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root/Oni2/Daodan/src/Daodan.c
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Comparing Daodan/src/Daodan.c (file contents):
Revision 273 by rossy, Tue Mar 17 09:55:12 2009 UTC vs.
Revision 346 by rossy, Tue Jun 9 12:00:41 2009 UTC

# Line 1 | Line 1
1 + #include <string.h>
2 +
3   #include "Daodan.h"
4   #include "Daodan_Patch.h"
5   #include "Daodan_Utility.h"
6 + #include "Daodan_Win32.h"
7 + #include "Daodan_Cheater.h"
8 + #include "Daodan_Persistence.h"
9  
10   #include "Oni.h"
11 + #include "Oni_Persistence.h"
12 +
13   #include "BFW_Utility.h"
14  
15 + #include "oni_gl.h"
16 + #include "daodan_gl.h"
17 +
18 + #include "inifile.h"
19 +
20   HMODULE DDrDLLModule;
21   HMODULE DDrONiModule;
22  
23   bool DDrPatch_Init()
24   {
25 +        DDrStartupMessage("patching engine");
26 +        
27          // Font texture cache doubled
28 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20);
29 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40);
28 >        DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20);
29 >        DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40);
30          
31          // Now supports textures up to 512x512
32 <        DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10);
32 >        DDrPatch_Byte  (OniExe + 0x00005251, 0x10);
33          
34          // Non-"_Final" levels are now valid
35 <        DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01);
35 >        DDrPatch_Byte  (OniExe + 0x000206a8, 0x01);
36          
37          // Pathfinding grid cache size x8
38 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20);
39 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20);
38 >        DDrPatch_Byte  (OniExe + 0x0010b03b, 0x20);
39 >        DDrPatch_Byte  (OniExe + 0x0010b04c, 0x20);
40          
41          // Projectile awareness fixed
42 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c);
43 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70);
44 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74);
45 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c);
42 >        DDrPatch_Byte  (OniExe + 0x0009c07c, 0x6c);
43 >        DDrPatch_Byte  (OniExe + 0x0009c080, 0x70);
44 >        DDrPatch_Byte  (OniExe + 0x0009c084, 0x74);
45 >        DDrPatch_Byte  (OniExe + 0x0009c110, 0x6c);
46          
47          // Forced DirectInput (for Windows NT)
48 <        DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb);
48 >        DDrPatch_Byte  (OniExe + 0x00002e6d, 0xeb);
49          
50          // Makes wp_fadetime actually have a function
51          const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
52 <        DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch);
53 <        DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31);
52 >        DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
53 >        DDrPatch_Byte  (OniExe + 0x0011a560, 0x31);
54          
55          // Sets the fadetime to 4800 by default
56 <        DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0);
56 >        DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
57 >        
58          
59          // Hackish fix for Konoko not kicking guns
60 <        const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
61 <        DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch);
60 > //      const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
61 > //      DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
62          
63          // Cooldown timer exploit fix ^_^
64          const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
65 <        DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch);
65 >        DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
66          
67   //      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
68 < //      DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch);
68 > //      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
69 >        
70 >        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
71 >        DDrPatch_Byte  ((void*)UUrPlatform_Initialize, 0xC3);
72 >        DDrPatch_Byte  ((void*)UUrPlatform_Terminate, 0xC3);
73 >        
74 >        // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
75 >        //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
76 >        
77 >        // Multi-byte patch (multiple language support)
78 >        DDrPatch_Byte  (OniExe + 0x0002d8f8, 0xeb);
79 >        DDrPatch_Byte  (OniExe + 0x0002d9ad, 0xeb);
80 >        DDrPatch_Byte  (OniExe + 0x0002dbe2, 0xeb);
81 >        DDrPatch_Byte  (OniExe + 0x0002dec3, 0xeb);
82 >        DDrPatch_Byte  (OniExe + 0x0002e2ab, 0xeb);
83 >        DDrPatch_Byte  (OniExe + 0x0002e2c4, 0xeb);
84 >        DDrPatch_Byte  (OniExe + 0x0002e379, 0xeb);
85 >        DDrPatch_Byte  (OniExe + 0x0002e48c, 0xeb);
86 >        DDrPatch_Byte  (OniExe + 0x0002e4d0, 0xeb);
87 >        DDrPatch_Byte  (OniExe + 0x0002e4f4, 0xeb);
88 >        DDrPatch_Byte  (OniExe + 0x0002e646, 0xeb);
89 >        DDrPatch_Byte  (OniExe + 0x0002e695, 0xeb);
90 >        DDrPatch_Byte  (OniExe + 0x0002e944, 0xeb);
91 >        DDrPatch_Byte  (OniExe + 0x0002e95d, 0xeb);
92 >        DDrPatch_Byte  (OniExe + 0x0002e98e, 0xeb);
93 >        DDrPatch_Byte  (OniExe + 0x0002e9dc, 0xeb);
94 >        
95 >        // Cheat table patch
96 >        DDrPatch_Int32 (OniExe + 0x000f616b, (int)&DDr_CheatTable[0].name);
97 >        DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on);
98          
99          return true;
100   }
101  
102 < void DDrMain(int argc, char* argv[])
102 > enum {s_unknown, s_language} ini_section;
103 >
104 > bool DDrIniCallback(char* section, bool newsection, char* name, char* value)
105   {
106 +        if (newsection)
107 +        {
108 +                if (!stricmp(section, "language"))
109 +                        ini_section = s_language;
110 +                else
111 +                {
112 +                        ini_section = s_unknown;
113 +                        DDrStartupMessage("unrecognised ini section \"%s\"", section);
114 +                }
115 +        }
116 +        
117 +        switch (ini_section)
118 +        {
119 +                case s_language:
120 +                        if (!stricmp(name, "savepoint"))
121 +                        {
122 +                                DDrPatch_StrDup(OniExe + 0x000fd730, value);
123 +                                DDrPatch_StrDup(OniExe + 0x000fd738, value);
124 +                        }
125 +                        else if (!stricmp(name, "syndicatewarehouse"))
126 +                        {
127 +                                DDrPatch_StrDup(OniExe + 0x000fd71a, value);
128 +                                DDrPatch_StrDup(OniExe + 0x0010ef75, value);
129 +                        }
130 +                        else if (!stricmp(name, "blam"))
131 +                                DDrPatch_StrDup(OniExe + 0x0010fb73, value);
132 +                        else
133 +                                DDrStartupMessage("unrecognised language item \"%s\"", name);
134 +                        break;
135 +                default:
136 +                        break;
137 +        }
138 +        
139 +        return true;
140 + }
141 +
142 + void DDrConfig()
143 + {
144 +        if (GetFileAttributes("daodan.ini") == INVALID_FILE_ATTRIBUTES)
145 +        {
146 +                DDrStartupMessage("daodan.ini doesn't exist, creating");
147 +                FILE* fp = fopen("daodan.ini", "w");
148 +                if (fp)
149 +                {
150 +                        fputs("[Options]\n", fp);
151 +                        fclose(fp);
152 +                }
153 +        }
154 +        
155 +        DDrStartupMessage("parsing daodan.ini...");
156 +        if (!inifile_read("daodan.ini", DDrIniCallback))
157 +                DDrStartupMessage("error reading daodan.ini, check your syntax!");
158 +        DDrStartupMessage("finished parsing");
159 + }
160 +
161 + void __cdecl DDrMain(int argc, char* argv[])
162 + {
163 +        DDrStartupMessage("daodan attached!");
164 +        DDrConfig();
165          DDrPatch_Init();
166          
167          // Safe startup message printer
168          DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
169          
170 +        // Daodan device mode enumeration function
171 +        DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
172 +        
173 +        // Performance patch
174 +        DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
175 +        DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
176 +        DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
177 +        
178 +        // Cheats always enabled
179 +        DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame);
180 +        
181 +        // Windowed mode
182 + //      DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
183 + //      DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
184 +        
185 +        init_daodan_gl();
186 +        
187          ONiMain(argc, argv);
188   }
189  
# Line 73 | Line 195 | BOOL WINAPI DllMain(HINSTANCE hinstDLL,
195                          DDrDLLModule = hinstDLL;
196                          DDrONiModule = GetModuleHandle(NULL);
197                          
198 <                        DDrPatch_MakeCall((void*)0x00400000 + 0x0010fb49, DDrMain);
198 >                        DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
199                          
200                          break;
201          }

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