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#include "Daodan_BSL.h" |
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#include "BFW_ScriptingLanguage.h" |
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#include <stdio.h> |
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#include "Oni.h" |
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#include "Oni_Character.h" |
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#include "dSFMT\dSFMT.h" |
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uint16_t ONICALL bsl_int32mul(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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return 0; |
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} |
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uint16_t ONICALL bsl_getkills(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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//void* GS = (short int**)(ONgGameState); |
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//if (numargs < 2) |
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// return 1; |
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|
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//fix the AC struct :( |
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//ret->value_int32 = ((ActiveCharacter *)(ONgGameState+0xB6268))->NumberOfKills; |
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//short int index =; |
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//char temp_bitset[2]; |
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int index2; |
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if (numargs == 0) index2 = 0; |
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else index2 = args[0].value_int32; |
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char* active_index = ONgGameState + index2 * 0x16A0 + 0x1260 + 2; |
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//index = *(*()+ 0x1260 +2); |
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//ret->value_int32 = *((signed int*)(ONgGameState)) +0xB6268+(*(((signed int*)(ONgGameState)) + 0xAC)+2)*0x2838+0x1670; |
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//ret->value_int32 = *(int*)(ONgGameState +0xB6268 + index2 * 0x2838 + 0x1670); |
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|
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//TODO: Clean up this mess... |
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// ret->value_int32 = *active_index; |
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ret->value_int32 = ((uint32_t*)(ONgGameState +0xB6268+(int)(*active_index)*0x2838+0x1670)); |
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ret->type = sl_int32; |
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return 0; |
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} |
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uint16_t ONICALL bsl_mul(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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if (numargs < 2) |
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ret->type = sl_float; |
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return 0; |
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} |
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uint16_t ONICALL bsl_sprintf(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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if (numargs < 2) |
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return 1; |
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|
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|
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<<<<<<< .mine |
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char output[255]; |
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char temp[255]; |
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int i = 1; |
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for(i; i < numargs; i++) { |
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sprintf(output, args[0].value_str32, args[i].value_str32);/* |
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if(args[i].type == sl_int32 || args[i].type == sl_bool) { |
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sprintf(temp, "%i",args[i].value_int32); |
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sprintf(output, args[0].value_str32, temp); } |
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else if(args[i].type == sl_float) { |
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sprintf(temp, "%f",args[i].value_float); |
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sprintf(output, args[0].value_str32, temp); } |
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else */ |
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} |
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ret->value_str32 = output; |
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ret->type = sl_str32; |
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return 0; |
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} |
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uint16_t ONICALL bsl_int32rand(void* dontuse0, uint32_t numargs, sl_arg args[], void* dontuse1, void* dontuse2, sl_arg* ret) |
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{ |
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return 0; |
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} |
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void SLrDaodan_Initalize() |
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{ |
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SLrScript_Command_Register_ReturnType("int32mul", "Multiplies two numbers", "n1:int n2:int", sl_int32, bsl_int32mul); |
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SLrScript_Command_Register_ReturnType("int32div", "Divides two numbers", "n1:int n2:int", sl_int32, bsl_int32div); |
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SLrScript_Command_Register_ReturnType("div", "Divides two numbers", "[int1:int|float1:float] [int2:int|float2:float]", sl_float, bsl_div); |
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SLrScript_Command_Register_ReturnType("sprintf", "sprintf", "str1:format str2:value [str3:...]", sl_str32, bsl_sprintf); |
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SLrScript_Command_Register_ReturnType("getkills","Gets the number of kills", "[n1:int]", sl_int32, bsl_getkills); |
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dsfmt_gv_init_gen_rand((uint32_t)time(NULL)); |
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SLrScript_Command_Register_ReturnType("int32rand", "Returns a pseudo-random number between two numbers (inclusive).", "start:int end:int", sl_int32, bsl_int32rand); |
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>>>>>>> .r440 |
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} |