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 #include "Daodan.h" | 
 
 
 
 
 
 | 2 | 
 #include "Daodan_Patch.h" | 
 
 
 
 
 
 | 3 | 
 #include "Daodan_Utility.h" | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 #include "BFW_Utility.h" | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 HMODULE DDrDLLModule; | 
 
 
 
 
 
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 HMODULE DDrONiModule; | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 bool DDrPatch_Init() | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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         // Font texture cache doubled | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20); | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         // Now supports textures up to 512x512 | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         // Non-"_Final" levels are now valid | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         // Pathfinding grid cache size x8 | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20); | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         // Projectile awareness fixed | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c); | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70); | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74); | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         // Forced DirectInput (for Windows NT) | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         // Makes wp_fadetime actually have a function | 
 
 
 
 
 
 | 36 | 
         const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; | 
 
 
 
 
 
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         DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch); | 
 
 
 
 
 
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         DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31); | 
 
 
 
 
 
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          | 
 
 
 
 
 
 | 40 | 
         // Sets the fadetime to 4800 by default | 
 
 
 
 
 
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         DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0); | 
 
 
 
 
 
 | 42 | 
          | 
 
 
 
 
 
 | 43 | 
         // Hackish fix for Konoko not kicking guns | 
 
 
 
 
 
 | 44 | 
         const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; | 
 
 
 
 
 
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         DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         // Cooldown timer exploit fix ^_^ | 
 
 
 
 
 
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         const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; | 
 
 
 
 
 
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         DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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 //      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; | 
 
 
 
 
 
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 //      DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch); | 
 
 
 
 
 
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          | 
 
 
 
 
 
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         return true; | 
 
 
 
 
 
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 } | 
 
 
 
 
 
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  | 
 
 
 
 
 
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 BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved) | 
 
 
 
 
 
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 { | 
 
 
 
 
 
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         switch (fdwReason) | 
 
 
 
 
 
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         { | 
 
 
 
 
 
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                 case DLL_PROCESS_ATTACH: | 
 
 
 
 
 
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                         DDrDLLModule = hinstDLL; | 
 
 
 
 
 
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                         DDrONiModule = GetModuleHandle(NULL); | 
 
 
 
 
 
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                          | 
 
 
 
 
 
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                         DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage); | 
 
 
 
 
 
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                         DDrPatch_Init(); | 
 
 
 
 
 
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                         break; | 
 
 
 
 
 
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         } | 
 
 
 
 
 
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         return TRUE; | 
 
 
 
 
 
 | 70 | 
 } |