1 |
#include <stdio.h> |
2 |
#include "stdint.h" |
3 |
#include <time.h> |
4 |
#include <math.h> |
5 |
#include "Inifile_Reader.h" |
6 |
#include "Daodan_BSL.h" |
7 |
#include "Daodan_Utility.h" |
8 |
#include "Daodan_Patch.h" |
9 |
#include "Daodan_Console.h" |
10 |
#include "BFW_ScriptLang.h" |
11 |
#include "Oni.h" |
12 |
#include "Oni_Character.h" |
13 |
#include "Oni_GL.h" |
14 |
#include "Daodan_Character.h" |
15 |
|
16 |
|
17 |
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
18 |
{ |
19 |
ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32; |
20 |
ret->type = sl_int32; |
21 |
return 0; |
22 |
} |
23 |
|
24 |
uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
25 |
{ |
26 |
double val1; |
27 |
double val2; |
28 |
|
29 |
if (args[0].type == sl_int32) |
30 |
val1 = args[0].val.value_int32; |
31 |
else |
32 |
val1 = args[0].val.value_float; |
33 |
|
34 |
if (args[1].type == sl_int32) |
35 |
val2 = args[1].val.value_int32; |
36 |
else |
37 |
val2 = args[1].val.value_float; |
38 |
|
39 |
ret->val.value_float = (float)(val1 * val2); |
40 |
ret->type = sl_float; |
41 |
return 0; |
42 |
} |
43 |
|
44 |
uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
45 |
{ |
46 |
ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32; |
47 |
ret->type = sl_int32; |
48 |
return 0; |
49 |
} |
50 |
uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
51 |
{ |
52 |
double val1; |
53 |
double val2; |
54 |
|
55 |
if (args[0].type == sl_int32) |
56 |
val1 = args[0].val.value_int32; |
57 |
else |
58 |
val1 = args[0].val.value_float; |
59 |
|
60 |
if (args[1].type == sl_int32) |
61 |
val2 = args[1].val.value_int32; |
62 |
else |
63 |
val2 = args[1].val.value_float; |
64 |
|
65 |
ret->val.value_float = (float)(val1 / val2); |
66 |
ret->type = sl_float; |
67 |
return 0; |
68 |
} |
69 |
|
70 |
uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
71 |
{ |
72 |
int32_t start = 0; |
73 |
int32_t end = 0; |
74 |
|
75 |
if (args[0].val.value_int32 == args[1].val.value_int32) |
76 |
return 1; |
77 |
else if (args[0].val.value_int32 > args[1].val.value_int32) |
78 |
{ |
79 |
start = args[1].val.value_int32; |
80 |
end = args[0].val.value_int32; |
81 |
} |
82 |
else |
83 |
{ |
84 |
start = args[0].val.value_int32; |
85 |
end = args[1].val.value_int32; |
86 |
} |
87 |
|
88 |
ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1)); |
89 |
ret->type = sl_int32; |
90 |
return 0; |
91 |
} |
92 |
|
93 |
uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
94 |
{ |
95 |
int index; |
96 |
if (numargs == 0) index = 0; |
97 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
98 |
else index = args[0].val.value_int32; |
99 |
//killcount = ONgGameState->CharacterStorage[index].Kills; |
100 |
//ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
101 |
ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills; |
102 |
ret->type = sl_int32; |
103 |
return 0; |
104 |
} |
105 |
|
106 |
uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
107 |
{ |
108 |
int index; |
109 |
if (numargs == 0) index = 0; |
110 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
111 |
else index = args[0].val.value_int32; |
112 |
ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage; |
113 |
ret->type = sl_int32; |
114 |
return 0; |
115 |
} |
116 |
|
117 |
|
118 |
|
119 |
uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
120 |
{ |
121 |
int index; |
122 |
void* returnval; |
123 |
bool is_lsi = 0; |
124 |
Character* Chr = ONgGameState->CharacterStorage; |
125 |
|
126 |
if (numargs < 2 || args[1].type != sl_str32) return 1; |
127 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
128 |
else index = args[0].val.value_int32; |
129 |
|
130 |
|
131 |
|
132 |
if(!strcmp(args[1].val.value_str32,"ammo")) |
133 |
{ |
134 |
returnval = &(Chr[index].Inventory.AmmoUsed); |
135 |
} |
136 |
else if(!strcmp(args[1].val.value_str32,"hypo")) |
137 |
{ |
138 |
returnval = &(Chr[index].Inventory.HypoUsed); |
139 |
} |
140 |
else if(!strcmp(args[1].val.value_str32,"cells")) |
141 |
{ |
142 |
returnval = &(Chr[index].Inventory.CellsUsed); |
143 |
} |
144 |
else if(!strcmp(args[1].val.value_str32,"invis")) |
145 |
{ |
146 |
returnval = &(Chr[index].Inventory.CloakUsed); |
147 |
} |
148 |
else if(!strcmp(args[1].val.value_str32,"shield")) |
149 |
{ |
150 |
returnval = &(Chr[index].Inventory.ShieldUsed); |
151 |
} |
152 |
else if(!strcmp(args[1].val.value_str32,"lsi")) |
153 |
{ |
154 |
returnval = &(Chr[index].Inventory.hasLSI); |
155 |
is_lsi = 1; |
156 |
} |
157 |
// else if(!strcmp(args[1].value_str32,"bossshield")) |
158 |
// { |
159 |
// ret->value_int32 = Chr[index].Flags & char_bossshield; |
160 |
// ret->type = sl_int32; |
161 |
// if (numargs >=3) { |
162 |
// if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
163 |
// else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
164 |
// } |
165 |
// return 0; |
166 |
// } |
167 |
else return 1; |
168 |
//todo, add setting |
169 |
|
170 |
if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval; |
171 |
else ret->val.value_int32 = *(int*)returnval; |
172 |
ret->type = sl_int32; |
173 |
|
174 |
if (numargs >= 3) |
175 |
{ |
176 |
if(is_lsi) *(bool*)returnval = args[2].val.value_int32; |
177 |
else *(int*)returnval = args[2].val.value_int32; |
178 |
} |
179 |
|
180 |
|
181 |
return 0; |
182 |
} |
183 |
|
184 |
uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
185 |
{ |
186 |
int index; |
187 |
Character* Chr; |
188 |
int* health; |
189 |
if (numargs == 0) index = 0; |
190 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
191 |
else index = args[0].val.value_int32; |
192 |
Chr = ONgGameState->CharacterStorage; |
193 |
health = &Chr[index].Health; |
194 |
|
195 |
ret->val.value_int32 = *health; |
196 |
ret->type = sl_int32; |
197 |
|
198 |
if (args[1].val.value_int32) { |
199 |
*health = args[1].val.value_int32; |
200 |
} |
201 |
ret->val.value_int32 = *health; |
202 |
ret->type = sl_int32; |
203 |
return 0; |
204 |
} |
205 |
|
206 |
uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
207 |
{ |
208 |
int index; |
209 |
Character* Chr; |
210 |
if (numargs == 0) index = 0; |
211 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
212 |
else index = args[0].val.value_int32; |
213 |
Chr = ONgGameState->CharacterStorage ; |
214 |
|
215 |
|
216 |
/* |
217 |
DDrConsole_PrintF("Character %s", Chr[index].Name); |
218 |
DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn); |
219 |
DDrConsole_PrintF("Death %s", Chr[index].ScriptDie); |
220 |
DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware); |
221 |
DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm); |
222 |
DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt); |
223 |
DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat); |
224 |
DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo); |
225 |
DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath); |
226 |
*/ |
227 |
ret->val.value_int32 = Chr[index].RegenHax; |
228 |
ret->type = sl_int32; |
229 |
|
230 |
if (numargs >= 2) { |
231 |
Chr[index].RegenHax = args[1].val.value_int32; |
232 |
} |
233 |
return 0; |
234 |
} |
235 |
|
236 |
//wow this is broken. |
237 |
uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
238 |
int index; |
239 |
int index2; |
240 |
Character* Chr = ONgGameState->CharacterStorage; |
241 |
Character* Char1; |
242 |
Character* Char2; |
243 |
|
244 |
if (numargs < 2) return 1; |
245 |
|
246 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
247 |
else index = args[0].val.value_int32; |
248 |
if (index == -1) index = args[0].val.value_int32; |
249 |
|
250 |
if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32); |
251 |
else index2 = args[1].val.value_int32; |
252 |
if (index2 == -1) index2 = args[1].val.value_int32; |
253 |
Char1 = &Chr[index]; |
254 |
Char2 = &Chr[index2]; |
255 |
|
256 |
|
257 |
ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); |
258 |
ret->type = sl_float; |
259 |
return 0; |
260 |
} |
261 |
uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
262 |
int index, i; |
263 |
float* loc; |
264 |
Character* Chr; |
265 |
numargs = 0; |
266 |
for(i = 0; args[i].type < sl_void; i++) |
267 |
{ |
268 |
numargs++; |
269 |
} |
270 |
|
271 |
|
272 |
if (numargs < 2) return 1; |
273 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
274 |
else index = args[0].val.value_int32; |
275 |
if (index == -1) index = args[0].val.value_int32; |
276 |
Chr = ONgGameState->CharacterStorage; |
277 |
if(numargs == 3) |
278 |
{ |
279 |
if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x")) |
280 |
loc = &(Chr[index].Position.X); |
281 |
else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y")) |
282 |
loc = &(Chr[index].Position.Y); |
283 |
else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z")) |
284 |
loc = &(Chr[index].Position.Z); |
285 |
} |
286 |
else if (numargs == 4) { |
287 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
288 |
Chr[index].Location.X = args[1].val.value_float; |
289 |
Chr[index].Location.Y = args[2].val.value_float; |
290 |
Chr[index].Location.Z = args[3].val.value_float; |
291 |
if(Active) |
292 |
{ |
293 |
Active->PhyContext->Position = Chr[index].Location; |
294 |
} |
295 |
ret->val.value_float = 1; |
296 |
ret->type = sl_float; |
297 |
return 0; |
298 |
} |
299 |
else return 1; |
300 |
|
301 |
ret->val.value_float = *loc; |
302 |
ret->type = sl_float; |
303 |
|
304 |
if(numargs == 3) { |
305 |
//currently broken, does nothing. |
306 |
*loc = args[2].val.value_float; |
307 |
} |
308 |
return 0; |
309 |
} |
310 |
|
311 |
uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
312 |
{ |
313 |
int index; |
314 |
if (numargs == 0) index = 0; |
315 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
316 |
else index = args[0].val.value_int32; |
317 |
if(1) { |
318 |
Character* Chr = ONgGameState->CharacterStorage ; |
319 |
int* maxhealth = &Chr[index].MaxHealth; |
320 |
int oldmaxhealth = Chr[index].MaxHealth; |
321 |
int oldhealth = Chr->Health; |
322 |
if (numargs >= 2) { |
323 |
*maxhealth = args[1].val.value_int32; |
324 |
} |
325 |
if (numargs >= 3 && args[2].val.value_bool) { |
326 |
Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
327 |
} |
328 |
ret->val.value_int32 = oldmaxhealth; |
329 |
ret->type = sl_int32; |
330 |
return 0; |
331 |
} |
332 |
} |
333 |
|
334 |
uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
335 |
{ |
336 |
//broken |
337 |
|
338 |
int index; |
339 |
if (numargs == 0) index = 0; |
340 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
341 |
else index = args[0].val.value_int32; |
342 |
if(1) { |
343 |
Character* Chr = ONgGameState->CharacterStorage; |
344 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
345 |
if (!Active) return 1; |
346 |
// ret->val.value_int32 = Active->LastDamageSourceCharacter; |
347 |
ret->type = sl_int32; |
348 |
return 0; |
349 |
} |
350 |
} |
351 |
|
352 |
|
353 |
|
354 |
uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
355 |
{ |
356 |
int index; |
357 |
char* name; |
358 |
|
359 |
if (numargs == 0) index = 0; |
360 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
361 |
else index = args[0].val.value_int32; |
362 |
if (index == -1) { |
363 |
ret->type = sl_str32; |
364 |
ret->val.value_str32 = "NULL"; |
365 |
return 0; |
366 |
} |
367 |
name = (char*)(&ONgGameState->CharacterStorage[index].Name); |
368 |
if (numargs == 2) { |
369 |
strncpy(name, (char*)args[1].val.value_str32, 31); |
370 |
} |
371 |
|
372 |
ret->type = sl_str32; |
373 |
ret->val.value_str32 = name; |
374 |
|
375 |
return 0; |
376 |
} |
377 |
|
378 |
|
379 |
uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
380 |
{ |
381 |
//testing numargs... |
382 |
ret->type = sl_int32; |
383 |
ret->val.value_int32 = numargs; |
384 |
return 0; |
385 |
} |
386 |
|
387 |
uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
388 |
{ |
389 |
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
390 |
RGBA color; |
391 |
RGBA shade; |
392 |
int i; |
393 |
numargs = 0; |
394 |
for(i = 0; args[i].type < sl_void; i++) |
395 |
{ |
396 |
numargs++; |
397 |
} |
398 |
if(numargs == 0) return 0; |
399 |
if(numargs > 1 ) color.R = (char)args[1].val.value_int32; |
400 |
else color.R = 255; |
401 |
if(numargs > 2 ) color.G = (char)args[2].val.value_int32; |
402 |
else color.G = 255; |
403 |
if(numargs > 3 ) color.B = (char)args[3].val.value_int32; |
404 |
else color.B = 255; |
405 |
color.A = 0; |
406 |
if(numargs > 5 ) shade.R = (char)args[5].val.value_int32; |
407 |
else shade.R = 0x3F; |
408 |
if(numargs > 6 ) shade.G = (char)args[6].val.value_int32; |
409 |
else shade.G = 0x3F; |
410 |
if(numargs > 7 ) shade.B = (char)args[7].val.value_int32; |
411 |
else shade.B = 0x3F; |
412 |
shade.A = 0; |
413 |
|
414 |
DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade); |
415 |
return 0; |
416 |
} |
417 |
|
418 |
|
419 |
uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
420 |
{ |
421 |
|
422 |
ret->type = sl_int32; |
423 |
ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
424 |
|
425 |
return 0; |
426 |
} |
427 |
|
428 |
typedef struct { |
429 |
char Name[16]; |
430 |
int Bit; |
431 |
} KeyBit; |
432 |
|
433 |
KeyBit Actions1[32] = { |
434 |
{"Escape", Action_Escape}, |
435 |
{"Console", Action_Console}, |
436 |
{"PauseScreen", Action_PauseScreen}, |
437 |
{"Cutscene1", Action_Cutscene_1 }, |
438 |
{"Cutscene2", Action_Cutscene_2 }, |
439 |
{"F4", Action_F4 }, |
440 |
{"F5", Action_F5 }, |
441 |
{"F6", Action_F6 }, |
442 |
{"F7", Action_F7 }, |
443 |
{"F8", Action_F8 }, |
444 |
{"StartRecord", Action_StartRecord }, |
445 |
{"StopRecord", Action_StopRecord }, |
446 |
{"PlayRecord", Action_PlayRecord }, |
447 |
{"F12", Action_F12 }, |
448 |
{"Unknown1", Action_Unknown1 }, |
449 |
{"LookMode", Action_LookMode }, |
450 |
{"Screenshot", Action_Screenshot }, |
451 |
{"Unknown2", Action_Unknown2 }, |
452 |
{"Unknown3", Action_Unknown3 }, |
453 |
{"Unknown4", Action_Unknown4 }, |
454 |
{"Unknown5", Action_Unknown5 }, |
455 |
{"Forward", Action_Forward }, |
456 |
{"Backward", Action_Backward }, |
457 |
{"TurnLeft", Action_TurnLeft }, |
458 |
{"TurnRight", Action_TurnRight }, |
459 |
{"StepLeft", Action_StepLeft }, |
460 |
{"StepRight", Action_StepRight }, |
461 |
{"Jump", Action_Jump }, |
462 |
{"Crouch", Action_Crouch }, |
463 |
{"Punch",Action_Punch }, |
464 |
{"Kick", Action_Kick }, |
465 |
{"Block", Action_Block } |
466 |
}; |
467 |
|
468 |
KeyBit Actions2[9] = { |
469 |
{"Walk", Action2_Walk}, |
470 |
{"Action", Action2_Action}, |
471 |
{"Hypo", Action2_Hypo}, |
472 |
{"Reload", Action2_Reload }, |
473 |
{"Swap", Action2_Swap }, |
474 |
{"Drop", Action2_Drop }, |
475 |
{"Fire1", Action2_Fire1 }, |
476 |
{"Fire2", Action2_Fire2 }, |
477 |
{"Fire3", Action2_Fire3 } |
478 |
}; |
479 |
uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
480 |
{ |
481 |
uint32_t index; |
482 |
uint32_t i = 2; |
483 |
uint32_t j = 0; |
484 |
int Input1 = 0; |
485 |
int Input2 = 0; |
486 |
Character* Chr; |
487 |
ActiveCharacter* Active; |
488 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
489 |
else index = args[0].val.value_int32; |
490 |
|
491 |
Chr = &(ONgGameState->CharacterStorage[index]); |
492 |
Active = ONrGetActiveCharacter(Chr); |
493 |
if (!Active) return 1; |
494 |
|
495 |
for(i = 1; i < numargs - 1; i++) { |
496 |
for(j = 0; j < 32; j++) { |
497 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
498 |
Input1 = Input1 | Actions1[j].Bit; |
499 |
} |
500 |
} |
501 |
for(j = 0; j < 9; j++) { |
502 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) { |
503 |
Input2 = Input2 | Actions2[j].Bit; |
504 |
} |
505 |
} |
506 |
} |
507 |
Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1; |
508 |
Active->Input.Current.Actions2 = Active->Input.Current.Actions2 | Input2; |
509 |
if( Input1 + Input2 == 0 ) { |
510 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
511 |
return 0; |
512 |
} |
513 |
if ( args[numargs - 1].val.value_int32 <= 0) { |
514 |
return 0; |
515 |
} |
516 |
else { |
517 |
args[numargs - 1].val.value_int32 -= 1; |
518 |
*dontuse2 = 1; |
519 |
*dontuse1 = 1; |
520 |
} |
521 |
return 0; |
522 |
} |
523 |
|
524 |
uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
525 |
{ |
526 |
// int index; |
527 |
// if (numargs < 4) index = 0; |
528 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
529 |
// else index = args[0].val.value_int32; |
530 |
|
531 |
// Character* Chr = ONgGameState->CharacterStorage; |
532 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
533 |
// if ((int)Active == 0) return 1; |
534 |
uint32_t i = 2; |
535 |
uint32_t j = 0; |
536 |
int Input1 = 0; |
537 |
int Input2 = 0; |
538 |
for(i = 0; i < numargs; i++) { |
539 |
for(j = 0; j < 32; j++) { |
540 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
541 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
542 |
Input1 = Input1 | Actions1[j].Bit; |
543 |
//DDrConsole_PrintF("Success!"); |
544 |
} |
545 |
|
546 |
} |
547 |
for(j = 0; j < 9; j++) { |
548 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
549 |
|
550 |
} |
551 |
} |
552 |
//DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); |
553 |
ret->val.value_int32 = 0; |
554 |
ret->type = sl_int32; |
555 |
if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->val.value_int32 = 1; |
556 |
return 0; |
557 |
} |
558 |
|
559 |
uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
560 |
{ |
561 |
// int index; |
562 |
// if (numargs < 4) index = 0; |
563 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
564 |
// else index = args[0].val.value_int32; |
565 |
|
566 |
// Character* Chr = ONgGameState->CharacterStorage; |
567 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
568 |
// if ((int)Active == 0) return 1; |
569 |
|
570 |
int i = 2; |
571 |
int j = 0; |
572 |
int Input1 = 0; |
573 |
int Input2 = 0; |
574 |
/* |
575 |
numargs = 0; |
576 |
for(i = 0; args[i].type <= sl_void; i++) |
577 |
{ |
578 |
//DDrConsole_PrintF("%i", args[i].type ); |
579 |
numargs++; |
580 |
|
581 |
} |
582 |
if(numargs < 1 || args[0].val.value == 0) return; |
583 |
//for(i = 0; i < numargs; i++) { |
584 |
*/ |
585 |
i = 0; |
586 |
for(j = 0; j < 32; j++) { |
587 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
588 |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
589 |
Input1 = Input1 | Actions1[j].Bit; |
590 |
//DDrConsole_PrintF("Success!"); |
591 |
} |
592 |
|
593 |
} |
594 |
for(j = 0; j < 9; j++) { |
595 |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
596 |
|
597 |
} |
598 |
// } |
599 |
DDrConsole_PrintF("Waiting..."); |
600 |
if ( |
601 |
(( ONgGameState->Input.Current.Actions1 & Input1) == Input1) && |
602 |
(( ONgGameState->Input.Current.Actions2 & Input2) == Input2) |
603 |
) |
604 |
{ |
605 |
DDrConsole_PrintF("Found key!"); |
606 |
} |
607 |
else { |
608 |
//else (int)*ret = 1; |
609 |
*dontuse2 = 1; |
610 |
*dontuse1 = 1; |
611 |
} |
612 |
return 0; |
613 |
} |
614 |
|
615 |
|
616 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
617 |
{ |
618 |
char output[1024]; |
619 |
char buffer[1024]; |
620 |
unsigned int i; |
621 |
char* placeinoutput = output; |
622 |
char* placeininput = args[0].val.value_str32; |
623 |
int formatnum = 0; |
624 |
//fix the broken bsl numargs... |
625 |
numargs = 0; |
626 |
|
627 |
for(i = 0; args[i].type < sl_void; i++) |
628 |
{ |
629 |
numargs++; |
630 |
} |
631 |
|
632 |
|
633 |
if (numargs < 1) |
634 |
return 1; |
635 |
|
636 |
while(1) |
637 |
{ |
638 |
int size; |
639 |
//s is the pointer to the args |
640 |
char* s = strchr(placeininput , '%'); |
641 |
//we didnt find a %, break! |
642 |
if(!s) |
643 |
{ |
644 |
strcpy(placeinoutput, placeininput); |
645 |
break; |
646 |
} |
647 |
size = (int)s - (int)placeininput ; |
648 |
//we found one, so copy the portion of string |
649 |
|
650 |
|
651 |
|
652 |
memcpy( placeinoutput,placeininput, size); |
653 |
placeininput += size; |
654 |
placeinoutput += size; |
655 |
|
656 |
memset( placeinoutput, '%', (int)pow(2, formatnum)); |
657 |
placeinoutput += (int)pow(2, formatnum); |
658 |
|
659 |
|
660 |
placeininput += 1; |
661 |
*placeinoutput = 0; |
662 |
formatnum++; |
663 |
|
664 |
} |
665 |
|
666 |
for(i = 1; i < numargs; i++) { |
667 |
//sprintf(output, output, args[i].value_str32); |
668 |
memcpy(buffer, output, 1024); |
669 |
if(args[i].val.value == 0) break; |
670 |
switch(args[i].type) |
671 |
{ |
672 |
case sl_bool: |
673 |
case sl_int32: |
674 |
sprintf(output, buffer, args[i].val.value_int32); |
675 |
break; |
676 |
case sl_float: |
677 |
sprintf(output, buffer, args[i].val.value_float); |
678 |
break; |
679 |
case sl_str32: |
680 |
sprintf(output, buffer, args[i].val.value_str32); |
681 |
break; |
682 |
case sl_void: |
683 |
default: |
684 |
break; |
685 |
} |
686 |
} |
687 |
ret->val.value_str32 = output; |
688 |
ret->type = sl_str32; |
689 |
return 0; |
690 |
} |
691 |
|
692 |
// Widescreen patch for talking heads. |
693 |
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
694 |
{ |
695 |
args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
696 |
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
697 |
} |
698 |
|
699 |
/* |
700 |
bool ini_inbsl = false; |
701 |
bool SLrIniCallback(char* section, bool newsection, char* name, char* value) |
702 |
{ |
703 |
if (newsection) |
704 |
ini_inbsl = !_stricmp(section, "bsl"); |
705 |
|
706 |
if (ini_inbsl) |
707 |
{ |
708 |
char* type = value; |
709 |
bool isptr = false; |
710 |
sl_type bsl_type; |
711 |
|
712 |
if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':') |
713 |
{ |
714 |
isptr = true; |
715 |
value += 4; |
716 |
} |
717 |
|
718 |
|
719 |
|
720 |
for (; *type; type++) |
721 |
if (*type == ':') |
722 |
{ |
723 |
*type = '\0'; |
724 |
type++; |
725 |
break; |
726 |
} |
727 |
|
728 |
if (!*type) |
729 |
DDrStartupMessage("Daodan: Badly formed bsl definition for \"%s\"", name); |
730 |
|
731 |
if (!strcmp(type, "int")) |
732 |
bsl_type = sl_int32; |
733 |
else if (!strcmp(type, "string")) |
734 |
bsl_type = sl_str32; |
735 |
else if (!strcmp(type, "float")) |
736 |
bsl_type = sl_float; |
737 |
else if (!strcmp(type, "bool")) |
738 |
bsl_type = sl_bool; |
739 |
else |
740 |
{ |
741 |
DDrStartupMessage("Daodan: Unknown type in bsl definition for \"%s\"", name); |
742 |
return true; |
743 |
} |
744 |
|
745 |
if (isptr) |
746 |
{ |
747 |
char* bsl_var = malloc(strlen(name) + 1); |
748 |
memcpy(bsl_var, name, strlen(name) + 1); |
749 |
switch (bsl_type) |
750 |
{ |
751 |
case sl_int32: |
752 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false)); |
753 |
break; |
754 |
case sl_float: |
755 |
SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false)); |
756 |
break; |
757 |
default: |
758 |
break; |
759 |
} |
760 |
} |
761 |
else |
762 |
{ |
763 |
char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t)); |
764 |
int32_t* bsl_val = (int32_t*)bsl_var; |
765 |
bsl_var += sizeof(int32_t); |
766 |
memcpy(bsl_var, name, strlen(name) + 1); |
767 |
|
768 |
switch (bsl_type) |
769 |
{ |
770 |
case sl_int32: |
771 |
*bsl_val = inifile_parseint(value, false); |
772 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val); |
773 |
break; |
774 |
case sl_float: |
775 |
break; |
776 |
default: |
777 |
break; |
778 |
} |
779 |
} |
780 |
} |
781 |
return true; |
782 |
} |
783 |
|
784 |
void SLrConfig() |
785 |
{ |
786 |
DDrStartupMessage("Daodan: Re-parsing daodan.ini for bsl..."); |
787 |
inifile_read("daodan.ini", SLrIniCallback); |
788 |
DDrStartupMessage("Daodan: Finished parsing"); |
789 |
} |
790 |
*/ |
791 |
|
792 |
void ONICALL SLrDaodan_Register_ReturnType(char* name, char* desc, char* argfmt, sl_type type, sl_func callback) { |
793 |
char argfmt2[512]; |
794 |
uint16_t errornum; |
795 |
if (argfmt && strlen(argfmt) < 507) { |
796 |
sprintf(argfmt2, "%s [|]", argfmt); |
797 |
errornum = SLrScript_Command_Register_ReturnType(name, desc, argfmt2, type, callback); |
798 |
if(errornum) |
799 |
{ |
800 |
DDrStartupMessage("Daodan: Registration of script command %s failed with error %i", name, errornum); |
801 |
} |
802 |
} else { |
803 |
DDrStartupMessage("Daodan: Registration of script command %s failed because of a too long argfmt", name); |
804 |
} |
805 |
} |
806 |
|
807 |
void* TSrTest = 0; |
808 |
uint16_t ONICALL new_text(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
809 |
{ |
810 |
void* TSFFTahoma; |
811 |
int returnval; |
812 |
|
813 |
if(!TSrTest){ |
814 |
TMrInstance_GetDataPtr( 'TSFF', "Tahoma", &TSFFTahoma); |
815 |
returnval = TSrContext_New( TSFFTahoma, 7, 1, 1, 0, &TSrTest); |
816 |
} |
817 |
DDrPatch_MakeCall((void*)0x004FBCEA, (void*)DDrText_Hook); |
818 |
|
819 |
*dontuse2 = 1; |
820 |
return 0; |
821 |
} |
822 |
|
823 |
void SLrDaodan_Initialize() |
824 |
{ |
825 |
// SLrConfig(); |
826 |
|
827 |
SLrScript_Command_Register_Void("debug_daodan","Adds text to screen", "", new_text); |
828 |
|
829 |
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
830 |
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
831 |
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
832 |
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
833 |
srand((uint32_t)time(NULL)); |
834 |
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
835 |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:string | script_id:int] [|]", sl_int32, bsl_getkills); |
836 |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
837 |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:string | script_id:int] [newname:string|]", sl_str32, bsl_chrname); |
838 |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex); |
839 |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
840 |
SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's regeneration abilities", "[ai_name:string | script_id:int] [newhealth:int]", sl_str32, bsl_regen); |
841 |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:string | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
842 |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "[ai_name:string | script_id:int] powerup:string", sl_int32, bsl_powerup); |
843 |
//d_holdkey is broken! |
844 |
SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] frames:int keys:string", sl_int32, bsl_holdkey); |
845 |
SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "[ai_name:string | script_id:int] [keys:string]", sl_int32, bsl_isheld); |
846 |
SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "", sl_float, bsl_location); |
847 |
SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:string | script_id:int ai_name:string | script_id:int", sl_float, bsl_distance); |
848 |
SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "key:string", bsl_waitforkey); |
849 |
|
850 |
//broken, only works for one damage type. |
851 |
//SLrDaodan_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
852 |
|
853 |
//used for debugging. |
854 |
// SLrDaodan_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
855 |
|
856 |
SLrScript_Command_Register_Void("sprintf", "C-style sprintf.", "", bsl_sprintf); |
857 |
SLrScript_Command_Register_ReturnType("st", "Prints to console in color", "", sl_void, bsl_dprintcolored); |
858 |
SLrScript_Command_Register_ReturnType("d_dprint", "Prints to console in color", "", sl_void, bsl_dprintcolored); |
859 |
|
860 |
SLrGlobalVariable_Register_Int32("show_triggervolumes", "Show trigger volumes", &OBJgTriggerVolume_Visible); |
861 |
} |
862 |
|
863 |
// Patch for cinematic_start to work on widescreen resolutions |
864 |
void SLrDaodan_Patch() |
865 |
{ |
866 |
DDrPatch_Int32((int*)(OniExe + 0x000f3755), (int)cinematic_start_patch); |
867 |
} |