| 9 |
|
#include "Oni.h" |
| 10 |
|
#include "Oni_Character.h" |
| 11 |
|
#include "dSFMT\dSFMT.h" |
| 12 |
+ |
#include "Daodan_Character.h" |
| 13 |
|
|
| 14 |
|
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 15 |
|
{ |
| 92 |
|
{ |
| 93 |
|
int index; |
| 94 |
|
if (numargs == 0) index = 0; |
| 95 |
+ |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
| 96 |
|
else index = args[0].value_int32; |
| 97 |
|
int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
| 98 |
|
ret->value_int32 = *killcount; |
| 104 |
|
{ |
| 105 |
|
int index; |
| 106 |
|
if (numargs == 0) index = 0; |
| 107 |
+ |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
| 108 |
|
else index = args[0].value_int32; |
| 109 |
|
int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674; |
| 110 |
|
ret->value_int32 = *killcount; |
| 111 |
|
ret->type = sl_int32; |
| 112 |
|
return 0; |
| 113 |
|
} |
| 114 |
+ |
|
| 115 |
+ |
uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 116 |
+ |
{ |
| 117 |
+ |
char powerup_list[7][16] = {"ammo", "cell", "hypo", "shield", "invis" , "lsi", "bossshield"}; |
| 118 |
+ |
int powerup_offset[7] = { 0xE, 0x12, 0x10, 0x24, 0x26, 0x20, -1}; |
| 119 |
+ |
char powerup_type[16] = "\0"; |
| 120 |
+ |
int index; |
| 121 |
+ |
if (numargs < 2 || args[1].type != sl_str32) return 1; |
| 122 |
+ |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
| 123 |
+ |
else index = args[0].value_int32; |
| 124 |
+ |
int i; |
| 125 |
+ |
|
| 126 |
+ |
for(i = 0; i < 6; i++) |
| 127 |
+ |
{ |
| 128 |
+ |
if(!strcmp(args[1].value_str32,powerup_list[i])) |
| 129 |
+ |
{ |
| 130 |
+ |
sprintf(powerup_type,"%s",powerup_list[i]); |
| 131 |
+ |
break; |
| 132 |
+ |
} |
| 133 |
+ |
} |
| 134 |
+ |
|
| 135 |
+ |
//todo, add setting |
| 136 |
+ |
|
| 137 |
+ |
if (powerup_type[0] == 0) return 1; |
| 138 |
+ |
Character* Chr = ONgGameState + 0x1260; |
| 139 |
+ |
void* returnval = &(Chr[index]) + 0x194 + powerup_offset[i]; |
| 140 |
+ |
//*returnval = (int)Inv |
| 141 |
+ |
if (numargs >= 2) |
| 142 |
+ |
{ |
| 143 |
+ |
//*health = args[1].value_int32; |
| 144 |
+ |
} |
| 145 |
+ |
ret->value_int32 = (int)*(uint16_t*)returnval; |
| 146 |
+ |
ret->type = sl_int32; |
| 147 |
+ |
return 0; |
| 148 |
+ |
} |
| 149 |
+ |
|
| 150 |
+ |
uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 151 |
+ |
{ |
| 152 |
+ |
int index; |
| 153 |
+ |
if (numargs == 0) index = 0; |
| 154 |
+ |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
| 155 |
+ |
else index = args[0].value_int32; |
| 156 |
+ |
Character* Chr = ONgGameState + 0x1260 ; |
| 157 |
+ |
int* health = &Chr[index].Health; |
| 158 |
+ |
|
| 159 |
+ |
ret->value_int32 = *health; |
| 160 |
+ |
ret->type = sl_int32; |
| 161 |
+ |
|
| 162 |
+ |
if (numargs >= 2) { |
| 163 |
+ |
*health = args[1].value_int32; |
| 164 |
+ |
} |
| 165 |
+ |
ret->value_int32 = *health; |
| 166 |
+ |
ret->type = sl_int32; |
| 167 |
+ |
return 0; |
| 168 |
+ |
} |
| 169 |
+ |
|
| 170 |
+ |
uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 171 |
+ |
{ |
| 172 |
+ |
int index; |
| 173 |
+ |
if (numargs == 0) index = 0; |
| 174 |
+ |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
| 175 |
+ |
else index = args[0].value_int32; |
| 176 |
+ |
Character* Chr = ONgGameState + 0x1260 ; |
| 177 |
+ |
int* maxhealth = &Chr[index].MaxHealth; |
| 178 |
+ |
int oldmaxhealth = Chr[index].MaxHealth; |
| 179 |
+ |
int oldhealth = Chr->Health; |
| 180 |
+ |
if (numargs >= 2) { |
| 181 |
+ |
*maxhealth = args[1].value_int32; |
| 182 |
+ |
} |
| 183 |
+ |
if (numargs >= 3 && args[2].value_bool) { |
| 184 |
+ |
Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
| 185 |
+ |
} |
| 186 |
+ |
ret->value_int32 = oldmaxhealth; |
| 187 |
+ |
ret->type = sl_int32; |
| 188 |
+ |
return 0; |
| 189 |
+ |
} |
| 190 |
+ |
|
| 191 |
+ |
uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 192 |
+ |
{ |
| 193 |
+ |
//broken...not only does it sometimes blam, but it returns a string when i want an int so i can study it :< |
| 194 |
+ |
int index; |
| 195 |
+ |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
| 196 |
+ |
else index = args[0].value_int32; |
| 197 |
+ |
|
| 198 |
+ |
|
| 199 |
+ |
if(ONrGetActiveCharacter(ONgGameState + 0x1260 + index * 0x16A0)) return 1; |
| 200 |
+ |
|
| 201 |
+ |
int attacker= (int)(ONrGetActiveCharacter(ONgGameState + 0x1260 + index * 0x16A0) + 0x120); |
| 202 |
+ |
ret->type = sl_int32; |
| 203 |
+ |
ret->value_int32 = attacker; |
| 204 |
+ |
return 0; |
| 205 |
+ |
} |
| 206 |
+ |
|
| 207 |
+ |
|
| 208 |
+ |
uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 209 |
+ |
{ |
| 210 |
+ |
int index; |
| 211 |
+ |
if (numargs == 0) index = 0; |
| 212 |
+ |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
| 213 |
+ |
else index = args[0].value_int32; |
| 214 |
+ |
if (index == -1) { |
| 215 |
+ |
ret->type = sl_str32; |
| 216 |
+ |
ret->value_str32 = "NULL"; |
| 217 |
+ |
return 0; |
| 218 |
+ |
} |
| 219 |
+ |
char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14; |
| 220 |
+ |
if (numargs == 2) { |
| 221 |
+ |
strncpy(name, (char*)args[1].value_str32, 31); |
| 222 |
+ |
} |
| 223 |
+ |
|
| 224 |
+ |
ret->type = sl_str32; |
| 225 |
+ |
ret->value_str32 = name; |
| 226 |
+ |
|
| 227 |
+ |
return 0; |
| 228 |
+ |
} |
| 229 |
+ |
|
| 230 |
+ |
|
| 231 |
+ |
uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 232 |
+ |
{ |
| 233 |
+ |
//testing numargs... |
| 234 |
+ |
ret->type = sl_int32; |
| 235 |
+ |
ret->value_int32 = numargs; |
| 236 |
+ |
return 0; |
| 237 |
+ |
} |
| 238 |
+ |
|
| 239 |
+ |
uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 240 |
+ |
{ |
| 241 |
+ |
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
| 242 |
+ |
RGBA color; |
| 243 |
+ |
RGBA shade; |
| 244 |
+ |
|
| 245 |
+ |
if(numargs == 0) return 0; |
| 246 |
+ |
if(numargs > 1 ) color.R = (char)args[1].value_int32; |
| 247 |
+ |
else color.R = 255; |
| 248 |
+ |
if(numargs > 2 ) color.G = (char)args[2].value_int32; |
| 249 |
+ |
else color.G = 255; |
| 250 |
+ |
if(numargs > 3 ) color.B = (char)args[3].value_int32; |
| 251 |
+ |
else color.B = 255; |
| 252 |
+ |
color.A = 0; |
| 253 |
+ |
if(numargs > 5 ) shade.R = (char)args[5].value_int32; |
| 254 |
+ |
else shade.R = 0x3F; |
| 255 |
+ |
if(numargs > 6 ) shade.G = (char)args[6].value_int32; |
| 256 |
+ |
else shade.G = 0x3F; |
| 257 |
+ |
if(numargs > 7 ) shade.B = (char)args[7].value_int32; |
| 258 |
+ |
else shade.B = 0x3F; |
| 259 |
+ |
shade.A = 0; |
| 260 |
+ |
|
| 261 |
+ |
DDrConsole_PrintColored(args[0].value_str32, 1, color, shade); |
| 262 |
+ |
return 0; |
| 263 |
+ |
} |
| 264 |
+ |
|
| 265 |
+ |
|
| 266 |
+ |
uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 267 |
+ |
{ |
| 268 |
+ |
ret->type = sl_int32; |
| 269 |
+ |
ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32); |
| 270 |
+ |
return 0; |
| 271 |
+ |
} |
| 272 |
|
/* |
| 273 |
|
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
| 274 |
|
{ |
| 353 |
|
dsfmt_gv_init_gen_rand((uint32_t)time(NULL)); |
| 354 |
|
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
| 355 |
|
|
| 356 |
< |
SLrScript_Command_Register_ReturnType("chr_getkills","Gets the number of kills a character has", "[chrindex:int]", sl_int32, bsl_getkills); |
| 357 |
< |
SLrScript_Command_Register_ReturnType("chr_getdamage","Gets the amount of damage a character has caused", "[chrindex:int]", sl_int32, bsl_getdamage); |
| 356 |
> |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills); |
| 357 |
> |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
| 358 |
> |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname); |
| 359 |
> |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "script_id:int", sl_int32, bsl_nametoindex); |
| 360 |
> |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
| 361 |
> |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
| 362 |
> |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup); |
| 363 |
> |
//broken. sometimes crashes, and sometimes returns a string... : / |
| 364 |
> |
SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_chrname); |
| 365 |
|
|
| 366 |
|
SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf); |
| 367 |
< |
} |
| 367 |
> |
|
| 368 |
> |
SLrScript_Command_Register_ReturnType("dprintcolor", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
| 369 |
> |
} |