1 |
#include <stdio.h> |
2 |
#include <stdbool.h> |
3 |
#include <time.h> |
4 |
#include <ffi.h> |
5 |
|
6 |
#include "inifile.h" |
7 |
|
8 |
#include "Daodan_BSL.h" |
9 |
#include "Daodan_Utility.h" |
10 |
#include "Daodan_Patch.h" |
11 |
#include "Daodan_Console.h" |
12 |
#include "BFW_ScriptLang.h" |
13 |
#include "Oni.h" |
14 |
#include "Oni_Character.h" |
15 |
#include "oni_gl.h" |
16 |
#include "dSFMT\dSFMT.h" |
17 |
#include "Daodan_Character.h" |
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|
19 |
uint16_t ONICALL bsl_int32mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
20 |
{ |
21 |
ret->value_int32 = args[0].value_int32 * args[1].value_int32; |
22 |
ret->type = sl_int32; |
23 |
return 0; |
24 |
} |
25 |
|
26 |
uint16_t ONICALL bsl_mul(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
27 |
{ |
28 |
double val1; |
29 |
double val2; |
30 |
|
31 |
if (args[0].type == sl_int32) |
32 |
val1 = args[0].value_int32; |
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else |
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val1 = args[0].value_float; |
35 |
|
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if (args[1].type == sl_int32) |
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val2 = args[1].value_int32; |
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else |
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val2 = args[1].value_float; |
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|
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ret->value_float = (float)(val1 * val2); |
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ret->type = sl_float; |
43 |
return 0; |
44 |
} |
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|
46 |
uint16_t ONICALL bsl_int32div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
47 |
{ |
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ret->value_int32 = args[0].value_int32 / args[1].value_int32; |
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ret->type = sl_int32; |
50 |
return 0; |
51 |
} |
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|
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uint16_t ONICALL bsl_div(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
54 |
{ |
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double val1; |
56 |
double val2; |
57 |
|
58 |
if (args[0].type == sl_int32) |
59 |
val1 = args[0].value_int32; |
60 |
else |
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val1 = args[0].value_float; |
62 |
|
63 |
if (args[1].type == sl_int32) |
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val2 = args[1].value_int32; |
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else |
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val2 = args[1].value_float; |
67 |
|
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ret->value_float = (float)(val1 / val2); |
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ret->type = sl_float; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_int32rand(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int32_t start = 0; |
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int32_t end = 0; |
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|
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if (args[0].value_int32 == args[1].value_int32) |
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return 1; |
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else if (args[0].value_int32 > args[1].value_int32) |
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{ |
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start = args[1].value_int32; |
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end = args[0].value_int32; |
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} |
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else |
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{ |
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start = args[0].value_int32; |
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end = args[1].value_int32; |
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} |
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|
91 |
ret->value_int32 = start + (dsfmt_gv_genrand_uint32() % (uint32_t)(end - start + 1)); |
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ret->type = sl_int32; |
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return 0; |
94 |
} |
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|
96 |
uint16_t ONICALL bsl_getkills(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int index; |
99 |
if (numargs == 0) index = 0; |
100 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1670; |
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ret->value_int32 = *killcount; |
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ret->type = sl_int32; |
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return 0; |
106 |
} |
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|
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uint16_t ONICALL bsl_getdamage(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int index; |
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if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
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int* killcount = ONgGameState + index * 0x16A0 + 0x1260 + 0x1674; |
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ret->value_int32 = *killcount; |
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ret->type = sl_int32; |
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return 0; |
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} |
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|
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uint16_t ONICALL bsl_returnoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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//int offset = 140; |
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//if (== 1) offset = 148; |
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//else index = args[0].value_int32; |
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int* killcount = ONgGameState + args[0].value_int32; |
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ret->value_int32 = *killcount; |
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ret->type = sl_int32; |
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return 0; |
129 |
} |
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|
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|
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uint16_t ONICALL bsl_powerup(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
133 |
{ |
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int index; |
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if (numargs < 2 || args[1].type != sl_str32) return 1; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
137 |
else index = args[0].value_int32; |
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void* returnval; |
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bool is_lsi = 0; |
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Character* Chr = ONgGameState + 0x1260; |
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if(!strcmp(args[1].value_str32,"ammo")) |
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{ |
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returnval = &(Chr[index].Inventory_.AmmoUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"hypo")) |
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{ |
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returnval = &(Chr[index].Inventory_.HypoUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"cells")) |
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{ |
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returnval = &(Chr[index].Inventory_.CellsUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"invis")) |
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{ |
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returnval = &(Chr[index].Inventory_.CloakUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"shield")) |
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{ |
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returnval = &(Chr[index].Inventory_.ShieldUsed); |
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} |
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else if(!strcmp(args[1].value_str32,"lsi")) |
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{ |
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returnval = &(Chr[index].Inventory_.hasLSI); |
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is_lsi = 1; |
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} |
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// else if(!strcmp(args[1].value_str32,"bossshield")) |
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// { |
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// ret->value_int32 = Chr[index].Flags & char_bossshield; |
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// ret->type = sl_int32; |
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// if (numargs >=3) { |
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// if (Chr[index].Flags & char_bossshield) Chr[index].Flags = Chr[index].Flags & ~char_bossshield; |
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// else Chr[index].Flags = Chr[index].Flags | char_bossshield; |
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// } |
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// return 0; |
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// } |
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else return 1; |
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//todo, add setting |
178 |
|
179 |
if(is_lsi) ret->value_int32 = (int)*(bool*)returnval; |
180 |
else ret->value_int32 = *(int*)returnval; |
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ret->type = sl_int32; |
182 |
|
183 |
if (numargs >= 3) |
184 |
{ |
185 |
if(is_lsi) *(bool*)returnval = args[2].value_int32; |
186 |
else *(int*)returnval = args[2].value_int32; |
187 |
} |
188 |
|
189 |
|
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return 0; |
191 |
} |
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|
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uint16_t ONICALL bsl_health(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
194 |
{ |
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int index; |
196 |
if (numargs == 0) index = 0; |
197 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
199 |
Character* Chr = ONgGameState + 0x1260 ; |
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int* health = &Chr[index].Health; |
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|
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ret->value_int32 = *health; |
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ret->type = sl_int32; |
204 |
|
205 |
if (numargs >= 2) { |
206 |
*health = args[1].value_int32; |
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} |
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ret->value_int32 = *health; |
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ret->type = sl_int32; |
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return 0; |
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} |
212 |
|
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uint16_t ONICALL bsl_regen(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
214 |
{ |
215 |
int index; |
216 |
if (numargs == 0) index = 0; |
217 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
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else index = args[0].value_int32; |
219 |
Character* Chr = ONgGameState + 0x1260 ; |
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int* health = (int*)&Chr[index] + 0x144; |
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|
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ret->value_int32 = *health; |
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ret->type = sl_int32; |
224 |
|
225 |
if (numargs >= 2) { |
226 |
*health = args[1].value_int32; |
227 |
} |
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ret->value_int32 = *health; |
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ret->type = sl_int32; |
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return 0; |
231 |
} |
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|
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|
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uint16_t ONICALL bsl_maxhealth(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
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{ |
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int index; |
237 |
if (numargs == 0) index = 0; |
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else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
239 |
else index = args[0].value_int32; |
240 |
Character* Chr = ONgGameState + 0x1260 ; |
241 |
int* maxhealth = &Chr[index].MaxHealth; |
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int oldmaxhealth = Chr[index].MaxHealth; |
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int oldhealth = Chr->Health; |
244 |
if (numargs >= 2) { |
245 |
*maxhealth = args[1].value_int32; |
246 |
} |
247 |
if (numargs >= 3 && args[2].value_bool) { |
248 |
Chr->Health = (int)(((float)args[1].value_int32 / (float)oldmaxhealth) * (float)oldhealth); |
249 |
} |
250 |
ret->value_int32 = oldmaxhealth; |
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ret->type = sl_int32; |
252 |
return 0; |
253 |
} |
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|
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uint16_t ONICALL bsl_getattacker(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
256 |
{ |
257 |
//broken |
258 |
|
259 |
int index; |
260 |
if (numargs == 0) index = 0; |
261 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
262 |
else index = args[0].value_int32; |
263 |
|
264 |
Character* Chr = ONgGameState + 0x1260; |
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ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
266 |
if ((int)Active == 0) return 1; |
267 |
// ret->value_int32 = Active->LastDamageSourceCharacter; |
268 |
ret->type = sl_int32; |
269 |
return 0; |
270 |
} |
271 |
|
272 |
|
273 |
|
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uint16_t ONICALL bsl_chrname(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
275 |
{ |
276 |
int index; |
277 |
if (numargs == 0) index = 0; |
278 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
279 |
else index = args[0].value_int32; |
280 |
if (index == -1) { |
281 |
ret->type = sl_str32; |
282 |
ret->value_str32 = "NULL"; |
283 |
return 0; |
284 |
} |
285 |
char* name = ONgGameState + 0x1260 + index * 0x16A0 + 0x14; |
286 |
if (numargs == 2) { |
287 |
strncpy(name, (char*)args[1].value_str32, 31); |
288 |
} |
289 |
|
290 |
ret->type = sl_str32; |
291 |
ret->value_str32 = name; |
292 |
|
293 |
return 0; |
294 |
} |
295 |
|
296 |
|
297 |
uint16_t ONICALL bsl_count(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
298 |
{ |
299 |
//testing numargs... |
300 |
ret->type = sl_int32; |
301 |
ret->value_int32 = numargs; |
302 |
return 0; |
303 |
} |
304 |
|
305 |
uint16_t ONICALL bsl_dprintcolored(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
306 |
{ |
307 |
//TODO: figure out why our implementation of dprint shows after dev mode is turned off |
308 |
RGBA color; |
309 |
RGBA shade; |
310 |
|
311 |
if(numargs == 0) return 0; |
312 |
if(numargs > 1 ) color.R = (char)args[1].value_int32; |
313 |
else color.R = 255; |
314 |
if(numargs > 2 ) color.G = (char)args[2].value_int32; |
315 |
else color.G = 255; |
316 |
if(numargs > 3 ) color.B = (char)args[3].value_int32; |
317 |
else color.B = 255; |
318 |
color.A = 0; |
319 |
if(numargs > 5 ) shade.R = (char)args[5].value_int32; |
320 |
else shade.R = 0x3F; |
321 |
if(numargs > 6 ) shade.G = (char)args[6].value_int32; |
322 |
else shade.G = 0x3F; |
323 |
if(numargs > 7 ) shade.B = (char)args[7].value_int32; |
324 |
else shade.B = 0x3F; |
325 |
shade.A = 0; |
326 |
|
327 |
DDrConsole_PrintColored(args[0].value_str32, 1, color, shade); |
328 |
return 0; |
329 |
} |
330 |
|
331 |
|
332 |
uint16_t ONICALL bsl_nametoindex(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
333 |
{ |
334 |
ret->type = sl_int32; |
335 |
ret->value_int32 = DDrGetCharacterIndexFromName(args[0].value_str32); |
336 |
return 0; |
337 |
} |
338 |
|
339 |
uint16_t ONICALL bsl_getactiveoffset(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
340 |
{ |
341 |
DDrConsole_PrintF("Character: 0x%x",(int)ONgGameState + 0x1260); |
342 |
DDrConsole_PrintF("ActiveChar: 0x%x",(int)ONrGetActiveCharacter((void*)((int)ONgGameState + 0x1260))); |
343 |
return 0; |
344 |
} |
345 |
typedef struct { |
346 |
char Name[16]; |
347 |
int Bit; |
348 |
} KeyBit; |
349 |
|
350 |
KeyBit Actions1[32] = { |
351 |
{"Escape", Action_Escape}, |
352 |
{"Console", Action_Console}, |
353 |
{"PauseScreen", Action_PauseScreen}, |
354 |
{"Cutscene1", Action_Cutscene_1 }, |
355 |
{"Cutscene2", Action_Cutscene_2 }, |
356 |
{"F4", Action_F4 }, |
357 |
{"F5", Action_F5 }, |
358 |
{"F6", Action_F6 }, |
359 |
{"F7", Action_F7 }, |
360 |
{"F8", Action_F8 }, |
361 |
{"StartRecorn", Action_StartRecord }, |
362 |
{"StopRecord", Action_StopRecord }, |
363 |
{"PlayRecord", Action_PlayRecord }, |
364 |
{"F12", Action_F12 }, |
365 |
{"Unknown1", Action_Unknown1 }, |
366 |
{"LookMode", Action_LookMode }, |
367 |
{"Screenshot", Action_Screenshot }, |
368 |
{"Unknown2", Action_Unknown2 }, |
369 |
{"Unknown3", Action_Unknown3 }, |
370 |
{"Unknown4", Action_Unknown4 }, |
371 |
{"Unknown5", Action_Unknown5 }, |
372 |
{"Forward", Action_Forward }, |
373 |
{"Backward", Action_Backward }, |
374 |
{"TurnLeft", Action_TurnLeft }, |
375 |
{"TurnRight", Action_TurnRight }, |
376 |
{"StepLeft", Action_StepLeft }, |
377 |
{"StepRight", Action_StepRight }, |
378 |
{"Jump", Action_Jump }, |
379 |
{"Crouch", Action_Crouch }, |
380 |
{"Punch",Action_Punch }, |
381 |
{"Kick", Action_Kick }, |
382 |
{"Block", Action_Block } |
383 |
}; |
384 |
|
385 |
KeyBit Actions2[9] = { |
386 |
{"Walk", Action2_Walk}, |
387 |
{"Action", Action2_Action}, |
388 |
{"Hypo", Action2_Hypo}, |
389 |
{"Reload", Action2_Reload }, |
390 |
{"Swap", Action2_Swap }, |
391 |
{"Drop", Action2_Drop }, |
392 |
{"Fire1", Action2_Fire1 }, |
393 |
{"Fire2", Action2_Fire2 }, |
394 |
{"Fire3", Action2_Fire3 } |
395 |
}; |
396 |
uint16_t ONICALL bsl_holdkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
397 |
{ |
398 |
int index; |
399 |
if (numargs < 4) index = 0; |
400 |
else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
401 |
else index = args[0].value_int32; |
402 |
|
403 |
Character* Chr = ONgGameState + 0x1260; |
404 |
ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
405 |
if ((int)Active == 0) return 1; |
406 |
int i = 2; |
407 |
int j = 0; |
408 |
int Input1 = 0; |
409 |
int Input2 = 0; |
410 |
for(i = 1; i < numargs; i++) { |
411 |
for(j = 0; j < 32; j++) { |
412 |
if(strcmp(args[i].value_str32, Actions1[j].Name)) Input1 = Input1 | Actions1[j].Bit; |
413 |
DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
414 |
} |
415 |
for(j = 0; j < 9; j++) { |
416 |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
417 |
|
418 |
} |
419 |
} |
420 |
for(i = 0; i < numargs; i++) { |
421 |
DDrConsole_PrintF("%s", args[i].value_str32); |
422 |
} |
423 |
// if |
424 |
return 0; |
425 |
} |
426 |
|
427 |
uint16_t ONICALL bsl_isheld(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
428 |
{ |
429 |
// int index; |
430 |
// if (numargs < 4) index = 0; |
431 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
432 |
// else index = args[0].value_int32; |
433 |
|
434 |
// Character* Chr = ONgGameState + 0x1260; |
435 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
436 |
// if ((int)Active == 0) return 1; |
437 |
int i = 2; |
438 |
int j = 0; |
439 |
int Input1 = 0; |
440 |
int Input2 = 0; |
441 |
for(i = 0; i < numargs; i++) { |
442 |
for(j = 0; j < 32; j++) { |
443 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
444 |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
445 |
Input1 = Input1 | Actions1[j].Bit; |
446 |
//DDrConsole_PrintF("Success!"); |
447 |
} |
448 |
|
449 |
} |
450 |
for(j = 0; j < 9; j++) { |
451 |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
452 |
|
453 |
} |
454 |
} |
455 |
//DDrConsole_PrintF("Testing: 0x%x Input: 0x%x",Input1, *(int*)(ONgGameState + 0xB8 + 0x10)); |
456 |
ret->value_int32 = 0; |
457 |
ret->type = sl_int32; |
458 |
if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) ret->value_int32 = 1; |
459 |
return 0; |
460 |
} |
461 |
|
462 |
uint16_t ONICALL bsl_waitforkey(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
463 |
{ |
464 |
// int index; |
465 |
// if (numargs < 4) index = 0; |
466 |
// else if (args[0].type == sl_str32) index = DDrGetCharacterIndexFromName(args[0].value_str32); |
467 |
// else index = args[0].value_int32; |
468 |
|
469 |
// Character* Chr = ONgGameState + 0x1260; |
470 |
// ActiveCharacter* Active = (ActiveCharacter*)ONrGetActiveCharacter(&Chr[index]); |
471 |
// if ((int)Active == 0) return 1; |
472 |
int i = 2; |
473 |
int j = 0; |
474 |
int Input1 = 0; |
475 |
int Input2 = 0; |
476 |
for(i = 0; i < numargs; i++) { |
477 |
for(j = 0; j < 32; j++) { |
478 |
//DDrConsole_PrintF("Testing %s against %s 0x%x", args[i].value_str32, Actions1[j].Name, Actions1[j].Bit); |
479 |
if(!strcmp(args[i].value_str32, Actions1[j].Name)) { |
480 |
Input1 = Input1 | Actions1[j].Bit; |
481 |
//DDrConsole_PrintF("Success!"); |
482 |
} |
483 |
|
484 |
} |
485 |
for(j = 0; j < 9; j++) { |
486 |
if(!strcmp(args[i].value_str32, Actions2[j].Name)) Input2 = Input2 | Actions2[j].Bit; |
487 |
|
488 |
} |
489 |
} |
490 |
//DDrConsole_PrintF("Waiting..."); |
491 |
if ( ((*(int*)(ONgGameState + 0xB8 + 0x10) & Input1) == Input1) && ((*(int*)(ONgGameState + 0xB8 + 0x14) & Input2) == Input2)) { |
492 |
} |
493 |
else { |
494 |
//else (int)*ret = 1; |
495 |
*dontuse2 = 1; |
496 |
*dontuse1 = 1; |
497 |
} |
498 |
/* |
499 |
__asm__( |
500 |
"movl 0x10(%esp), %edx\n\t" |
501 |
"movl $1,(%eax)\n\t" |
502 |
); |
503 |
//ret->type = sl_void |
504 |
*/ return 0; |
505 |
} |
506 |
|
507 |
/* |
508 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
509 |
{ |
510 |
if (numargs < 2) |
511 |
return 1; |
512 |
|
513 |
char output[255]; |
514 |
int i; |
515 |
for(i = 1; i < numargs; i++) { |
516 |
sprintf(output, args[0].value_str32, args[i].value_str32); |
517 |
} |
518 |
|
519 |
ret->value_str32 = output; |
520 |
ret->type = sl_str32; |
521 |
return 0; |
522 |
} |
523 |
*/ |
524 |
uint16_t ONICALL bsl_sprintf(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
525 |
{ |
526 |
if (numargs < 1 || args[0].type != sl_str32) |
527 |
{ |
528 |
DDrConsole_PrintF("Func \"%s\", File \"%s\", Line %d: semantic error, \"%s\": parameter list does not match: format:string arg1 arg2 ...", callinfo->name, callinfo->calllocation, callinfo->linenumber, callinfo->name); |
529 |
return 0; |
530 |
} |
531 |
|
532 |
if (!args[0].value_str32) |
533 |
args[0].value_str32 = ""; |
534 |
|
535 |
int ffi_ret; |
536 |
char* str = NULL; |
537 |
int size = 0; |
538 |
|
539 |
ffi_cif cif; |
540 |
ffi_type* ffi_args[256]; |
541 |
void* values[256]; |
542 |
|
543 |
ffi_args[0] = &ffi_type_pointer; |
544 |
values[0] = &str; |
545 |
ffi_args[1] = &ffi_type_uint32; |
546 |
values[1] = &size; |
547 |
|
548 |
int i; |
549 |
for(i = 2; i < numargs + 2; i ++) |
550 |
{ |
551 |
if (args[i - 2].type == sl_float) |
552 |
{ |
553 |
float value_float = args[i - 2].value_float; |
554 |
double* value_double = (double*)&(args[i - 2]); |
555 |
*value_double = value_float; |
556 |
|
557 |
ffi_args[i] = &ffi_type_double; |
558 |
values[i] = value_double; |
559 |
} |
560 |
else |
561 |
{ |
562 |
ffi_args[i] = &ffi_type_pointer; |
563 |
values[i] = &(args[i - 2].value); |
564 |
} |
565 |
} |
566 |
|
567 |
if (ffi_prep_cif(&cif, FFI_DEFAULT_ABI, i, &ffi_type_sint32, ffi_args) != FFI_OK) |
568 |
return 1; |
569 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
570 |
str = malloc(ffi_ret + 1); |
571 |
size = ffi_ret + 1; |
572 |
ffi_call(&cif, (void*)snprintf, (void*)&ffi_ret, values); |
573 |
ret->value_str32 = str; |
574 |
ret->type = sl_str32; |
575 |
return 0; |
576 |
} |
577 |
|
578 |
// Widescreen patch for talking heads. |
579 |
uint16_t ONICALL cinematic_start_patch(sl_callinfo* callinfo, unsigned int numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
580 |
{ |
581 |
args[1].value_int32 = (double)args[1].value_int32 / (double)(gl->DisplayMode.Width) * (4.0 / 3.0 * (double)(gl->DisplayMode.Height)); |
582 |
return ((sl_func)(OniExe + 0x000f3830))(callinfo, numargs, args, dontuse1, dontuse2, ret); |
583 |
} |
584 |
|
585 |
bool ini_inbsl = false; |
586 |
bool SLrIniCallback(char* section, bool newsection, char* name, char* value) |
587 |
{ |
588 |
if (newsection && !stricmp(section, "bsl")) |
589 |
ini_inbsl = true; |
590 |
|
591 |
if (ini_inbsl) |
592 |
{ |
593 |
bool isptr = false; |
594 |
sl_type bsl_type; |
595 |
|
596 |
if (value[0] == 'p' && value[1] == 't' && value[2] == 'r' && value[3] == ':') |
597 |
{ |
598 |
isptr = true; |
599 |
value += 4; |
600 |
} |
601 |
|
602 |
char* type = value; |
603 |
|
604 |
for (; *type; type++) |
605 |
if (*type == ':') |
606 |
{ |
607 |
*type = '\0'; |
608 |
type++; |
609 |
break; |
610 |
} |
611 |
|
612 |
if (!*type) |
613 |
DDrStartupMessage("badly formed bsl definition for \"%s\"", name); |
614 |
|
615 |
if (!strcmp(type, "int")) |
616 |
bsl_type = sl_int32; |
617 |
else if (!strcmp(type, "string")) |
618 |
bsl_type = sl_str32; |
619 |
else if (!strcmp(type, "float")) |
620 |
bsl_type = sl_float; |
621 |
else if (!strcmp(type, "bool")) |
622 |
bsl_type = sl_bool; |
623 |
else |
624 |
{ |
625 |
DDrStartupMessage("unknown type in bsl definition for \"%s\"", name); |
626 |
return true; |
627 |
} |
628 |
|
629 |
if (isptr) |
630 |
{ |
631 |
char* bsl_var = malloc(strlen(name) + 1); |
632 |
memcpy(bsl_var, name, strlen(name) + 1); |
633 |
switch (bsl_type) |
634 |
{ |
635 |
case sl_int32: |
636 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", (int32_t*)(uint32_t)inifile_parseint(value, false)); |
637 |
break; |
638 |
case sl_float: |
639 |
SLrGlobalVariable_Register_Float(bsl_var, "see daodan.ini", (float*)(uint32_t)inifile_parseint(value, false)); |
640 |
break; |
641 |
default: |
642 |
break; |
643 |
} |
644 |
} |
645 |
else |
646 |
{ |
647 |
char* bsl_var = malloc(strlen(name) + 1 + sizeof(int32_t)); |
648 |
int32_t* bsl_val = (int32_t*)bsl_var; |
649 |
bsl_var += sizeof(int32_t); |
650 |
memcpy(bsl_var, name, strlen(name) + 1); |
651 |
|
652 |
switch (bsl_type) |
653 |
{ |
654 |
case sl_int32: |
655 |
*bsl_val = inifile_parseint(value, false); |
656 |
SLrGlobalVariable_Register_Int32(bsl_var, "see daodan.ini", bsl_val); |
657 |
break; |
658 |
case sl_float: |
659 |
break; |
660 |
default: |
661 |
break; |
662 |
} |
663 |
} |
664 |
} |
665 |
return true; |
666 |
} |
667 |
|
668 |
void SLrConfig() |
669 |
{ |
670 |
DDrStartupMessage("re-parsing daodan.ini for bsl..."); |
671 |
inifile_read("daodan.ini", SLrIniCallback); |
672 |
DDrStartupMessage("finished parsing"); |
673 |
} |
674 |
|
675 |
uint16_t ONICALL bsl_findmsg(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret) |
676 |
{ |
677 |
//DDrMake_Weapon_Message(args[0].value_str32); |
678 |
return false; |
679 |
} |
680 |
void SLrDaodan_Initalize() |
681 |
{ |
682 |
|
683 |
//const char regen_patch[] = {0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90}; |
684 |
//DDrPatch_Const(OniExe + 0x0011BB6D, regen_patch); |
685 |
|
686 |
//This one should work but doesn't. |
687 |
//const char regen_patch[] ={0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x8B, 0x86, 0x44}; |
688 |
//DDrPatch_Const(OniExe + 0x0011BB64, regen_patch); |
689 |
|
690 |
SLrConfig(); |
691 |
SLrScript_Command_Register_ReturnType("d_wp", "Shows weapon message", "wpn:string", sl_void, bsl_findmsg); |
692 |
|
693 |
SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
694 |
SLrScript_Command_Register_ReturnType("mul", "Multiplies two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_mul); |
695 |
|
696 |
SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
697 |
SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
698 |
|
699 |
dsfmt_gv_init_gen_rand((uint32_t)time(NULL)); |
700 |
SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
701 |
|
702 |
SLrScript_Command_Register_ReturnType("d_getkills","Gets the number of kills a character has", "[ai_name:str | script_id:int]", sl_int32, bsl_getkills); |
703 |
SLrScript_Command_Register_ReturnType("d_getdamage","Gets the amount of damage a character has caused", "[ai_name:string | script_id:int]", sl_int32, bsl_getdamage); |
704 |
SLrScript_Command_Register_ReturnType("d_name","Gets or sets a character's name", "[ai_name:str | script_id:int] [newname:string]", sl_str32, bsl_chrname); |
705 |
SLrScript_Command_Register_ReturnType("d_getindex","Converts a character's name to its index", "script_id:int", sl_int32, bsl_nametoindex); |
706 |
SLrScript_Command_Register_ReturnType("d_health","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_health); |
707 |
SLrScript_Command_Register_ReturnType("d_regen","Gets or sets a character's health", "[ai_name:str | script_id:int] [newhealth:int]", sl_str32, bsl_regen); |
708 |
SLrScript_Command_Register_ReturnType("d_maxhealth","Gets or sets a character's maximum health", "[ai_name:str | script_id:int] [newmaxhealth:int] [scalehealth:bool]", sl_str32, bsl_maxhealth); |
709 |
SLrScript_Command_Register_ReturnType("d_powerup","Gets or sets a character's powerups", "ai_name:str|script_id:int powerup:str", sl_int32, bsl_powerup); |
710 |
SLrScript_Command_Register_ReturnType("d_holdkey","Makes an AI hold a key", "[ai_name:string | script_id:int] keys", sl_int32, bsl_holdkey); |
711 |
SLrScript_Command_Register_ReturnType("d_isheld","Checks for a held key", "keys", sl_int32, bsl_isheld); |
712 |
SLrScript_Command_Register_Void("d_waitforkey","Waits for a keypress.", "keys", bsl_waitforkey); |
713 |
|
714 |
//broken. sometimes crashes, and sometimes returns a string... : / |
715 |
SLrScript_Command_Register_ReturnType("d_getattacker","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getattacker); |
716 |
|
717 |
SLrScript_Command_Register_ReturnType("d_active","Gets the last person to hurt a character", "[ai_name:string | script_id:int]", sl_int32, bsl_getactiveoffset); |
718 |
|
719 |
SLrScript_Command_Register_ReturnType("sprintf", "C-style sprintf.", "format:string arg1 arg2 ...", sl_str32, bsl_sprintf); |
720 |
|
721 |
SLrScript_Command_Register_ReturnType("d_dprint", "prints to console in color", "text:string [color: r b g] [color: r b g]", sl_void, bsl_dprintcolored); |
722 |
|
723 |
//SLrScript_Command_Register_ReturnType("d_offset", "a test", "thing:int", sl_int32, bsl_returnoffset); |
724 |
} |
725 |
|
726 |
void SLrDaodan_Patch() |
727 |
{ |
728 |
DDrPatch_Int32(OniExe + 0x000f3755, (int)cinematic_start_patch); |
729 |
} |