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#include "Daodan_Cheater.h" |
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#include "Daodan_Persistence.h" |
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#include "Daodan_BSL.h" |
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+ |
#include "Daodan_Console.h" |
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#include "Daodan_WindowHack.h" |
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bool patch_bsl = true; |
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bool patch_cheater = true; |
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< |
bool patch_newweapon = true; |
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> |
// bool patch_newweapon = true; |
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bool opt_usedaodanbsl = true; |
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bool opt_border = true; |
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< |
bool opt_shadow = true; |
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> |
bool opt_shadow = false; |
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bool opt_topmost = false; |
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bool DDrPatch_Init() |
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//Test newweap patch |
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// if (patch_newweapon) { |
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< |
// DDrPatch_NOOP( OniExe + 0x000E4DF8, 2); |
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> |
|
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> |
//Makes it always say "Recieved weapon_name." |
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> |
//Needs check for loc_4DFC66 |
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> |
DDrPatch_NOOP( OniExe + 0x000E4DF8,2); |
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> |
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> |
//Adds Weapon name and ammo meter to pickup autoprompt |
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> |
DDrPatch_NOOP( OniExe + 0x000FAC73, 9); |
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> |
DDrPatch_NOOP( OniExe + 0x000FAC80, 5); |
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> |
DDrPatch_MakeCall( OniExe + 0xFAC85, DDrWeapon2Message); |
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> |
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> |
//Moves location of colors |
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> |
DDrPatch_Int32( OniExe + 0x0002E3D5, (int)&DDrDSayColors[0].Char ); |
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> |
DDrPatch_Int32( OniExe + 0x0002E3DA, (int)&DDrDSayColors[0].Char ); |
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// } |
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// Disable loading the vtuneapi.dll |