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root/Oni2/Daodan/src/Daodan.c
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Comparing Daodan/src/Daodan.c (file contents):
Revision 273 by rossy, Tue Mar 17 09:55:12 2009 UTC vs.
Revision 322 by rossy, Fri May 15 11:45:19 2009 UTC

# Line 5 | Line 5
5   #include "Oni.h"
6   #include "BFW_Utility.h"
7  
8 + #include "oni_gl.h"
9 + #include "daodan_gl.h"
10 +
11   HMODULE DDrDLLModule;
12   HMODULE DDrONiModule;
13  
14   bool DDrPatch_Init()
15   {
16          // Font texture cache doubled
17 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020ea7, 0x20);
18 <        DDrPatch_Byte ((void*)0x00400000 + 0x00020f4a, 0x40);
17 >        DDrPatch_Byte  (OniExe + 0x00020ea7, 0x20);
18 >        DDrPatch_Byte  (OniExe + 0x00020f4a, 0x40);
19          
20          // Now supports textures up to 512x512
21 <        DDrPatch_Byte ((void*)0x00400000 + 0x00005251, 0x10);
21 >        DDrPatch_Byte  (OniExe + 0x00005251, 0x10);
22          
23          // Non-"_Final" levels are now valid
24 <        DDrPatch_Byte ((void*)0x00400000 + 0x000206a8, 0x01);
24 >        DDrPatch_Byte  (OniExe + 0x000206a8, 0x01);
25          
26          // Pathfinding grid cache size x8
27 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b03b, 0x20);
28 <        DDrPatch_Byte ((void*)0x00400000 + 0x0010b04c, 0x20);
27 >        DDrPatch_Byte  (OniExe + 0x0010b03b, 0x20);
28 >        DDrPatch_Byte  (OniExe + 0x0010b04c, 0x20);
29          
30          // Projectile awareness fixed
31 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c07c, 0x6c);
32 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c080, 0x70);
33 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c084, 0x74);
34 <        DDrPatch_Byte ((void*)0x00400000 + 0x0009c110, 0x6c);
31 >        DDrPatch_Byte  (OniExe + 0x0009c07c, 0x6c);
32 >        DDrPatch_Byte  (OniExe + 0x0009c080, 0x70);
33 >        DDrPatch_Byte  (OniExe + 0x0009c084, 0x74);
34 >        DDrPatch_Byte  (OniExe + 0x0009c110, 0x6c);
35          
36          // Forced DirectInput (for Windows NT)
37 <        DDrPatch_Byte ((void*)0x00400000 + 0x00002e6d, 0xeb);
37 >        DDrPatch_Byte  (OniExe + 0x00002e6d, 0xeb);
38          
39          // Makes wp_fadetime actually have a function
40          const char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
41 <        DDrPatch_Const((void*)0x00400000 + 0x0011a889, fadetime_patch);
42 <        DDrPatch_Byte ((void*)0x00400000 + 0x0011a560, 31);
41 >        DDrPatch_Const (OniExe + 0x0011a889, fadetime_patch);
42 >        DDrPatch_Byte  (OniExe + 0x0011a560, 0x31);
43          
44          // Sets the fadetime to 4800 by default
45 <        DDrPatch_Int16((void*)0x00400000 + 0x0011ab0e, 0x12c0);
45 >        DDrPatch_Int16 (OniExe + 0x0011ab0e, 0x12c0);
46 >        
47          
48          // Hackish fix for Konoko not kicking guns
49 <        const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
50 <        DDrPatch_Const((void*)0x00400000 + 0x000dc420, kickgun_patch);
49 > //      const char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
50 > //      DDrPatch_Const (OniExe + 0x000dc420, kickgun_patch);
51          
52          // Cooldown timer exploit fix ^_^
53          const char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
54 <        DDrPatch_Const((void*)0x00400000 + 0x0011a825, cooldown_patch);
54 >        DDrPatch_Const (OniExe + 0x0011a825, cooldown_patch);
55          
56   //      const char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
57 < //      DDrPatch_Const((void*)0x00400000 + 0x000dc190, throwtest_patch);
57 > //      DDrPatch_Const(OniExe + 0x000dc190, throwtest_patch);
58 >        
59 >        // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the Windows key but has the possible side effect of allowing the screensaver to enable itself in-game.
60 >        DDrPatch_Byte  ((void*)UUrPlatform_Initialize, 0xC3);
61 >        DDrPatch_Byte  ((void*)UUrPlatform_Terminate, 0xC3);
62 >        
63 >        // Unlocks particle action disabling/enabling bits for all events. (Will be controlled by a command line switch when I figure out how to do that without Win32 hacks.)
64 >        //DDrPatch_Int16 (OniExe + 0x001b184, 0x9090);
65          
66          return true;
67   }
68  
69 < void DDrMain(int argc, char* argv[])
69 > void __cdecl DDrMain(int argc, char* argv[])
70   {
71          DDrPatch_Init();
72          
73          // Safe startup message printer
74          DDrPatch_MakeJump(UUrStartupMessage, DDrStartupMessage);
75          
76 +        // Daodan device mode enumeration function
77 +        DDrPatch_MakeJump(gl_enumerate_valid_display_modes, daodan_enumerate_valid_display_modes);
78 +        
79 +        // Performance patch
80 +        DDrPatch_MakeJump(UUrMachineTime_High, DDrMachineTime_High);
81 +        DDrPatch_MakeJump(UUrMachineTime_High_Frequency, DDrMachineTime_High_Frequency);
82 +        DDrPatch_MakeJump(UUrMachineTime_Sixtieths, DDrMachineTime_Sixtieths);
83 +        
84          ONiMain(argc, argv);
85   }
86  
# Line 73 | Line 92 | BOOL WINAPI DllMain(HINSTANCE hinstDLL,
92                          DDrDLLModule = hinstDLL;
93                          DDrONiModule = GetModuleHandle(NULL);
94                          
95 <                        DDrPatch_MakeCall((void*)0x00400000 + 0x0010fb49, DDrMain);
95 >                        DDrPatch_MakeCall(OniExe + 0x0010fb49, DDrMain);
96                          
97                          break;
98          }

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