1 |
#include <stdio.h> |
2 |
#include <stdbool.h> |
3 |
#include <time.h> |
4 |
#include <ffi.h> |
5 |
#include <math.h> |
6 |
#include "inifile.h" |
7 |
|
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#include "Daodan_BSL.h" |
9 |
#include "Flatline_BSL.h" |
10 |
#include "Daodan_Utility.h" |
11 |
#include "Daodan_Patch.h" |
12 |
#include "Daodan_Console.h" |
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#include "BFW_ScriptLang.h" |
14 |
#include "Oni.h" |
15 |
#include "Oni_Character.h" |
16 |
#include "oni_gl.h" |
17 |
#include "dSFMT\dSFMT.h" |
18 |
#include "Daodan_Character.h" |
19 |
|
20 |
|
21 |
|
22 |
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
23 |
{ |
24 |
ret->value_int32 = args[0].value_int32 * args[1].value_int32; |
25 |
ret->type = sl_int32; |
26 |
return 0; |
27 |
} |
28 |
|
29 |
uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
30 |
{ |
31 |
double val1; |
32 |
double val2; |
33 |
|
34 |
if (args[0].type == sl_int32) |
35 |
val1 = args[0].value_int32; |
36 |
else |
37 |
val1 = args[0].value_float; |
38 |
|
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if (args[1].type == sl_int32) |
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val2 = args[1].value_int32; |
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else |
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val2 = args[1].value_float; |
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|
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ret->value_float = (float)(val1 * val2); |
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ret->type = sl_float; |
46 |
return 0; |
47 |
} |
48 |
|
49 |
uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
50 |
{ |
51 |
ret->value_int32 = args[0].value_int32 / args[1].value_int32; |
52 |
ret->type = sl_int32; |
53 |
return 0; |
54 |
} |
55 |
uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
56 |
{ |
57 |
double val1; |
58 |
double val2; |
59 |
|
60 |
if (args[0].type == sl_int32) |
61 |
val1 = args[0].value_int32; |
62 |
else |
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val1 = args[0].value_float; |
64 |
|
65 |
if (args[1].type == sl_int32) |
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val2 = args[1].value_int32; |
67 |
else |
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val2 = args[1].value_float; |
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|
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ret->value_float = (float)(val1 / val2); |
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ret->type = sl_float; |
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return 0; |
73 |
} |
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|
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uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
76 |
{ |
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int32_t start = 0; |
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int32_t end = 0; |
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|
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if (args[0].value_int32 == args[1].value_int32) |
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return 1; |
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else if (args[0].value_int32 > args[1].value_int32) |
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{ |
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start = args[1].value_int32; |
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end = args[0].value_int32; |
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} |
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else |
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{ |
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start = args[0].value_int32; |
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end = args[1].value_int32; |
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} |
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|
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ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1)); |
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ret->type = sl_int32; |
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return 0; |
96 |
} |
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|
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uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int index; |
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if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
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ret->value_int32 = *killcount; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int index; |
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if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674; |
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ret->value_int32 = *killcount; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_returnoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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//int offset = 140; |
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//if (== 1) offset = 148; |
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//else index = args[0].value_int32; |
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int* killcount = ONgGameState + args[0].value_int32; |
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ret->value_int32 = *killcount; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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|
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uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
135 |
{ |
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int index; |
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if (numargs < 2 || args[1].type != sl_str32) return 1; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
139 |
else index = args[0].value_int32; |
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void* returnval; |
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bool is_lsi = 0; |
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Character* Chr = ONgGameState + 0x1260; |
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if(!strcmp(args[1].value_str32,"ammo")) |
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{ |
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returnval = &(Chr[index].Inventory_.AmmoUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"hypo")) |
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{ |
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returnval = &(Chr[index].Inventory_.HypoUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"cells")) |
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{ |
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returnval = &(Chr[index].Inventory_.CellsUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"invis")) |
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{ |
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returnval = &(Chr[index].Inventory_.CloakUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"shield")) |
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{ |
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returnval = &(Chr[index].Inventory_.ShieldUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"lsi")) |
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{ |
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returnval = &(Chr[index].Inventory_.hasLSI); |
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is_lsi = 1; |
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} |
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// else if(!strcmp(args[1].value_str32,"bossshield")) |
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// { |
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// ret->value_int32 = Chr[index].Flags & char_bossshield; |
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// ret->type = sl_int32; |
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// if (numargs >=3) { |
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// if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
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// else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
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// } |
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// return 0; |
177 |
// } |
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else return 1; |
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//todo, add setting |
180 |
|
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if(is_lsi) ret->value_int32 = (int)*(bool*)returnval; |
182 |
else ret->value_int32 = *(int*)returnval; |
183 |
ret->type = sl_int32; |
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|
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if (numargs >= 3) |
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{ |
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if(is_lsi) *(bool*)returnval = args[2].value_int32; |
188 |
else *(int*)returnval = args[2].value_int32; |
189 |
} |
190 |
|
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|
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return 0; |
193 |
} |
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|
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uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int index; |
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if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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Character* Chr = ONgGameState + 0x1260 ; |
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int* health = &Chr[index].Health; |
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|
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ret->value_int32 = *health; |
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ret->type = sl_int32; |
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|
207 |
if (numargs >= 2) { |
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*health = args[1].value_int32; |
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} |
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ret->value_int32 = *health; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
216 |
{ |
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int index; |
218 |
if (numargs == 0) index = 0; |
219 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
220 |
else index = args[0].value_int32; |
221 |
Character* Chr = ONgGameState + 0x1260 ; |
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int* health = (int*)Chr[index].ScriptNoPath; |
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|
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/* |
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DDrConsole_PrintF("Character %s", Chr[index].Name); |
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DDrConsole_PrintF("Spawn %s", Chr[index].ScriptSpawn); |
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DDrConsole_PrintF("Death %s", Chr[index].ScriptDie); |
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DDrConsole_PrintF("Aware %s", Chr[index].ScriptAware); |
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DDrConsole_PrintF("Alarm %s", Chr[index].ScriptAlarm); |
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DDrConsole_PrintF("Hurt %s", Chr[index].ScriptHurt); |
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DDrConsole_PrintF("Defeat %s", Chr[index].ScriptDefeat); |
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DDrConsole_PrintF("NoAmmo %s", Chr[index].ScriptNoAmmo); |
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DDrConsole_PrintF("NoPath %s", Chr[index].ScriptNoPath); |
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*/ |
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ret->value_int32 = *health; |
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ret->type = sl_int32; |
237 |
|
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if (numargs >= 2) { |
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*health = args[1].value_int32; |
240 |
} |
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return 0; |
242 |
} |
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|
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uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
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|
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if (numargs < 2) return 1; |
247 |
int index; |
248 |
int index2; |
249 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
250 |
else index = args[0].value_int32; |
251 |
if (index == -1) index = args[0].value_int32; |
252 |
|
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if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].value_str32); |
254 |
else index2 = args[1].value_int32; |
255 |
if (index2 == -1) index2 = args[1].value_int32; |
256 |
|
257 |
Character* Chr = ONgGameState + 0x1260; |
258 |
Character* Char1 = &Chr[index]; |
259 |
Character* Char2 = &Chr[index2]; |
260 |
|
261 |
ret->value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); |
262 |
ret->type = sl_float; |
263 |
return 0; |
264 |
} |
265 |
uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
266 |
int index; |
267 |
if (numargs < 2) return 1; |
268 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
269 |
else index = args[0].value_int32; |
270 |
if (index == -1) index = args[0].value_int32; |
271 |
Character* Chr = ONgGameState + 0x1260; |
272 |
float* loc; |
273 |
if (!strcmp(args[1].value_str32,"X") || !strcmp(args[1].value_str32,"x")) |
274 |
loc = &(Chr[index].Position.X); |
275 |
else if (!strcmp(args[1].value_str32,"Y") || !strcmp(args[1].value_str32,"y")) |
276 |
loc = &(Chr[index].Position.Y); |
277 |
else if (!strcmp(args[1].value_str32,"Z") || !strcmp(args[1].value_str32,"z")) |
278 |
loc = &(Chr[index].Position.Z); |
279 |
else if (numargs == 4) { |
280 |
//currently broken. crashes oni. |
281 |
Chr[index].Position.X = args[1].value_float; |
282 |
Chr[index].Position.Y = args[2].value_float; |
283 |
Chr[index].Position.Z = args[3].value_float; |
284 |
ret->value_float = 1; |
285 |
ret->type = sl_float; |
286 |
return 0; |
287 |
} |
288 |
else return 1; |
289 |
|
290 |
ret->value_float = *loc; |
291 |
ret->type = sl_float; |
292 |
|
293 |
if(numargs == 3) { |
294 |
//currently broken, does nothing. |
295 |
*loc = args[2].value_float; |
296 |
} |
297 |
return 0; |
298 |
} |
299 |
|
300 |
uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
301 |
{ |
302 |
int index; |
303 |
if (numargs == 0) index = 0; |
304 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
305 |
else index = args[0].value_int32; |
306 |
Character* Chr = ONgGameState + 0x1260 ; |
307 |
int* maxhealth = &Chr[index].MaxHealth; |
308 |
int oldmaxhealth = Chr[index].MaxHealth; |
309 |
int oldhealth = Chr->Health; |
310 |
if (numargs >= 2) { |
311 |
*maxhealth = args[1].value_int32; |
312 |
} |
313 |
if (numargs >= 3 && args[2].value_bool) { |
314 |
Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
315 |
} |
316 |
ret->value_int32 = oldmaxhealth; |
317 |
ret->type = sl_int32; |
318 |
return 0; |
319 |
} |
320 |
|
321 |
uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
322 |
{ |
323 |
//broken |
324 |
|
325 |
int index; |
326 |
if (numargs == 0) index = 0; |
327 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
328 |
else index = args[0].value_int32; |
329 |
|
330 |
Character* Chr = ONgGameState + 0x1260; |
331 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
332 |
if ((int)Active == 0) return 1; |
333 |
// ret->value_int32 = Active->LastDamageSourceCharacter; |
334 |
ret->type = sl_int32; |
335 |
return 0; |
336 |
} |
337 |
|
338 |
|
339 |
|
340 |
uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
341 |
{ |
342 |
int index; |
343 |
if (numargs == 0) index = 0; |
344 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
345 |
else index = args[0].value_int32; |
346 |
if (index == -1) { |
347 |
ret->type = sl_str32; |
348 |
ret->value_str32 = "NULL"; |
349 |
return 0; |
350 |
} |
351 |
char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14; |
352 |
if (numargs == 2) { |
353 |
strncpy(name, (char*)args[1].value_str32, 31); |
354 |
} |
355 |
|
356 |
ret->type = sl_str32; |
357 |
ret->value_str32 = name; |
358 |
|
359 |
return 0; |
360 |
} |
361 |
|
362 |
|
363 |
uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
364 |
{ |
365 |
//testing numargs... |
366 |
ret->type = sl_int32; |
367 |
ret->value_int32 = numargs; |
368 |
return 0; |
369 |
} |
370 |
|
371 |
uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
372 |
{ |
373 |
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
374 |
RGBA color; |
375 |
RGBA shade; |
376 |
|
377 |
if(numargs == 0) return 0; |
378 |
if(numargs > 1 ) color.R = (char)args[1].value_int32; |
379 |
else color.R = 255; |
380 |
if(numargs > 2 ) color.G = (char)args[2].value_int32; |
381 |
else color.G = 255; |
382 |
if(numargs > 3 ) color.B = (char)args[3].value_int32; |
383 |
else color.B = 255; |
384 |
color.A = 0; |
385 |
if(numargs > 5 ) shade.R = (char)args[5].value_int32; |
386 |
else shade.R = 0x3F; |
387 |
if(numargs > 6 ) shade.G = (char)args[6].value_int32; |
388 |
else shade.G = 0x3F; |
389 |
if(numargs > 7 ) shade.B = (char)args[7].value_int32; |
390 |
else shade.B = 0x3F; |
391 |
shade.A = 0; |
392 |
|
393 |
DDrConsole_PrintColored(args[0].value_str32, 1, color, shade); |
394 |
return 0; |
395 |
} |
396 |
|
397 |
|
398 |
uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
399 |
{ |
400 |
|
401 |
ret->type = sl_int32; |
402 |
ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32); |
403 |
|
404 |
return 0; |
405 |
} |
406 |
|
407 |
uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
408 |
{ |
409 |
DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260); |
410 |
DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260))); |
411 |
return 0; |
412 |
} |
413 |
typedef struct { |
414 |
char Name[16]; |
415 |
int Bit; |
416 |
} KeyBit; |
417 |
|
418 |
KeyBit Actions1[32] = { |
419 |
{"Escape", Action_Escape}, |
420 |
{"Console", Action_Console}, |
421 |
{"PauseScreen", Action_PauseScreen}, |
422 |
{"Cutscene1", Action_Cutscene_1 }, |
423 |
{"Cutscene2", Action_Cutscene_2 }, |
424 |
{"F4", Action_F4 }, |
425 |
{"F5", Action_F5 }, |
426 |
{"F6", Action_F6 }, |
427 |
{"F7", Action_F7 }, |
428 |
{"F8", Action_F8 }, |
429 |
{"StartRecorn", Action_StartRecord }, |
430 |
{"StopRecord", Action_StopRecord }, |
431 |
{"PlayRecord", Action_PlayRecord }, |
432 |
{"F12", Action_F12 }, |
433 |
{"Unknown1", Action_Unknown1 }, |
434 |
{"LookMode", Action_LookMode }, |
435 |
{"Screenshot", Action_Screenshot }, |
436 |
{"Unknown2", Action_Unknown2 }, |
437 |
{"Unknown3", Action_Unknown3 }, |
438 |
{"Unknown4", Action_Unknown4 }, |
439 |
{"Unknown5", Action_Unknown5 }, |
440 |
{"Forward", Action_Forward }, |
441 |
{"Backward", Action_Backward }, |
442 |
{"TurnLeft", Action_TurnLeft }, |
443 |
{"TurnRight", Action_TurnRight }, |
444 |
{"StepLeft", Action_StepLeft }, |
445 |
{"StepRight", Action_StepRight }, |
446 |
{"Jump", Action_Jump }, |
447 |
{"Crouch", Action_Crouch }, |
448 |
{"Punch",Action_Punch }, |
449 |
{"Kick", Action_Kick }, |
450 |
{"Block", Action_Block } |
451 |
}; |
452 |
|
453 |
KeyBit Actions2[9] = { |
454 |
{"Walk", Action2_Walk}, |
455 |
{"Action", Action2_Action}, |
456 |
{"Hypo", Action2_Hypo}, |
457 |
{"Reload", Action2_Reload }, |
458 |
{"Swap", Action2_Swap }, |
459 |
{"Drop", Action2_Drop }, |
460 |
{"Fire1", Action2_Fire1 }, |
461 |
{"Fire2", Action2_Fire2 }, |
462 |
{"Fire3", Action2_Fire3 } |
463 |
}; |
464 |
uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
465 |
{ |
466 |
int index; |
467 |
|
468 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
469 |
else index = args[0].value_int32; |
470 |
|
471 |
Character* Chr = ONgGameState + 0x1260; |
472 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
473 |
if ((int)Active == 0) return 1; |
474 |
int i = 2; |
475 |
int j = 0; |
476 |
int Input1 = 0; |
477 |
int Input2 = 0; |
478 |
for(i = 1; i < numargs - 1; i++) { |
479 |
for(j = 0; j < 32; j++) { |
480 |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
481 |
Input1 = Input1 | Actions1[j].Bit; |
482 |
} |
483 |
} |
484 |
for(j = 0; j < 9; j++) { |
485 |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) { |
486 |
Input2 = Input2 | Actions2[j].Bit; |
487 |
} |
488 |
} |
489 |
} |
490 |
Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1; |
491 |
Active->Input.Current.Actions2 = Active->Input.Current.Actions1 | Input2; |
492 |
if( Input1 + Input2 == 0 ) { |
493 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
494 |
return 0; |
495 |
} |
496 |
if ( args[numargs - 1].value_int32 <= 0) { |
497 |
return 0; |
498 |
} |
499 |
else { |
500 |
args[numargs - 1].value_int32 -= 1; |
501 |
*dontuse2 = 1; |
502 |
*dontuse1 = 1; |
503 |
} |
504 |
return 0; |
505 |
} |
506 |
|
507 |
uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
508 |
{ |
509 |
// int index; |
510 |
// if (numargs < 4) index = 0; |
511 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
512 |
// else index = args[0].value_int32; |
513 |
|
514 |
// Character* Chr = ONgGameState + 0x1260; |
515 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
516 |
// if ((int)Active == 0) return 1; |
517 |
int i = 2; |
518 |
int j = 0; |
519 |
int Input1 = 0; |
520 |
int Input2 = 0; |
521 |
for(i = 0; i < numargs; i++) { |
522 |
for(j = 0; j < 32; j++) { |
523 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
524 |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
525 |
Input1 = Input1 | Actions1[j].Bit; |
526 |
//DDrConsole_PrintF("Success!"); |
527 |
} |
528 |
|
529 |
} |
530 |
for(j = 0; j < 9; j++) { |
531 |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
532 |
|
533 |
} |
534 |
} |
535 |
//DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); |
536 |
ret->value_int32 = 0; |
537 |
ret->type = sl_int32; |
538 |
if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) ret->value_int32 = 1; |
539 |
return 0; |
540 |
} |
541 |
|
542 |
uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
543 |
{ |
544 |
// int index; |
545 |
// if (numargs < 4) index = 0; |
546 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
547 |
// else index = args[0].value_int32; |
548 |
|
549 |
// Character* Chr = ONgGameState + 0x1260; |
550 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
551 |
// if ((int)Active == 0) return 1; |
552 |
int i = 2; |
553 |
int j = 0; |
554 |
int Input1 = 0; |
555 |
int Input2 = 0; |
556 |
for(i = 0; i < numargs; i++) { |
557 |
for(j = 0; j < 32; j++) { |
558 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
559 |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
560 |
Input1 = Input1 | Actions1[j].Bit; |
561 |
//DDrConsole_PrintF("Success!"); |
562 |
} |
563 |
|
564 |
} |
565 |
for(j = 0; j < 9; j++) { |
566 |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
567 |
|
568 |
} |
569 |
} |
570 |
//DDrConsole_PrintF("Waiting..."); |
571 |
if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) { |
572 |
} |
573 |
else { |
574 |
//else (int)*ret = 1; |
575 |
*dontuse2 = 1; |
576 |
*dontuse1 = 1; |
577 |
} |
578 |
/* |
579 |
__asm__( |
580 |
"movl 0x10(%esp), %edx\n\t" |
581 |
"movl $1,(%eax)\n\t" |
582 |
); |
583 |
//ret->type = sl_void |
584 |
*/ return 0; |
585 |
} |
586 |
|
587 |
/* |
588 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
589 |
{ |
590 |
if (numargs < 2) |
591 |
return 1; |
592 |
|
593 |
char output[255]; |
594 |
int i; |
595 |
for(i = 1; i < numargs; i++) { |
596 |
sprintf(output, args[0].value_str32, args[i].value_str32); |
597 |
} |
598 |
|
599 |
ret->value_str32 = output; |
600 |
ret->type = sl_str32; |
601 |
return 0; |
602 |
} |
603 |
*/ |
604 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
605 |
{ |
606 |
if (numargs < 1 || args[0].type != sl_str32) |
607 |
{ |
608 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
609 |
return 0; |
610 |
} |
611 |
|
612 |
if (!args[0].value_str32) |
613 |
args[0].value_str32 = ""; |
614 |
|
615 |
int ffi_ret; |
616 |
char* str = NULL; |
617 |
int size = 0; |
618 |
|
619 |
ffi_cif cif; |
620 |
ffi_type* ffi_args[256]; |
621 |
void* values[256]; |
622 |
|
623 |
ffi_args[0] = &ffi_type_pointer; |
624 |
values[0] = &str; |
625 |
ffi_args[1] = &ffi_type_uint32; |
626 |
values[1] = &size; |
627 |
|
628 |
int i; |
629 |
for(i = 2; i < numargs + 2; i ++) |
630 |
{ |
631 |
if (args[i - 2].type == sl_float) |
632 |
{ |
633 |
float value_float = args[i - 2].value_float; |
634 |
double* value_double = (double*)&(args[i - 2]); |
635 |
*value_double = value_float; |
636 |
|
637 |
ffi_args[i] = &ffi_type_double; |
638 |
values[i] = value_double; |
639 |
} |
640 |
else |
641 |
{ |
642 |
ffi_args[i] = &ffi_type_pointer; |
643 |
values[i] = &(args[i - 2].value); |
644 |
} |
645 |
} |
646 |
|
647 |
if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK) |
648 |
return 1; |
649 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
650 |
str = malloc(ffi_ret + 1); |
651 |
size = ffi_ret + 1; |
652 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
653 |
ret->value_str32 = str; |
654 |
ret->type = sl_str32; |
655 |
return 0; |
656 |
} |
657 |
|
658 |
// Widescreen patch for talking heads. |
659 |
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
660 |
{ |
661 |
args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
662 |
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
663 |
} |
664 |
|
665 |
bool ini_inbsl = false; |
666 |
bool SLrIniCallback(char* section, bool newsection, char* name, char* value) |
667 |
{ |
668 |
if (newsection && !stricmp(section, "bsl")) |
669 |
ini_inbsl = true; |
670 |
|
671 |
if (ini_inbsl) |
672 |
{ |
673 |
bool isptr = false; |
674 |
sl_type bsl_type; |
675 |
|
676 |
if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':') |
677 |
{ |
678 |
isptr = true; |
679 |
value += 4; |
680 |
} |
681 |
|
682 |
char* type = value; |
683 |
|
684 |
for (; *type; type++) |
685 |
if (*type == ':') |
686 |
{ |
687 |
*type = '\0'; |
688 |
type++; |
689 |
break; |
690 |
} |
691 |
|
692 |
if (!*type) |
693 |
DDrStartupMessage("badly formed bsl definition for \"%s\"", name); |
694 |
|
695 |
if (!strcmp(type, "int")) |
696 |
bsl_type = sl_int32; |
697 |
else if (!strcmp(type, "string")) |
698 |
bsl_type = sl_str32; |
699 |
else if (!strcmp(type, "float")) |
700 |
bsl_type = sl_float; |
701 |
else if (!strcmp(type, "bool")) |
702 |
bsl_type = sl_bool; |
703 |
else |
704 |
{ |
705 |
DDrStartupMessage("unknown type in bsl definition for \"%s\"", name); |
706 |
return true; |
707 |
} |
708 |
|
709 |
if (isptr) |
710 |
{ |
711 |
char* bsl_var = malloc(strlen(name) + 1); |
712 |
memcpy(bsl_var, name, strlen(name) + 1); |
713 |
switch (bsl_type) |
714 |
{ |
715 |
case sl_int32: |
716 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false)); |
717 |
break; |
718 |
case sl_float: |
719 |
SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false)); |
720 |
break; |
721 |
default: |
722 |
break; |
723 |
} |
724 |
} |
725 |
else |
726 |
{ |
727 |
char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t)); |
728 |
int32_t* bsl_val = (int32_t*)bsl_var; |
729 |
bsl_var += sizeof(int32_t); |
730 |
memcpy(bsl_var, name, strlen(name) + 1); |
731 |
|
732 |
switch (bsl_type) |
733 |
{ |
734 |
case sl_int32: |
735 |
*bsl_val = inifile_parseint(value, false); |
736 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val); |
737 |
break; |
738 |
case sl_float: |
739 |
break; |
740 |
default: |
741 |
break; |
742 |
} |
743 |
} |
744 |
} |
745 |
return true; |
746 |
} |
747 |
|
748 |
void SLrConfig() |
749 |
{ |
750 |
DDrStartupMessage("re-parsing daodan.ini for bsl..."); |
751 |
inifile_read("daodan.ini", SLrIniCallback); |
752 |
DDrStartupMessage("finished parsing"); |
753 |
} |
754 |
|
755 |
void SLrDaodan_Initalize() |
756 |
{ |
757 |
|
758 |
|
759 |
//Calculating the value of the needed offset is much more reliable when the compiler does it for you. |
760 |
|
761 |
//TODO: fix moonshadow. |
762 |
Character * Chr = 0; |
763 |
char NoPath = (char)(0x100 - (int)(Chr->ScriptNoPath)); |
764 |
const char regen_patch[] = |
765 |
{0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat |
766 |
0x90, 0x90, // test al, al |
767 |
0x90, 0x90, // jz short loc_51BB98 |
768 |
0x8B, 0x86, NoPath}; |
769 |
DDrPatch_Const(OniExe + 0x0011BB64, regen_patch); |
770 |
|
771 |
SLrConfig(); |
772 |
|
773 |
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
774 |
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
775 |
|
776 |
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
777 |
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
778 |
|
779 |
dsfmt_gv_init_gen_rand((uint32_t)time(NULL)); |
780 |
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
781 |
|
782 |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills); |
783 |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
784 |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname); |
785 |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex); |
786 |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
787 |
SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_regen); |
788 |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
789 |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup); |
790 |
SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] keys frames:int", sl_int32, bsl_holdkey); |
791 |
SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "keys", sl_int32, bsl_isheld); |
792 |
SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "ai_name:str | script_id:int xyz:string [newlocation:float]", sl_float, bsl_location); |
793 |
SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:str | script_id:int ai_name:str | script_id:int ", sl_float, bsl_distance); |
794 |
SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "keys", bsl_waitforkey); |
795 |
|
796 |
//broken, only works for one damage type. |
797 |
//SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
798 |
|
799 |
//used for debugging. |
800 |
SLrScript_Command_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
801 |
|
802 |
SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf); |
803 |
|
804 |
SLrScript_Command_Register_ReturnType("st", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
805 |
|
806 |
//Flatline |
807 |
SLrFlatline_Initialize(); |
808 |
|
809 |
} |
810 |
|
811 |
void SLrDaodan_Patch() |
812 |
{ |
813 |
DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch); |
814 |
} |