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root/Oni2/Daodan/src/Daodan.c
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Comparing Daodan/src/Daodan.c (file contents):
Revision 273 by rossy, Tue Mar 17 09:55:12 2009 UTC vs.
Revision 329 by rossy, Wed Jun 3 12:12:21 2009 UTC

# Line 1 | Line 1
1   #include "Daodan.h"
2   #include "Daodan_Patch.h"
3   #include "Daodan_Utility.h"
4 + #include "Daodan_Win32.h"
5  
6   #include "Oni.h"
7   #include "BFW_Utility.h"
8  
9 + #include "oni_gl.h"
10 + #include "daodan_gl.h"
11 +
12   HMODULE DDrDLLModule;
13   HMODULE DDrONiModule;
14  
15   bool DDrPatch_Init()
16   {
17          // Font texture cache doubled
18 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20);
19 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40);
18 >        DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20);
19 >        DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40);
20          
21          // Now supports textures up to 512x512
22 <        DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10);
22 >        DDrPatch_Byte  (OniExe + 0x00005251, 0x10);
23          
24          // Non-"_Final" levels are now valid
25 <        DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01);
25 >        DDrPatch_Byte  (OniExe + 0x000206a8, 0x01);
26          
27          // Pathfinding grid cache size x8
28 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20);
29 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20);
28 >        DDrPatch_Byte  (OniExe + 0x0010b03b, 0x20);
29 >        DDrPatch_Byte  (OniExe + 0x0010b04c, 0x20);
30          
31          // Projectile awareness fixed
32 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c);
33 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70);
34 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74);
35 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c);
32 >        DDrPatch_Byte  (OniExe + 0x0009c07c, 0x6c);
33 >        DDrPatch_Byte  (OniExe + 0x0009c080, 0x70);
34 >        DDrPatch_Byte  (OniExe + 0x0009c084, 0x74);
35 >        DDrPatch_Byte  (OniExe + 0x0009c110, 0x6c);
36          
37          // Forced DirectInput (for Windows NT)
38 <        DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb);
38 >        DDrPatch_Byte  (OniExe + 0x00002e6d, 0xeb);
39          
40          // Makes wp_fadetime actually have a function
41          const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
42 <        DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch);
43 <        DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31);
42 >        DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
43 >        DDrPatch_Byte  (OniExe + 0x0011a560, 0x31);
44          
45          // Sets the fadetime to 4800 by default
46 <        DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0);
46 >        DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
47 >        
48          
49          // Hackish fix for Konoko not kicking guns
50 <        const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
51 <        DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch);
50 > //      const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
51 > //      DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
52          
53          // Cooldown timer exploit fix ^_^
54          const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
55 <        DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch);
55 >        DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
56          
57   //      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
58 < //      DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch);
58 > //      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
59 >        
60 >        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
61 >        DDrPatch_Byte  ((void*)UUrPlatform_Initialize, 0xC3);
62 >        DDrPatch_Byte  ((void*)UUrPlatform_Terminate, 0xC3);
63 >        
64 >        // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
65 >        //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
66 >        
67 >        // Multi-byte patch (multiple language support)
68 >        DDrPatch_Byte  (OniExe + 0x0002d8f8, 0xeb);
69 >        DDrPatch_Byte  (OniExe + 0x0002d9ad, 0xeb);
70 >        DDrPatch_Byte  (OniExe + 0x0002dbe2, 0xeb);
71 >        DDrPatch_Byte  (OniExe + 0x0002dec3, 0xeb);
72 >        DDrPatch_Byte  (OniExe + 0x0002e2ab, 0xeb);
73 >        DDrPatch_Byte  (OniExe + 0x0002e2c4, 0xeb);
74 >        DDrPatch_Byte  (OniExe + 0x0002e379, 0xeb);
75 >        DDrPatch_Byte  (OniExe + 0x0002e48c, 0xeb);
76 >        DDrPatch_Byte  (OniExe + 0x0002e4d0, 0xeb);
77 >        DDrPatch_Byte  (OniExe + 0x0002e4f4, 0xeb);
78 >        DDrPatch_Byte  (OniExe + 0x0002e646, 0xeb);
79 >        DDrPatch_Byte  (OniExe + 0x0002e695, 0xeb);
80 >        DDrPatch_Byte  (OniExe + 0x0002e944, 0xeb);
81 >        DDrPatch_Byte  (OniExe + 0x0002e95d, 0xeb);
82 >        DDrPatch_Byte  (OniExe + 0x0002e98e, 0xeb);
83 >        DDrPatch_Byte  (OniExe + 0x0002e9dc, 0xeb);
84          
85          return true;
86   }
87  
88 < void DDrMain(int argc, char* argv[])
88 > void __cdecl DDrMain(int argc, char* argv[])
89   {
90          DDrPatch_Init();
91          
92          // Safe startup message printer
93          DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
94          
95 +        // Daodan device mode enumeration function
96 +        DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
97 +        
98 +        // Performance patch
99 +        DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
100 +        DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
101 +        DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
102 +        
103 +        // Windowed mode
104 + //      DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize);
105 + //      DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize);
106 +        
107 + //      init_daodan_gl();
108 +        
109          ONiMain(argc, argv);
110   }
111  
# Line 73 | Line 117 | BOOL WINAPI DllMain(HINSTANCE hinstDLL,
117                          DDrDLLModule = hinstDLL;
118                          DDrONiModule = GetModuleHandle(NULL);
119                          
120 <                        DDrPatch_MakeCall((void*)0x00400000 + 0x0010fb49, DDrMain);
120 >                        DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
121                          
122                          break;
123          }

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