18 |
|
|
19 |
|
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
20 |
|
{ |
21 |
< |
ret->value_int32 = args[0].value_int32 * args[1].value_int32; |
21 |
> |
ret->val.value_int32 = args[0].val.value_int32 * args[1].val.value_int32; |
22 |
|
ret->type = sl_int32; |
23 |
|
return 0; |
24 |
|
} |
29 |
|
double val2; |
30 |
|
|
31 |
|
if (args[0].type == sl_int32) |
32 |
< |
val1 = args[0].value_int32; |
32 |
> |
val1 = args[0].val.value_int32; |
33 |
|
else |
34 |
< |
val1 = args[0].value_float; |
34 |
> |
val1 = args[0].val.value_float; |
35 |
|
|
36 |
|
if (args[1].type == sl_int32) |
37 |
< |
val2 = args[1].value_int32; |
37 |
> |
val2 = args[1].val.value_int32; |
38 |
|
else |
39 |
< |
val2 = args[1].value_float; |
39 |
> |
val2 = args[1].val.value_float; |
40 |
|
|
41 |
< |
ret->value_float = (float)(val1 * val2); |
41 |
> |
ret->val.value_float = (float)(val1 * val2); |
42 |
|
ret->type = sl_float; |
43 |
|
return 0; |
44 |
|
} |
45 |
|
|
46 |
|
uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
47 |
|
{ |
48 |
< |
ret->value_int32 = args[0].value_int32 / args[1].value_int32; |
48 |
> |
ret->val.value_int32 = args[0].val.value_int32 / args[1].val.value_int32; |
49 |
|
ret->type = sl_int32; |
50 |
|
return 0; |
51 |
|
} |
55 |
|
double val2; |
56 |
|
|
57 |
|
if (args[0].type == sl_int32) |
58 |
< |
val1 = args[0].value_int32; |
58 |
> |
val1 = args[0].val.value_int32; |
59 |
|
else |
60 |
< |
val1 = args[0].value_float; |
60 |
> |
val1 = args[0].val.value_float; |
61 |
|
|
62 |
|
if (args[1].type == sl_int32) |
63 |
< |
val2 = args[1].value_int32; |
63 |
> |
val2 = args[1].val.value_int32; |
64 |
|
else |
65 |
< |
val2 = args[1].value_float; |
65 |
> |
val2 = args[1].val.value_float; |
66 |
|
|
67 |
< |
ret->value_float = (float)(val1 / val2); |
67 |
> |
ret->val.value_float = (float)(val1 / val2); |
68 |
|
ret->type = sl_float; |
69 |
|
return 0; |
70 |
|
} |
74 |
|
int32_t start = 0; |
75 |
|
int32_t end = 0; |
76 |
|
|
77 |
< |
if (args[0].value_int32 == args[1].value_int32) |
77 |
> |
if (args[0].val.value_int32 == args[1].val.value_int32) |
78 |
|
return 1; |
79 |
< |
else if (args[0].value_int32 > args[1].value_int32) |
79 |
> |
else if (args[0].val.value_int32 > args[1].val.value_int32) |
80 |
|
{ |
81 |
< |
start = args[1].value_int32; |
82 |
< |
end = args[0].value_int32; |
81 |
> |
start = args[1].val.value_int32; |
82 |
> |
end = args[0].val.value_int32; |
83 |
|
} |
84 |
|
else |
85 |
|
{ |
86 |
< |
start = args[0].value_int32; |
87 |
< |
end = args[1].value_int32; |
86 |
> |
start = args[0].val.value_int32; |
87 |
> |
end = args[1].val.value_int32; |
88 |
|
} |
89 |
|
|
90 |
< |
ret->value_int32 = start + (rand() % (uint32_t)(end - start + 1)); |
90 |
> |
ret->val.value_int32 = start + (rand() % (uint32_t)(end - start + 1)); |
91 |
|
ret->type = sl_int32; |
92 |
|
return 0; |
93 |
|
} |
96 |
|
{ |
97 |
|
int index; |
98 |
|
if (numargs == 0) index = 0; |
99 |
< |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
100 |
< |
else index = args[0].value_int32; |
99 |
> |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
100 |
> |
else index = args[0].val.value_int32; |
101 |
|
//killcount = ONgGameState->CharacterStorage[index].Kills; |
102 |
|
//ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
103 |
< |
ret->value_int32 = ONgGameState->CharacterStorage[index].Kills; |
103 |
> |
ret->val.value_int32 = ONgGameState->CharacterStorage[index].Kills; |
104 |
|
ret->type = sl_int32; |
105 |
|
return 0; |
106 |
|
} |
109 |
|
{ |
110 |
|
int index; |
111 |
|
if (numargs == 0) index = 0; |
112 |
< |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
113 |
< |
else index = args[0].value_int32; |
114 |
< |
ret->value_int32 = ONgGameState->CharacterStorage[index].Damage; |
112 |
> |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
113 |
> |
else index = args[0].val.value_int32; |
114 |
> |
ret->val.value_int32 = ONgGameState->CharacterStorage[index].Damage; |
115 |
|
ret->type = sl_int32; |
116 |
|
return 0; |
117 |
|
} |
126 |
|
Character* Chr = ONgGameState->CharacterStorage; |
127 |
|
|
128 |
|
if (numargs < 2 || args[1].type != sl_str32) return 1; |
129 |
< |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
130 |
< |
else index = args[0].value_int32; |
129 |
> |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
130 |
> |
else index = args[0].val.value_int32; |
131 |
|
|
132 |
|
|
133 |
|
|
134 |
< |
if(!strcmp(args[1].value_str32,"ammo")) |
134 |
> |
if(!strcmp(args[1].val.value_str32,"ammo")) |
135 |
|
{ |
136 |
|
returnval = &(Chr[index].Inventory.AmmoUsed); |
137 |
|
} |
138 |
< |
else if(!strcmp(args[1].value_str32,"hypo")) |
138 |
> |
else if(!strcmp(args[1].val.value_str32,"hypo")) |
139 |
|
{ |
140 |
|
returnval = &(Chr[index].Inventory.HypoUsed); |
141 |
|
} |
142 |
< |
else if(!strcmp(args[1].value_str32,"cells")) |
142 |
> |
else if(!strcmp(args[1].val.value_str32,"cells")) |
143 |
|
{ |
144 |
|
returnval = &(Chr[index].Inventory.CellsUsed); |
145 |
|
} |
146 |
< |
else if(!strcmp(args[1].value_str32,"invis")) |
146 |
> |
else if(!strcmp(args[1].val.value_str32,"invis")) |
147 |
|
{ |
148 |
|
returnval = &(Chr[index].Inventory.CloakUsed); |
149 |
|
} |
150 |
< |
else if(!strcmp(args[1].value_str32,"shield")) |
150 |
> |
else if(!strcmp(args[1].val.value_str32,"shield")) |
151 |
|
{ |
152 |
|
returnval = &(Chr[index].Inventory.ShieldUsed); |
153 |
|
} |
154 |
< |
else if(!strcmp(args[1].value_str32,"lsi")) |
154 |
> |
else if(!strcmp(args[1].val.value_str32,"lsi")) |
155 |
|
{ |
156 |
|
returnval = &(Chr[index].Inventory.hasLSI); |
157 |
|
is_lsi = 1; |
169 |
|
else return 1; |
170 |
|
//todo, add setting |
171 |
|
|
172 |
< |
if(is_lsi) ret->value_int32 = (int)*(bool*)returnval; |
173 |
< |
else ret->value_int32 = *(int*)returnval; |
172 |
> |
if(is_lsi) ret->val.value_int32 = (int)*(bool*)returnval; |
173 |
> |
else ret->val.value_int32 = *(int*)returnval; |
174 |
|
ret->type = sl_int32; |
175 |
|
|
176 |
|
if (numargs >= 3) |
177 |
|
{ |
178 |
< |
if(is_lsi) *(bool*)returnval = args[2].value_int32; |
179 |
< |
else *(int*)returnval = args[2].value_int32; |
178 |
> |
if(is_lsi) *(bool*)returnval = args[2].val.value_int32; |
179 |
> |
else *(int*)returnval = args[2].val.value_int32; |
180 |
|
} |
181 |
|
|
182 |
|
|
189 |
|
Character* Chr; |
190 |
|
int* health; |
191 |
|
if (numargs == 0) index = 0; |
192 |
< |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
193 |
< |
else index = args[0].value_int32; |
192 |
> |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
193 |
> |
else index = args[0].val.value_int32; |
194 |
|
Chr = ONgGameState->CharacterStorage; |
195 |
|
health = &Chr[index].Health; |
196 |
|
|
197 |
< |
ret->value_int32 = *health; |
197 |
> |
ret->val.value_int32 = *health; |
198 |
|
ret->type = sl_int32; |
199 |
|
|
200 |
< |
if (args[1].value_int32) { |
201 |
< |
*health = args[1].value_int32; |
200 |
> |
if (args[1].val.value_int32) { |
201 |
> |
*health = args[1].val.value_int32; |
202 |
|
} |
203 |
< |
ret->value_int32 = *health; |
203 |
> |
ret->val.value_int32 = *health; |
204 |
|
ret->type = sl_int32; |
205 |
|
return 0; |
206 |
|
} |
210 |
|
int index; |
211 |
|
Character* Chr; |
212 |
|
if (numargs == 0) index = 0; |
213 |
< |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
214 |
< |
else index = args[0].value_int32; |
213 |
> |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
214 |
> |
else index = args[0].val.value_int32; |
215 |
|
Chr = ONgGameState->CharacterStorage ; |
216 |
|
|
217 |
|
|
226 |
|
DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo); |
227 |
|
DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath); |
228 |
|
*/ |
229 |
< |
ret->value_int32 = Chr[index].RegenHax; |
229 |
> |
ret->val.value_int32 = Chr[index].RegenHax; |
230 |
|
ret->type = sl_int32; |
231 |
|
|
232 |
|
if (numargs >= 2) { |
233 |
< |
Chr[index].RegenHax = args[1].value_int32; |
233 |
> |
Chr[index].RegenHax = args[1].val.value_int32; |
234 |
|
} |
235 |
|
return 0; |
236 |
|
} |
245 |
|
|
246 |
|
if (numargs < 2) return 1; |
247 |
|
|
248 |
< |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
249 |
< |
else index = args[0].value_int32; |
250 |
< |
if (index == -1) index = args[0].value_int32; |
251 |
< |
|
252 |
< |
if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].value_str32); |
253 |
< |
else index2 = args[1].value_int32; |
254 |
< |
if (index2 == -1) index2 = args[1].value_int32; |
248 |
> |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
249 |
> |
else index = args[0].val.value_int32; |
250 |
> |
if (index == -1) index = args[0].val.value_int32; |
251 |
> |
|
252 |
> |
if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].val.value_str32); |
253 |
> |
else index2 = args[1].val.value_int32; |
254 |
> |
if (index2 == -1) index2 = args[1].val.value_int32; |
255 |
|
Char1 = &Chr[index]; |
256 |
|
Char2 = &Chr[index2]; |
257 |
|
|
258 |
|
|
259 |
< |
ret->value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); |
259 |
> |
ret->val.value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); |
260 |
|
ret->type = sl_float; |
261 |
|
return 0; |
262 |
|
} |
272 |
|
|
273 |
|
|
274 |
|
if (numargs < 2) return 1; |
275 |
< |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
276 |
< |
else index = args[0].value_int32; |
277 |
< |
if (index == -1) index = args[0].value_int32; |
275 |
> |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
276 |
> |
else index = args[0].val.value_int32; |
277 |
> |
if (index == -1) index = args[0].val.value_int32; |
278 |
|
Chr = ONgGameState->CharacterStorage; |
279 |
|
if(numargs == 3) |
280 |
|
{ |
281 |
< |
if (!strcmp(args[1].value_str32,"X") || !strcmp(args[1].value_str32,"x")) |
281 |
> |
if (!strcmp(args[1].val.value_str32,"X") || !strcmp(args[1].val.value_str32,"x")) |
282 |
|
loc = &(Chr[index].Position.X); |
283 |
< |
else if (!strcmp(args[1].value_str32,"Y") || !strcmp(args[1].value_str32,"y")) |
283 |
> |
else if (!strcmp(args[1].val.value_str32,"Y") || !strcmp(args[1].val.value_str32,"y")) |
284 |
|
loc = &(Chr[index].Position.Y); |
285 |
< |
else if (!strcmp(args[1].value_str32,"Z") || !strcmp(args[1].value_str32,"z")) |
285 |
> |
else if (!strcmp(args[1].val.value_str32,"Z") || !strcmp(args[1].val.value_str32,"z")) |
286 |
|
loc = &(Chr[index].Position.Z); |
287 |
|
} |
288 |
|
else if (numargs == 4) { |
289 |
|
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
290 |
< |
Chr[index].Location.X = args[1].value_float; |
291 |
< |
Chr[index].Location.Y = args[2].value_float; |
292 |
< |
Chr[index].Location.Z = args[3].value_float; |
290 |
> |
Chr[index].Location.X = args[1].val.value_float; |
291 |
> |
Chr[index].Location.Y = args[2].val.value_float; |
292 |
> |
Chr[index].Location.Z = args[3].val.value_float; |
293 |
|
if(Active) |
294 |
|
{ |
295 |
|
Active->PhyContext->Position = Chr[index].Location; |
296 |
|
} |
297 |
< |
ret->value_float = 1; |
297 |
> |
ret->val.value_float = 1; |
298 |
|
ret->type = sl_float; |
299 |
|
return 0; |
300 |
|
} |
301 |
|
else return 1; |
302 |
|
|
303 |
< |
ret->value_float = *loc; |
303 |
> |
ret->val.value_float = *loc; |
304 |
|
ret->type = sl_float; |
305 |
|
|
306 |
|
if(numargs == 3) { |
307 |
|
//currently broken, does nothing. |
308 |
< |
*loc = args[2].value_float; |
308 |
> |
*loc = args[2].val.value_float; |
309 |
|
} |
310 |
|
return 0; |
311 |
|
} |
314 |
|
{ |
315 |
|
int index; |
316 |
|
if (numargs == 0) index = 0; |
317 |
< |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
318 |
< |
else index = args[0].value_int32; |
317 |
> |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
318 |
> |
else index = args[0].val.value_int32; |
319 |
|
if(1) { |
320 |
|
Character* Chr = ONgGameState->CharacterStorage ; |
321 |
|
int* maxhealth = &Chr[index].MaxHealth; |
322 |
|
int oldmaxhealth = Chr[index].MaxHealth; |
323 |
|
int oldhealth = Chr->Health; |
324 |
|
if (numargs >= 2) { |
325 |
< |
*maxhealth = args[1].value_int32; |
325 |
> |
*maxhealth = args[1].val.value_int32; |
326 |
|
} |
327 |
< |
if (numargs >= 3 && args[2].value_bool) { |
328 |
< |
Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
327 |
> |
if (numargs >= 3 && args[2].val.value_bool) { |
328 |
> |
Chr->Health = (int)(((float)args[1].val.value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
329 |
|
} |
330 |
< |
ret->value_int32 = oldmaxhealth; |
330 |
> |
ret->val.value_int32 = oldmaxhealth; |
331 |
|
ret->type = sl_int32; |
332 |
|
return 0; |
333 |
|
} |
339 |
|
|
340 |
|
int index; |
341 |
|
if (numargs == 0) index = 0; |
342 |
< |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
343 |
< |
else index = args[0].value_int32; |
342 |
> |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
343 |
> |
else index = args[0].val.value_int32; |
344 |
|
if(1) { |
345 |
|
Character* Chr = ONgGameState->CharacterStorage; |
346 |
|
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
347 |
|
if (!Active) return 1; |
348 |
< |
// ret->value_int32 = Active->LastDamageSourceCharacter; |
348 |
> |
// ret->val.value_int32 = Active->LastDamageSourceCharacter; |
349 |
|
ret->type = sl_int32; |
350 |
|
return 0; |
351 |
|
} |
359 |
|
char* name; |
360 |
|
|
361 |
|
if (numargs == 0) index = 0; |
362 |
< |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
363 |
< |
else index = args[0].value_int32; |
362 |
> |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
363 |
> |
else index = args[0].val.value_int32; |
364 |
|
if (index == -1) { |
365 |
|
ret->type = sl_str32; |
366 |
< |
ret->value_str32 = "NULL"; |
366 |
> |
ret->val.value_str32 = "NULL"; |
367 |
|
return 0; |
368 |
|
} |
369 |
|
name = &ONgGameState->CharacterStorage[index].Name; |
370 |
|
if (numargs == 2) { |
371 |
< |
strncpy(name, (char*)args[1].value_str32, 31); |
371 |
> |
strncpy(name, (char*)args[1].val.value_str32, 31); |
372 |
|
} |
373 |
|
|
374 |
|
ret->type = sl_str32; |
375 |
< |
ret->value_str32 = name; |
375 |
> |
ret->val.value_str32 = name; |
376 |
|
|
377 |
|
return 0; |
378 |
|
} |
382 |
|
{ |
383 |
|
//testing numargs... |
384 |
|
ret->type = sl_int32; |
385 |
< |
ret->value_int32 = numargs; |
385 |
> |
ret->val.value_int32 = numargs; |
386 |
|
return 0; |
387 |
|
} |
388 |
|
|
398 |
|
numargs++; |
399 |
|
} |
400 |
|
if(numargs == 0) return 0; |
401 |
< |
if(numargs > 1 ) color.R = (char)args[1].value_int32; |
401 |
> |
if(numargs > 1 ) color.R = (char)args[1].val.value_int32; |
402 |
|
else color.R = 255; |
403 |
< |
if(numargs > 2 ) color.G = (char)args[2].value_int32; |
403 |
> |
if(numargs > 2 ) color.G = (char)args[2].val.value_int32; |
404 |
|
else color.G = 255; |
405 |
< |
if(numargs > 3 ) color.B = (char)args[3].value_int32; |
405 |
> |
if(numargs > 3 ) color.B = (char)args[3].val.value_int32; |
406 |
|
else color.B = 255; |
407 |
|
color.A = 0; |
408 |
< |
if(numargs > 5 ) shade.R = (char)args[5].value_int32; |
408 |
> |
if(numargs > 5 ) shade.R = (char)args[5].val.value_int32; |
409 |
|
else shade.R = 0x3F; |
410 |
< |
if(numargs > 6 ) shade.G = (char)args[6].value_int32; |
410 |
> |
if(numargs > 6 ) shade.G = (char)args[6].val.value_int32; |
411 |
|
else shade.G = 0x3F; |
412 |
< |
if(numargs > 7 ) shade.B = (char)args[7].value_int32; |
412 |
> |
if(numargs > 7 ) shade.B = (char)args[7].val.value_int32; |
413 |
|
else shade.B = 0x3F; |
414 |
|
shade.A = 0; |
415 |
|
|
416 |
< |
DDrConsole_PrintColored(args[0].value_str32, 1, color, shade); |
416 |
> |
DDrConsole_PrintColored(args[0].val.value_str32, 1, color, shade); |
417 |
|
return 0; |
418 |
|
} |
419 |
|
|
422 |
|
{ |
423 |
|
|
424 |
|
ret->type = sl_int32; |
425 |
< |
ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32); |
425 |
> |
ret->val.value_int32 = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
426 |
|
|
427 |
|
return 0; |
428 |
|
} |
487 |
|
int Input2 = 0; |
488 |
|
Character* Chr; |
489 |
|
ActiveCharacter* Active; |
490 |
< |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
491 |
< |
else index = args[0].value_int32; |
490 |
> |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
491 |
> |
else index = args[0].val.value_int32; |
492 |
|
|
493 |
|
Chr = &(ONgGameState->CharacterStorage[index]); |
494 |
|
Active = ONrGetActiveCharacter(Chr); |
496 |
|
|
497 |
|
for(i = 1; i < numargs - 1; i++) { |
498 |
|
for(j = 0; j < 32; j++) { |
499 |
< |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
499 |
> |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
500 |
|
Input1 = Input1 | Actions1[j].Bit; |
501 |
|
} |
502 |
|
} |
503 |
|
for(j = 0; j < 9; j++) { |
504 |
< |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) { |
504 |
> |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) { |
505 |
|
Input2 = Input2 | Actions2[j].Bit; |
506 |
|
} |
507 |
|
} |
512 |
|
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
513 |
|
return 0; |
514 |
|
} |
515 |
< |
if ( args[numargs - 1].value_int32 <= 0) { |
515 |
> |
if ( args[numargs - 1].val.value_int32 <= 0) { |
516 |
|
return 0; |
517 |
|
} |
518 |
|
else { |
519 |
< |
args[numargs - 1].value_int32 -= 1; |
519 |
> |
args[numargs - 1].val.value_int32 -= 1; |
520 |
|
*dontuse2 = 1; |
521 |
|
*dontuse1 = 1; |
522 |
|
} |
527 |
|
{ |
528 |
|
// int index; |
529 |
|
// if (numargs < 4) index = 0; |
530 |
< |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
531 |
< |
// else index = args[0].value_int32; |
530 |
> |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
531 |
> |
// else index = args[0].val.value_int32; |
532 |
|
|
533 |
|
// Character* Chr = ONgGameState->CharacterStorage; |
534 |
|
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
539 |
|
int Input2 = 0; |
540 |
|
for(i = 0; i < numargs; i++) { |
541 |
|
for(j = 0; j < 32; j++) { |
542 |
< |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
543 |
< |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
542 |
> |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
543 |
> |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
544 |
|
Input1 = Input1 | Actions1[j].Bit; |
545 |
|
//DDrConsole_PrintF("Success!"); |
546 |
|
} |
547 |
|
|
548 |
|
} |
549 |
|
for(j = 0; j < 9; j++) { |
550 |
< |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
550 |
> |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
551 |
|
|
552 |
|
} |
553 |
|
} |
554 |
|
//DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); |
555 |
< |
ret->value_int32 = 0; |
555 |
> |
ret->val.value_int32 = 0; |
556 |
|
ret->type = sl_int32; |
557 |
< |
if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->value_int32 = 1; |
557 |
> |
if ( (ONgGameState->Input.Current.Actions1 == Input1) && (ONgGameState->Input.Current.Actions2 == Input2)) ret->val.value_int32 = 1; |
558 |
|
return 0; |
559 |
|
} |
560 |
|
|
562 |
|
{ |
563 |
|
// int index; |
564 |
|
// if (numargs < 4) index = 0; |
565 |
< |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
566 |
< |
// else index = args[0].value_int32; |
565 |
> |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].val.value_str32); |
566 |
> |
// else index = args[0].val.value_int32; |
567 |
|
|
568 |
|
// Character* Chr = ONgGameState->CharacterStorage; |
569 |
|
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
581 |
|
numargs++; |
582 |
|
|
583 |
|
} |
584 |
< |
if(numargs < 1 || args[0].value == 0) return; |
584 |
> |
if(numargs < 1 || args[0].val.value == 0) return; |
585 |
|
//for(i = 0; i < numargs; i++) { |
586 |
|
*/ |
587 |
|
i = 0; |
588 |
|
for(j = 0; j < 32; j++) { |
589 |
< |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
590 |
< |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
589 |
> |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].val.value_str32, Actions1[j].Name, Actions1[j].Bit); |
590 |
> |
if(!strcmp(args[i].val.value_str32, Actions1[j].Name)) { |
591 |
|
Input1 = Input1 | Actions1[j].Bit; |
592 |
|
//DDrConsole_PrintF("Success!"); |
593 |
|
} |
594 |
|
|
595 |
|
} |
596 |
|
for(j = 0; j < 9; j++) { |
597 |
< |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
597 |
> |
if(!strcmp(args[i].val.value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
598 |
|
|
599 |
|
} |
600 |
|
// } |
621 |
|
char buffer[1024]; |
622 |
|
int i; |
623 |
|
char* placeinoutput = output; |
624 |
< |
char* placeininput = args[0].value_str32; |
624 |
> |
char* placeininput = args[0].val.value_str32; |
625 |
|
int formatnum = 0; |
626 |
|
//fix the broken bsl numargs... |
627 |
|
numargs = 0; |
669 |
|
for(i = 1; i < numargs; i++) { |
670 |
|
//sprintf(output, output, args[i].value_str32); |
671 |
|
memcpy(buffer, output, 1024); |
672 |
< |
if(args[i].value == 0) break; |
672 |
> |
if(args[i].val.value == 0) break; |
673 |
|
switch(args[i].type) |
674 |
|
{ |
675 |
|
case sl_bool: |
676 |
|
case sl_int32: |
677 |
< |
sprintf(output, buffer, args[i].value_int32); |
677 |
> |
sprintf(output, buffer, args[i].val.value_int32); |
678 |
|
break; |
679 |
|
case sl_float: |
680 |
|
//crashes oni, why? |
681 |
< |
// sprintf(output, output, args[i].value_float); |
681 |
> |
// sprintf(output, output, args[i].val.value_float); |
682 |
|
break; |
683 |
|
case sl_str32: |
684 |
< |
sprintf(output, buffer, args[i].value_str32); |
684 |
> |
sprintf(output, buffer, args[i].val.value_str32); |
685 |
|
break; |
686 |
|
case sl_void: |
687 |
|
default: |
689 |
|
} |
690 |
|
} |
691 |
|
//output[32] = 0; |
692 |
< |
ret->value_str32 = output; |
692 |
> |
ret->val.value_str32 = output; |
693 |
|
ret->type = sl_str32; |
694 |
|
return 0; |
695 |
|
} |
765 |
|
// Widescreen patch for talking heads. |
766 |
|
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
767 |
|
{ |
768 |
< |
args[1].value_int32 = (double)args[1].value_int32 / (double)(gl_eng->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl_eng->DisplayMode.Height)); |
768 |
> |
args[1].val.value_int32 = (double)args[1].val.value_int32 / (double)(gl_eng->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl_eng->DisplayMode.Height)); |
769 |
|
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
770 |
|
} |
771 |
|
|