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#include "Daodan.h" |
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#include "Daodan_Patch.h" |
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#include "Daodan_Utility.h" |
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#include "Daodan_Win32.h" |
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#include "Oni.h" |
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#include "BFW_Utility.h" |
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// Sets the fadetime to 4800 by default |
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DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0); |
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// Patch for alt-tab and the start menu |
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DDrPatch_Byte (OniExe + 0x00026010, 0xC3); |
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// Hackish fix for Konoko not kicking guns |
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// const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; |
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// const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; |
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// DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch); |
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// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game. |
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DDrPatch_Byte ((void*)UUrPlatform_Initialize, 0xC3); |
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DDrPatch_Byte ((void*)UUrPlatform_Terminate, 0xC3); |
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// Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.) |
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//DDrPatch_Int16 (OniExe + 0x001b184, 0x9090); |
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return true; |
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} |
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DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency); |
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DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths); |
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// Windowed mode |
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DDrPatch_MakeJump(ONrPlatform_Initialize, DDrPlatform_Initialize); |
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DDrPatch_MakeJump(gl_platform_initialize, daodangl_platform_initialize); |
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init_daodan_gl(); |
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ONiMain(argc, argv); |
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} |
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