1 |
#include <stdio.h> |
2 |
#include <stdbool.h> |
3 |
#include <time.h> |
4 |
#include <ffi.h> |
5 |
#include <math.h> |
6 |
#include "inifile.h" |
7 |
|
8 |
#include "Daodan_BSL.h" |
9 |
#include "Daodan_Utility.h" |
10 |
#include "Daodan_Patch.h" |
11 |
#include "Daodan_Console.h" |
12 |
#include "BFW_ScriptLang.h" |
13 |
#include "Oni.h" |
14 |
#include "Oni_Character.h" |
15 |
#include "oni_gl.h" |
16 |
#include "dSFMT\dSFMT.h" |
17 |
#include "Daodan_Character.h" |
18 |
|
19 |
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
20 |
{ |
21 |
ret->value_int32 = args[0].value_int32 * args[1].value_int32; |
22 |
ret->type = sl_int32; |
23 |
return 0; |
24 |
} |
25 |
|
26 |
uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
27 |
{ |
28 |
double val1; |
29 |
double val2; |
30 |
|
31 |
if (args[0].type == sl_int32) |
32 |
val1 = args[0].value_int32; |
33 |
else |
34 |
val1 = args[0].value_float; |
35 |
|
36 |
if (args[1].type == sl_int32) |
37 |
val2 = args[1].value_int32; |
38 |
else |
39 |
val2 = args[1].value_float; |
40 |
|
41 |
ret->value_float = (float)(val1 * val2); |
42 |
ret->type = sl_float; |
43 |
return 0; |
44 |
} |
45 |
|
46 |
uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
47 |
{ |
48 |
ret->value_int32 = args[0].value_int32 / args[1].value_int32; |
49 |
ret->type = sl_int32; |
50 |
return 0; |
51 |
} |
52 |
|
53 |
uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
54 |
{ |
55 |
double val1; |
56 |
double val2; |
57 |
|
58 |
if (args[0].type == sl_int32) |
59 |
val1 = args[0].value_int32; |
60 |
else |
61 |
val1 = args[0].value_float; |
62 |
|
63 |
if (args[1].type == sl_int32) |
64 |
val2 = args[1].value_int32; |
65 |
else |
66 |
val2 = args[1].value_float; |
67 |
|
68 |
ret->value_float = (float)(val1 / val2); |
69 |
ret->type = sl_float; |
70 |
return 0; |
71 |
} |
72 |
|
73 |
uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
74 |
{ |
75 |
int32_t start = 0; |
76 |
int32_t end = 0; |
77 |
|
78 |
if (args[0].value_int32 == args[1].value_int32) |
79 |
return 1; |
80 |
else if (args[0].value_int32 > args[1].value_int32) |
81 |
{ |
82 |
start = args[1].value_int32; |
83 |
end = args[0].value_int32; |
84 |
} |
85 |
else |
86 |
{ |
87 |
start = args[0].value_int32; |
88 |
end = args[1].value_int32; |
89 |
} |
90 |
|
91 |
ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1)); |
92 |
ret->type = sl_int32; |
93 |
return 0; |
94 |
} |
95 |
|
96 |
uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
97 |
{ |
98 |
int index; |
99 |
if (numargs == 0) index = 0; |
100 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
101 |
else index = args[0].value_int32; |
102 |
int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
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ret->value_int32 = *killcount; |
104 |
ret->type = sl_int32; |
105 |
return 0; |
106 |
} |
107 |
|
108 |
uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
109 |
{ |
110 |
int index; |
111 |
if (numargs == 0) index = 0; |
112 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
113 |
else index = args[0].value_int32; |
114 |
int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674; |
115 |
ret->value_int32 = *killcount; |
116 |
ret->type = sl_int32; |
117 |
return 0; |
118 |
} |
119 |
|
120 |
uint16_t ONICALL bsl_returnoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
121 |
{ |
122 |
//int offset = 140; |
123 |
//if (== 1) offset = 148; |
124 |
//else index = args[0].value_int32; |
125 |
int* killcount = ONgGameState + args[0].value_int32; |
126 |
ret->value_int32 = *killcount; |
127 |
ret->type = sl_int32; |
128 |
return 0; |
129 |
} |
130 |
|
131 |
|
132 |
uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
133 |
{ |
134 |
int index; |
135 |
if (numargs < 2 || args[1].type != sl_str32) return 1; |
136 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
137 |
else index = args[0].value_int32; |
138 |
void* returnval; |
139 |
bool is_lsi = 0; |
140 |
Character* Chr = ONgGameState + 0x1260; |
141 |
if(!strcmp(args[1].value_str32,"ammo")) |
142 |
{ |
143 |
returnval = &(Chr[index].Inventory_.AmmoUsed); |
144 |
} |
145 |
else if(!strcmp(args[1].value_str32,"hypo")) |
146 |
{ |
147 |
returnval = &(Chr[index].Inventory_.HypoUsed); |
148 |
} |
149 |
else if(!strcmp(args[1].value_str32,"cells")) |
150 |
{ |
151 |
returnval = &(Chr[index].Inventory_.CellsUsed); |
152 |
} |
153 |
else if(!strcmp(args[1].value_str32,"invis")) |
154 |
{ |
155 |
returnval = &(Chr[index].Inventory_.CloakUsed); |
156 |
} |
157 |
else if(!strcmp(args[1].value_str32,"shield")) |
158 |
{ |
159 |
returnval = &(Chr[index].Inventory_.ShieldUsed); |
160 |
} |
161 |
else if(!strcmp(args[1].value_str32,"lsi")) |
162 |
{ |
163 |
returnval = &(Chr[index].Inventory_.hasLSI); |
164 |
is_lsi = 1; |
165 |
} |
166 |
// else if(!strcmp(args[1].value_str32,"bossshield")) |
167 |
// { |
168 |
// ret->value_int32 = Chr[index].Flags & char_bossshield; |
169 |
// ret->type = sl_int32; |
170 |
// if (numargs >=3) { |
171 |
// if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
172 |
// else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
173 |
// } |
174 |
// return 0; |
175 |
// } |
176 |
else return 1; |
177 |
//todo, add setting |
178 |
|
179 |
if(is_lsi) ret->value_int32 = (int)*(bool*)returnval; |
180 |
else ret->value_int32 = *(int*)returnval; |
181 |
ret->type = sl_int32; |
182 |
|
183 |
if (numargs >= 3) |
184 |
{ |
185 |
if(is_lsi) *(bool*)returnval = args[2].value_int32; |
186 |
else *(int*)returnval = args[2].value_int32; |
187 |
} |
188 |
|
189 |
|
190 |
return 0; |
191 |
} |
192 |
|
193 |
uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
194 |
{ |
195 |
int index; |
196 |
if (numargs == 0) index = 0; |
197 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
198 |
else index = args[0].value_int32; |
199 |
Character* Chr = ONgGameState + 0x1260 ; |
200 |
int* health = &Chr[index].Health; |
201 |
|
202 |
ret->value_int32 = *health; |
203 |
ret->type = sl_int32; |
204 |
|
205 |
if (numargs >= 2) { |
206 |
*health = args[1].value_int32; |
207 |
} |
208 |
ret->value_int32 = *health; |
209 |
ret->type = sl_int32; |
210 |
return 0; |
211 |
} |
212 |
|
213 |
uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
214 |
{ |
215 |
int index; |
216 |
if (numargs == 0) index = 0; |
217 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
218 |
else index = args[0].value_int32; |
219 |
Character* Chr = ONgGameState + 0x1260 ; |
220 |
int* health = (int)&Chr[index] + 0x144; |
221 |
|
222 |
ret->value_int32 = *health; |
223 |
ret->type = sl_int32; |
224 |
|
225 |
if (numargs >= 2) { |
226 |
*health = args[1].value_int32; |
227 |
} |
228 |
return 0; |
229 |
} |
230 |
|
231 |
uint16_t ONICALL bsl_distance(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
232 |
|
233 |
if (numargs < 2) return 1; |
234 |
int index; |
235 |
int index2; |
236 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
237 |
else index = args[0].value_int32; |
238 |
if (index == -1) index = args[0].value_int32; |
239 |
|
240 |
if (args[1].type == sl_str32) index2 = DDrGetCharacterIndexFromName(args[1].value_str32); |
241 |
else index2 = args[1].value_int32; |
242 |
if (index2 == -1) index2 = args[1].value_int32; |
243 |
|
244 |
Character* Chr = ONgGameState + 0x1260; |
245 |
Character* Char1 = &Chr[index]; |
246 |
Character* Char2 = &Chr[index2]; |
247 |
|
248 |
ret->value_float = sqrt( pow((Char1->Location.X - Char2->Location.X), 2) + pow((Char1->Location.Y - Char2->Location.Y), 2) + pow((Char1->Location.Z - Char2->Location.Z),2)); |
249 |
ret->type = sl_float; |
250 |
return 0; |
251 |
} |
252 |
uint16_t ONICALL bsl_location(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) { |
253 |
int index; |
254 |
if (numargs < 2) return 1; |
255 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
256 |
else index = args[0].value_int32; |
257 |
if (index == -1) index = args[0].value_int32; |
258 |
Character* Chr = ONgGameState + 0x1260; |
259 |
float* loc; |
260 |
if (!strcmp(args[1].value_str32,"X") || !strcmp(args[1].value_str32,"x")) |
261 |
loc = &(Chr[index].Position.X); |
262 |
else if (!strcmp(args[1].value_str32,"Y") || !strcmp(args[1].value_str32,"y")) |
263 |
loc = &(Chr[index].Position.Y); |
264 |
else if (!strcmp(args[1].value_str32,"Z") || !strcmp(args[1].value_str32,"z")) |
265 |
loc = &(Chr[index].Position.Z); |
266 |
else if (numargs == 4) { |
267 |
//currently broken. crashes oni. |
268 |
Chr[index].Position.X = args[1].value_float; |
269 |
Chr[index].Position.Y = args[2].value_float; |
270 |
Chr[index].Position.Z = args[3].value_float; |
271 |
ret->value_float = 1; |
272 |
ret->type = sl_float; |
273 |
return 0; |
274 |
} |
275 |
else return 1; |
276 |
|
277 |
ret->value_float = *loc; |
278 |
ret->type = sl_float; |
279 |
|
280 |
if(numargs == 3) { |
281 |
//currently broken, does nothing. |
282 |
*loc = args[2].value_float; |
283 |
} |
284 |
return 0; |
285 |
} |
286 |
|
287 |
uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
288 |
{ |
289 |
int index; |
290 |
if (numargs == 0) index = 0; |
291 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
292 |
else index = args[0].value_int32; |
293 |
Character* Chr = ONgGameState + 0x1260 ; |
294 |
int* maxhealth = &Chr[index].MaxHealth; |
295 |
int oldmaxhealth = Chr[index].MaxHealth; |
296 |
int oldhealth = Chr->Health; |
297 |
if (numargs >= 2) { |
298 |
*maxhealth = args[1].value_int32; |
299 |
} |
300 |
if (numargs >= 3 && args[2].value_bool) { |
301 |
Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
302 |
} |
303 |
ret->value_int32 = oldmaxhealth; |
304 |
ret->type = sl_int32; |
305 |
return 0; |
306 |
} |
307 |
|
308 |
uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
309 |
{ |
310 |
//broken |
311 |
|
312 |
int index; |
313 |
if (numargs == 0) index = 0; |
314 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
315 |
else index = args[0].value_int32; |
316 |
|
317 |
Character* Chr = ONgGameState + 0x1260; |
318 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
319 |
if ((int)Active == 0) return 1; |
320 |
// ret->value_int32 = Active->LastDamageSourceCharacter; |
321 |
ret->type = sl_int32; |
322 |
return 0; |
323 |
} |
324 |
|
325 |
|
326 |
|
327 |
uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
328 |
{ |
329 |
int index; |
330 |
if (numargs == 0) index = 0; |
331 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
332 |
else index = args[0].value_int32; |
333 |
if (index == -1) { |
334 |
ret->type = sl_str32; |
335 |
ret->value_str32 = "NULL"; |
336 |
return 0; |
337 |
} |
338 |
char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14; |
339 |
if (numargs == 2) { |
340 |
strncpy(name, (char*)args[1].value_str32, 31); |
341 |
} |
342 |
|
343 |
ret->type = sl_str32; |
344 |
ret->value_str32 = name; |
345 |
|
346 |
return 0; |
347 |
} |
348 |
|
349 |
|
350 |
uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
351 |
{ |
352 |
//testing numargs... |
353 |
ret->type = sl_int32; |
354 |
ret->value_int32 = numargs; |
355 |
return 0; |
356 |
} |
357 |
|
358 |
uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
359 |
{ |
360 |
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
361 |
RGBA color; |
362 |
RGBA shade; |
363 |
|
364 |
if(numargs == 0) return 0; |
365 |
if(numargs > 1 ) color.R = (char)args[1].value_int32; |
366 |
else color.R = 255; |
367 |
if(numargs > 2 ) color.G = (char)args[2].value_int32; |
368 |
else color.G = 255; |
369 |
if(numargs > 3 ) color.B = (char)args[3].value_int32; |
370 |
else color.B = 255; |
371 |
color.A = 0; |
372 |
if(numargs > 5 ) shade.R = (char)args[5].value_int32; |
373 |
else shade.R = 0x3F; |
374 |
if(numargs > 6 ) shade.G = (char)args[6].value_int32; |
375 |
else shade.G = 0x3F; |
376 |
if(numargs > 7 ) shade.B = (char)args[7].value_int32; |
377 |
else shade.B = 0x3F; |
378 |
shade.A = 0; |
379 |
|
380 |
DDrConsole_PrintColored(args[0].value_str32, 1, color, shade); |
381 |
return 0; |
382 |
} |
383 |
|
384 |
|
385 |
uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
386 |
{ |
387 |
|
388 |
ret->type = sl_int32; |
389 |
ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32); |
390 |
|
391 |
return 0; |
392 |
} |
393 |
|
394 |
uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
395 |
{ |
396 |
DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260); |
397 |
DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260))); |
398 |
return 0; |
399 |
} |
400 |
typedef struct { |
401 |
char Name[16]; |
402 |
int Bit; |
403 |
} KeyBit; |
404 |
|
405 |
KeyBit Actions1[32] = { |
406 |
{"Escape", Action_Escape}, |
407 |
{"Console", Action_Console}, |
408 |
{"PauseScreen", Action_PauseScreen}, |
409 |
{"Cutscene1", Action_Cutscene_1 }, |
410 |
{"Cutscene2", Action_Cutscene_2 }, |
411 |
{"F4", Action_F4 }, |
412 |
{"F5", Action_F5 }, |
413 |
{"F6", Action_F6 }, |
414 |
{"F7", Action_F7 }, |
415 |
{"F8", Action_F8 }, |
416 |
{"StartRecorn", Action_StartRecord }, |
417 |
{"StopRecord", Action_StopRecord }, |
418 |
{"PlayRecord", Action_PlayRecord }, |
419 |
{"F12", Action_F12 }, |
420 |
{"Unknown1", Action_Unknown1 }, |
421 |
{"LookMode", Action_LookMode }, |
422 |
{"Screenshot", Action_Screenshot }, |
423 |
{"Unknown2", Action_Unknown2 }, |
424 |
{"Unknown3", Action_Unknown3 }, |
425 |
{"Unknown4", Action_Unknown4 }, |
426 |
{"Unknown5", Action_Unknown5 }, |
427 |
{"Forward", Action_Forward }, |
428 |
{"Backward", Action_Backward }, |
429 |
{"TurnLeft", Action_TurnLeft }, |
430 |
{"TurnRight", Action_TurnRight }, |
431 |
{"StepLeft", Action_StepLeft }, |
432 |
{"StepRight", Action_StepRight }, |
433 |
{"Jump", Action_Jump }, |
434 |
{"Crouch", Action_Crouch }, |
435 |
{"Punch",Action_Punch }, |
436 |
{"Kick", Action_Kick }, |
437 |
{"Block", Action_Block } |
438 |
}; |
439 |
|
440 |
KeyBit Actions2[9] = { |
441 |
{"Walk", Action2_Walk}, |
442 |
{"Action", Action2_Action}, |
443 |
{"Hypo", Action2_Hypo}, |
444 |
{"Reload", Action2_Reload }, |
445 |
{"Swap", Action2_Swap }, |
446 |
{"Drop", Action2_Drop }, |
447 |
{"Fire1", Action2_Fire1 }, |
448 |
{"Fire2", Action2_Fire2 }, |
449 |
{"Fire3", Action2_Fire3 } |
450 |
}; |
451 |
uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
452 |
{ |
453 |
int index; |
454 |
|
455 |
if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
456 |
else index = args[0].value_int32; |
457 |
|
458 |
Character* Chr = ONgGameState + 0x1260; |
459 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
460 |
if ((int)Active == 0) return 1; |
461 |
int i = 2; |
462 |
int j = 0; |
463 |
int Input1 = 0; |
464 |
int Input2 = 0; |
465 |
for(i = 1; i < numargs - 1; i++) { |
466 |
for(j = 0; j < 32; j++) { |
467 |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
468 |
Input1 = Input1 | Actions1[j].Bit; |
469 |
} |
470 |
} |
471 |
for(j = 0; j < 9; j++) { |
472 |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) { |
473 |
Input2 = Input2 | Actions2[j].Bit; |
474 |
} |
475 |
} |
476 |
} |
477 |
Active->Input.Current.Actions1 = Active->Input.Current.Actions1 | Input1; |
478 |
Active->Input.Current.Actions2 = Active->Input.Current.Actions1 | Input2; |
479 |
if( Input1 + Input2 == 0 ) { |
480 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": No valid keys given.", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
481 |
return 0; |
482 |
} |
483 |
if ( args[numargs - 1].value_int32 <= 0) { |
484 |
return 0; |
485 |
} |
486 |
else { |
487 |
args[numargs - 1].value_int32 -= 1; |
488 |
*dontuse2 = 1; |
489 |
*dontuse1 = 1; |
490 |
} |
491 |
return 0; |
492 |
} |
493 |
|
494 |
uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
495 |
{ |
496 |
// int index; |
497 |
// if (numargs < 4) index = 0; |
498 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
499 |
// else index = args[0].value_int32; |
500 |
|
501 |
// Character* Chr = ONgGameState + 0x1260; |
502 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
503 |
// if ((int)Active == 0) return 1; |
504 |
int i = 2; |
505 |
int j = 0; |
506 |
int Input1 = 0; |
507 |
int Input2 = 0; |
508 |
for(i = 0; i < numargs; i++) { |
509 |
for(j = 0; j < 32; j++) { |
510 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
511 |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
512 |
Input1 = Input1 | Actions1[j].Bit; |
513 |
//DDrConsole_PrintF("Success!"); |
514 |
} |
515 |
|
516 |
} |
517 |
for(j = 0; j < 9; j++) { |
518 |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
519 |
|
520 |
} |
521 |
} |
522 |
//DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); |
523 |
ret->value_int32 = 0; |
524 |
ret->type = sl_int32; |
525 |
if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) ret->value_int32 = 1; |
526 |
return 0; |
527 |
} |
528 |
|
529 |
uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
530 |
{ |
531 |
// int index; |
532 |
// if (numargs < 4) index = 0; |
533 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
534 |
// else index = args[0].value_int32; |
535 |
|
536 |
// Character* Chr = ONgGameState + 0x1260; |
537 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
538 |
// if ((int)Active == 0) return 1; |
539 |
int i = 2; |
540 |
int j = 0; |
541 |
int Input1 = 0; |
542 |
int Input2 = 0; |
543 |
for(i = 0; i < numargs; i++) { |
544 |
for(j = 0; j < 32; j++) { |
545 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
546 |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
547 |
Input1 = Input1 | Actions1[j].Bit; |
548 |
//DDrConsole_PrintF("Success!"); |
549 |
} |
550 |
|
551 |
} |
552 |
for(j = 0; j < 9; j++) { |
553 |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
554 |
|
555 |
} |
556 |
} |
557 |
//DDrConsole_PrintF("Waiting..."); |
558 |
if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) { |
559 |
} |
560 |
else { |
561 |
//else (int)*ret = 1; |
562 |
*dontuse2 = 1; |
563 |
*dontuse1 = 1; |
564 |
} |
565 |
/* |
566 |
__asm__( |
567 |
"movl 0x10(%esp), %edx\n\t" |
568 |
"movl $1,(%eax)\n\t" |
569 |
); |
570 |
//ret->type = sl_void |
571 |
*/ return 0; |
572 |
} |
573 |
|
574 |
/* |
575 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
576 |
{ |
577 |
if (numargs < 2) |
578 |
return 1; |
579 |
|
580 |
char output[255]; |
581 |
int i; |
582 |
for(i = 1; i < numargs; i++) { |
583 |
sprintf(output, args[0].value_str32, args[i].value_str32); |
584 |
} |
585 |
|
586 |
ret->value_str32 = output; |
587 |
ret->type = sl_str32; |
588 |
return 0; |
589 |
} |
590 |
*/ |
591 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
592 |
{ |
593 |
if (numargs < 1 || args[0].type != sl_str32) |
594 |
{ |
595 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
596 |
return 0; |
597 |
} |
598 |
|
599 |
if (!args[0].value_str32) |
600 |
args[0].value_str32 = ""; |
601 |
|
602 |
int ffi_ret; |
603 |
char* str = NULL; |
604 |
int size = 0; |
605 |
|
606 |
ffi_cif cif; |
607 |
ffi_type* ffi_args[256]; |
608 |
void* values[256]; |
609 |
|
610 |
ffi_args[0] = &ffi_type_pointer; |
611 |
values[0] = &str; |
612 |
ffi_args[1] = &ffi_type_uint32; |
613 |
values[1] = &size; |
614 |
|
615 |
int i; |
616 |
for(i = 2; i < numargs + 2; i ++) |
617 |
{ |
618 |
if (args[i - 2].type == sl_float) |
619 |
{ |
620 |
float value_float = args[i - 2].value_float; |
621 |
double* value_double = (double*)&(args[i - 2]); |
622 |
*value_double = value_float; |
623 |
|
624 |
ffi_args[i] = &ffi_type_double; |
625 |
values[i] = value_double; |
626 |
} |
627 |
else |
628 |
{ |
629 |
ffi_args[i] = &ffi_type_pointer; |
630 |
values[i] = &(args[i - 2].value); |
631 |
} |
632 |
} |
633 |
|
634 |
if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK) |
635 |
return 1; |
636 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
637 |
str = malloc(ffi_ret + 1); |
638 |
size = ffi_ret + 1; |
639 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
640 |
ret->value_str32 = str; |
641 |
ret->type = sl_str32; |
642 |
return 0; |
643 |
} |
644 |
|
645 |
// Widescreen patch for talking heads. |
646 |
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
647 |
{ |
648 |
args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
649 |
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
650 |
} |
651 |
|
652 |
bool ini_inbsl = false; |
653 |
bool SLrIniCallback(char* section, bool newsection, char* name, char* value) |
654 |
{ |
655 |
if (newsection && !stricmp(section, "bsl")) |
656 |
ini_inbsl = true; |
657 |
|
658 |
if (ini_inbsl) |
659 |
{ |
660 |
bool isptr = false; |
661 |
sl_type bsl_type; |
662 |
|
663 |
if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':') |
664 |
{ |
665 |
isptr = true; |
666 |
value += 4; |
667 |
} |
668 |
|
669 |
char* type = value; |
670 |
|
671 |
for (; *type; type++) |
672 |
if (*type == ':') |
673 |
{ |
674 |
*type = '\0'; |
675 |
type++; |
676 |
break; |
677 |
} |
678 |
|
679 |
if (!*type) |
680 |
DDrStartupMessage("badly formed bsl definition for \"%s\"", name); |
681 |
|
682 |
if (!strcmp(type, "int")) |
683 |
bsl_type = sl_int32; |
684 |
else if (!strcmp(type, "string")) |
685 |
bsl_type = sl_str32; |
686 |
else if (!strcmp(type, "float")) |
687 |
bsl_type = sl_float; |
688 |
else if (!strcmp(type, "bool")) |
689 |
bsl_type = sl_bool; |
690 |
else |
691 |
{ |
692 |
DDrStartupMessage("unknown type in bsl definition for \"%s\"", name); |
693 |
return true; |
694 |
} |
695 |
|
696 |
if (isptr) |
697 |
{ |
698 |
char* bsl_var = malloc(strlen(name) + 1); |
699 |
memcpy(bsl_var, name, strlen(name) + 1); |
700 |
switch (bsl_type) |
701 |
{ |
702 |
case sl_int32: |
703 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false)); |
704 |
break; |
705 |
case sl_float: |
706 |
SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false)); |
707 |
break; |
708 |
default: |
709 |
break; |
710 |
} |
711 |
} |
712 |
else |
713 |
{ |
714 |
char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t)); |
715 |
int32_t* bsl_val = (int32_t*)bsl_var; |
716 |
bsl_var += sizeof(int32_t); |
717 |
memcpy(bsl_var, name, strlen(name) + 1); |
718 |
|
719 |
switch (bsl_type) |
720 |
{ |
721 |
case sl_int32: |
722 |
*bsl_val = inifile_parseint(value, false); |
723 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val); |
724 |
break; |
725 |
case sl_float: |
726 |
break; |
727 |
default: |
728 |
break; |
729 |
} |
730 |
} |
731 |
} |
732 |
return true; |
733 |
} |
734 |
|
735 |
void SLrConfig() |
736 |
{ |
737 |
DDrStartupMessage("re-parsing daodan.ini for bsl..."); |
738 |
inifile_read("daodan.ini", SLrIniCallback); |
739 |
DDrStartupMessage("finished parsing"); |
740 |
} |
741 |
|
742 |
void SLrDaodan_Initalize() |
743 |
{ |
744 |
|
745 |
//const char regen_patch[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90}; |
746 |
//DDrPatch_Const(OniExe + 0x0011BB6D, regen_patch); |
747 |
|
748 |
//This one should work but doesn't. |
749 |
//const char regen_patch[] ={0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x8B, 0x86, 0x44}; |
750 |
//DDrPatch_Const(OniExe + 0x0011BB64, regen_patch); |
751 |
|
752 |
SLrConfig(); |
753 |
|
754 |
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
755 |
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
756 |
|
757 |
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
758 |
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
759 |
|
760 |
dsfmt_gv_init_gen_rand((uint32_t)time(NULL)); |
761 |
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
762 |
|
763 |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills); |
764 |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
765 |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname); |
766 |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "ai_name:string", sl_int32, bsl_nametoindex); |
767 |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
768 |
SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_regen); |
769 |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
770 |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup); |
771 |
SLrScript_Command_Register_ReturnType("d_holdkey","Makes a character hold a key", "[ai_name:string | script_id:int] keys frames:int", sl_int32, bsl_holdkey); |
772 |
SLrScript_Command_Register_ReturnType("d_isheld","Checks if player is holding a key", "keys", sl_int32, bsl_isheld); |
773 |
SLrScript_Command_Register_ReturnType("d_location","Returns the X, Y or Z coord of a character", "ai_name:str | script_id:int xyz:string [newlocation:float]", sl_float, bsl_location); |
774 |
SLrScript_Command_Register_ReturnType("d_distance","Returns the distance between two characters", "ai_name:str | script_id:int ai_name:str | script_id:int ", sl_float, bsl_distance); |
775 |
SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress from the player", "keys", bsl_waitforkey); |
776 |
|
777 |
//broken, only works for one damage type. |
778 |
//SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
779 |
|
780 |
//used for debugging. |
781 |
SLrScript_Command_Register_ReturnType("d_active","Returns a hex offset. ;)", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
782 |
|
783 |
SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf); |
784 |
|
785 |
SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
786 |
|
787 |
//SLrScript_Command_Register_ReturnType("d_offset", "a test", "thing:int", sl_int32, bsl_returnoffset); |
788 |
} |
789 |
|
790 |
void SLrDaodan_Patch() |
791 |
{ |
792 |
DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch); |
793 |
} |