1 |
#include <stdio.h> |
2 |
#include "stdint.h" |
3 |
#include <time.h> |
4 |
#include <math.h> |
5 |
#include "Inifile_Reader.h" |
6 |
#include "Daodan_BSL.h" |
7 |
#include "Daodan_Utility.h" |
8 |
#include "Daodan_Patch.h" |
9 |
#include "Daodan_Console.h" |
10 |
|
11 |
#include "Oni/Oni.h" |
12 |
|
13 |
#include "Daodan_Character.h" |
14 |
|
15 |
|
16 |
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
17 |
{ |
18 |
ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32; |
19 |
ret->type = sl_int32; |
20 |
return 0; |
21 |
} |
22 |
|
23 |
uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
24 |
{ |
25 |
double val1; |
26 |
double val2; |
27 |
|
28 |
if (args[0].type == sl_int32) |
29 |
val1 = args[0].val.value_int32; |
30 |
else |
31 |
val1 = args[0].val.value_float; |
32 |
|
33 |
if (args[1].type == sl_int32) |
34 |
val2 = args[1].val.value_int32; |
35 |
else |
36 |
val2 = args[1].val.value_float; |
37 |
|
38 |
ret->val.value_float = (float)(val1 * val2); |
39 |
ret->type = sl_float; |
40 |
return 0; |
41 |
} |
42 |
|
43 |
uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
44 |
{ |
45 |
ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32; |
46 |
ret->type = sl_int32; |
47 |
return 0; |
48 |
} |
49 |
uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
50 |
{ |
51 |
double val1; |
52 |
double val2; |
53 |
|
54 |
if (args[0].type == sl_int32) |
55 |
val1 = args[0].val.value_int32; |
56 |
else |
57 |
val1 = args[0].val.value_float; |
58 |
|
59 |
if (args[1].type == sl_int32) |
60 |
val2 = args[1].val.value_int32; |
61 |
else |
62 |
val2 = args[1].val.value_float; |
63 |
|
64 |
ret->val.value_float = (float)(val1 / val2); |
65 |
ret->type = sl_float; |
66 |
return 0; |
67 |
} |
68 |
|
69 |
uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
70 |
{ |
71 |
int32_t start = 0; |
72 |
int32_t end = 0; |
73 |
|
74 |
if (args[0].val.value_int32 == args[1].val.value_int32) |
75 |
return 1; |
76 |
else if (args[0].val.value_int32 > args[1].val.value_int32) |
77 |
{ |
78 |
start = args[1].val.value_int32; |
79 |
end = args[0].val.value_int32; |
80 |
} |
81 |
else |
82 |
{ |
83 |
start = args[0].val.value_int32; |
84 |
end = args[1].val.value_int32; |
85 |
} |
86 |
|
87 |
ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1)); |
88 |
ret->type = sl_int32; |
89 |
return 0; |
90 |
} |
91 |
|
92 |
uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
93 |
{ |
94 |
int index; |
95 |
if (numargs == 0) index = 0; |
96 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
97 |
else index = args[0].val.value_int32; |
98 |
//killcount = ONgGameState->CharacterStorage[index].Kills; |
99 |
//ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
100 |
ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills; |
101 |
ret->type = sl_int32; |
102 |
return 0; |
103 |
} |
104 |
|
105 |
uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
106 |
{ |
107 |
int index; |
108 |
if (numargs == 0) index = 0; |
109 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
110 |
else index = args[0].val.value_int32; |
111 |
ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage; |
112 |
ret->type = sl_int32; |
113 |
return 0; |
114 |
} |
115 |
|
116 |
|
117 |
|
118 |
uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
119 |
{ |
120 |
int index; |
121 |
void* returnval; |
122 |
bool is_lsi = 0; |
123 |
Character* Chr = ONgGameState->CharacterStorage; |
124 |
|
125 |
if (numargs < 2 || args[1].type != sl_str32) return 1; |
126 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
127 |
else index = args[0].val.value_int32; |
128 |
|
129 |
|
130 |
|
131 |
if(!strcmp(args[1].val.value_str32,"ammo")) |
132 |
{ |
133 |
returnval = &(Chr[index].Inventory.AmmoUsed); |
134 |
} |
135 |
else if(!strcmp(args[1].val.value_str32,"hypo")) |
136 |
{ |
137 |
returnval = &(Chr[index].Inventory.HypoUsed); |
138 |
} |
139 |
else if(!strcmp(args[1].val.value_str32,"cells")) |
140 |
{ |
141 |
returnval = &(Chr[index].Inventory.CellsUsed); |
142 |
} |
143 |
else if(!strcmp(args[1].val.value_str32,"invis")) |
144 |
{ |
145 |
returnval = &(Chr[index].Inventory.CloakUsed); |
146 |
} |
147 |
else if(!strcmp(args[1].val.value_str32,"shield")) |
148 |
{ |
149 |
returnval = &(Chr[index].Inventory.ShieldUsed); |
150 |
} |
151 |
else if(!strcmp(args[1].val.value_str32,"lsi")) |
152 |
{ |
153 |
returnval = &(Chr[index].Inventory.hasLSI); |
154 |
is_lsi = 1; |
155 |
} |
156 |
// else if(!strcmp(args[1].value_str32,"bossshield")) |
157 |
// { |
158 |
// ret->value_int32 = Chr[index].Flags & char_bossshield; |
159 |
// ret->type = sl_int32; |
160 |
// if (numargs >=3) { |
161 |
// if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
162 |
// else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
163 |
// } |
164 |
// return 0; |
165 |
// } |
166 |
else return 1; |
167 |
//todo, add setting |
168 |
|
169 |
if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval; |
170 |
else ret->val.value_int32 = *(int*)returnval; |
171 |
ret->type = sl_int32; |
172 |
|
173 |
if (numargs >= 3) |
174 |
{ |
175 |
if(is_lsi) *(bool*)returnval = args[2].val.value_int32; |
176 |
else *(int*)returnval = args[2].val.value_int32; |
177 |
} |
178 |
|
179 |
|
180 |
return 0; |
181 |
} |
182 |
|
183 |
uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
184 |
{ |
185 |
int index; |
186 |
Character* Chr; |
187 |
int* health; |
188 |
if (numargs == 0) index = 0; |
189 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
190 |
else index = args[0].val.value_int32; |
191 |
Chr = ONgGameState->CharacterStorage; |
192 |
health = &Chr[index].Health; |
193 |
|
194 |
ret->val.value_int32 = *health; |
195 |
ret->type = sl_int32; |
196 |
|
197 |
if (args[1].val.value_int32) { |
198 |
*health = args[1].val.value_int32; |
199 |
} |
200 |
ret->val.value_int32 = *health; |
201 |
ret->type = sl_int32; |
202 |
return 0; |
203 |
} |
204 |
|
205 |
uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
206 |
{ |
207 |
int index; |
208 |
Character* Chr; |
209 |
if (numargs == 0) index = 0; |
210 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
211 |
else index = args[0].val.value_int32; |
212 |
Chr = ONgGameState->CharacterStorage ; |
213 |
|
214 |
|
215 |
/* |
216 |
DDrConsole_PrintF("Character %s", Chr[index].Name); |
217 |
DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn); |
218 |
DDrConsole_PrintF("Death %s", Chr[index].ScriptDie); |
219 |
DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware); |
220 |
DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm); |
221 |
DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt); |
222 |
DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat); |
223 |
DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo); |
224 |
DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath); |
225 |
*/ |
226 |
ret->val.value_int32 = Chr[index].RegenHax; |
227 |
ret->type = sl_int32; |
228 |
|
229 |
if (numargs >= 2) { |
230 |
Chr[index].RegenHax = args[1].val.value_int32; |
231 |
} |
232 |
return 0; |
233 |
} |
234 |
|
235 |
//wow this is broken. |
236 |
uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
237 |
int index; |
238 |
int index2; |
239 |
Character* Chr = ONgGameState->CharacterStorage; |
240 |
Character* Char1; |
241 |
Character* Char2; |
242 |
|
243 |
if (numargs < 2) return 1; |
244 |
|
245 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
246 |
else index = args[0].val.value_int32; |
247 |
if (index == -1) index = args[0].val.value_int32; |
248 |
|
249 |
if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32); |
250 |
else index2 = args[1].val.value_int32; |
251 |
if (index2 == -1) index2 = args[1].val.value_int32; |
252 |
Char1 = &Chr[index]; |
253 |
Char2 = &Chr[index2]; |
254 |
|
255 |
|
256 |
ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); |
257 |
ret->type = sl_float; |
258 |
return 0; |
259 |
} |
260 |
uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
261 |
int index, i; |
262 |
float* loc; |
263 |
Character* Chr; |
264 |
numargs = 0; |
265 |
for(i = 0; args[i].type < sl_void; i++) |
266 |
{ |
267 |
numargs++; |
268 |
} |
269 |
|
270 |
|
271 |
if (numargs < 2) return 1; |
272 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
273 |
else index = args[0].val.value_int32; |
274 |
if (index == -1) index = args[0].val.value_int32; |
275 |
Chr = ONgGameState->CharacterStorage; |
276 |
if(numargs == 3) |
277 |
{ |
278 |
if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x")) |
279 |
loc = &(Chr[index].Position.X); |
280 |
else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y")) |
281 |
loc = &(Chr[index].Position.Y); |
282 |
else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z")) |
283 |
loc = &(Chr[index].Position.Z); |
284 |
} |
285 |
else if (numargs == 4) { |
286 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
287 |
Chr[index].Location.X = args[1].val.value_float; |
288 |
Chr[index].Location.Y = args[2].val.value_float; |
289 |
Chr[index].Location.Z = args[3].val.value_float; |
290 |
if(Active) |
291 |
{ |
292 |
Active->PhyContext->Position = Chr[index].Location; |
293 |
} |
294 |
ret->val.value_float = 1; |
295 |
ret->type = sl_float; |
296 |
return 0; |
297 |
} |
298 |
else return 1; |
299 |
|
300 |
ret->val.value_float = *loc; |
301 |
ret->type = sl_float; |
302 |
|
303 |
if(numargs == 3) { |
304 |
//currently broken, does nothing. |
305 |
*loc = args[2].val.value_float; |
306 |
} |
307 |
return 0; |
308 |
} |
309 |
|
310 |
uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
311 |
{ |
312 |
int index; |
313 |
if (numargs == 0) index = 0; |
314 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
315 |
else index = args[0].val.value_int32; |
316 |
if(1) { |
317 |
Character* Chr = ONgGameState->CharacterStorage ; |
318 |
int* maxhealth = &Chr[index].MaxHealth; |
319 |
int oldmaxhealth = Chr[index].MaxHealth; |
320 |
int oldhealth = Chr->Health; |
321 |
if (numargs >= 2) { |
322 |
*maxhealth = args[1].val.value_int32; |
323 |
} |
324 |
if (numargs >= 3 && args[2].val.value_bool) { |
325 |
Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
326 |
} |
327 |
ret->val.value_int32 = oldmaxhealth; |
328 |
ret->type = sl_int32; |
329 |
return 0; |
330 |
} |
331 |
} |
332 |
|
333 |
uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
334 |
{ |
335 |
//broken |
336 |
|
337 |
int index; |
338 |
if (numargs == 0) index = 0; |
339 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
340 |
else index = args[0].val.value_int32; |
341 |
if(1) { |
342 |
Character* Chr = ONgGameState->CharacterStorage; |
343 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
344 |
if (!Active) return 1; |
345 |
// ret->val.value_int32 = Active->LastDamageSourceCharacter; |
346 |
ret->type = sl_int32; |
347 |
return 0; |
348 |
} |
349 |
} |
350 |
|
351 |
|
352 |
|
353 |
uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
354 |
{ |
355 |
int index; |
356 |
char* name; |
357 |
|
358 |
if (numargs == 0) index = 0; |
359 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
360 |
else index = args[0].val.value_int32; |
361 |
if (index == -1) { |
362 |
ret->type = sl_str32; |
363 |
ret->val.value_str32 = "NULL"; |
364 |
return 0; |
365 |
} |
366 |
name = (char*)(&ONgGameState->CharacterStorage[index].Name); |
367 |
if (numargs == 2) { |
368 |
strncpy(name, (char*)args[1].val.value_str32, 31); |
369 |
} |
370 |
|
371 |
ret->type = sl_str32; |
372 |
ret->val.value_str32 = name; |
373 |
|
374 |
return 0; |
375 |
} |
376 |
|
377 |
|
378 |
uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
379 |
{ |
380 |
//testing numargs... |
381 |
ret->type = sl_int32; |
382 |
ret->val.value_int32 = numargs; |
383 |
return 0; |
384 |
} |
385 |
|
386 |
uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
387 |
{ |
388 |
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
389 |
RGBA color; |
390 |
RGBA shade; |
391 |
int i; |
392 |
numargs = 0; |
393 |
for(i = 0; args[i].type < sl_void; i++) |
394 |
{ |
395 |
numargs++; |
396 |
} |
397 |
if(numargs == 0) return 0; |
398 |
if(numargs > 1 ) color.R = (char)args[1].val.value_int32; |
399 |
else color.R = 255; |
400 |
if(numargs > 2 ) color.G = (char)args[2].val.value_int32; |
401 |
else color.G = 255; |
402 |
if(numargs > 3 ) color.B = (char)args[3].val.value_int32; |
403 |
else color.B = 255; |
404 |
color.A = 0; |
405 |
if(numargs > 5 ) shade.R = (char)args[5].val.value_int32; |
406 |
else shade.R = 0x3F; |
407 |
if(numargs > 6 ) shade.G = (char)args[6].val.value_int32; |
408 |
else shade.G = 0x3F; |
409 |
if(numargs > 7 ) shade.B = (char)args[7].val.value_int32; |
410 |
else shade.B = 0x3F; |
411 |
shade.A = 0; |
412 |
|
413 |
DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade); |
414 |
return 0; |
415 |
} |
416 |
|
417 |
|
418 |
uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
419 |
{ |
420 |
|
421 |
ret->type = sl_int32; |
422 |
ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
423 |
|
424 |
return 0; |
425 |
} |
426 |
|
427 |
typedef struct { |
428 |
char Name[16]; |
429 |
int Bit; |
430 |
} KeyBit; |
431 |
|
432 |
KeyBit Actions1[32] = { |
433 |
{"Escape", Action_Escape}, |
434 |
{"Console", Action_Console}, |
435 |
{"PauseScreen", Action_PauseScreen}, |
436 |
{"Cutscene1", Action_Cutscene_1 }, |
437 |
{"Cutscene2", Action_Cutscene_2 }, |
438 |
{"F4", Action_F4 }, |
439 |
{"F5", Action_F5 }, |
440 |
{"F6", Action_F6 }, |
441 |
{"F7", Action_F7 }, |
442 |
{"F8", Action_F8 }, |
443 |
{"StartRecord", Action_StartRecord }, |
444 |
{"StopRecord", Action_StopRecord }, |
445 |
{"PlayRecord", Action_PlayRecord }, |
446 |
{"F12", Action_F12 }, |
447 |
{"Unknown1", Action_Unknown1 }, |
448 |
{"LookMode", Action_LookMode }, |
449 |
{"Screenshot", Action_Screenshot }, |
450 |
{"Unknown2", Action_Unknown2 }, |
451 |
{"Unknown3", Action_Unknown3 }, |
452 |
{"Unknown4", Action_Unknown4 }, |
453 |
{"Unknown5", Action_Unknown5 }, |
454 |
{"Forward", Action_Forward }, |
455 |
{"Backward", Action_Backward }, |
456 |
{"TurnLeft", Action_TurnLeft }, |
457 |
{"TurnRight", Action_TurnRight }, |
458 |
{"StepLeft", Action_StepLeft }, |
459 |
{"StepRight", Action_StepRight }, |
460 |
{"Jump", Action_Jump }, |
461 |
{"Crouch", Action_Crouch }, |
462 |
{"Punch",Action_Punch }, |
463 |
{"Kick", Action_Kick }, |
464 |
{"Block", Action_Block } |
465 |
}; |
466 |
|
467 |
KeyBit Actions2[9] = { |
468 |
{"Walk", Action2_Walk}, |
469 |
{"Action", Action2_Action}, |
470 |
{"Hypo", Action2_Hypo}, |
471 |
{"Reload", Action2_Reload }, |
472 |
{"Swap", Action2_Swap }, |
473 |
{"Drop", Action2_Drop }, |
474 |
{"Fire1", Action2_Fire1 }, |
475 |
{"Fire2", Action2_Fire2 }, |
476 |
{"Fire3", Action2_Fire3 } |
477 |
}; |
478 |
uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
479 |
{ |
480 |
uint32_t index; |
481 |
uint32_t i = 2; |
482 |
uint32_t j = 0; |
483 |
int Input1 = 0; |
484 |
int Input2 = 0; |
485 |
Character* Chr; |
486 |
ActiveCharacter* Active; |
487 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
488 |
else index = args[0].val.value_int32; |
489 |
|
490 |
Chr = &(ONgGameState->CharacterStorage[index]); |
491 |
Active = ONrGetActiveCharacter(Chr); |
492 |
if (!Active) return 1; |
493 |
|
494 |
for(i = 1; i < numargs - 1; i++) { |
495 |
for(j = 0; j < 32; j++) { |
496 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
497 |
Input1 = Input1 | Actions1[j].Bit; |
498 |
} |
499 |
} |
500 |
for(j = 0; j < 9; j++) { |
501 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) { |
502 |
Input2 = Input2 | Actions2[j].Bit; |
503 |
} |
504 |
} |
505 |
} |
506 |
Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1; |
507 |
Active->Input.Current.Actions2 = Active->Input.Current.Actions2 | Input2; |
508 |
if( Input1 + Input2 == 0 ) { |
509 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
510 |
return 0; |
511 |
} |
512 |
if ( args[numargs - 1].val.value_int32 <= 0) { |
513 |
return 0; |
514 |
} |
515 |
else { |
516 |
args[numargs - 1].val.value_int32 -= 1; |
517 |
*dontuse2 = 1; |
518 |
*dontuse1 = 1; |
519 |
} |
520 |
return 0; |
521 |
} |
522 |
|
523 |
uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
524 |
{ |
525 |
// int index; |
526 |
// if (numargs < 4) index = 0; |
527 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
528 |
// else index = args[0].val.value_int32; |
529 |
|
530 |
// Character* Chr = ONgGameState->CharacterStorage; |
531 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
532 |
// if ((int)Active == 0) return 1; |
533 |
uint32_t i = 2; |
534 |
uint32_t j = 0; |
535 |
int Input1 = 0; |
536 |
int Input2 = 0; |
537 |
for(i = 0; i < numargs; i++) { |
538 |
for(j = 0; j < 32; j++) { |
539 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
540 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
541 |
Input1 = Input1 | Actions1[j].Bit; |
542 |
//DDrConsole_PrintF("Success!"); |
543 |
} |
544 |
|
545 |
} |
546 |
for(j = 0; j < 9; j++) { |
547 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
548 |
|
549 |
} |
550 |
} |
551 |
//DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); |
552 |
ret->val.value_int32 = 0; |
553 |
ret->type = sl_int32; |
554 |
if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->val.value_int32 = 1; |
555 |
return 0; |
556 |
} |
557 |
|
558 |
uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
559 |
{ |
560 |
// int index; |
561 |
// if (numargs < 4) index = 0; |
562 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
563 |
// else index = args[0].val.value_int32; |
564 |
|
565 |
// Character* Chr = ONgGameState->CharacterStorage; |
566 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
567 |
// if ((int)Active == 0) return 1; |
568 |
|
569 |
int i = 2; |
570 |
int j = 0; |
571 |
int Input1 = 0; |
572 |
int Input2 = 0; |
573 |
/* |
574 |
numargs = 0; |
575 |
for(i = 0; args[i].type <= sl_void; i++) |
576 |
{ |
577 |
//DDrConsole_PrintF("%i", args[i].type ); |
578 |
numargs++; |
579 |
|
580 |
} |
581 |
if(numargs < 1 || args[0].val.value == 0) return; |
582 |
//for(i = 0; i < numargs; i++) { |
583 |
*/ |
584 |
i = 0; |
585 |
for(j = 0; j < 32; j++) { |
586 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
587 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
588 |
Input1 = Input1 | Actions1[j].Bit; |
589 |
//DDrConsole_PrintF("Success!"); |
590 |
} |
591 |
|
592 |
} |
593 |
for(j = 0; j < 9; j++) { |
594 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
595 |
|
596 |
} |
597 |
// } |
598 |
DDrConsole_PrintF("Waiting..."); |
599 |
if ( |
600 |
(( ONgGameState->Input.Current.Actions1 & Input1) == Input1) && |
601 |
(( ONgGameState->Input.Current.Actions2 & Input2) == Input2) |
602 |
) |
603 |
{ |
604 |
DDrConsole_PrintF("Found key!"); |
605 |
} |
606 |
else { |
607 |
//else (int)*ret = 1; |
608 |
*dontuse2 = 1; |
609 |
*dontuse1 = 1; |
610 |
} |
611 |
return 0; |
612 |
} |
613 |
|
614 |
|
615 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
616 |
{ |
617 |
char output[1024]; |
618 |
char buffer[1024]; |
619 |
unsigned int i; |
620 |
char* placeinoutput = output; |
621 |
char* placeininput = args[0].val.value_str32; |
622 |
int formatnum = 0; |
623 |
//fix the broken bsl numargs... |
624 |
numargs = 0; |
625 |
|
626 |
for(i = 0; args[i].type < sl_void; i++) |
627 |
{ |
628 |
numargs++; |
629 |
} |
630 |
|
631 |
|
632 |
if (numargs < 1) |
633 |
return 1; |
634 |
|
635 |
while(1) |
636 |
{ |
637 |
int size; |
638 |
//s is the pointer to the args |
639 |
char* s = strchr(placeininput , '%'); |
640 |
//we didnt find a %, break! |
641 |
if(!s) |
642 |
{ |
643 |
strcpy(placeinoutput, placeininput); |
644 |
break; |
645 |
} |
646 |
size = (int)s - (int)placeininput ; |
647 |
//we found one, so copy the portion of string |
648 |
|
649 |
|
650 |
|
651 |
memcpy( placeinoutput,placeininput, size); |
652 |
placeininput += size; |
653 |
placeinoutput += size; |
654 |
|
655 |
memset( placeinoutput, '%', (int)pow(2, formatnum)); |
656 |
placeinoutput += (int)pow(2, formatnum); |
657 |
|
658 |
|
659 |
placeininput += 1; |
660 |
*placeinoutput = 0; |
661 |
formatnum++; |
662 |
|
663 |
} |
664 |
|
665 |
for(i = 1; i < numargs; i++) { |
666 |
//sprintf(output, output, args[i].value_str32); |
667 |
memcpy(buffer, output, 1024); |
668 |
if(args[i].val.value == 0) break; |
669 |
switch(args[i].type) |
670 |
{ |
671 |
case sl_bool: |
672 |
case sl_int32: |
673 |
sprintf(output, buffer, args[i].val.value_int32); |
674 |
break; |
675 |
case sl_float: |
676 |
sprintf(output, buffer, args[i].val.value_float); |
677 |
break; |
678 |
case sl_str32: |
679 |
sprintf(output, buffer, args[i].val.value_str32); |
680 |
break; |
681 |
case sl_void: |
682 |
default: |
683 |
break; |
684 |
} |
685 |
} |
686 |
ret->val.value_str32 = output; |
687 |
ret->type = sl_str32; |
688 |
return 0; |
689 |
} |
690 |
|
691 |
// Widescreen patch for talking heads. |
692 |
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
693 |
{ |
694 |
args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
695 |
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
696 |
} |
697 |
|
698 |
/* |
699 |
bool ini_inbsl = false; |
700 |
bool SLrIniCallback(char* section, bool newsection, char* name, char* value) |
701 |
{ |
702 |
if (newsection) |
703 |
ini_inbsl = !_stricmp(section, "bsl"); |
704 |
|
705 |
if (ini_inbsl) |
706 |
{ |
707 |
char* type = value; |
708 |
bool isptr = false; |
709 |
sl_type bsl_type; |
710 |
|
711 |
if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':') |
712 |
{ |
713 |
isptr = true; |
714 |
value += 4; |
715 |
} |
716 |
|
717 |
|
718 |
|
719 |
for (; *type; type++) |
720 |
if (*type == ':') |
721 |
{ |
722 |
*type = '\0'; |
723 |
type++; |
724 |
break; |
725 |
} |
726 |
|
727 |
if (!*type) |
728 |
STARTUPMESSAGE("Badly formed bsl definition for \"%s\"", name); |
729 |
|
730 |
if (!strcmp(type, "int")) |
731 |
bsl_type = sl_int32; |
732 |
else if (!strcmp(type, "string")) |
733 |
bsl_type = sl_str32; |
734 |
else if (!strcmp(type, "float")) |
735 |
bsl_type = sl_float; |
736 |
else if (!strcmp(type, "bool")) |
737 |
bsl_type = sl_bool; |
738 |
else |
739 |
{ |
740 |
STARTUPMESSAGE("Unknown type in bsl definition for \"%s\"", name); |
741 |
return true; |
742 |
} |
743 |
|
744 |
if (isptr) |
745 |
{ |
746 |
char* bsl_var = malloc(strlen(name) + 1); |
747 |
memcpy(bsl_var, name, strlen(name) + 1); |
748 |
switch (bsl_type) |
749 |
{ |
750 |
case sl_int32: |
751 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false)); |
752 |
break; |
753 |
case sl_float: |
754 |
SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false)); |
755 |
break; |
756 |
default: |
757 |
break; |
758 |
} |
759 |
} |
760 |
else |
761 |
{ |
762 |
char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t)); |
763 |
int32_t* bsl_val = (int32_t*)bsl_var; |
764 |
bsl_var += sizeof(int32_t); |
765 |
memcpy(bsl_var, name, strlen(name) + 1); |
766 |
|
767 |
switch (bsl_type) |
768 |
{ |
769 |
case sl_int32: |
770 |
*bsl_val = inifile_parseint(value, false); |
771 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val); |
772 |
break; |
773 |
case sl_float: |
774 |
break; |
775 |
default: |
776 |
break; |
777 |
} |
778 |
} |
779 |
} |
780 |
return true; |
781 |
} |
782 |
|
783 |
void SLrConfig() |
784 |
{ |
785 |
STARTUPMESSAGE("Re-parsing daodan.ini for bsl...", 0); |
786 |
inifile_read("daodan.ini", SLrIniCallback); |
787 |
STARTUPMESSAGE("Finished parsing", 0); |
788 |
} |
789 |
*/ |
790 |
|
791 |
void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) { |
792 |
char argfmt2[512]; |
793 |
uint16_t errornum; |
794 |
if (argfmt && strlen(argfmt) < 507) { |
795 |
sprintf(argfmt2, "%s [|]", argfmt); |
796 |
errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback); |
797 |
if(errornum) |
798 |
{ |
799 |
STARTUPMESSAGE("Registration of script command %s failed with error %i", name, errornum); |
800 |
} |
801 |
} else { |
802 |
STARTUPMESSAGE("Registration of script command %s failed because of a too long argfmt", name); |
803 |
} |
804 |
} |
805 |
|
806 |
void* TSrTest = 0; |
807 |
uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
808 |
{ |
809 |
void* TSFFTahoma; |
810 |
int returnval; |
811 |
|
812 |
if(!TSrTest){ |
813 |
TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); |
814 |
returnval = TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest); |
815 |
} |
816 |
DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook); |
817 |
|
818 |
*dontuse2 = 1; |
819 |
return 0; |
820 |
} |
821 |
|
822 |
void SLrDaodan_Initialize() |
823 |
{ |
824 |
// SLrConfig(); |
825 |
|
826 |
SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text); |
827 |
|
828 |
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
829 |
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
830 |
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
831 |
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
832 |
srand((uint32_t)time(NULL)); |
833 |
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
834 |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills); |
835 |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
836 |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname); |
837 |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex); |
838 |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
839 |
SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen); |
840 |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
841 |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup); |
842 |
//d_holdkey is broken! |
843 |
SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey); |
844 |
SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld); |
845 |
SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location); |
846 |
SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance); |
847 |
SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey); |
848 |
|
849 |
//broken, only works for one damage type. |
850 |
//SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
851 |
|
852 |
//used for debugging. |
853 |
// SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
854 |
|
855 |
SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf); |
856 |
SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored); |
857 |
SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored); |
858 |
|
859 |
SLrGlobalVariable_Register_Int32("show_triggervolumes", "Show trigger volumes", &OBJgTriggerVolume_Visible); |
860 |
} |
861 |
|
862 |
// Patch for cinematic_start to work on widescreen resolutions |
863 |
void SLrDaodan_Patch() |
864 |
{ |
865 |
DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch); |
866 |
} |