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root/Oni2/Daodan/src/Daodan.c
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Comparing Daodan/src/Daodan.c (file contents):
Revision 838 by alloc, Mon Apr 29 16:29:16 2013 UTC vs.
Revision 993 by alloc, Sun Apr 6 17:06:02 2014 UTC

# Line 1 | Line 1
1   #include <windows.h>
2   #include <string.h>
3   #include <stdio.h>
4 + #include <time.h>
5  
6   #include "Daodan.h"
7   #include "Daodan_Patch.h"
8   #include "Daodan_Utility.h"
8 #include "Daodan_Win32.h"
9   #include "Daodan_Cheater.h"
10 #include "Daodan_Persistence.h"
10   #include "Daodan_BSL.h"
11   #include "Daodan_Console.h"
12   #include "Daodan_Config.h"
13 + #include "patches/Patches.h"
14 + #include "bink-proxy.h"
15 + #include "_Version.h"
16  
17 < #include "Oni.h"
16 <
17 < #include "Oni_GL.h"
18 < #include "Daodan_GL.h"
17 > #include "Oni/Oni.h"
18  
19   HMODULE DDrDLLModule;
20   HMODULE DDrONiModule;
21  
22 < typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
24 <
25 < // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
26 < // slider in windowed mode.
27 < static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
28 < {
29 <        WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
30 <        WMrSlider_SetRange(window, min_value, max_value);
31 < }
32 <
33 < void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
34 < {
35 <        if (visibility)
36 <                WMrWindow_SetLocation(window, 150, 350);
37 <        WMrWindow_SetVisible(window, visibility);
38 < }
39 <
40 <
41 < /* Options always visible patch */
42 < void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
43 < {
44 <        WMrWindow_SetVisible(window, 1);
45 < }
46 <
47 < void ONICALL DDrGame_Init()
48 < {
49 <        if (opt_usedaodanbsl)
50 <                SLrDaodan_Initialize();
51 < }
52 <
53 <
54 < //this was broken
55 < FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
56 < FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
57 < {
58 <
59 <        FILE *v4; // eax@1
60 <        FILE *result; // eax@4
61 <        char v6[512]; // [sp+0h] [bp-100h]@1
62 <        FILE* UUgError_WarningFile = *_UUgError_WarningFile;
63 <
64 <        if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
65 <                sprintf(
66 <                        v6,
67 <                        "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
68 <                        errornum,
69 <                        (const char*)filename,
70 <                        linenumber,
71 <                        (const char*)message);
72 <
73 <                if ( UUgError_WarningFile
74 <                        || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
75 <                {
76 <                        oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
77 <                        oni_fflush(UUgError_WarningFile);
78 <                }
79 <        }
80 <        //oni_fprintf(stdout, v6);
81 <        //sprintf(&v6, "%s", message);
82 <        *_UUgError_WarningFile = UUgError_WarningFile;
83 <        result = UUgError_WarningFile;
84 <        return result;
85 < }
86 <
87 <
88 < bool DDrPatch_Init()
22 > void __cdecl DDrMain(int argc, char* argv[])
23   {
24 <        DDrStartupMessage("Daodan: Patching engine");
25 <        
26 <        // Font texture cache doubled
27 <        if (patch_fonttexturecache)
28 <        {
29 <                DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
96 <                DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
97 <        }
98 <        
99 <        // Now supports textures up to 512x512
100 <        if (patch_largetextures)
101 <                DDrPatch_Byte  ((char*)(OniExe + 0x00005251), 0x10);
102 <        
103 <        // Non-"_Final" levels are now valid
104 <        if (patch_levelplugins)
105 <                DDrPatch_Byte  ((char*)(OniExe + 0x000206a8), 0x01);
106 <        
107 <        // Pathfinding grid cache size x8
108 <        if (patch_pathfinding)
109 <        {
110 <                const unsigned char pathfinding[2] = {0x90 , 0xE9 };
111 <                DDrPatch_Byte  ((char*)(OniExe + 0x0010b03b), 0x20);
112 <                DDrPatch_Byte  ((char*)(OniExe + 0x0010b04c), 0x20);
24 >        time_t rawtime;
25 >        struct tm* timeinfo;
26 >        char buffer[80];
27 >        time(&rawtime);
28 >        timeinfo = localtime(&rawtime);
29 >        strftime(buffer, 80, "%Y-%m-%d %H:%M:%S", timeinfo);
30  
31 <                //other stuff
32 <                DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
116 <        }
117 <        
118 <        // Projectile awareness fixed
119 <        if (patch_projaware)
120 <        {
121 <                DDrPatch_Byte  ((char*)(OniExe + 0x0009c07c), 0x6c);
122 <                DDrPatch_Byte  ((char*)(OniExe + 0x0009c080), 0x70);
123 <                DDrPatch_Byte  ((char*)(OniExe + 0x0009c084), 0x74);
124 <                DDrPatch_Byte  ((char*)(OniExe + 0x0009c110), 0x6c);
125 <        }
126 <        
127 <        // Forced DirectInput (for Windows NT)
128 <        if (patch_directinput)
129 <                DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
130 <
131 <        if (patch_wpfadetime)
132 <        {
133 <                // Makes wp_fadetime actually have a function
134 <                const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
135 <                DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
136 <                DDrPatch_Byte  ((char*)(OniExe + 0x0011a560), 0x31);
137 <                
138 <                // Sets the fadetime to 4800 by default
139 <                DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
140 <        }
141 <        
142 <        // FIXME: add switches
143 <        //pathfinding fix
144 <
145 <        
146 <
147 <        
148 <        // Hackish fix for Konoko not kicking guns
149 <        // Don't use this, it breaks stairs.
150 <        if (patch_kickguns)
151 <        {
152 <                const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
153 <                DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
154 <        }
155 <        
156 <        // Cooldown timer exploit fix ^_^
157 <        if (patch_cooldowntimer)
158 <        {
159 <                const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
160 <                DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
161 <        }
162 <        
163 <        if (patch_throwtest)
164 <        {
165 <                const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
166 <                DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
167 <        }
168 <        
169 <        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
170 <        if (patch_alttab)
171 <        {
172 <                // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
173 <                DDrPatch_Byte  ((char*)UUrPlatform_Initialize, 0xC3);
174 <                DDrPatch_Byte  ((char*)UUrPlatform_Terminate, 0xC3);
175 <        }
176 <        
177 <        // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
178 <        if (patch_particledisablebit)
179 <                DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
180 <        
181 <        // Multi-byte patch (multiple language support)
182 <        if (!patch_multibyte)
183 <        {
184 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002d8f8), 0xeb);
185 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002d9ad), 0xeb);
186 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002dbe2), 0xeb);
187 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002dec3), 0xeb);
188 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e2ab), 0xeb);
189 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e2c4), 0xeb);
190 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e379), 0xeb);
191 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e48c), 0xeb);
192 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e4d0), 0xeb);
193 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e4f4), 0xeb);
194 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e646), 0xeb);
195 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e695), 0xeb);
196 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e944), 0xeb);
197 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e95d), 0xeb);
198 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e98e), 0xeb);
199 <                DDrPatch_Byte  ((char*)(OniExe + 0x0002e9dc), 0xeb);
200 <        }
201 <        
202 <        // Cheat table patch
203 <        if (patch_cheattable)
204 <        {
205 <                DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
206 <                DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
207 <        }
208 <        
209 <        // ARGB8888 textures
210 <        if (patch_argb8888)
211 <        {
212 <                DDrPatch_Byte  ((char*)(OniExe + 0x00135af0), 0x07);
213 <                DDrPatch_Byte  ((char*)(OniExe + 0x00135af4), 0x0B);
214 <        }
215 <
216 <        //Test newweap patch
217 <        if (patch_newweapon) {
218 <                
219 <                //Makes it always say "Received weapon_name."
220 <                //Needs check for loc_4DFC66
221 <                //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
222 <
223 <                //Adds Weapon name and ammo meter to pickup autoprompt
224 <                DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
225 <                DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
226 <                DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
227 <                
228 <                //Moves location of colors
229 <                //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
230 <                //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
231 <        }
31 >        STARTUPMESSAGE("Daodan v."DAODAN_VERSION_STRING" attached!", 0);
32 >        STARTUPMESSAGE("%s", buffer);
33          
34 <        // Disable loading the vtuneapi.dll
234 <        //if (patch_killvtune)
235 <                //DDrPatch_Byte  ((char*)(OniExe + 0x00026340), 0xC3);
236 <        
237 <        // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
238 <        if (patch_getcmdline)
239 <                DDrPatch_NOOP  ((char*)(OniExe + 0x000d3280), 51);
240 <        
241 <        // Disable Oni's command line parser so it doesn't interfere with ours
242 <        if (patch_disablecmdline)
243 <                DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
244 <        
245 <        if (patch_bsl)
246 <        {
247 <                //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
248 <
249 <                //TODO: fix moonshadow.
250 <                Character * Chr = 0;
251 <                int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
252 <                const unsigned char regen_patch[] =
253 <                {0x90, 0x90, 0x90, 0x90, 0x90,                          // mov    al, _WPgRegenerationCheat     -> NOOP
254 <                0x90, 0x90,                                                                     // test   al, al                                        -> NOOP
255 <                0x90, 0x90,                                                                     // jz     short loc_51BB98                      -> NOOP
256 <                0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov     eax, [esi+Character.field_1E8]
257 <                                                                                                        //      -> mov     eax, [esi+Character.RegenHax]
258 <                0x85, 0xC0,                                                                     // test eax, eax
259 <                0x74, 0x21                                                                      // jnz 0x21 -> jz 0x21
260 <                };      
261 <                DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
262 <        }
263 <        
264 <        if(patch_chinese)
265 <        {
266 <                if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
267 <                {
268 <                        HMODULE dll;
269 <                        DWORD err;
270 <
271 <                        DDrStartupMessage("Daodan: Loading chinese DLL");
272 <                        dll = LoadLibrary("xfhsm_oni.dll");
273 <                        err = GetLastError();
274 <                        if( dll )
275 <                        {
276 <                                void* proc = GetProcAddress( dll, "InstallHook" );
277 <                                if(proc)
278 <                                {
279 <                                        ((CHINESEPROC)proc)(GetCurrentThreadId());
280 <                                }
281 <                        } else {
282 <                                char msg[100];
283 <                                FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
284 <                                DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
285 <                        }
286 <                }
287 <        }
288 <
289 <        //Fix crappy ai2_shownames
290 <        if(1)
291 <        {
292 <                //Set distance above head to 4.0
293 <                DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
294 <                //texture height
295 <                DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
296 <                //texture       width
297 <                DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
298 <                //Set the text color to whatever we like ;)
299 <                DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
300 <                DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
301 <                DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
302 < //FLATLINE?             DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), FLrHook_DebugNameShadeHack);
303 <                
304 <                //Make the background black for additive blending
305 < //FLATLINE?             DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), FLrHook_DebugNameTextureInit );
306 <        }
307 <
308 <        if(1)
309 <        {
310 <                //DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
311 <                //DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
312 <        }
313 <
314 <        //Flatline related stuff
315 < //      DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
316 <        
317 < //FLATLINE?     DDrPatch_Int32((int*)(OniExe + 0x000B24D2), FLrSpawnHack);
318 <
319 < //FLATLINE?     DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
320 <
321 < //FLATLINE?     DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
322 < //FLATLINE?     DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
323 <
324 <
325 <        // Fix options not visible in main menu when a game was started
326 <        if(patch_optionsvisible)
327 <        {
328 <                DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
329 <                DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
330 <        }
331 <
332 <        // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
333 <        // instead of DirectDraw; patch ONiRunGame to use the same method to play
334 <        // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
335 <        // latter has problems on WINE).
336 <        if (patch_binkplay)
337 <        {
338 <                // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
339 <                DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
340 <                // call ONrMovie_Play_Hardware -> call ONrMovie_Play
341 <                DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
342 <        }
343 <
344 <        // Patch a gamma slider in Options dialog (unconditionally).
345 <        // ONiOGU_Options_InitDialog: replace WMrSlider_SetRange(gammaSliderWindow, ...)
346 <        // call with our hook function.
347 <        DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
348 <
349 <        // Safe startup message printer
350 <        if (patch_safeprintf)
351 <                DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
352 <        
353 <        // Daodan device mode enumeration function
354 <        if (patch_daodandisplayenum)
355 <                DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
356 <        
357 <        // Performance patch
358 <        if (patch_usegettickcount)
359 <        {
360 <                DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
361 <                DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
362 <                DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
363 <        }
364 <
365 <        // Cheats always enabled
366 <        if (patch_cheatsenabled)
367 <                DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
368 <
369 <        // DaodanGL with windowed mode support.
370 <        if (patch_usedaodangl)
371 <        {
372 <                // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
373 <                DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
374 <                DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
375 <
376 <                // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
377 <                DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
378 <                DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
379 <
380 <                // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
381 <                DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
382 <                DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
383 <
384 <                // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
385 <                DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
386 <                DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
387 <
388 <                // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
389 <                DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
390 <                DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
391 <
392 <                // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
393 <                DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
394 <                DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
395 <
396 <                // Replace ONrPlatformInitialize.
397 <                DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
398 <
399 <                // Replace gl_platform_initialize.
400 <                DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
401 <
402 <                // Replace gl_platform_dispose.
403 <                DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
404 <        }
405 <
406 <        if (patch_clipcursor)
407 <        {
408 <                // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
409 <                DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
410 <
411 <                // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
412 <                DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
413 <                
414 <                // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
415 <                DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
416 <        }
34 >        DDrConfig(argc, argv);
35  
36 <        
37 <        if (patch_daodaninit)
38 <                DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
421 <        
422 <        // Patches for existing BSL functions
423 <        if (patch_bsl)
424 <                SLrDaodan_Patch();
425 <                
426 <        if (patch_cheater)
427 <        {
428 <                DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
429 <                DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
430 < #if 1
431 <                DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
432 < #endif
433 <                DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
36 >        if(GetKeyState(VK_SHIFT) & 0x8000) {
37 >                STARTUPMESSAGE("Shift", 0);
38 >                guitest(DDrONiModule);
39          }
40  
41 <        DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
41 >        DD_Patch_Init();
42  
43 +        BinkProxyInit();
44  
439        return true;
440 }
441
442
443 void DDrException() {
444        int* i = 0;
445        *i = 1;
446 }
447
448 void __cdecl DDrMain(int argc, char* argv[])
449 {
450        DDrStartupMessage("Daodan: Daodan attached!");
451        
452        // Tell Oni to not load non levelX_final-files by default:
453        opt_ignore_private_data = false;
454
455        // Enable sound by default:
456        opt_sound = true;
457        
458        DDrConfig(argc, argv);
459
460        DDrPatch_Init();
461        
462        
45          ONiMain(argc, argv);
46   }
47   /*

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