116 |
|
|
117 |
|
uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
118 |
|
{ |
119 |
– |
char powerup_list[7][16] = {"ammo", "cell", "hypo", "shield", "invis" , "lsi", "bossshield"}; |
120 |
– |
int powerup_offset[7] = { 0xE, 0x12, 0x10, 0x24, 0x26, 0x20, -1}; |
121 |
– |
char powerup_type[16] = "\0"; |
119 |
|
int index; |
120 |
|
if (numargs < 2 || args[1].type != sl_str32) return 1; |
121 |
|
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
122 |
|
else index = args[0].value_int32; |
123 |
< |
int i; |
124 |
< |
|
125 |
< |
for(i = 0; i < 6; i++) |
123 |
> |
void* returnval; |
124 |
> |
bool is_lsi = 0; |
125 |
> |
Character* Chr = ONgGameState + 0x1260; |
126 |
> |
if(!strcmp(args[1].value_str32,"ammo")) |
127 |
|
{ |
128 |
< |
if(!strcmp(args[1].value_str32,powerup_list[i])) |
129 |
< |
{ |
130 |
< |
sprintf(powerup_type,"%s",powerup_list[i]); |
131 |
< |
break; |
128 |
> |
returnval = &(Chr[index].Inventory_.AmmoUsed); |
129 |
> |
} |
130 |
> |
else if(!strcmp(args[1].value_str32,"hypo")) |
131 |
> |
{ |
132 |
> |
returnval = &(Chr[index].Inventory_.HypoUsed); |
133 |
> |
} |
134 |
> |
else if(!strcmp(args[1].value_str32,"cells")) |
135 |
> |
{ |
136 |
> |
returnval = &(Chr[index].Inventory_.CellsUsed); |
137 |
> |
} |
138 |
> |
else if(!strcmp(args[1].value_str32,"invis")) |
139 |
> |
{ |
140 |
> |
returnval = &(Chr[index].Inventory_.CloakUsed); |
141 |
> |
} |
142 |
> |
else if(!strcmp(args[1].value_str32,"shield")) |
143 |
> |
{ |
144 |
> |
returnval = &(Chr[index].Inventory_.ShieldUsed); |
145 |
> |
} |
146 |
> |
else if(!strcmp(args[1].value_str32,"lsi")) |
147 |
> |
{ |
148 |
> |
returnval = &(Chr[index].Inventory_.hasLSI); |
149 |
> |
is_lsi = 1; |
150 |
> |
} |
151 |
> |
else if(!strcmp(args[1].value_str32,"bossshield")) |
152 |
> |
{ |
153 |
> |
ret->value_int32 = Chr[index].Flags & char_bossshield; |
154 |
> |
ret->type = sl_int32; |
155 |
> |
if (numargs >=3) { |
156 |
> |
if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
157 |
> |
else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
158 |
|
} |
159 |
+ |
return 0; |
160 |
|
} |
161 |
< |
|
161 |
> |
else return 1; |
162 |
|
//todo, add setting |
163 |
|
|
164 |
< |
if (powerup_type[0] == 0) return 1; |
165 |
< |
Character* Chr = ONgGameState + 0x1260; |
166 |
< |
void* returnval = &(Chr[index]) + 0x194 + powerup_offset[i]; |
167 |
< |
//*returnval = (int)Inv |
168 |
< |
if (numargs >= 2) |
164 |
> |
if(is_lsi) ret->value_int32 = (int)*(bool*)returnval; |
165 |
> |
else ret->value_int32 = *(int*)returnval; |
166 |
> |
ret->type = sl_int32; |
167 |
> |
|
168 |
> |
if (numargs >= 3) |
169 |
|
{ |
170 |
< |
//*health = args[1].value_int32; |
170 |
> |
if(is_lsi) *(bool*)returnval = args[2].value_int32; |
171 |
> |
else *(int*)returnval = args[2].value_int32; |
172 |
|
} |
173 |
< |
ret->value_int32 = (int)*(uint16_t*)returnval; |
174 |
< |
ret->type = sl_int32; |
173 |
> |
|
174 |
> |
|
175 |
|
return 0; |
176 |
|
} |
177 |
|
|
220 |
|
{ |
221 |
|
//broken...not only does it sometimes blam, but it returns a string when i want an int so i can study it :< |
222 |
|
int index; |
223 |
< |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
223 |
> |
if (numargs == 0) index = 0; |
224 |
> |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
225 |
|
else index = args[0].value_int32; |
226 |
|
|
227 |
< |
|
228 |
< |
if(ONrGetActiveCharacter(ONgGameState + 0x1260 + index * 0x16A0)) return 1; |
229 |
< |
|
230 |
< |
int attacker= (int)(ONrGetActiveCharacter(ONgGameState + 0x1260 + index * 0x16A0) + 0x120); |
227 |
> |
Character* Chr = ONgGameState + 0x1260; |
228 |
> |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
229 |
> |
if ((int)Active == 0) return 1; |
230 |
> |
ret->value_int32 = Active->LastDamageSourceCharacter; |
231 |
|
ret->type = sl_int32; |
205 |
– |
ret->value_int32 = attacker; |
232 |
|
return 0; |
233 |
|
} |
234 |
|
|
235 |
|
|
236 |
+ |
|
237 |
|
uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
238 |
|
{ |
239 |
|
int index; |
298 |
|
ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32); |
299 |
|
return 0; |
300 |
|
} |
301 |
+ |
|
302 |
+ |
uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
303 |
+ |
{ |
304 |
+ |
DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260); |
305 |
+ |
DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260))); |
306 |
+ |
return 0; |
307 |
+ |
} |
308 |
|
/* |
309 |
|
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
310 |
|
{ |
404 |
|
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
405 |
|
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup); |
406 |
|
//broken. sometimes crashes, and sometimes returns a string... : / |
407 |
< |
SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_chrname); |
407 |
> |
SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
408 |
|
|
409 |
+ |
SLrScript_Command_Register_ReturnType("d_active","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
410 |
+ |
|
411 |
|
SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf); |
412 |
|
SLrScript_Command_Register_ReturnType("dprintcolor", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
377 |
– |
} |
413 |
|
|
414 |
+ |
|
415 |
+ |
|
416 |
+ |
SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
417 |
+ |
} |
418 |
|
void SLrDaodan_Patch() |
419 |
|
{ |
420 |
|
DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch); |
421 |
|
} |
422 |
+ |
|