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#include "Daodan.h" |
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#include "Daodan_Patch.h" |
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#include "Daodan_Utility.h" |
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#include "Daodan_Win32.h" |
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#include "Daodan_Cheater.h" |
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#include "Daodan_Persistence.h" |
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#include "Oni.h" |
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#include "Oni_Persistence.h" |
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#include "BFW_Utility.h" |
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#include "oni_gl.h" |
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bool DDrPatch_Init() |
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{ |
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DDrStartupMessage("daodan attached, patching engine"); |
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// Font texture cache doubled |
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DDrPatch_Byte (OniExe + 0x00020ea7, 0x20); |
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DDrPatch_Byte (OniExe + 0x00020f4a, 0x40); |
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// Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.) |
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//DDrPatch_Int16 (OniExe + 0x001b184, 0x9090); |
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// Multi-byte patch (multiple language support) |
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DDrPatch_Byte (OniExe + 0x0002d8f8, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002d9ad, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002dbe2, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002dec3, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e2ab, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e2c4, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e379, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e48c, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e4d0, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e4f4, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e646, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e695, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e944, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e95d, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e98e, 0xeb); |
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DDrPatch_Byte (OniExe + 0x0002e9dc, 0xeb); |
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// Cheat table patch |
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DDrPatch_Int32 (OniExe + 0x000f616b, (int)&DDr_CheatTable[0].name); |
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DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on); |
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return true; |
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} |
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DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency); |
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DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths); |
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// Cheats always enabled |
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DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame); |
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// Windowed mode |
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// DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize); |
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// DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize); |
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init_daodan_gl(); |
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ONiMain(argc, argv); |
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} |
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