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#include <stdio.h> |
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#include <time.h> |
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#include <ffi.h> |
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|
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#include "Daodan_BSL.h" |
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#include "Daodan_Utility.h" |
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#include "Daodan_Console.h" |
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#include "BFW_ScriptLang.h" |
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#include "Oni.h" |
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#include "Oni_Character.h" |
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#include "dSFMT\dSFMT.h" |
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#include "Daodan_Character.h" |
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|
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uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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ret->value_int32 = args[0].value_int32 * args[1].value_int32; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 22 |
{ |
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double val1; |
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double val2; |
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|
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if (args[0].type == sl_int32) |
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val1 = args[0].value_int32; |
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else |
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val1 = args[0].value_float; |
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|
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if (args[1].type == sl_int32) |
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val2 = args[1].value_int32; |
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else |
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val2 = args[1].value_float; |
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|
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ret->value_float = (float)(val1 * val2); |
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ret->type = sl_float; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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ret->value_int32 = args[0].value_int32 / args[1].value_int32; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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double val1; |
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double val2; |
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|
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if (args[0].type == sl_int32) |
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val1 = args[0].value_int32; |
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else |
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val1 = args[0].value_float; |
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|
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if (args[1].type == sl_int32) |
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val2 = args[1].value_int32; |
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else |
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val2 = args[1].value_float; |
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|
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ret->value_float = (float)(val1 / val2); |
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ret->type = sl_float; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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int32_t start = 0; |
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int32_t end = 0; |
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|
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if (args[0].value_int32 == args[1].value_int32) |
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return 1; |
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else if (args[0].value_int32 > args[1].value_int32) |
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{ |
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start = args[1].value_int32; |
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end = args[0].value_int32; |
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} |
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else |
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{ |
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start = args[0].value_int32; |
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end = args[1].value_int32; |
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} |
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|
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ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1)); |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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int index; |
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if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
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ret->value_int32 = *killcount; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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int index; |
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if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674; |
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ret->value_int32 = *killcount; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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char powerup_list[7][16] = {"ammo", "cell", "hypo", "shield", "invis" , "lsi", "bossshield"}; |
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int powerup_offset[7] = { 0xE, 0x12, 0x10, 0x24, 0x26, 0x20, -1}; |
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char powerup_type[16] = "\0"; |
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int index; |
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if (numargs < 2 || args[1].type != sl_str32) return 1; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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int i; |
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|
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for(i = 0; i < 6; i++) |
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{ |
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if(!strcmp(args[1].value_str32,powerup_list[i])) |
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{ |
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sprintf(powerup_type,"%s",powerup_list[i]); |
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break; |
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} |
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} |
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|
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//todo, add setting |
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|
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if (powerup_type[0] == 0) return 1; |
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Character* Chr = ONgGameState + 0x1260; |
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void* returnval = &(Chr[index]) + 0x194 + powerup_offset[i]; |
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//*returnval = (int)Inv |
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if (numargs >= 2) |
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{ |
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//*health = args[1].value_int32; |
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} |
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ret->value_int32 = (int)*(uint16_t*)returnval; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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int index; |
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if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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Character* Chr = ONgGameState + 0x1260 ; |
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int* health = &Chr[index].Health; |
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|
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ret->value_int32 = *health; |
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ret->type = sl_int32; |
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|
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if (numargs >= 2) { |
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*health = args[1].value_int32; |
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} |
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ret->value_int32 = *health; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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int index; |
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if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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Character* Chr = ONgGameState + 0x1260 ; |
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int* maxhealth = &Chr[index].MaxHealth; |
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int oldmaxhealth = Chr[index].MaxHealth; |
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int oldhealth = Chr->Health; |
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if (numargs >= 2) { |
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*maxhealth = args[1].value_int32; |
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} |
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if (numargs >= 3 && args[2].value_bool) { |
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Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
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} |
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ret->value_int32 = oldmaxhealth; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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//broken...not only does it sometimes blam, but it returns a string when i want an int so i can study it :< |
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int index; |
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if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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|
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|
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if(ONrGetActiveCharacter(ONgGameState + 0x1260 + index * 0x16A0)) return 1; |
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|
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int attacker= (int)(ONrGetActiveCharacter(ONgGameState + 0x1260 + index * 0x16A0) + 0x120); |
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ret->type = sl_int32; |
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ret->value_int32 = attacker; |
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return 0; |
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} |
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|
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|
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uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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int index; |
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if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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if (index == -1) { |
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ret->type = sl_str32; |
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ret->value_str32 = "NULL"; |
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return 0; |
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} |
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char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14; |
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if (numargs == 2) { |
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strncpy(name, (char*)args[1].value_str32, 31); |
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} |
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|
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ret->type = sl_str32; |
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ret->value_str32 = name; |
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|
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return 0; |
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} |
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|
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|
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uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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//testing numargs... |
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ret->type = sl_int32; |
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ret->value_int32 = numargs; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
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RGBA color; |
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RGBA shade; |
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|
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if(numargs == 0) return 0; |
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if(numargs > 1 ) color.R = (char)args[1].value_int32; |
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else color.R = 255; |
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if(numargs > 2 ) color.G = (char)args[2].value_int32; |
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else color.G = 255; |
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if(numargs > 3 ) color.B = (char)args[3].value_int32; |
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else color.B = 255; |
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color.A = 0; |
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if(numargs > 5 ) shade.R = (char)args[5].value_int32; |
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else shade.R = 0x3F; |
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if(numargs > 6 ) shade.G = (char)args[6].value_int32; |
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else shade.G = 0x3F; |
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if(numargs > 7 ) shade.B = (char)args[7].value_int32; |
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else shade.B = 0x3F; |
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shade.A = 0; |
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|
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DDrConsole_PrintColored(args[0].value_str32, 1, color, shade); |
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return 0; |
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} |
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|
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|
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uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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ret->type = sl_int32; |
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ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32); |
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return 0; |
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} |
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/* |
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uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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if (numargs < 2) |
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return 1; |
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|
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char output[255]; |
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int i; |
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for(i = 1; i < numargs; i++) { |
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sprintf(output, args[0].value_str32, args[i].value_str32); |
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} |
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|
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ret->value_str32 = output; |
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ret->type = sl_str32; |
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return 0; |
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} |
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*/ |
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uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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DDrConsole_PrintF("%d", numargs); |
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|
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if (numargs < 1 || args[0].type != sl_str32) |
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{ |
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DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
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return 0; |
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} |
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|
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if (!args[0].value_str32) |
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args[0].value_str32 = ""; |
| 301 |
|
| 302 |
int ffi_ret; |
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char* str = NULL; |
| 304 |
int size = 0; |
| 305 |
|
| 306 |
ffi_cif cif; |
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ffi_type* ffi_args[256]; |
| 308 |
void* values[256]; |
| 309 |
|
| 310 |
ffi_args[0] = &ffi_type_pointer; |
| 311 |
values[0] = &str; |
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ffi_args[1] = &ffi_type_uint32; |
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values[1] = &size; |
| 314 |
|
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int i; |
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for(i = 2; i < numargs + 2; i ++) |
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{ |
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if (args[i - 2].type == sl_float) |
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{ |
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float value_float = args[i - 2].value_float; |
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double* value_double = (double*)&(args[i - 2]); |
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*value_double = value_float; |
| 323 |
|
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ffi_args[i] = &ffi_type_double; |
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values[i] = value_double; |
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} |
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else |
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{ |
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ffi_args[i] = &ffi_type_pointer; |
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values[i] = &(args[i - 2].value); |
| 331 |
} |
| 332 |
} |
| 333 |
|
| 334 |
if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK) |
| 335 |
return 1; |
| 336 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
| 337 |
str = malloc(ffi_ret + 1); |
| 338 |
size = ffi_ret + 1; |
| 339 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
| 340 |
ret->value_str32 = str; |
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ret->type = sl_str32; |
| 342 |
return 0; |
| 343 |
} |
| 344 |
|
| 345 |
void SLrDaodan_Initalize() |
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{ |
| 347 |
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
| 348 |
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
| 349 |
|
| 350 |
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
| 351 |
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
| 352 |
|
| 353 |
dsfmt_gv_init_gen_rand((uint32_t)time(NULL)); |
| 354 |
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
| 355 |
|
| 356 |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills); |
| 357 |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
| 358 |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname); |
| 359 |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "script_id:int", sl_int32, bsl_nametoindex); |
| 360 |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
| 361 |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
| 362 |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup); |
| 363 |
//broken. sometimes crashes, and sometimes returns a string... : / |
| 364 |
SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_chrname); |
| 365 |
|
| 366 |
SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf); |
| 367 |
|
| 368 |
SLrScript_Command_Register_ReturnType("dprintcolor", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
| 369 |
} |