1 |
#include <stdio.h> |
2 |
#include <stdbool.h> |
3 |
#include <time.h> |
4 |
#include <ffi.h> |
5 |
|
6 |
#include "inifile.h" |
7 |
|
8 |
#include "Daodan_BSL.h" |
9 |
#include "Daodan_Utility.h" |
10 |
#include "Daodan_Patch.h" |
11 |
#include "Daodan_Console.h" |
12 |
#include "BFW_ScriptLang.h" |
13 |
#include "Oni.h" |
14 |
#include "Oni_Character.h" |
15 |
#include "oni_gl.h" |
16 |
#include "dSFMT\dSFMT.h" |
17 |
#include "Daodan_Character.h" |
18 |
|
19 |
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
20 |
{ |
21 |
ret->value_int32 = args[0].value_int32 * args[1].value_int32; |
22 |
ret->type = sl_int32; |
23 |
return 0; |
24 |
} |
25 |
|
26 |
uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
27 |
{ |
28 |
double val1; |
29 |
double val2; |
30 |
|
31 |
if (args[0].type == sl_int32) |
32 |
val1 = args[0].value_int32; |
33 |
else |
34 |
val1 = args[0].value_float; |
35 |
|
36 |
if (args[1].type == sl_int32) |
37 |
val2 = args[1].value_int32; |
38 |
else |
39 |
val2 = args[1].value_float; |
40 |
|
41 |
ret->value_float = (float)(val1 * val2); |
42 |
ret->type = sl_float; |
43 |
return 0; |
44 |
} |
45 |
|
46 |
uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
47 |
{ |
48 |
ret->value_int32 = args[0].value_int32 / args[1].value_int32; |
49 |
ret->type = sl_int32; |
50 |
return 0; |
51 |
} |
52 |
|
53 |
uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
54 |
{ |
55 |
double val1; |
56 |
double val2; |
57 |
|
58 |
if (args[0].type == sl_int32) |
59 |
val1 = args[0].value_int32; |
60 |
else |
61 |
val1 = args[0].value_float; |
62 |
|
63 |
if (args[1].type == sl_int32) |
64 |
val2 = args[1].value_int32; |
65 |
else |
66 |
val2 = args[1].value_float; |
67 |
|
68 |
ret->value_float = (float)(val1 / val2); |
69 |
ret->type = sl_float; |
70 |
return 0; |
71 |
} |
72 |
|
73 |
uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
74 |
{ |
75 |
int32_t start = 0; |
76 |
int32_t end = 0; |
77 |
|
78 |
if (args[0].value_int32 == args[1].value_int32) |
79 |
return 1; |
80 |
else if (args[0].value_int32 > args[1].value_int32) |
81 |
{ |
82 |
start = args[1].value_int32; |
83 |
end = args[0].value_int32; |
84 |
} |
85 |
else |
86 |
{ |
87 |
start = args[0].value_int32; |
88 |
end = args[1].value_int32; |
89 |
} |
90 |
|
91 |
ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1)); |
92 |
ret->type = sl_int32; |
93 |
return 0; |
94 |
} |
95 |
|
96 |
uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
97 |
{ |
98 |
int index; |
99 |
if (numargs == 0) index = 0; |
100 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
101 |
else index = args[0].value_int32; |
102 |
int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
103 |
ret->value_int32 = *killcount; |
104 |
ret->type = sl_int32; |
105 |
return 0; |
106 |
} |
107 |
|
108 |
uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
109 |
{ |
110 |
int index; |
111 |
if (numargs == 0) index = 0; |
112 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
113 |
else index = args[0].value_int32; |
114 |
int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674; |
115 |
ret->value_int32 = *killcount; |
116 |
ret->type = sl_int32; |
117 |
return 0; |
118 |
} |
119 |
|
120 |
uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
121 |
{ |
122 |
int index; |
123 |
if (numargs < 2 || args[1].type != sl_str32) return 1; |
124 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
125 |
else index = args[0].value_int32; |
126 |
void* returnval; |
127 |
bool is_lsi = 0; |
128 |
Character* Chr = ONgGameState + 0x1260; |
129 |
if(!strcmp(args[1].value_str32,"ammo")) |
130 |
{ |
131 |
returnval = &(Chr[index].Inventory_.AmmoUsed); |
132 |
} |
133 |
else if(!strcmp(args[1].value_str32,"hypo")) |
134 |
{ |
135 |
returnval = &(Chr[index].Inventory_.HypoUsed); |
136 |
} |
137 |
else if(!strcmp(args[1].value_str32,"cells")) |
138 |
{ |
139 |
returnval = &(Chr[index].Inventory_.CellsUsed); |
140 |
} |
141 |
else if(!strcmp(args[1].value_str32,"invis")) |
142 |
{ |
143 |
returnval = &(Chr[index].Inventory_.CloakUsed); |
144 |
} |
145 |
else if(!strcmp(args[1].value_str32,"shield")) |
146 |
{ |
147 |
returnval = &(Chr[index].Inventory_.ShieldUsed); |
148 |
} |
149 |
else if(!strcmp(args[1].value_str32,"lsi")) |
150 |
{ |
151 |
returnval = &(Chr[index].Inventory_.hasLSI); |
152 |
is_lsi = 1; |
153 |
} |
154 |
// else if(!strcmp(args[1].value_str32,"bossshield")) |
155 |
// { |
156 |
// ret->value_int32 = Chr[index].Flags & char_bossshield; |
157 |
// ret->type = sl_int32; |
158 |
// if (numargs >=3) { |
159 |
// if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
160 |
// else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
161 |
// } |
162 |
// return 0; |
163 |
// } |
164 |
else return 1; |
165 |
//todo, add setting |
166 |
|
167 |
if(is_lsi) ret->value_int32 = (int)*(bool*)returnval; |
168 |
else ret->value_int32 = *(int*)returnval; |
169 |
ret->type = sl_int32; |
170 |
|
171 |
if (numargs >= 3) |
172 |
{ |
173 |
if(is_lsi) *(bool*)returnval = args[2].value_int32; |
174 |
else *(int*)returnval = args[2].value_int32; |
175 |
} |
176 |
|
177 |
|
178 |
return 0; |
179 |
} |
180 |
|
181 |
uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
182 |
{ |
183 |
int index; |
184 |
if (numargs == 0) index = 0; |
185 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
186 |
else index = args[0].value_int32; |
187 |
Character* Chr = ONgGameState + 0x1260 ; |
188 |
int* health = &Chr[index].Health; |
189 |
|
190 |
ret->value_int32 = *health; |
191 |
ret->type = sl_int32; |
192 |
|
193 |
if (numargs >= 2) { |
194 |
*health = args[1].value_int32; |
195 |
} |
196 |
ret->value_int32 = *health; |
197 |
ret->type = sl_int32; |
198 |
return 0; |
199 |
} |
200 |
|
201 |
uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
202 |
{ |
203 |
int index; |
204 |
if (numargs == 0) index = 0; |
205 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
206 |
else index = args[0].value_int32; |
207 |
Character* Chr = ONgGameState + 0x1260 ; |
208 |
int* maxhealth = &Chr[index].MaxHealth; |
209 |
int oldmaxhealth = Chr[index].MaxHealth; |
210 |
int oldhealth = Chr->Health; |
211 |
if (numargs >= 2) { |
212 |
*maxhealth = args[1].value_int32; |
213 |
} |
214 |
if (numargs >= 3 && args[2].value_bool) { |
215 |
Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
216 |
} |
217 |
ret->value_int32 = oldmaxhealth; |
218 |
ret->type = sl_int32; |
219 |
return 0; |
220 |
} |
221 |
|
222 |
uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
223 |
{ |
224 |
//broken...not only does it sometimes blam, but it returns a string when i want an int so i can study it :< |
225 |
int index; |
226 |
if (numargs == 0) index = 0; |
227 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
228 |
else index = args[0].value_int32; |
229 |
|
230 |
Character* Chr = ONgGameState + 0x1260; |
231 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
232 |
if ((int)Active == 0) return 1; |
233 |
// ret->value_int32 = Active->LastDamageSourceCharacter; |
234 |
ret->type = sl_int32; |
235 |
return 0; |
236 |
} |
237 |
|
238 |
|
239 |
|
240 |
uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
241 |
{ |
242 |
int index; |
243 |
if (numargs == 0) index = 0; |
244 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
245 |
else index = args[0].value_int32; |
246 |
if (index == -1) { |
247 |
ret->type = sl_str32; |
248 |
ret->value_str32 = "NULL"; |
249 |
return 0; |
250 |
} |
251 |
char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14; |
252 |
if (numargs == 2) { |
253 |
strncpy(name, (char*)args[1].value_str32, 31); |
254 |
} |
255 |
|
256 |
ret->type = sl_str32; |
257 |
ret->value_str32 = name; |
258 |
|
259 |
return 0; |
260 |
} |
261 |
|
262 |
|
263 |
uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
264 |
{ |
265 |
//testing numargs... |
266 |
ret->type = sl_int32; |
267 |
ret->value_int32 = numargs; |
268 |
return 0; |
269 |
} |
270 |
|
271 |
uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
272 |
{ |
273 |
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
274 |
RGBA color; |
275 |
RGBA shade; |
276 |
|
277 |
if(numargs == 0) return 0; |
278 |
if(numargs > 1 ) color.R = (char)args[1].value_int32; |
279 |
else color.R = 255; |
280 |
if(numargs > 2 ) color.G = (char)args[2].value_int32; |
281 |
else color.G = 255; |
282 |
if(numargs > 3 ) color.B = (char)args[3].value_int32; |
283 |
else color.B = 255; |
284 |
color.A = 0; |
285 |
if(numargs > 5 ) shade.R = (char)args[5].value_int32; |
286 |
else shade.R = 0x3F; |
287 |
if(numargs > 6 ) shade.G = (char)args[6].value_int32; |
288 |
else shade.G = 0x3F; |
289 |
if(numargs > 7 ) shade.B = (char)args[7].value_int32; |
290 |
else shade.B = 0x3F; |
291 |
shade.A = 0; |
292 |
|
293 |
DDrConsole_PrintColored(args[0].value_str32, 1, color, shade); |
294 |
return 0; |
295 |
} |
296 |
|
297 |
|
298 |
uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
299 |
{ |
300 |
ret->type = sl_int32; |
301 |
ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32); |
302 |
return 0; |
303 |
} |
304 |
|
305 |
uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
306 |
{ |
307 |
DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260); |
308 |
DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260))); |
309 |
return 0; |
310 |
} |
311 |
/* |
312 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
313 |
{ |
314 |
if (numargs < 2) |
315 |
return 1; |
316 |
|
317 |
char output[255]; |
318 |
int i; |
319 |
for(i = 1; i < numargs; i++) { |
320 |
sprintf(output, args[0].value_str32, args[i].value_str32); |
321 |
} |
322 |
|
323 |
ret->value_str32 = output; |
324 |
ret->type = sl_str32; |
325 |
return 0; |
326 |
} |
327 |
*/ |
328 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
329 |
{ |
330 |
DDrConsole_PrintF("%d", numargs); |
331 |
|
332 |
if (numargs < 1 || args[0].type != sl_str32) |
333 |
{ |
334 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
335 |
return 0; |
336 |
} |
337 |
|
338 |
if (!args[0].value_str32) |
339 |
args[0].value_str32 = ""; |
340 |
|
341 |
int ffi_ret; |
342 |
char* str = NULL; |
343 |
int size = 0; |
344 |
|
345 |
ffi_cif cif; |
346 |
ffi_type* ffi_args[256]; |
347 |
void* values[256]; |
348 |
|
349 |
ffi_args[0] = &ffi_type_pointer; |
350 |
values[0] = &str; |
351 |
ffi_args[1] = &ffi_type_uint32; |
352 |
values[1] = &size; |
353 |
|
354 |
int i; |
355 |
for(i = 2; i < numargs + 2; i ++) |
356 |
{ |
357 |
if (args[i - 2].type == sl_float) |
358 |
{ |
359 |
float value_float = args[i - 2].value_float; |
360 |
double* value_double = (double*)&(args[i - 2]); |
361 |
*value_double = value_float; |
362 |
|
363 |
ffi_args[i] = &ffi_type_double; |
364 |
values[i] = value_double; |
365 |
} |
366 |
else |
367 |
{ |
368 |
ffi_args[i] = &ffi_type_pointer; |
369 |
values[i] = &(args[i - 2].value); |
370 |
} |
371 |
} |
372 |
|
373 |
if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK) |
374 |
return 1; |
375 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
376 |
str = malloc(ffi_ret + 1); |
377 |
size = ffi_ret + 1; |
378 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
379 |
ret->value_str32 = str; |
380 |
ret->type = sl_str32; |
381 |
return 0; |
382 |
} |
383 |
|
384 |
// Widescreen patch for talking heads. |
385 |
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
386 |
{ |
387 |
args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
388 |
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
389 |
} |
390 |
|
391 |
bool ini_inbsl = false; |
392 |
bool SLrIniCallback(char* section, bool newsection, char* name, char* value) |
393 |
{ |
394 |
if (newsection && !stricmp(section, "bsl")) |
395 |
ini_inbsl = true; |
396 |
|
397 |
if (ini_inbsl) |
398 |
{ |
399 |
bool isptr = false; |
400 |
sl_type bsl_type; |
401 |
|
402 |
if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':') |
403 |
{ |
404 |
isptr = true; |
405 |
value += 4; |
406 |
} |
407 |
|
408 |
char* type = value; |
409 |
|
410 |
for (; *type; type++) |
411 |
if (*type == ':') |
412 |
{ |
413 |
*type = '\0'; |
414 |
type++; |
415 |
break; |
416 |
} |
417 |
|
418 |
if (!*type) |
419 |
DDrStartupMessage("badly formed bsl definition for \"%s\"", name); |
420 |
|
421 |
if (!strcmp(type, "int")) |
422 |
bsl_type = sl_int32; |
423 |
else if (!strcmp(type, "string")) |
424 |
bsl_type = sl_str32; |
425 |
else if (!strcmp(type, "float")) |
426 |
bsl_type = sl_float; |
427 |
else if (!strcmp(type, "bool")) |
428 |
bsl_type = sl_bool; |
429 |
else |
430 |
{ |
431 |
DDrStartupMessage("unknown type in bsl definition for \"%s\"", name); |
432 |
return true; |
433 |
} |
434 |
|
435 |
if (isptr) |
436 |
{ |
437 |
char* bsl_var = malloc(strlen(name) + 1); |
438 |
memcpy(bsl_var, name, strlen(name) + 1); |
439 |
switch (bsl_type) |
440 |
{ |
441 |
case sl_int32: |
442 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false)); |
443 |
break; |
444 |
case sl_float: |
445 |
SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false)); |
446 |
break; |
447 |
default: |
448 |
break; |
449 |
} |
450 |
} |
451 |
else |
452 |
{ |
453 |
char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t)); |
454 |
int32_t* bsl_val = (int32_t*)bsl_var; |
455 |
bsl_var += sizeof(int32_t); |
456 |
memcpy(bsl_var, name, strlen(name) + 1); |
457 |
|
458 |
switch (bsl_type) |
459 |
{ |
460 |
case sl_int32: |
461 |
*bsl_val = inifile_parseint(value, false); |
462 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val); |
463 |
break; |
464 |
case sl_float: |
465 |
break; |
466 |
default: |
467 |
break; |
468 |
} |
469 |
} |
470 |
} |
471 |
return true; |
472 |
} |
473 |
|
474 |
void SLrConfig() |
475 |
{ |
476 |
DDrStartupMessage("re-parsing daodan.ini for bsl..."); |
477 |
inifile_read("daodan.ini", SLrIniCallback); |
478 |
DDrStartupMessage("finished parsing"); |
479 |
} |
480 |
|
481 |
void SLrDaodan_Initalize() |
482 |
{ |
483 |
SLrConfig(); |
484 |
|
485 |
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
486 |
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
487 |
|
488 |
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
489 |
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
490 |
|
491 |
dsfmt_gv_init_gen_rand((uint32_t)time(NULL)); |
492 |
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
493 |
|
494 |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills); |
495 |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
496 |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname); |
497 |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "script_id:int", sl_int32, bsl_nametoindex); |
498 |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
499 |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
500 |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup); |
501 |
//broken. sometimes crashes, and sometimes returns a string... : / |
502 |
SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
503 |
|
504 |
SLrScript_Command_Register_ReturnType("d_active","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
505 |
|
506 |
SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf); |
507 |
SLrScript_Command_Register_ReturnType("dprintcolor", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
508 |
|
509 |
SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
510 |
} |
511 |
|
512 |
void SLrDaodan_Patch() |
513 |
{ |
514 |
DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch); |
515 |
} |