID = team_syndicate; |
27 |
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|
28 |
< |
ONrGameState_NewCharacter(TestCHAR, NULL, NULL, NULL); |
28 |
> |
//ONrGameState_NewCharacter(&TestCHAR, NULL); |
29 |
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} |