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root/Oni2/Daodan/src/Daodan.c
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Comparing Daodan/src/Daodan.c (file contents):
Revision 272 by rossy, Tue Mar 17 09:06:00 2009 UTC vs.
Revision 342 by rossy, Sat Jun 6 13:23:59 2009 UTC

# Line 1 | Line 1
1   #include "Daodan.h"
2   #include "Daodan_Patch.h"
3   #include "Daodan_Utility.h"
4 + #include "Daodan_Win32.h"
5 + #include "Daodan_Cheater.h"
6 + #include "Daodan_Persistence.h"
7 +
8 + #include "Oni.h"
9 + #include "Oni_Persistence.h"
10  
11   #include "BFW_Utility.h"
12  
13 + #include "oni_gl.h"
14 + #include "daodan_gl.h"
15 +
16   HMODULE DDrDLLModule;
17   HMODULE DDrONiModule;
18  
19   bool DDrPatch_Init()
20   {
21 +        DDrStartupMessage("daodan attached, patching engine");
22 +        
23          // Font texture cache doubled
24 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20);
25 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40);
24 >        DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20);
25 >        DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40);
26          
27          // Now supports textures up to 512x512
28 <        DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10);
28 >        DDrPatch_Byte  (OniExe + 0x00005251, 0x10);
29          
30          // Non-"_Final" levels are now valid
31 <        DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01);
31 >        DDrPatch_Byte  (OniExe + 0x000206a8, 0x01);
32          
33          // Pathfinding grid cache size x8
34 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20);
35 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20);
34 >        DDrPatch_Byte  (OniExe + 0x0010b03b, 0x20);
35 >        DDrPatch_Byte  (OniExe + 0x0010b04c, 0x20);
36          
37          // Projectile awareness fixed
38 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c);
39 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70);
40 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74);
41 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c);
38 >        DDrPatch_Byte  (OniExe + 0x0009c07c, 0x6c);
39 >        DDrPatch_Byte  (OniExe + 0x0009c080, 0x70);
40 >        DDrPatch_Byte  (OniExe + 0x0009c084, 0x74);
41 >        DDrPatch_Byte  (OniExe + 0x0009c110, 0x6c);
42          
43          // Forced DirectInput (for Windows NT)
44 <        DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb);
44 >        DDrPatch_Byte  (OniExe + 0x00002e6d, 0xeb);
45          
46          // Makes wp_fadetime actually have a function
47          const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
48 <        DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch);
49 <        DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31);
48 >        DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
49 >        DDrPatch_Byte  (OniExe + 0x0011a560, 0x31);
50          
51          // Sets the fadetime to 4800 by default
52 <        DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0);
52 >        DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
53 >        
54          
55          // Hackish fix for Konoko not kicking guns
56 <        const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
57 <        DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch);
56 > //      const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
57 > //      DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
58          
59          // Cooldown timer exploit fix ^_^
60          const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
61 <        DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch);
61 >        DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
62          
63   //      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
64 < //      DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch);
64 > //      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
65 >        
66 >        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
67 >        DDrPatch_Byte  ((void*)UUrPlatform_Initialize, 0xC3);
68 >        DDrPatch_Byte  ((void*)UUrPlatform_Terminate, 0xC3);
69 >        
70 >        // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
71 >        //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
72 >        
73 >        // Multi-byte patch (multiple language support)
74 >        DDrPatch_Byte  (OniExe + 0x0002d8f8, 0xeb);
75 >        DDrPatch_Byte  (OniExe + 0x0002d9ad, 0xeb);
76 >        DDrPatch_Byte  (OniExe + 0x0002dbe2, 0xeb);
77 >        DDrPatch_Byte  (OniExe + 0x0002dec3, 0xeb);
78 >        DDrPatch_Byte  (OniExe + 0x0002e2ab, 0xeb);
79 >        DDrPatch_Byte  (OniExe + 0x0002e2c4, 0xeb);
80 >        DDrPatch_Byte  (OniExe + 0x0002e379, 0xeb);
81 >        DDrPatch_Byte  (OniExe + 0x0002e48c, 0xeb);
82 >        DDrPatch_Byte  (OniExe + 0x0002e4d0, 0xeb);
83 >        DDrPatch_Byte  (OniExe + 0x0002e4f4, 0xeb);
84 >        DDrPatch_Byte  (OniExe + 0x0002e646, 0xeb);
85 >        DDrPatch_Byte  (OniExe + 0x0002e695, 0xeb);
86 >        DDrPatch_Byte  (OniExe + 0x0002e944, 0xeb);
87 >        DDrPatch_Byte  (OniExe + 0x0002e95d, 0xeb);
88 >        DDrPatch_Byte  (OniExe + 0x0002e98e, 0xeb);
89 >        DDrPatch_Byte  (OniExe + 0x0002e9dc, 0xeb);
90 >        
91 >        // Cheat table patch
92 >        DDrPatch_Int32 (OniExe + 0x000f616b, (int)&DDr_CheatTable[0].name);
93 >        DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on);
94          
95          return true;
96   }
97  
98 + void __cdecl DDrMain(int argc, char* argv[])
99 + {
100 +        DDrPatch_Init();
101 +        
102 +        // Safe startup message printer
103 +        DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
104 +        
105 +        // Daodan device mode enumeration function
106 +        DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
107 +        
108 +        // Performance patch
109 +        DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
110 +        DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
111 +        DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
112 +        
113 +        // Cheats always enabled
114 +        DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame);
115 +        
116 +        // Windowed mode
117 + //      DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
118 + //      DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
119 +        
120 +        init_daodan_gl();
121 +        
122 +        ONiMain(argc, argv);
123 + }
124 +
125   BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
126   {
127          switch (fdwReason)
# Line 62 | Line 130 | BOOL WINAPI DllMain(HINSTANCE hinstDLL,
130                          DDrDLLModule = hinstDLL;
131                          DDrONiModule = GetModuleHandle(NULL);
132                          
133 <                        DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
134 <                        DDrPatch_Init();
133 >                        DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
134 >                        
135                          break;
136          }
137          return TRUE;

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