ViewVC Help
View File | Revision Log | View Changeset | Root Listing
root/Oni2/Daodan/src/Daodan.c
(Generate patch)

Comparing Daodan/src/Daodan.c (file contents):
Revision 272 by rossy, Tue Mar 17 09:06:00 2009 UTC vs.
Revision 340 by rossy, Sat Jun 6 12:25:58 2009 UTC

# Line 1 | Line 1
1   #include "Daodan.h"
2   #include "Daodan_Patch.h"
3   #include "Daodan_Utility.h"
4 + #include "Daodan_Win32.h"
5 + #include "Daodan_Cheater.h"
6 + #include "Daodan_Persistence.h"
7 +
8 + #include "Oni.h"
9 + #include "Oni_Persistence.h"
10  
11   #include "BFW_Utility.h"
12  
13 + #include "oni_gl.h"
14 + #include "daodan_gl.h"
15 +
16   HMODULE DDrDLLModule;
17   HMODULE DDrONiModule;
18  
19   bool DDrPatch_Init()
20   {
21          // Font texture cache doubled
22 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20);
23 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40);
22 >        DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20);
23 >        DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40);
24          
25          // Now supports textures up to 512x512
26 <        DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10);
26 >        DDrPatch_Byte  (OniExe + 0x00005251, 0x10);
27          
28          // Non-"_Final" levels are now valid
29 <        DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01);
29 >        DDrPatch_Byte  (OniExe + 0x000206a8, 0x01);
30          
31          // Pathfinding grid cache size x8
32 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20);
33 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20);
32 >        DDrPatch_Byte  (OniExe + 0x0010b03b, 0x20);
33 >        DDrPatch_Byte  (OniExe + 0x0010b04c, 0x20);
34          
35          // Projectile awareness fixed
36 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c);
37 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70);
38 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74);
39 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c);
36 >        DDrPatch_Byte  (OniExe + 0x0009c07c, 0x6c);
37 >        DDrPatch_Byte  (OniExe + 0x0009c080, 0x70);
38 >        DDrPatch_Byte  (OniExe + 0x0009c084, 0x74);
39 >        DDrPatch_Byte  (OniExe + 0x0009c110, 0x6c);
40          
41          // Forced DirectInput (for Windows NT)
42 <        DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb);
42 >        DDrPatch_Byte  (OniExe + 0x00002e6d, 0xeb);
43          
44          // Makes wp_fadetime actually have a function
45          const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
46 <        DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch);
47 <        DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31);
46 >        DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
47 >        DDrPatch_Byte  (OniExe + 0x0011a560, 0x31);
48          
49          // Sets the fadetime to 4800 by default
50 <        DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0);
50 >        DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
51 >        
52          
53          // Hackish fix for Konoko not kicking guns
54 <        const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
55 <        DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch);
54 > //      const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
55 > //      DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
56          
57          // Cooldown timer exploit fix ^_^
58          const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
59 <        DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch);
59 >        DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
60          
61   //      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
62 < //      DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch);
62 > //      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
63 >        
64 >        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
65 >        DDrPatch_Byte  ((void*)UUrPlatform_Initialize, 0xC3);
66 >        DDrPatch_Byte  ((void*)UUrPlatform_Terminate, 0xC3);
67 >        
68 >        // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
69 >        //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
70 >        
71 >        // Multi-byte patch (multiple language support)
72 >        DDrPatch_Byte  (OniExe + 0x0002d8f8, 0xeb);
73 >        DDrPatch_Byte  (OniExe + 0x0002d9ad, 0xeb);
74 >        DDrPatch_Byte  (OniExe + 0x0002dbe2, 0xeb);
75 >        DDrPatch_Byte  (OniExe + 0x0002dec3, 0xeb);
76 >        DDrPatch_Byte  (OniExe + 0x0002e2ab, 0xeb);
77 >        DDrPatch_Byte  (OniExe + 0x0002e2c4, 0xeb);
78 >        DDrPatch_Byte  (OniExe + 0x0002e379, 0xeb);
79 >        DDrPatch_Byte  (OniExe + 0x0002e48c, 0xeb);
80 >        DDrPatch_Byte  (OniExe + 0x0002e4d0, 0xeb);
81 >        DDrPatch_Byte  (OniExe + 0x0002e4f4, 0xeb);
82 >        DDrPatch_Byte  (OniExe + 0x0002e646, 0xeb);
83 >        DDrPatch_Byte  (OniExe + 0x0002e695, 0xeb);
84 >        DDrPatch_Byte  (OniExe + 0x0002e944, 0xeb);
85 >        DDrPatch_Byte  (OniExe + 0x0002e95d, 0xeb);
86 >        DDrPatch_Byte  (OniExe + 0x0002e98e, 0xeb);
87 >        DDrPatch_Byte  (OniExe + 0x0002e9dc, 0xeb);
88 >        
89 >        // Cheat table patch
90 >        DDrPatch_Int32 (OniExe + 0x000f616b, (int)&DDr_CheatTable[0].name);
91 >        DDrPatch_Int32 (OniExe + 0x000f617a, (int)&DDr_CheatTable[0].message_on);
92          
93          return true;
94   }
95  
96 + void __cdecl DDrMain(int argc, char* argv[])
97 + {
98 +        DDrPatch_Init();
99 +        
100 +        // Safe startup message printer
101 +        DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
102 +        
103 +        // Daodan device mode enumeration function
104 +        DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
105 +        
106 +        // Performance patch
107 +        DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
108 +        DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
109 +        DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
110 +        
111 +        // Cheats always enabled
112 +        DDrPatch_MakeJump(ONrPersist_GetWonGame, DDrPersist_GetWonGame);
113 +        
114 +        // Windowed mode
115 + //      DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
116 + //      DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
117 +        
118 +        init_daodan_gl();
119 +        
120 +        ONiMain(argc, argv);
121 + }
122 +
123   BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpReserved)
124   {
125          switch (fdwReason)
# Line 62 | Line 128 | BOOL WINAPI DllMain(HINSTANCE hinstDLL,
128                          DDrDLLModule = hinstDLL;
129                          DDrONiModule = GetModuleHandle(NULL);
130                          
131 <                        DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
132 <                        DDrPatch_Init();
131 >                        DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
132 >                        
133                          break;
134          }
135          return TRUE;

Diff Legend

Removed lines
+ Added lines
< Changed lines (old)
> Changed lines (new)