1 |
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#include <stdio.h> |
2 |
< |
#include <stdbool.h> |
2 |
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#include "bool.h" |
3 |
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#include <time.h> |
4 |
< |
#include <ffi.h> |
4 |
> |
//#include <ffi.h> |
5 |
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#include <math.h> |
6 |
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#include "inifile.h" |
7 |
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|
7 |
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#include "Daodan_BSL.h" |
9 |
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#include "Flatline_BSL.h" |
8 |
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#include "Daodan_Utility.h" |
9 |
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#include "Daodan_Patch.h" |
10 |
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#include "Daodan_Console.h" |
12 |
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#include "Oni.h" |
13 |
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#include "Oni_Character.h" |
14 |
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#include "oni_gl.h" |
17 |
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#include "dSFMT\dSFMT.h" |
15 |
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#include "Daodan_Character.h" |
16 |
< |
|
16 |
> |
#include "BFW_Utility.h" |
17 |
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|
18 |
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|
19 |
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uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
87 |
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end = args[1].value_int32; |
88 |
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} |
89 |
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|
90 |
< |
ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1)); |
90 |
> |
ret->value_int32 = start + (rand() % (uint32_t)(end - start + 1)); |
91 |
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ret->type = sl_int32; |
92 |
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return 0; |
93 |
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} |
98 |
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if (numargs == 0) index = 0; |
99 |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
100 |
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else index = args[0].value_int32; |
101 |
< |
int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
102 |
< |
ret->value_int32 = *killcount; |
101 |
> |
//killcount = ONgGameState->CharacterStorage[index].Kills; |
102 |
> |
//ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
103 |
> |
ret->value_int32 = ONgGameState->CharacterStorage[index].Kills; |
104 |
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ret->type = sl_int32; |
105 |
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return 0; |
106 |
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} |
111 |
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if (numargs == 0) index = 0; |
112 |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
113 |
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else index = args[0].value_int32; |
114 |
< |
int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674; |
117 |
< |
ret->value_int32 = *killcount; |
114 |
> |
ret->value_int32 = ONgGameState->CharacterStorage[index].Damage; |
115 |
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ret->type = sl_int32; |
116 |
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return 0; |
117 |
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} |
118 |
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|
122 |
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uint16_t ONICALL bsl_returnoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
123 |
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{ |
124 |
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//int offset = 140; |
125 |
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//if (== 1) offset = 148; |
126 |
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//else index = args[0].value_int32; |
127 |
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int* killcount = ONgGameState + args[0].value_int32; |
128 |
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ret->value_int32 = *killcount; |
129 |
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ret->type = sl_int32; |
130 |
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return 0; |
131 |
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} |
119 |
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|
120 |
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|
121 |
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uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
122 |
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{ |
123 |
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int index; |
124 |
+ |
void* returnval; |
125 |
+ |
bool is_lsi = 0; |
126 |
+ |
Character* Chr = ONgGameState->CharacterStorage; |
127 |
+ |
|
128 |
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if (numargs < 2 || args[1].type != sl_str32) return 1; |
129 |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
130 |
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else index = args[0].value_int32; |
131 |
< |
void* returnval; |
132 |
< |
bool is_lsi = 0; |
133 |
< |
Character* Chr = ONgGameState + 0x1260; |
131 |
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|
132 |
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|
133 |
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|
134 |
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if(!strcmp(args[1].value_str32,"ammo")) |
135 |
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{ |
136 |
< |
returnval = &(Chr[index].Inventory_.AmmoUsed); |
136 |
> |
returnval = &(Chr[index].Inventory.AmmoUsed); |
137 |
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} |
138 |
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else if(!strcmp(args[1].value_str32,"hypo")) |
139 |
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{ |
140 |
< |
returnval = &(Chr[index].Inventory_.HypoUsed); |
140 |
> |
returnval = &(Chr[index].Inventory.HypoUsed); |
141 |
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} |
142 |
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else if(!strcmp(args[1].value_str32,"cells")) |
143 |
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{ |
144 |
< |
returnval = &(Chr[index].Inventory_.CellsUsed); |
144 |
> |
returnval = &(Chr[index].Inventory.CellsUsed); |
145 |
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} |
146 |
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else if(!strcmp(args[1].value_str32,"invis")) |
147 |
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{ |
148 |
< |
returnval = &(Chr[index].Inventory_.CloakUsed); |
148 |
> |
returnval = &(Chr[index].Inventory.CloakUsed); |
149 |
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} |
150 |
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else if(!strcmp(args[1].value_str32,"shield")) |
151 |
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{ |
152 |
< |
returnval = &(Chr[index].Inventory_.ShieldUsed); |
152 |
> |
returnval = &(Chr[index].Inventory.ShieldUsed); |
153 |
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} |
154 |
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else if(!strcmp(args[1].value_str32,"lsi")) |
155 |
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{ |
156 |
< |
returnval = &(Chr[index].Inventory_.hasLSI); |
156 |
> |
returnval = &(Chr[index].Inventory.hasLSI); |
157 |
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is_lsi = 1; |
158 |
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} |
159 |
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// else if(!strcmp(args[1].value_str32,"bossshield")) |
186 |
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uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
187 |
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{ |
188 |
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int index; |
189 |
+ |
Character* Chr; |
190 |
+ |
int* health; |
191 |
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if (numargs == 0) index = 0; |
192 |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
193 |
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else index = args[0].value_int32; |
194 |
< |
Character* Chr = ONgGameState + 0x1260 ; |
195 |
< |
int* health = &Chr[index].Health; |
194 |
> |
Chr = ONgGameState->CharacterStorage; |
195 |
> |
health = &Chr[index].Health; |
196 |
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|
197 |
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ret->value_int32 = *health; |
198 |
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ret->type = sl_int32; |
199 |
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|
200 |
< |
if (numargs >= 2) { |
200 |
> |
if (args[1].value_int32) { |
201 |
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*health = args[1].value_int32; |
202 |
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} |
203 |
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ret->value_int32 = *health; |
208 |
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uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
209 |
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{ |
210 |
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int index; |
211 |
+ |
Character* Chr; |
212 |
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if (numargs == 0) index = 0; |
213 |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
214 |
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else index = args[0].value_int32; |
215 |
< |
Character* Chr = ONgGameState + 0x1260 ; |
216 |
< |
int* health = (int*)Chr[index].ScriptNoPath; |
215 |
> |
Chr = ONgGameState->CharacterStorage ; |
216 |
> |
|
217 |
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|
218 |
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/* |
219 |
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DDrConsole_PrintF("Character %s", Chr[index].Name); |
226 |
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DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo); |
227 |
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DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath); |
228 |
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*/ |
229 |
< |
ret->value_int32 = *health; |
229 |
> |
ret->value_int32 = Chr[index].RegenHax; |
230 |
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ret->type = sl_int32; |
231 |
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|
232 |
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if (numargs >= 2) { |
233 |
< |
*health = args[1].value_int32; |
233 |
> |
Chr[index].RegenHax = args[1].value_int32; |
234 |
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} |
235 |
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return 0; |
236 |
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} |
237 |
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|
238 |
+ |
//wow this is broken. |
239 |
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uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
245 |
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|
246 |
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if (numargs < 2) return 1; |
240 |
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int index; |
241 |
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int index2; |
242 |
+ |
Character* Chr = ONgGameState->CharacterStorage; |
243 |
+ |
Character* Char1; |
244 |
+ |
Character* Char2; |
245 |
+ |
|
246 |
+ |
if (numargs < 2) return 1; |
247 |
+ |
|
248 |
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if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
249 |
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else index = args[0].value_int32; |
250 |
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if (index == -1) index = args[0].value_int32; |
252 |
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if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].value_str32); |
253 |
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else index2 = args[1].value_int32; |
254 |
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if (index2 == -1) index2 = args[1].value_int32; |
255 |
< |
|
256 |
< |
Character* Chr = ONgGameState + 0x1260; |
257 |
< |
Character* Char1 = &Chr[index]; |
259 |
< |
Character* Char2 = &Chr[index2]; |
255 |
> |
Char1 = &Chr[index]; |
256 |
> |
Char2 = &Chr[index2]; |
257 |
> |
|
258 |
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|
259 |
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ret->value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); |
260 |
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ret->type = sl_float; |
261 |
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return 0; |
262 |
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} |
263 |
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uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
264 |
< |
int index; |
264 |
> |
int index, i; |
265 |
> |
float* loc; |
266 |
> |
Character* Chr; |
267 |
> |
numargs = 0; |
268 |
> |
for(i = 0; args[i].type < sl_void; i++) |
269 |
> |
{ |
270 |
> |
numargs++; |
271 |
> |
} |
272 |
> |
|
273 |
> |
|
274 |
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if (numargs < 2) return 1; |
275 |
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if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
276 |
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else index = args[0].value_int32; |
277 |
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if (index == -1) index = args[0].value_int32; |
278 |
< |
Character* Chr = ONgGameState + 0x1260; |
279 |
< |
float* loc; |
280 |
< |
if (!strcmp(args[1].value_str32,"X") || !strcmp(args[1].value_str32,"x")) |
281 |
< |
loc = &(Chr[index].Position.X); |
282 |
< |
else if (!strcmp(args[1].value_str32,"Y") || !strcmp(args[1].value_str32,"y")) |
283 |
< |
loc = &(Chr[index].Position.Y); |
284 |
< |
else if (!strcmp(args[1].value_str32,"Z") || !strcmp(args[1].value_str32,"z")) |
285 |
< |
loc = &(Chr[index].Position.Z); |
278 |
> |
Chr = ONgGameState->CharacterStorage; |
279 |
> |
if(numargs == 3) |
280 |
> |
{ |
281 |
> |
if (!strcmp(args[1].value_str32,"X") || !strcmp(args[1].value_str32,"x")) |
282 |
> |
loc = &(Chr[index].Position.X); |
283 |
> |
else if (!strcmp(args[1].value_str32,"Y") || !strcmp(args[1].value_str32,"y")) |
284 |
> |
loc = &(Chr[index].Position.Y); |
285 |
> |
else if (!strcmp(args[1].value_str32,"Z") || !strcmp(args[1].value_str32,"z")) |
286 |
> |
loc = &(Chr[index].Position.Z); |
287 |
> |
} |
288 |
|
else if (numargs == 4) { |
289 |
< |
//currently broken. crashes oni. |
290 |
< |
Chr[index].Position.X = args[1].value_float; |
291 |
< |
Chr[index].Position.Y = args[2].value_float; |
292 |
< |
Chr[index].Position.Z = args[3].value_float; |
289 |
> |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
290 |
> |
Chr[index].Location.X = args[1].value_float; |
291 |
> |
Chr[index].Location.Y = args[2].value_float; |
292 |
> |
Chr[index].Location.Z = args[3].value_float; |
293 |
> |
if(Active) |
294 |
> |
{ |
295 |
> |
Active->PhyContext->Position = Chr[index].Location; |
296 |
> |
} |
297 |
|
ret->value_float = 1; |
298 |
|
ret->type = sl_float; |
299 |
|
return 0; |
316 |
|
if (numargs == 0) index = 0; |
317 |
|
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
318 |
|
else index = args[0].value_int32; |
319 |
< |
Character* Chr = ONgGameState + 0x1260 ; |
319 |
> |
if(1) { |
320 |
> |
Character* Chr = ONgGameState->CharacterStorage ; |
321 |
|
int* maxhealth = &Chr[index].MaxHealth; |
322 |
|
int oldmaxhealth = Chr[index].MaxHealth; |
323 |
|
int oldhealth = Chr->Health; |
330 |
|
ret->value_int32 = oldmaxhealth; |
331 |
|
ret->type = sl_int32; |
332 |
|
return 0; |
333 |
+ |
} |
334 |
|
} |
335 |
|
|
336 |
|
uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
341 |
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if (numargs == 0) index = 0; |
342 |
|
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
343 |
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else index = args[0].value_int32; |
344 |
< |
|
345 |
< |
Character* Chr = ONgGameState + 0x1260; |
344 |
> |
if(1) { |
345 |
> |
Character* Chr = ONgGameState->CharacterStorage; |
346 |
|
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
347 |
< |
if ((int)Active == 0) return 1; |
347 |
> |
if (!Active) return 1; |
348 |
|
// ret->value_int32 = Active->LastDamageSourceCharacter; |
349 |
|
ret->type = sl_int32; |
350 |
|
return 0; |
351 |
+ |
} |
352 |
|
} |
353 |
|
|
354 |
|
|
356 |
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uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
357 |
|
{ |
358 |
|
int index; |
359 |
+ |
char* name; |
360 |
+ |
|
361 |
|
if (numargs == 0) index = 0; |
362 |
|
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
363 |
|
else index = args[0].value_int32; |
366 |
|
ret->value_str32 = "NULL"; |
367 |
|
return 0; |
368 |
|
} |
369 |
< |
char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14; |
369 |
> |
name = &ONgGameState->CharacterStorage[index].Name; |
370 |
|
if (numargs == 2) { |
371 |
|
strncpy(name, (char*)args[1].value_str32, 31); |
372 |
|
} |
391 |
|
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
392 |
|
RGBA color; |
393 |
|
RGBA shade; |
394 |
< |
|
394 |
> |
int i; |
395 |
> |
numargs = 0; |
396 |
> |
for(i = 0; args[i].type < sl_void; i++) |
397 |
> |
{ |
398 |
> |
numargs++; |
399 |
> |
} |
400 |
|
if(numargs == 0) return 0; |
401 |
|
if(numargs > 1 ) color.R = (char)args[1].value_int32; |
402 |
|
else color.R = 255; |
427 |
|
return 0; |
428 |
|
} |
429 |
|
|
407 |
– |
uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
408 |
– |
{ |
409 |
– |
DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260); |
410 |
– |
DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260))); |
411 |
– |
return 0; |
412 |
– |
} |
430 |
|
typedef struct { |
431 |
|
char Name[16]; |
432 |
|
int Bit; |
479 |
|
{"Fire3", Action2_Fire3 } |
480 |
|
}; |
481 |
|
uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
482 |
< |
{ |
483 |
< |
int index; |
484 |
< |
|
485 |
< |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
469 |
< |
else index = args[0].value_int32; |
470 |
< |
|
471 |
< |
Character* Chr = ONgGameState + 0x1260; |
472 |
< |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
473 |
< |
if ((int)Active == 0) return 1; |
474 |
< |
int i = 2; |
475 |
< |
int j = 0; |
482 |
> |
{ |
483 |
> |
uint32_t index; |
484 |
> |
uint32_t i = 2; |
485 |
> |
uint32_t j = 0; |
486 |
|
int Input1 = 0; |
487 |
|
int Input2 = 0; |
488 |
+ |
Character* Chr; |
489 |
+ |
ActiveCharacter* Active; |
490 |
+ |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
491 |
+ |
else index = args[0].value_int32; |
492 |
+ |
|
493 |
+ |
Chr = &(ONgGameState->CharacterStorage[index]); |
494 |
+ |
Active = ONrGetActiveCharacter(Chr); |
495 |
+ |
if (!Active) return 1; |
496 |
+ |
|
497 |
|
for(i = 1; i < numargs - 1; i++) { |
498 |
|
for(j = 0; j < 32; j++) { |
499 |
|
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
507 |
|
} |
508 |
|
} |
509 |
|
Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1; |
510 |
< |
Active->Input.Current.Actions2 = Active->Input.Current.Actions1 | Input2; |
510 |
> |
Active->Input.Current.Actions2 = Active->Input.Current.Actions2 | Input2; |
511 |
|
if( Input1 + Input2 == 0 ) { |
512 |
|
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
513 |
|
return 0; |
530 |
|
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
531 |
|
// else index = args[0].value_int32; |
532 |
|
|
533 |
< |
// Character* Chr = ONgGameState + 0x1260; |
533 |
> |
// Character* Chr = ONgGameState->CharacterStorage; |
534 |
|
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
535 |
|
// if ((int)Active == 0) return 1; |
536 |
< |
int i = 2; |
537 |
< |
int j = 0; |
536 |
> |
uint32_t i = 2; |
537 |
> |
uint32_t j = 0; |
538 |
|
int Input1 = 0; |
539 |
|
int Input2 = 0; |
540 |
|
for(i = 0; i < numargs; i++) { |
554 |
|
//DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); |
555 |
|
ret->value_int32 = 0; |
556 |
|
ret->type = sl_int32; |
557 |
< |
if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) ret->value_int32 = 1; |
557 |
> |
if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->value_int32 = 1; |
558 |
|
return 0; |
559 |
|
} |
560 |
|
|
565 |
|
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
566 |
|
// else index = args[0].value_int32; |
567 |
|
|
568 |
< |
// Character* Chr = ONgGameState + 0x1260; |
568 |
> |
// Character* Chr = ONgGameState->CharacterStorage; |
569 |
|
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
570 |
|
// if ((int)Active == 0) return 1; |
571 |
+ |
|
572 |
|
int i = 2; |
573 |
|
int j = 0; |
574 |
|
int Input1 = 0; |
575 |
|
int Input2 = 0; |
576 |
< |
for(i = 0; i < numargs; i++) { |
576 |
> |
/* |
577 |
> |
numargs = 0; |
578 |
> |
for(i = 0; args[i].type <= sl_void; i++) |
579 |
> |
{ |
580 |
> |
//DDrConsole_PrintF("%i", args[i].type ); |
581 |
> |
numargs++; |
582 |
> |
|
583 |
> |
} |
584 |
> |
if(numargs < 1 || args[0].value == 0) return; |
585 |
> |
//for(i = 0; i < numargs; i++) { |
586 |
> |
*/ |
587 |
> |
i = 0; |
588 |
|
for(j = 0; j < 32; j++) { |
589 |
|
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
590 |
|
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
597 |
|
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
598 |
|
|
599 |
|
} |
600 |
< |
} |
601 |
< |
//DDrConsole_PrintF("Waiting..."); |
602 |
< |
if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) { |
600 |
> |
// } |
601 |
> |
DDrConsole_PrintF("Waiting..."); |
602 |
> |
if ( |
603 |
> |
(( ONgGameState->Input.Current.Actions1 & Input1) == Input1) && |
604 |
> |
(( ONgGameState->Input.Current.Actions2 & Input2) == Input2) |
605 |
> |
) |
606 |
> |
{ |
607 |
> |
DDrConsole_PrintF("Found key!"); |
608 |
|
} |
609 |
|
else { |
610 |
|
//else (int)*ret = 1; |
611 |
|
*dontuse2 = 1; |
612 |
|
*dontuse1 = 1; |
613 |
|
} |
614 |
< |
/* |
579 |
< |
__asm__( |
580 |
< |
"movl 0x10(%esp), %edx\n\t" |
581 |
< |
"movl $1,(%eax)\n\t" |
582 |
< |
); |
583 |
< |
//ret->type = sl_void |
584 |
< |
*/ return 0; |
614 |
> |
return 0; |
615 |
|
} |
616 |
|
|
617 |
< |
/* |
617 |
> |
|
618 |
|
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
619 |
|
{ |
620 |
< |
if (numargs < 2) |
620 |
> |
char output[1024]; |
621 |
> |
char buffer[1024]; |
622 |
> |
int i; |
623 |
> |
char* placeinoutput = output; |
624 |
> |
char* placeininput = args[0].value_str32; |
625 |
> |
int formatnum = 0; |
626 |
> |
//fix the broken bsl numargs... |
627 |
> |
numargs = 0; |
628 |
> |
|
629 |
> |
for(i = 0; args[i].type < sl_void; i++) |
630 |
> |
{ |
631 |
> |
numargs++; |
632 |
> |
} |
633 |
> |
|
634 |
> |
|
635 |
> |
if (numargs < 1) |
636 |
|
return 1; |
637 |
|
|
638 |
< |
char output[255]; |
639 |
< |
int i; |
638 |
> |
while(1) |
639 |
> |
{ |
640 |
> |
int size; |
641 |
> |
//s is the pointer to the args |
642 |
> |
char* s = strchr(placeininput , '%'); |
643 |
> |
//we didnt find a %, break! |
644 |
> |
if(!s) |
645 |
> |
{ |
646 |
> |
strcpy(placeinoutput, placeininput); |
647 |
> |
break; |
648 |
> |
} |
649 |
> |
size = (int)s - (int)placeininput ; |
650 |
> |
//we found one, so copy the portion of string |
651 |
> |
|
652 |
> |
|
653 |
> |
|
654 |
> |
memcpy( placeinoutput,placeininput, size); |
655 |
> |
placeininput += size; |
656 |
> |
placeinoutput += size; |
657 |
> |
|
658 |
> |
memset( placeinoutput, '%', (int)pow(2, formatnum)); |
659 |
> |
placeinoutput += (int)pow(2, formatnum); |
660 |
> |
|
661 |
> |
|
662 |
> |
placeininput += 1; |
663 |
> |
*placeinoutput = 0; |
664 |
> |
formatnum++; |
665 |
> |
|
666 |
> |
} |
667 |
> |
//strcpy( output, args[0].value_str32 ); |
668 |
> |
|
669 |
|
for(i = 1; i < numargs; i++) { |
670 |
< |
sprintf(output, args[0].value_str32, args[i].value_str32); |
670 |
> |
//sprintf(output, output, args[i].value_str32); |
671 |
> |
memcpy(buffer, output, 1024); |
672 |
> |
if(args[i].value == 0) break; |
673 |
> |
switch(args[i].type) |
674 |
> |
{ |
675 |
> |
case sl_bool: |
676 |
> |
case sl_int32: |
677 |
> |
sprintf(output, buffer, args[i].value_int32); |
678 |
> |
break; |
679 |
> |
case sl_float: |
680 |
> |
//crashes oni, why? |
681 |
> |
// sprintf(output, output, args[i].value_float); |
682 |
> |
break; |
683 |
> |
case sl_str32: |
684 |
> |
sprintf(output, buffer, args[i].value_str32); |
685 |
> |
break; |
686 |
> |
case sl_void: |
687 |
> |
default: |
688 |
> |
break; |
689 |
> |
} |
690 |
|
} |
691 |
< |
|
691 |
> |
//output[32] = 0; |
692 |
|
ret->value_str32 = output; |
693 |
|
ret->type = sl_str32; |
694 |
|
return 0; |
695 |
|
} |
696 |
< |
*/ |
696 |
> |
|
697 |
> |
//Sorry rossy, I broke this. FFI isnt in windows |
698 |
> |
/* |
699 |
|
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
700 |
|
{ |
701 |
+ |
|
702 |
+ |
|
703 |
+ |
int ffi_ret; |
704 |
+ |
char* str = NULL; |
705 |
+ |
int size = 0; |
706 |
+ |
|
707 |
+ |
ffi_cif cif; |
708 |
+ |
ffi_type* ffi_args[256]; |
709 |
+ |
void* values[256]; |
710 |
+ |
int i; |
711 |
+ |
numargs = 0; |
712 |
+ |
for(i = 0; args[i].type <= sl_void; i++) |
713 |
+ |
{ |
714 |
+ |
//DDrConsole_PrintF("%i", args[i].type ); |
715 |
+ |
numargs++; |
716 |
+ |
|
717 |
+ |
} |
718 |
+ |
|
719 |
|
if (numargs < 1 || args[0].type != sl_str32) |
720 |
|
{ |
721 |
|
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
725 |
|
if (!args[0].value_str32) |
726 |
|
args[0].value_str32 = ""; |
727 |
|
|
615 |
– |
int ffi_ret; |
616 |
– |
char* str = NULL; |
617 |
– |
int size = 0; |
728 |
|
|
619 |
– |
ffi_cif cif; |
620 |
– |
ffi_type* ffi_args[256]; |
621 |
– |
void* values[256]; |
729 |
|
|
730 |
|
ffi_args[0] = &ffi_type_pointer; |
731 |
|
values[0] = &str; |
732 |
|
ffi_args[1] = &ffi_type_uint32; |
733 |
|
values[1] = &size; |
734 |
|
|
735 |
< |
int i; |
735 |
> |
|
736 |
|
for(i = 2; i < numargs + 2; i ++) |
737 |
|
{ |
738 |
|
if (args[i - 2].type == sl_float) |
753 |
|
|
754 |
|
if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK) |
755 |
|
return 1; |
756 |
< |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
756 |
> |
ffi_call(&cif, (void*)_snprintf, (void*)&ffi_ret, values); |
757 |
|
str = malloc(ffi_ret + 1); |
758 |
|
size = ffi_ret + 1; |
759 |
< |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
759 |
> |
ffi_call(&cif, (void*)_snprintf, (void*)&ffi_ret, values); |
760 |
|
ret->value_str32 = str; |
761 |
|
ret->type = sl_str32; |
762 |
|
return 0; |
763 |
|
} |
764 |
< |
|
764 |
> |
*/ |
765 |
|
// Widescreen patch for talking heads. |
766 |
|
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
767 |
|
{ |
768 |
< |
args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
768 |
> |
args[1].value_int32 = (double)args[1].value_int32 / (double)(gl_eng->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl_eng->DisplayMode.Height)); |
769 |
|
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
770 |
|
} |
771 |
|
|
772 |
|
bool ini_inbsl = false; |
773 |
|
bool SLrIniCallback(char* section, bool newsection, char* name, char* value) |
774 |
|
{ |
775 |
< |
if (newsection && !stricmp(section, "bsl")) |
775 |
> |
if (newsection && !_stricmp(section, "bsl")) |
776 |
|
ini_inbsl = true; |
777 |
|
|
778 |
|
if (ini_inbsl) |
779 |
|
{ |
780 |
+ |
char* type = value; |
781 |
|
bool isptr = false; |
782 |
|
sl_type bsl_type; |
783 |
|
|
787 |
|
value += 4; |
788 |
|
} |
789 |
|
|
790 |
< |
char* type = value; |
790 |
> |
|
791 |
|
|
792 |
|
for (; *type; type++) |
793 |
|
if (*type == ':') |
860 |
|
DDrStartupMessage("finished parsing"); |
861 |
|
} |
862 |
|
|
863 |
< |
void SLrDaodan_Initalize() |
864 |
< |
{ |
863 |
> |
void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) { |
864 |
> |
char argfmt2[512]; |
865 |
> |
uint16_t errornum; |
866 |
> |
sprintf_s(argfmt2, 512, "%s [|]", argfmt); |
867 |
> |
errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback); |
868 |
> |
if(errornum) |
869 |
> |
{ |
870 |
> |
DDrStartupMessage("Registration of script command %s failed with error %i", name, errornum); |
871 |
> |
} |
872 |
|
|
873 |
+ |
} |
874 |
|
|
875 |
< |
//Calculating the value of the needed offset is much more reliable when the compiler does it for you. |
875 |
> |
void* TSrTest = 0; |
876 |
> |
uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
877 |
> |
{ |
878 |
> |
void* TSFFTahoma; |
879 |
> |
int returnval; |
880 |
|
|
881 |
< |
//TODO: fix moonshadow. |
882 |
< |
Character * Chr = 0; |
883 |
< |
char NoPath = (char)(0x100 - (int)(Chr->ScriptNoPath)); |
884 |
< |
const char regen_patch[] = |
885 |
< |
{0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat |
886 |
< |
0x90, 0x90, // test al, al |
887 |
< |
0x90, 0x90, // jz short loc_51BB98 |
888 |
< |
0x8B, 0x86, NoPath}; |
889 |
< |
DDrPatch_Const(OniExe + 0x0011BB64, regen_patch); |
881 |
> |
if(!TSrTest){ |
882 |
> |
TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); |
883 |
> |
returnval = TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest); |
884 |
> |
} |
885 |
> |
DDrPatch_MakeCall(0x004FBCEA, DDrText_Hook); |
886 |
> |
|
887 |
> |
*dontuse2 = 1; |
888 |
> |
return 0; |
889 |
> |
} |
890 |
|
|
891 |
< |
SLrConfig(); |
891 |
> |
void SLrDaodan_Initalize() |
892 |
> |
{ |
893 |
> |
SLrConfig(); |
894 |
> |
|
895 |
> |
SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text); |
896 |
|
|
897 |
|
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
898 |
|
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
775 |
– |
|
899 |
|
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
900 |
|
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
901 |
< |
|
779 |
< |
dsfmt_gv_init_gen_rand((uint32_t)time(NULL)); |
901 |
> |
srand((uint32_t)time(NULL)); |
902 |
|
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
903 |
< |
|
782 |
< |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills); |
903 |
> |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills); |
904 |
|
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
905 |
< |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname); |
905 |
> |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname); |
906 |
|
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex); |
907 |
< |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
908 |
< |
SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_regen); |
909 |
< |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
910 |
< |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup); |
911 |
< |
SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] keys frames:int", sl_int32, bsl_holdkey); |
912 |
< |
SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "keys", sl_int32, bsl_isheld); |
913 |
< |
SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "ai_name:str | script_id:int xyz:string [newlocation:float]", sl_float, bsl_location); |
914 |
< |
SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:str | script_id:int ai_name:str | script_id:int ", sl_float, bsl_distance); |
915 |
< |
SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "keys", bsl_waitforkey); |
907 |
> |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
908 |
> |
SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen); |
909 |
> |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
910 |
> |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup); |
911 |
> |
//d_holdkey is broken! |
912 |
> |
SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey); |
913 |
> |
SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld); |
914 |
> |
SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location); |
915 |
> |
SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance); |
916 |
> |
SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey); |
917 |
|
|
918 |
|
//broken, only works for one damage type. |
919 |
< |
//SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
919 |
> |
//SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
920 |
|
|
921 |
|
//used for debugging. |
922 |
< |
SLrScript_Command_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
801 |
< |
|
802 |
< |
SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf); |
803 |
< |
|
804 |
< |
SLrScript_Command_Register_ReturnType("st", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
805 |
< |
|
806 |
< |
//Flatline |
807 |
< |
SLrFlatline_Initialize(); |
922 |
> |
// SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
923 |
|
|
924 |
+ |
SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf); |
925 |
+ |
SLrScript_Command_Register_ReturnType("st", "prints to console in color", "", sl_void, bsl_dprintcolored); |
926 |
+ |
SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "", sl_void, bsl_dprintcolored); |
927 |
|
} |
928 |
|
|
929 |
|
void SLrDaodan_Patch() |